• Announcements

    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

Search the Community

Showing results for tags 'mod'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands Alpha] - General Discussion
    • [Griftlands Alpha] - Suggestions and Feedback
    • [Griftlands Alpha] - Localization
    • [Griftlands Alpha] - Bug Tracker
    • [Griftlands Alpha] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Return of Them
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Other Klei Services

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Categories

  • Hot Lava - Bug Reports


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 95 results

  1. Version 1.2.0

    98 downloads

    Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1116211359 This is my first client-side DST mod - it allows you to enable force-attack on 'f' and set ignored enemies. Ignored enemies won't be attacked by default. With force-attack enabled you can target all enemies with CTRL+'f', without - normal 'f' will target all hostile entities ^_^ Supported ignored enemies: walls ballons birds (except sleeping/frozen birds will be attacked anyway) spider dens Abigail Shadow Puppets Grumble Bees (for easy Bee Queen fight) shadows (for that sweet sweet Ancient Fuelweaver fight) I won't hide it, I got inspired by two great mods: Mod that inspired selective attacking: Improved Force Attack Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=661284815 Author: Hrafnár Mod that inspired forced attacks: Reverse Force Attack Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=369420067 Authors: Kazaki, star I took a look at their work and added functionalities I needed... no idea if they are ok with that I love their mods - they really did a great job, I just merged, re-organized and expanded it ^_^"
  2. [Hk]Config++

    Version 3.7.0

    348 downloads

    Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=655377781 GitLab link: https://gitlab.com/hekkaryk/dst-hk-config/tree/master Newest update on remote GitLab repo first then on Steam Workshop then here. Not enough config options in vanilla game? This mods adds: - stack size config - no food spoil in icebox - no fire spread - quick pick - craftable animals (birds, rabbits, moleworms, bees - forgot to add mosquitos) - craftable plants (no reeds) - craftable McTusk drop - craftable gears, Wigfrid items - 1 hit chopping and mining (compatible with mods that increase drop) - configurable light/flingo duration - configurable armors/clothes/tools/weapons durability - ... and much more! Everything can be turned off* and (sometimes) configured * please note that changes of durability configuration will NOT apply to items created with previous settings! DST stores each item statistics. There was some severe issues with even simplest attempts to make Thermal Stones infinite (Stale Component Reference error after 750+ days...) so for now they durability can only be increased (up to 100 uses) not removed. Link to previous version here (provided in case of any new bugs). There was WAY too many config options to desribe here so I'm just removing recipes section at all. 50+ item recipes in total, each with 3 different difficulty setting - that took me while Known bugs [rare] [lag] There is a bug within Klei logic regarding hot/warm Thermal Stone's light emiting (at least I think so?) - I recommend limiting usage of extended durability of those on dedicated/long running servers (or chilling Thermal Stones once in a while, that might help) - possible medium lag and nasty "Stale component reference" tens of times in server log if bug will occur. Bug hard to replicate - may never occur, may occur since Day 1. Might also occur without this mod [always(?)] [no lag -> severe lag (if overabused/releasing whole stacks of animals at once)] Crafting and killing animals will yield more resources that it took to make one. [always] [no lag] There are no chess pieces sketches icons therefore random pictures are shown instead. Credits I would like to thank modders whose code I stole referenced in this mod: Increased Stack size by ChaosMind42 - pickable animals & stack size part Customizable Telltale Heart by Snowhusky5 - Telltale Heart recipe alteration part Definitely go check out their mods (especially Customizable Telltale Heart if you are looking for more control)! Also, I saw general "adding recipe code" in waaay too many mods to point out where did I took mine from (I think I also read some forum posts) Same goes with options menu (it's not like I could come up with my own since DST comes up with it's own API). For the rest of stuff mod does - it's basically overriding tuning.lua values. I also used some hackish tricks to pack up selection choices (mod does arythmetics operations on selected option number instead of having list of 8 conditional checks - not really important tho)
  3. Creeps in the Deeps

