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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

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Found 94 results

  1. I have this working perfectly but what i'm trying to do is create multiple items instead of just one, what do I do with this code to make it so I create multiple anememy traps? local dug_trap_starfish = Recipe("dug_trap_starfish", { Ingredient("redgem", 4), Ingredient("trap_teeth", 2)}, RECIPETABS.WAR, TECH.SCIENCE_TWO) I thought it was num = * but I don't know.
  2. Unnatural Selection is a community-made mod with enough content to be comparable to a DLC. It plans to add all kinds of new mobs, items, characters, biomes and events. The project is very ambitious and we plan to stick to it until the end. Below, you can find general information about the mod. Follow The Mod:Discord: https://discord.gg/RKSUcvtSteam: http://steamcommunity.com/groups/us_collab US Wiki (WIP): http://unnatural-selection.wikia.com/wiki/Unnatural_Selection_Wiki Planned Features: Developer List: @Fidooop: Lead developer, project manager, and programmer@ImDaMisterL: PR manager and strings@spiderdian: Artist and animator@Dudedude: Artist, animator, sound designer, musician, and string writer@halfrose: Artist and animator@Chris1488: Head playtester @Jpianist: Musician Contributor List: Important Threads: Videos:
  3. I would actually like to create this myself since it appears (I'm guessing) to be a simple logic looking through an object and randomly selecting what is available. Unfortunately, I cannot seem to follow the steps to get my MS VB 2019 configured so I can try this out myself. Any assistance in either setup or actually making this mod would be great!
  4. Hey so I have been trying to make my own character, who is a bit of a clone off of wortox but in trying to make it my own, but I seem to be running into error, and I''m not very good at lua scripting, If anyone can help me out here I'd greatly appreciate it, and if you want I could do art for your own character as a thank you, so right now i've been getting these errors and cant seem to figure it out, Ill attach everything ive ran into so far and ill also give the files as well Wolfshier character v1.0.3 for forum.zip client_log.txt DxDiag.txt
  5. Hi. I was wondering where I could find the golden texture for the name in don't starve together? I'm talking about this one right here. I can only find the gray one. Thanks.
  6. I've been looking into saving game state to file system. Specifically, serialize all the lua tables relevant to the game state into json. This will pose two obvious challenges: a) some game objects may be recursive; b) functions cannot be sensibly serialized in general. There are quite a few libraries and methods to go about this [1]. And the game already uses a few methods (namely `./scripts/json.lua` and `./scripts/inspect.lua`). The idea is that we can iterate over the common game tables such as `TheWorld`, `ThePlayer`, `TheNet` etc. recursively, and convert each key-value pair into string, indenting appropriately. This is already implemented in `debugtoosl.lua:dumptable()` as well as `table.inspect()` both of which can serialize/convert a `lua_object` into `String`, which can then be printed or saved into a file. The issue is, when I tried `table.inspect(ThePlayer)`, or `table.inspect(ThePlayer.components)` or even `table.inspect(ThePlayer.components.Builder)`, the game simply ate all my 8G of RAM and got killed by the OS. I wonder if it would be possible to write to a file incrementally instead of creating the whole representation in RAM, holding the string in RAM then writing it to a file. Using common tools to inspect (deeply nested) `json` data, it would make it easier for Modders to learn about how this game works in general and would prove to be a very good mental model and guideline for reading and modding the game source code. In the end, I'm looking to get something like this (after loading the `json` into some `json` inspector; heck even Chrome can inspect `json` files with tree-like inspection support): _G ├── TheNet ├── ThePlayer │ └── Components │ └── Builder └── TheWorld └── SeasonManager p.s. This would also make tools like DSTed [2] very powerful, enabling users to traverse game state that was stored during game play. [1] http://lua-users.org/wiki/TableSerialization [2]
  7. Hello everyone! I'm not sure if this is the right place to post this given there's so many questions being posted (including by myself lmao), or if I'm even doing this correctly, but I wanted to post something that I made with the help of the very nice user Cagealicous; my first completed music mod! It was a looooot of stress, effort and trouble trying to figure it out with the outdated guides and whatnot (up until he made one), but here it is! Here is the list of changed music: music_FE & music_FE_WF (Main Menu Theme & Winter's Feast Menu Theme): File Select/Pop Star Select/Rock Star Select/Ripple Star Select DST_theme_portaled (Character Select Theme): World Map jukebox (Item Collection/Trade Inn/etc. Menus): Enemy Card Index/Mini Game Select gramaphone_ragtime: The End ~ Staff (Part 2) music_danger (Autumn Enemy Fight): Battle Among Friends - Adeline music_danger_winter (Winter Enemy Fight): Room Guarder music_danger_spring (Spring Enemy Fight): Battle Among Friends - Waddle Dee music_danger_summer (Summer Enemy Fight): Noisy Race music_danger_cave (Cave Enemy Fight): Taking Battle music_danger_ruins (Ruins Enemy Fight): Falling Fight music_epicfight (Autumn Boss Fight): Boss music_epicfight_winter (Winter Boss Fight): Boss music_epicfight_spring (Spring Boss Fight): Boss music_epicfight_summer (Summer