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Showing results for tags 'intelligence'.
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Hello, one way to prevent dupes from getting stuck during constructions is to check if they will lose access to their beds. But it would be good enough if the game gave a warning when the duplicates lose access to their beds, so we can act before a tragedy.
Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Worlds without bridges Steps to reproduce Made a new world Describe your issue As you can see in the link, my island did not have bridges to other islands. http://imgur.com/kKD78
This game seems science oriented. The creatures and AI are pretty cool.I was wondering what would happen if our hero began trying to create chimaeras by mixing the animals he may have trapped. I mean having a pig army is cool, let's go further. I thought about something like Creating your own creatures. They may : - have unique combinations of behaviour, appearance, food requirements. Who cares if the creature is not viable ? That's what science is made for : errors. - go back to wildness and break its slavery - rebel, try to kill you and feed the frankenstein myth I think that the AI programmer will have to tear his hair out, but it may be both funny and original.