    Version 1.0.0

    564 downloads

    Need to chill down in the summer? Wanna do some snorkeling? Fancy some fresh fish for dinner? The mod “Creeps in the Deeps” introduces another level to the current world of DS: the Underwater! With new craftables, items and life down in the ocean, there will plenty to explore for the brave souls. Players will have to gear up and venture down into the deeps to discover the treasures hidden below. But beware... you might run out of breath on the way down! In order to access the deeps, you will have to look for the custom underwater entrance found somewhere in the map. Once mined, the fissure will stay open indefinitely giving you the ability to access the deeps anytime! COMPATIBILITY This mod is compatible with DS and RoG only. We're actively working to make this mod compatible with SW and then potentially port it to DST once the content has been completed ! IMPORTANT: It is highly suggested to play this mod with Mem Spike Fix (http://steamcommunity.com/sharedfiles/filedetails/?id=964299886) enabled to decrease lag issues !!! THE TEAM We're always happy to have someone new working with us but at the moment this is the team: Coding: @Mobbstar, @chromiumboy, @Lampofulmine (founder) Art: @mrpoke20xx, @spiderdian, @Dudedude. @QuickShot010 Strings: @ImDaMisterL, @Chris1488(and testing) Testers: @Mr.P, @Michi01, @AnonymousKoala Special thanks to the amazing number of collaborators that helped the development of this mod: AmaLee, Veenchesta, KidneyBeanBoy, MilleniumCount, Hast, Keeper, Electroely, Przemolsz, Jules, osmRhodey, Minespatch FIND US... Don’t forget to visit the discord channel at: https://discord.gg/6252ZYX and the mod collaboration in the Klei forums at: http://forums.kleientertainment.com/forum/144-mod-collaboration-creeps-in-the-deeps/ You can also find the Steam group here: http://steamcommunity.com/groups/creepsinthedeeps You can also download the Steam Version here: http://steamcommunity.com/sharedfiles/filedetails/?id=1087939370
  4. My buddy Jaymonius and I made a mod for Stardew Valley that replaced the pet dog with Chester! Mod Page
  5. Version 1.3

    3,483 downloads

    The don't starve edition of my lucario mod for players that don't have access to the steam workshop. Install it like any other mod, drag the "Lucario (DS Edition)" folder located in the .rar into your don't starve\mods\ folder. It should look something like this [Install path]\Don't Starve\mods\Lucario (DS Edition)\[Mod files] Play as Lucario, the aura pokemon. Single Player! Steam Versions Don't Starve Version (RoG and SW Compatible): https://steamcommunity.com/sharedfiles/filedetails/?id=713836333 DST Version https://steamcommunity.com/sharedfiles/filedetails/?id=600703996 My Lucario Mod for DST finally makes its way to Don't Starve. (Fully RoG and Shipwrecked Compatible!) Please report any bugs or suggestions in the comments here, or on the steam workshop page. Features: -Unique Dialogue -Custom Art (Duh) -Cute and Cool Variants -Clothing Compatible -Grows a shaveable, scruffy winter coat using the beard system. (Cute Variant) -Deals increased damage and loses sanity faster as health decreases. (Cool Variant) -Loses sanity slower at night. -Loses sanity when near any fire (based on proximity) -Increased damage from fire. -Can use aura spheres and Lucario themed melee weapons! -Can extract aura from live rabbits for crafting or health/sanity. -Can obtain bone shards from fish. -Can be shiny! -Moderate configuration options -It's Lucario! Stats: Health: 140 Hunger: 150 (Very slightly faster decay) Sanity: 200 (Slower decay at night) Damage: 1.2x Aura Spheres: Infinitely reusable "ranged weapons" that cost sanity and hunger (Can be reduced in the mod configuration.) instead of durability. They give off a very small amount of light. Blue: Standard Aura Sphere: Low damage, low sanity/hunger cost ranged weapon, good for pulling or keeping distance. Yellow: Swift Sphere: Slightly more damage, higher sanity/hunger cost. Built in walking cane. Green: Dream Sphere: No damage, High sanity/hunger cost. Can put enemies to sleep. (Uses endgame materials) Orange: Solar Sphere: Moderate Damage, higher sanity/hunger cost than swift, creates a large amount of light. Red: Violent Sphere: High damage, high sanity/health cost, endgame sphere. Other Weapons: Bone Rush: Powerful melee weapon with high durability (Same power as the battle spear). Made from bone shards and aura bits (Live rabbits or crabbits). Metal Claw: Cheap, high durability weapon intended to be an alternative to the spear. Shadow Claw: Powerful endgame melee weapon, drains sanity while equipped. Aura Guardian Staff: Similar to the Standard Aura Sphere, but costs no hunger or sanity. Config Options! Aura sphere cost: -Standard: My personal opinion on what is balanced -Low: Cheaper aura spheres for people that prefer to use them as primary weapons -Free: No hunger/health/sanity cost, recommended only for fun, not balanced. Weapon Durability: -Both aura spheres and the custom melee weapons can have their durability toggled on or off. Aura spheres could be free, but have durability, or you could just have infinite weapons for unbalanced fun, whatever the server host decides. Bonerush Smashes Rocks: -Exactly as it says, the Bonerush can smash rocks like a pickaxe. (Just for fun) Hunger/Sanity Management (Seperate settings for both): -Harder: Sanity or hunger drain much faster, for those who want more challenge -Standard: The same hunger/sanity drain as the mod has always had (My recommendation) -Easier: For players that want to worry less about their mind and stomach, but still want some management. -Casual: Virtually no sanity/hunger drain, for extremely casual players or just for fun. (Both "Easier" and "Casual" settings kind of ruin the point of the game, so I only recommend using them when messing around.) Custom Items: -Enables/Disables crafting of custom items (For players who prefer not to have all the extra fluff)
  6. Stronger Shadow Hands [DST]