Boss Fight): Boss music_epicfight_cave (Cave Boss Fight): Battle Among Friends - King Dedede music_epicfight_ruins (Ruins Boss Fight): Miracle Matter music_epicfight_stalker (Reanimated Skeleton Boss Fight): Dark Star music_epicfight_stalker_b (Ancient Fuelweaver Boss Fight): Zero-Two music_hoedown: Invincible Lollipop music_hoedown_goose: Invincible Lollipop music_hoedown_moose : Invincible Lollipop music_work (Autumn Working): Pop Star music_work_dusk (Autumn Dusk Working): Training music_work_night (Autumn Night Working): Quiet Forest music_work_winter (Winter Working): Shiver Star music_work_winter_dusk (Winter Dusk Working): Above the Clouds music_work_winter_night (Winter Night Working): Shiver Star Select music_work_spring (Spring Working): Aqua Star music_work_spring_dusk (Spring Dusk Working): Mountain Stream music_work_spring_night (Spring Night Working): Aqua Star Select music_work_summer (Summer Working): Rock Star music_work_summer_dusk (Summer Dusk Working): Neo Star music_work_summer_night (Summer Night Working): Neo Star Select music_work_cave (Cave Working): Friends 3 music_work_ruins (Ruins Working) Factory Inspection And here's a link to the actual mod! https://steamcommunity.com/sharedfiles/filedetails/?id=1927893747 I hope you enjoy this mod! I put a lot of work and love into it!
  8. Hey y'all, thanks for taking the time to read this. Short disclaimer: I'm terrible at modding and know almost zero about coding, but I can follow directions and I thought I did for this character mod using the tutorial that everyone and their mother knows about. So when I get the error telling me to check the log for details, I did that, and to be honest, I couldn't find a darn thing (because I don't know what to look for). So if any kind soul could tell me what ludicrously tiny error I made to cause this...error, that'd be awesome. Also, if anyone could give me the quick rundown on how to make it so my character knows a recipe, I.E Fire Staff and/or Ice Staff, that'd be cool too, but it isn't a priority. And seriously, thank you for your time! Edit: I don't think I really explained it well enough, but what I'm trying to do is MAKE a character. Sorry if I confused anyone. log.txt eonthespellsword-DST.zip
  9. Hello, modders and skin fanatics alike! After a very long time working on it, I'm happy to announce a brand new mod API that allows one to create their very own skins for their modded characters and items! You can find the mod on the Steam Workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=835602689 WARNING: This mod is only to be used to create skins for modded characters/items. Klei strongly forbids the use of modders creating skins for any official character/item. If any mod is found using code from this mod in order to skin official characters/items it will be reported on sight. How To Use: Very special thanks to: @Kzisor who's Additional Dressware mod inspired the creation of this mod! @Dudedude who helped out with the assets. @PeterA who walked me through a lot of the Dos and Don'ts so that I wasn't stepping over any lines! @Blueberrys who made the Persistant Data module that helped make this possible. Can be found here: For anyone wanting to skin their modded characters here are the skin portrait backgrounds! Some frequently asked questions: (If you have any more questions post them down below! I'll reply as soon as I can!) Can I skin Wilson or any other official character? No, Peter has told me to make sure that everybody is very aware that this is off limits... We've been given a gift so let's not squander it! How do I use it? The tutorial is up above! It has all the usable functions inside and how to use them! Please don't rip the code and put it in your mod through... Make sure that when you upload your mod you add this mod as a required item. (It is set up this way so that the same code doesn't run multiple times if someone has multiple mods that have skins!) What is an API? An API (Application Programming Interface) is a set of functions which allows you to use advanced techniques without having to write your own code or copy/paste the code in your mod... In order to use this API you must add this mod as a requirement on your mods workshop page. Can I make clothing? No, that is off limits. (and it'd also require a lot of extra code that is not supplied within the mod...) I found a mod that skins official items/characters! What should I do? If it is not the playable pets mod (They technically have the go-ahead to skin the playable mobs) then please immediately report it! We don't want to force Klei's hand and have Modded Skins shut down. What if I made a rip-off character of one of the official characters and skinned that? Still off limits because it is still Klei's character. (even after you change one letter in the name) So this is also prohibited and must be reported if anyone is found doing this! Can this be used to give myself official skins? At the moment I'm more than certain that this is impossible... However, if a way is found to do this using my mod then it's more a fault of Klei's (for leaving a hole in skin restrictions) and not mine because all I did was some UI hacking. What mods are currently using this to make skins? Check out @Chris1488's Modded Skins thread! He's going to try his best to stay on top of what mods get skins and he'll be updating his thread whenever he possibly can! Is mayonnaise an instrument? I'm... not entirely sure? I guess you could make a song using only sounds made by a tub of mayonnaise... But then again you could technically do that with almost everything! So I propose a counter-question. Does that mean that everything is an instrument?
  10. [DST] Ganja Mod