    Version 1.0.0

    29 downloads

    Stronger Shadow Hands Fire Snatchers Shadow Hand(s) now steal/extinguish ALL the fire from a campfire (or similar campfire/pit) regardless of the amount of fuel the source has, so no more stealing only a small portion of it. (Should also work in caves) Code by: Aquaterion
  7. Version 1.1.2

    140 downloads

    A Demon Girl Character of Punklike Attitudes, Strength of mind and body, and a bottomless hunger that could swallow the world. She's hooved. She's fast. She's furious. Stats: Health: 333 Hunger: 74 Sanity: 666 (work in progress.) Original Artwork by ME, however i did use a mod template
  8. Mush Garden [DST]

    Version 1.0.0

    1,191 downloads

    Steam Adress : http://steamcommunity.com/sharedfiles/filedetails/?id=659454031 A Fungi Garden Trip! With this mod, you can create your own mushroom farm! And even more, you can build a bigger farm with bigger mushroom trees! Configure your options and you're ready to go! ***The Crafting Tab will be under you Farm Tab!*** Note : Do not try to catch the mushroom tree spores. Let them light the night! This mod is included within The Korrigan mod! This mod was made by Mahdwolfe.
  9. Mandrake Tree [DST]

    Version 1.0.0

    1,495 downloads

    Steam Adress : http://steamcommunity.com/sharedfiles/filedetails/?id=659459255 The mandrake king! Spawn babies and attract fireflies! Gather all the resources to craft the mandrake king! The mysterious tree will spawn mandrakes around him. Legend says it attract fireflies, how can it be? He even glows at night, which makes him a very strange tree among the others. Configure your options and you're ready to go! ***The Crafting Tab will be under your Farm Tab!*** This mod was made by Mahdwolfe.
  10. Don't Starve Mod Showcases

    Many more episodes to come but here is the first mod showcase and I will list all of my info below. Thank you. YT page: http://www.youtube.com/c/Yilis Twitch: http://www.twitch.tv/yilis/profile Twitter: https://twitter.com/MightyYilis
  11. Version 1.0.0

    167 downloads

    'Tis a mod for my friend. reason i had done this mod (or at least the art for the mod) is cuz my friend @PiturcaClaudiuStef was struggling to find an artist for his mod, thus, i took the opportunity to take up said task. took me at least around a week or less to finish the model for the character, his big portrait and just stuff art related tbh. kudos to @Arkathorn for coding the mod! please go follow the guy as a favour for me and Pit, yes? :3 Stats: Health: 200 Hunger: 150 Sanity: 175 Compatible w/: SW and ROG only Pros'n cons: *Loves rain and brings his own lighter *Does not eat meat *Brings his favourite book (Walks slightly faster than most characters) Custom voice: Flute Please like, follow and comment on this if you will! Much will be appreciated! :3 P.S. I don't do requests, sadly. this was my first, and most probably, my last request i'll ever do tbh. And also, special thanks to Deeyadee once more for shading the big portrait file, so as always, please go 'watch' her in Deviant Art! You won't regret it! (up for ART commissions, with pay tho) Deeyadee: http://deeyadee.deviantart.com/ https://www.facebook.com/fartfac3 P.P.S. He doesn't have custom dialogue, so i may or may not update it so that he'd have one. Honestly, as i said, all i really was involved with was just the art. Also, please download my other mods if you like this one, please and thank you! :3 http://forums.kleientertainment.com/profile/806566-g/?do=content&type=downloads_file&change_section=1
  12. Re-Buff the Quacken!

    Version 1.7.5: Clash of the Sea Titans!