    Version 1.2

    1,205 downloads

    WARNING: If you are looking for the Single-Player (base-game DS/RoG/SW) version, check here. ==== INTRO This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us. ==== MOD --Bushes It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out. You will find them in all types of Forest Biome, the method of extraction of all stages is to dig! In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm. --Pipes Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use. Wooden have 4 uses, golden does a little more, both breaks after used. The Tusk pipe won't break and can be filled with ganja or hash. --Joint It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger! --Cigarette Simple cigarette rolls, will give you +2 sanity and -1 in life. --Chillum One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time. --Hash Roll A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger. --Ganja Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure! --Hash Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum. --Seeds Will drop from bushes on every stage, although on full stage it may drop two. Use them do plant ganja saplings that further will grow to bushes and so on give buds. --Dryable Ganja can be dried in the Drying Rack ==== HISTORY First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end it's was something else that we had created. We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live. Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home. Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc. We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot. There where about 5 versions of the bush. xD We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake. We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod. ==== USED TOOLS Free software always on mind, live free or die! Very frustating for the artist who is FOSS compilant to not have a way to compile the art to those binary 'weird things', had to handle it to the rwindows every time. **The mod tools is terrible and useless! Programs: · GIMP · VIM · Don't Starve Mod Tools (only for the compiler on Windows) · Spriter R10 Free · Notepad++ · ktools OS: · GNU/Linux · Windows (if it is to be considered an system what so ever *lies*) ==== KNOWN ISSUES We have corrected all bugs found so far, please report if you get one. -Ganja bushes won't save their timers in it's stages on world reload ==== TODO -Possibly hide the percentage on tuskpipe. -Add effects on the screen when high, or even turns the player slow a little. -Add a gnome easter egg -Make the mod compatible with DontStarve single-player (NOT-Together). -Create the Weeder character, embased on a friend of ours. ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes. ==== CREDITS Mod Design: Ardokh, Bush Doctor Art: Ardokh Programming: Bush Doctor Programming Assistance: Ardokh
  11. Flo's Tweaks Mod [DS, RoG, SW]

    Version 2.3.0

    375 downloads

    This mod is simply a collection of minor gameplay/console tweaks that i use. Currently six tweaks are enabled, and i actively update the mod as i add others . All tweaks are togglable in the customisation menu. Compatible with Vanilla DS, RoG, and SW, and available on steam here #1: Machetes for faster picking/harvesting Adds machetes to vanilla/RoG games, crafted exactly the same as SW. if you pick something (like grass, reeds, berries, etc) you can slice it with the machete instead, dramatically decreasing the amount of time it takes. machetes in SW games also have this functionality added, however they otherwise behave exactly as normal. The animation for slicing is pretty rudimentary at the moment, and im planning to beautify it. Config: the amount of durability lost when slicing #2: Colder Snow Chester snow chester now chills enemies that attack him, slowly freezing them! this makes him tougher to kill, so you're less likely to need to get your hands on another 9 blue gems if something (probably giant related) goes wrong Config: The amount that chester freezes his attackers with each hit #3: Renewable fireflies Fireflies are now renewable! fireflies will munch on rotten meat left near them, and have a baby if it fills them up (no, this isn't at all how it works in nature). it's as easy as that! Config: The fertility of fireflies, i.e. how quickly they eat + how likely they are to reproduce after eating #4: Use spacebar on traps pressing the action button (spacebar) near sprung tooth traps now resets them! This tweak is made SIGNIFICANTLY more useful if you set "set trap collection" to deprioritise or disable (see tweak #4) - this makes the use and resetting of large fields of tooth traps much more streamlined, so you dont have to worry about RMB-ing every single trap #5: Spacebar avoids flowers (etc) Several items (currently normal/evil flowers, set traps, and lit lanterns. comment/pm me if you want others! theyre easy to add) now have the behaviour changed when you press space near them. instead of just picking them up as normal, they will either be picked up if there is nothing else the player can interact with around, or just be ignored entirely. this behaviour an be over-ridden at will by holding the CTRL key when pressing space Config: Each individual item can be set to be collected as usual by a spacebar press (Default), collected only if there is nothing else around (Deprioritise), or ignored entirely (Disable). these all default to deprioritise. #6: More console commands adds a bunch of console commands for if you want to cheat. theres nothing balanced about these, theyre just there for if you want to ruin the game for yourself. I know i sure sometimes do! documentation for added commands under the cut, or type c_flohelp() into the console I'm not great at art so none of these tweaks have visual components, but with that in mind, if you have a tweak or additional command you would like to see implemented comment below! i tried to keep things fairly balanced <3
  12. Disclaimer: This is entirely made to give lore/backstory to the mod "SCP-049" (made by me). You won't have as much enjoyment reading this if you are not a fan of the SCP franchise. Also, this counts as art shut up. (i couldnt tell whether to post this here or in the mods section, but because this is technically more of me showing off something art-related more than me plugging my mod, I ultimately decided to post it here. Also don't worry, there's still Don't Starve references to get.) You can play as SCP-049 here: Singleplayer: https://steamcommunity.com/sharedfiles/filedetails/?id=1663540284 DST: https://steamcommunity.com/sharedfiles/filedetails/?id=1847716441 The Story Continues...
  13. Version 1.5