    418 downloads

    DISCLAIMER: Does not include ghostly eyes. If you have Steam, visit the Steam workshop version of this mod, if you please: http://steamcommunity.com/sharedfiles/filedetails/?id=698370106 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hello, sailors! Are you complaining about how easy it is for you to defeat the bosses of Shipwrecked? Are you seeking a greater challenge? Look no further! This mod turns the big baddies of the sea into foes tougher than nails! Have a read about the new powers and abilities the bosses gain in this mod! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Tiger Shark Buffs: Ocean Expertise - Tiger Shark will now keep moving when attacking in water, similar to the Dragonfly. Though, she starts her attacks out of range. Suprise Jump - Tiger Shark's jump start in the ocean now goes with little warning, but it's not aimed at the player. Her landing and recovery time on the ocean is much faster as well. Wide Maw - Tiger Shark's range on land has increased. Bloodthirsty - Tiger Shark now attacks a bit more frequently. Acrobatic - Tiger Shark now jumps more often on land, and will jump up to two times in a row! Fear the Cat - The Tiger Shark has an insanity aura now. Scary, isn't it? Razor Fangs - The Tiger Shark now does 200 damage to non-player creatures. Born to Hunt - - Sharkittens will now target and attack any creature of its size. This includes players. --------------------------------------------------------------------------------------------------------------------------------------------------- Sealnado Buffs: Raging Storm - The Sealnado now tears through ANY smashable structure it comes in contact with! CHAAAARGE - Sealnado's charge attack now HURTS, and it'll attempt to charge at you randomly! There'll be a warning animation for when it prepares to charge. Clingy - Going Somewhere? The Sealnado will attempt to catch up by charging at you! Tsunami - The Sealnado's ocean tornado attack has been intensified. Cowabunga! Tearing Twister - Now other living things are affected by the Sealnado's tornado attack. If they're near it, they'll be grounded to dust! Greedy Winds - The Sealnado's atacks now snatch your weapon off your hand. Give that back! Focused - The Sealnado can no longer be stun-locked by groups of creatures. Shielding Winds - THE SEALNADO IS NOW INVINCIBLE WHEN IT'S DOING ITS TORNADO ATTACK. Shocking - The Sealnado's standard attacks electrocute the player now. Zap! --------------------------------------------------------------------------------------------------------------------------------------------------- Quacken Buffs: Sing to Thee - Playing the dripple pipes on deep waters now has the possibility of summoning the Quacken (uncommon chance and will not work during the rain, however)! At Night, It Awakes - During the full moon, there's a very rare chance that the Quacken will ambush you whenever you sail/row on deep waters! SPLASH - The Quacken will spawn 10 waves when it submerges and re-emerges. This includes its submerge of defeat. More Sturdy than Thulecite - The Quacken's once decent 1,000 health is now 3,500, and now the Quacken will submerge for a total of 9 times! A fight that can last a day! Bombs Away - The Quacken now shoots 5 ink bombs that deal 100 damage and slow you down even more! The Quacken will also fire more accurately, with 1 ink bomb per salvos always being aimed directly at its target. Keep Em' Coming - The Quacken's screeches will now summon and revive all of its tentacles. When will it ever end? Third Eye - The Quacken's third eye allows it and its tentacles to target shadow Maxwells. No one's gonna sneak on the Quacken this time! Scary Face - The Quacken now drains sanity similar to Spider Queen. Unwelcome - As long as you are not on water, the Quacken will attempt to keep up with you to make sure you're out of the ocean! First Victim - As soon as the Quacken is summoned, you'll be its first target! Quacken Tentacle Buffs: Stone Tentacles - 90 health? Make that 300 health! Time to kite! Whiplash - The tentacles now deal 75 damage to players and deal 150 damage to other creatures. Look out! Hyperactive - The tentacles now attack more rapidly. Keep their rhythm in mind! Knock it Off - Getting hit by the tentacles will knock your weapon out of your hand. Pray the weapon doesn't fall next to another tentacle! Tentacle Forest - The tentacles are now more clumped together. Some will be near the Quacken's head! Plokamiphobia - The tentacles now drain sanity similar to hounds. Quacken Tentacle Nerf: Quacken's tentacles now spawn less waves. Quacken Loot Buffs: Made Fresh for You - All items with durability are more likely to be minted (completely unused). Ain't Nobody Got Time - The Chest of the Depths will now grant a lazy explorer staff instead of a walking cane. Clubbin' - You have the chance of getting a thulecite club from the Chest of the Depths! Now you can get a full set of thulecite armoury! We've Got to Have... - The Chest of the Depths can now give up to a total of 40 dubloons! Spice it Up - The Chest of the Depths can also grant up to a full stack of obsidian (40). Be Jeweled - Added red, blue, and purple gems as a possible reward from the Chest of the Depths. Magical "Seaweed" - The Chest of the Depths now has a chance of granting you a mandrake! Who put that there? From the Depths of Hell - The Chest of the Depths can now grant up to 40 nightmare fuel for all your evil-doing needs. Pretty Lights - Up to 20 bio-luminescence can be found within the Chest of the Depths. King Neptune - You can get a trident out of the Chest of the Depths! Rule the ocean with this fork of royalty! Heating Heart - You might find a dragoon heart within the Chest of the Depths. Delicious! Many True Earrings - You can get a one true earring from the Chest of