    1,567 downloads

    WARNING: If you are looking for the Multiplayer (DST) version, check here. ==== INTRO This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us. ==== MOD --Bushes It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out. You will find them in all types of Forest Biome, the method of extraction of all stages is to dig! In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm. >Shipwrecked: Ganja bushes will spawn in the meadow biome. Also ganja and seeds might drop from the slot-machine and treasures. --Pipes Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use. Wooden have 4 uses, golden does a little more, both breaks after used. The Tusk pipe won't break and can be filled with ganja or hash. --Joint It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger! --Cigarette Simple cigarette rolls, will give you +2 sanity and -1 in life. --Hash Roll A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger. --Ganja Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure! --Hash Won't deteriorate and can be crafted in refine-tab to be used in a roll. --Seeds Will drop from bushes on every stage, although on full stage it may drop two. Use them do plant ganja saplings that further will grow to bushes and so on give buds. --Dryable Ganja must be dried in the Drying Rack ==== HISTORY First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end it's was something else that we had created. We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live. Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home. Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc. We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot. There where about 5 versions of the bush. xD We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake. We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod. ==== LATE HISTORY (post DST launch) A lot of good feedback was received, our mod ended to be a huge success with many likes and stars, a mountain of stoners use it. But many many requested a single-player version, one to work with base-game only, original Don't Starve, Reign of Giants and Shipwrecked. At this production time we couldn't put much effort to do so in lack of time for this project, we're catch by others things, and if not only by that we realized how hard it would be to port ir from DST to DS, we tought initially that would be peace of a cake (blame Klei for that -- why the devided the game in the first place, DST should be an multiplayer option within DS -- money, always money), ended to be a nightmare and so we had to cut one thing or two and devide in two ports; one for those who got DS only and one for those who got DS/RoG/SW or DS/RoG or DS/SW. Success, after many months we managed to do it! (Many thanks for Bush Doctor, who did most of the porting job, as I were very compromised with other things). We may had promised to present the 'Ganja Foods' set and the 'Weeder' character, believe or not it's actually almost done, both of them, but they might not hit road for good... maybe ==== USED TOOLS Free software always on mind, live free or die! Very frustating for the artist who is FOSS compilant to not have a way to compile the art to those binary 'weird things', had to handle it to the rwindows every time. The mod tools is terrible and useless! Programs: · GIMP · VIM · Don't Starve Mod Tools (only for the compiler on Windows) · Spriter R10 Free · Notepad++ · ktools OS: · GNU/Linux · Windows (if it is to be considered an system what so ever *lies*) ==== KNOWN ISSUES We have corrected all bugs found so far, please report if you get one. -Ganja bushes won't save their timers in it's stages on world reload ==== TODO -Possibly rearrange the ganjabush prefabs into a single one again. -Possibly hide the percentage on tuskpipe. -Add effects on the screen when high, or even turns the player slow a litte. -Add a gnome easter egg -Create the Weeder character, embased on a friend of ours. ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
  14. Beds for Hamlet

    Version 1.0.0

    260 downloads

    Beds for your Hamlet house. This beds function like the tent but with unlimited uses. Can be found under the chairs tab. DS and Hamlet are needed.
  15. New stoves for Hamlet

    Version 1.0.0

    172 downloads

    Do you enjoy it like me to come home after a day of work, and light the firepit in the livingroom befor you grab a book and sit in an armchair? No? ...well... have some stoves then, I guess... This 5 stoves function like firepits. You will find them under the lamps tab in your hamlet house. DS, SW and Hamlet is needed. New Stoves for Hamlet.zip
  16. Ok, so as you may or may not know, I've been thinking about making a character mod for quite some time now. This isn't a thread for me asking for a sprite! Just one to share my ideas I've been developing over the past few days (and the only other reason I'm starting this thread is because I may not get a response on my art threads about it so yeah). Ok first off, pictures of a hand drawn sprite (I was planning on digitally tracing) and a character "meme": (The perks, title, art and quote may differ in the future). Now if you know me/my persona well enough, you'll know she had fire powers. Not sure how that'll work for DS and DST but I recently thought of a solution. Obviously, the way DS works, she can't shoot fire directly from her hand so instead, how about a magical staff? I know what what your thinking, Dragon Mage doesn't have a staff or magical hand held item, right? Well earlier (like last year some time I think it was) she did actually have a staff but... I guess it just became obscure cos I never drew her with it. Plus it seemed kinda medieval-like as opposed to her modern look which did seem kinda weird. I guess she didn't really need it back then BUT anyway, back to the mod ideas. I thought in DS (much like Willow) it could be unlimited (however, having an unlimited fire staff does seem kinda OP don't you think? Well I'm still working out the details for that). As for DST, she could be nerfed a little, again like Willow with a limited source, except instead of lighter fluid how about mana? I was thinking about certain characters and how they have gauges for something like Woodie and his curse or a recent character mod I saw. Something to stop the mod users to go nuts. It does recharge slowly over time but there will be faster methods (not sure what yet. Maybe an item or actions like sleeping could help?) Idk, this idea still needs some development. Now, as for the sprites, I might be fine for the most part since I can trace over the Extended Character mod sprite. However, since the mod is a cat character, the head shape is a bit odd. Also Idk how I'm gonna do DM's hair. I could use a pony tail but... ugh, her hair has always been the downy, long flowing kinda hair. Idk. Anyway that's all I have for now. Feel free to leave suggestions! Or tell me to shut up, hide the thread and... keep to myself... ._. Please tell me I'm not the only one who's done this.
  17. Version 1.2.0

    217 downloads

    Finally finished! I'm proud to present my latest mod in the making; Dolly the Doughnut Lady! The character itself belongs to me, and wasn't originally made for Don't Starve. Health: 130 Hunger: 230 Sanity: 200 Hunger depletes 70% its normal speed. Only does 75% of average damage. Loses more sanity from rain than average. I'm a lot more proud of how this one came out, because technically it's an update. Tell me what you think! And enjoy~
  18. Mod Volcano Biome

    Version 4.2.7

    880 downloads

    Full description here: https://steamcommunity.com/sharedfiles/filedetails/?id=1402200186 https://forums.kleientertainment.com/topic/91566-mod-the-volcano-biome/?tab=comments#comment-1043746 Can you save a friend from the volcano? yes? but where are the cage keys? Can you find the Slipstor in the jungle? Can you find a shark pond? Can you buy some itens from octopusking? Can you beat the Twister inside the volcano? Can you get some fish from a mermfisher without he see you? What this mod do? - add three biomes to don`t starve together: - The jungle - The Tidal Mash - The volcano - Add 4 bosses for the game - add a objective to the game: save a friend locked in a cage inside the volcano. The bosses have the keys. good luck
  19. Conker the Squirrel

    Version 1.0.0

    178 downloads

    Conker the Squirrel is ready for another Bad Fur Day! Health: 150 Hunger: 150 Sanity: 200 Frying Pan The frying pan is a useful multi tool for Conker. *It can be crafted under the Weapons Tab. *To craft it you'll need 3 Rocks, 3 Twigs, and 3 Charcoal. *The pan will start out with 34 damage and has 200 uses. *If you stand close to a fire or leave it by a fire it will heat up! *Once it heats up the damage will be boosted to 42.5 damage, provide some heat, and you can cook with it. *If you heat it up until it turns orange it'll provide a small amount of light around you. *Includes authentic sounds from Conker's Bad Fur Day. Chainsaw The chainsaw is a powerful tool and weapon exclusive to Conker. *It can be crafted under the Tools tab when you have an Alchemy Engine. *To craft it you'll need 5 Hound's Teeth, 1 Electrical Doodad, and 2 Boards. *The chainsaw will cause 59.5 damage and has 100 uses. *If used to chop down trees it will knock them down with ease 4x faster then a normal axe. *Not only is it faster it lasts 4x longer when chopping trees, that's a maximum of 400 uses! Scared Conker is scared of this land and the beasts that lurk within. *When nearby a creature that drains sanity Conker's sanity will drain 10% faster. *If Conker is caught out in the dark his sanity will also drain 10% faster. It's going to be a long and treacherous day for Conker, are you up for the challenge?
  20. I'm eating lunch and pondering again. And it struck me. I tried to search for it, but it seems this has never been considered here.What IS that thing Maxwell is holding? It looks like some sort of pouch... or is it a pigman foot?....
  21. A mod I did for my girlfriend, sadly she didn't like it but I enjoyed making it! If anyone's interested go here.
  22. Wes speech mod