the Depths. Past Victims - The booty bag dropped by the Quacken will contain items that belonged to its past victims, from hats, to boat pieces, to tools and weapons. Ancient Junk - Trinkets can now be found within the booty bag and/or the Chest of the Depths. --------------------------------------------------------------------------------------------------------------------------------------------------- Miscellaneous: Keep it Down - The Quacken's screech and Tiger Shark's roars shake the screen now. Disorienting, isn't it? A Great Chill in the Moonlight - The Quacken will now only spawn during the full moon (the dripple pipes ignores this), but its likelihood of appearing is also increased. A hurricane is also started when the Quacken awakens. Incoming - The ink bombs now have a warning shadow. The better to dodge them with! Roaring Waves - Tiger Shark's roar in the sea now spawns 9 waves. Quiver in Pain - The Quacken's tentacles now make noise when they're leaving/defeated. Gone Means Gone - Removed the Quacken and its tentacles' physics when they're underwater. While the Quacken and its tentacles are submerging/submerged, they cannot be attacked. saves your cutlass durability, huh? Sound the Alarm - Characters will now comment on the Quacken's approach. --------------------------------------------------------------------------------------------------------------------------------------------------- COMING SOON (or whenever I'm not busy/lazy): Configurable Options - Someday, I'll make this mod have configurable options. A few simple clicks would be all that's needed to change what kind of bosses you want! No longer will people need to manually switch between the tough Quacken, giant Quacken, and the default Quacken! Sing to Thee - There may be more than one way to summon the Quacken... A Set Piece - There may be a set piece somewhere in the deep ocean chock-full of wrecked ships. If you try interacting with one of the wrecked ships in any way, then there's a high chance that the Quacken will ambush you. BETTER LOOT - For example, a boat called the Quacken Cruiser, with the speed boost of coffee, infinite light like a buoy, and durability of 1,000-2,000. Or maybe a Shipwrecked houndius shootius, called the Sharker Bombardier, made from an Eye of the Tiger Shark, a Magic Seal, and globs of ink that the Quacken drops upon defeat. It'll be ocean-compatible, so you can have a bunch of turrets to keep those sea hounds at bay. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So, what are you waiting for, daring sailors? Do you have what it takes to defeat the "mightiest creature in the sea"? If so, then download this mod now and get your *Ship Wrecked* today!
  13. This mod is currently not being worked on. It may not be worked on again, it depends on if I get my motivation to work on it back. Edit: Given that this thread has become somewhat popular I've decided to start editing the first post with the latest info for this mod. About the Mod: This is a Human Charlie Mod for Don't Starve. Charlie is Maxwells Assistant who later turns into the Grue when she and Maxwell are pulled into the Don't Starve universe by Them. What needs to be done: Starter Item (Red Trench Coat)Grue MeterCustom Ending Health/Sanity/Hunger MetersDress AnimationPerksVoiceMap IconSave SlotSelect ScreenBig PortraitDialogueCurrently working on: The Art
  14. everything is okay except for the hair i edit the .tex of anim and exported folders, can someone can help please? an is theres a topic that can help can you put a link?
  15. Hey Guys! The Ice King from „Adventure Time“ for DST. 1.01.7 This is a mod to cosplay the Ice King from „Adventure Time“. I try to make him close to the original. That could make him that he is not easy to play or overpowered in some areas. He loves Pengulls and (to kidnapped) princesses and he is very hungry. He needs the "One Man Band" to infatuate the ladys. He need the crown to survive. Has a fragile mind. Stats: Health: 160Sanity: 100Hunger: 200 Start Item: Ice FingersStart Item: One Man BandStart Item: Crown Can't freezeFast overheatingHas magical ice powers gain sanity near pengullsfast gain sanity near femalesgain health near females females fast drain sanity near ice kingThe idea is that he is doing well so it near penguins and women must be. Invisible clothes, why? Look: The Crown He looks so cool and sexy with the crown. Perk: Demage reduction 60%Sanity drain -2/10 sec.Health gain +4/10 sec.Unbreakable (only for Ice King)Without the crown, he can not survive for long, so he needs them. However, it also makes for what he is, the crazy Ice King. "...This magic keeps me alive, but it's making me crazy..." "...I swear it wasn't me, it was the crown..." Ice Finger's 1 damage pointHis magical ice powers to freeze princesses and other stuff. To Do List Fix arm animationGunter (like chester) update paused because I haven't enough time and ideas.Ice King Character mod for DST at steam: http://steamcommunity.com/sharedfiles/filedetails/?id=495317636
  16. Hi guys, I made a mod to add a structure to the game, the Synthesizer. It is a structure that, when fed with a resource, produce a number of that resource after a time (for common resources, it pop 5 new after a day, but for boss resources, it's only one after an entire week). basically anything that's pickable can be added to the mod, but I limited it to resources so the player can have an infinite amount of finite resources, like gears. You won't have to worry about not finding more gear anymore ! Now for the art. The machine grow the resource like a bee box, so resource appear one by one and can be collected early to stop the growing. What I need is a structure like this : Kinda like the science machine. It has a base structure, an oven opening (open when you can add stuff in it, closed otherwise), a dial with the number of item currently harvestable, a thermometer to show when the next item will end, and a weel that show that the item is currently synthesing (synthetising ?) something. Of course, thoose elements don't have to be exactly what I wrote as long as they serve the same purpose, if you have ideas, feel free to tell them. As you can see, i'm a big d*ck in drawing, even more on a computer. I need someone that could draw the elements in a don't starve style, and make the animations (I think I could manage the animations if you don't want to.). Help me please so you can use this mod as well ! It's currently 90% functionnal, and I just need the animations for last tests ! thanks a lot !