    Version 1.0.1

    98 downloads

    This is my first mod all it does if give Wes speech lines and disables his mime moves This mod is only combatible with DST He is voiced by a unused character called Wallace enjoy and thanks to SuperDavid for making this possible
  23. Toggle Click to Walk

    Version 0.2.1

    71 downloads

    Grants the player the ability to toggle between enable / disable click to walk functionality in-game. Disabling the click to move will ONLY affect clicks “on the ground” - e.g. when you’re not targeting any entities. You can still click to perform any actions such as mining, picking, attacking, examining, etc. Options: Click to Walk Tells whether click to walk will be working or not by default when joining a game "Yes" or "No" Toggle Key Toggles the functionality in-game. You can chose to disable the ability to toggle if you like. K L ; [ ] or "Disabled" — This mod was inspired by The Forge event when a lot of people seemed interested in this functionality. Although the event is over, it looks like some players don’t like this at all, even on regular DS/DST. Hope this mod can help improving your gameplay experience. As always all feedback is appreciated, enjoy! — Toggle Click to Walk is compatible with Don't Starve / Reign of Giants / Shipwrecked / Don't Starve Together. Related links: GitHub Repository Steam Workshop: Don't Starve Don't Starve Together The Forge request thread
  24. Whisper the Bunny

    Version 1.2.0

    372 downloads

    Introducing Whisper the Bunny character mod for Don't Starve Together! Whisper is a happy go lucky bunny ready for adventure! Stats Whisper has 150 health, hunger, and sanity. Burrow Whispers unique ability allows her to burrow underground by pressing 'B'. This key is configurable as well. While burrowing Whisper loses enemy aggro and moves 50% faster. She can also pick up items off the ground and pick plants as well. Burrow has an initial cost of 10 hunger and her hunger will drain 2x faster. Fragile Whisper is vulnerable to incoming damage. She takes 25% more damage so be careful. Vegetarian Whisper is a vegetarian, along with this she has a fondness for carrots. Eating carrots will grant her a small hunger bonus. She gains 6 additional hunger if the carrots are fresh, 4 if they're stale, and 2 if they're spoiled. Friendly Whisper is quite friendly and not very threatening, because of this she doesn't scare away creatures if she gets close by. Also any allies she makes on her journey will stay with her for a longer period of time. If you have any questions, comments, or issues please comment below or PM me. I hope you enjoy this mod as much as I do. If you prefer to subscribe through Steam you can use the link below. http://steamcommunity.com/sharedfiles/filedetails/?id=1162946891&searchtext= Thank you and hope you have fun, Red
  25. Version 1.2.0

    98 downloads

    Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1116211359 This is my first client-side DST mod - it allows you to enable force-attack on 'f' and set ignored enemies. Ignored enemies won't be attacked by default. With force-attack enabled you can target all enemies with CTRL+'f', without - normal 'f' will target all hostile entities ^_^ Supported ignored enemies: walls ballons birds (except sleeping/frozen birds will be attacked anyway) spider dens Abigail Shadow Puppets Grumble Bees (for easy Bee Queen fight) shadows (for that sweet sweet Ancient Fuelweaver fight) I won't hide it, I got inspired by two great mods: Mod that inspired selective attacking: Improved Force Attack Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=661284815 Author: Hrafnár Mod that inspired forced attacks: Reverse Force Attack Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=369420067 Authors: Kazaki, star I took a look at their work and added functionalities I needed... no idea if they are ok with that I love their mods - they really did a great job, I just merged, re-organized and expanded it ^_^"