  17. The premise is turning this lovely lady into a character mod. You may know her as either Maxwell's assistant Charlie, or as the night monster, the Grue. Perks/Powers: Dark Charlie (DC)- Gothic looking CharlieGruesome Charlie (GC) - Not sure maybe Cruela devil'esq?Grue - Non playable basically reach this and loose (full monster, would just need a short transformation animation)As for powers: I would have each phase handle insanity differently where NC in general goes insane faster, DC has normal sanity loss and GC takes about half value in sanity loss. Then have follower mechanics where depending on which charlie you are at make it so that NC would have an easy time befriending nice creatures and perhaps make the duration last longer. DC would befriend as normal. for GC nice creatures would be naturally hostile to you but nasty creatures like mermen and shadows would be neutral and be able to be befriended. Team so far: Artist - Sukoushi Coder - Nycidian Coder - XainFaith Tester - Craig_PerryWriter - KidneyBeanBoy
  18. hello. i am new to DST modding and tried to make a character but got a vast majority of errors, after looking in log.txt 9000( or over ) times i got an error i could not fix, any help appreciated. pleeeeease don't use the art, i do not see why you would want to as it is bucket tool on paint.net over wilsons art but whatever. log.txt Michaelh.zip
  19. Well I tried asking in other thread but they seem dead.. So I'll let myself post a new one. If I have working handslot item in Don't Starve, what I need to do to make it work in Don't Starve Together? The Item is character specific, comes with the beggining of the game and is not craftable (no recipe!) Yet no addictional functions, it's just plain like spear - sharp/weapon tags. When I start the DST server only the host gets the item. Also somehow the HP,Hunger and Sanity of my char are messed up. I think it's ok without the item added (the issues ONLY FOR GUESTS) Host always works fine. I guess it's some small line missing but I can't figure out what and where :/ So basicly: what is the difference between DST and DS hand gear mods? What to add? :/ Sorry if its stupid question.
  20. I want to make shining hand item - weapon kind. My base was lightbulb at first, and then "torch" but there came an little issue... I tried following codes: local assets={ Asset("ANIM", "anim/orbstaff.zip"), Asset("ANIM", "anim/swap_orbstaff.zip"), Asset("ATLAS", "images/inventoryimages/orbstaff.xml"), Asset("IMAGE", "images/inventoryimages/orbstaff.tex"),} local prefabs ={ "torchfire",} local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_orbstaff", "swap_orbstaff") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") inst.fire = SpawnPrefab( "torchfire" ) --inst.fire.Transform:SetScale(.125,.125,.125) local follower = inst.fire.entity:AddFollower() follower:FollowSymbol( owner.GUID, "swap_object", 0, -110, 1 ) end local function OnUnequip(inst, owner) inst.fire:Remove() inst.fire = nil owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) anim:SetBank("orbstaff") anim:SetBuild("orbstaff") anim:PlayAnimation("idle") inst:AddComponent("inspectable") inst:AddTag("sharp") inst:AddComponent("weapon") inst.components.weapon:SetDamage(48) inst:AddComponent("characterspecific") inst.components.characterspecific:SetOwner("wayrra") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "orbstaff" inst.components.inventoryitem.atlasname = "images/inventoryimages/orbstaff.xml" inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) return instendreturn Prefab("common/inventory/orbstaff", fn, assets)I also tried the lightbulb one but didn't work at all.. local light = inst.entity:AddLight()light:SetFalloff(0.7)light:SetIntensity(.5)light:SetRadius(1)light:SetColour(230/255, 230/255, 100/255)light:Enable(true)After using torchfire the item does shine when Equipped and stops when not equipped but you know how the torch/willow lighter looks - it has FIRE ANIMATION (yellow sparks, flames thing following the torch stick) Is there anyway to remove showing of flames and leaving only LIGHT? I tried commenting out some lines but effects where like: NO LIGHT AT ALL or LIGHT + FLAMES visible -.- Guess I'm lost :/
  21. i have attached the log file, but i keep getting an error, mainly Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. repeatedly, any ideas, help much appreciated! log.txt
  22. Hello, creatures that are reading this! I need help with making my character mod for Don't Starve. I've already got all the stuff in the mod sorted out. But, the one thing I need is art for the mod. My art skills are terrible, but I want the mod to not look terrible. I want my character to look similar to my account picture. I was also wanting to make mods for my friends too. Please if anyone wants to help let me know. And of course, the artist will get their credit and recognition for their art.
  23. I never really got much response before, but what do ya guys think of adding Charlie as a playable character? I think it'd be pretty cool, and I have an idea for the stuff with The Grue {since she is The Grue}