Search the Community

Showing results for tags 'idea'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands Alpha] - General Discussion
    • [Griftlands Alpha] - Suggestions and Feedback
    • [Griftlands Alpha] - Bug Tracker
    • [Griftlands Alpha] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Return of Them
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
    • Don't Starve FAQ
    • [Don't Starve: Pocket Edition] iOS / Android
    • [Don't Starve] General Discussion
    • [Don't Starve] Mods and tools
    • [Don't Starve] Art, Music & Lore
    • [Don't Starve] Suggestions and Feedback
    • [Don't Starve] Videos
    • [Don't Starve] Bug Tracker
    • [Don't Starve] Trading
    • [Don't Starve] Testing Discussion (archive)
  • Klei Entertainment Games
    • Eets Munchies
    • [Invisible, Inc.] General Discussion and Strategies
    • Mark of the Ninja
    • Shank
  • Other Stuff
    • The Off-Topic Area
    • Other Klei Services

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Griftlands - [Alpha]
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Categories

  • Hot Lava - Bug Reports


Biography


Location


Interests


Occupation


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together


Oxygen Not Included

Found 60 results

  1. This thread is dedicated for new original ideas for Don't Starve. This will be CONSTANTLY updated! These are my Ideas: A Cave system where you find a Cave and it Teleports you to an underground area full of new minerals and creeps. Here is a suggestion by Mobius187 'First off, the entrance to the underground caverns would be via a crevasse in the ground. The player would only be able to Examine the hole initially until they craft a grappling hook (rope + gold ore). By clicking on the crevasse with the grappling hook the player is transitioned (i.e. "teleported", as you suggested too) to the cavern below. From here the player will still be illuminated by a shaft of light from above (so long as it's not night) and to progress further they would need a light source. It goes without saying that the caverns are pitch black. A list of suggestions for the caverns include: mushrooms (random effects, food/heal/poison/hallucinatory, decided when game map is first generated to prevent knowing each muchroom in advance), blind albino cave fish in pools, gemstones (i.e. ruby), boulders, crystals (i.e. quartz), new ores (i.e. iron), coal, and new monsters (i.e. massive worm creatures). I also suggested that caverns could lead to other crevasses that would let a player climb up onto a new island. This idea would be especially useful if the Devs ever eliminate the stone bridges connecting the islands and/or require us to use boats to travel from island to island normally. In connection to some of these new resources, it was suggested that by using coal and iron ore a player could craft steel ingots or, by using a stone crucible, pour molten steel into a shape and craft a new item (i.e. a sword).' Quoted from Mobius187 Pan's Whistle- A better version of Pan's Pipes that makes all Creeps on the screen follow and attack stuff for you (like pigs) for 30 sc- 60 sc Fur Hat- A hat made of warm beard hair. Chicken, Sheep, Cow, Houses- Less awesome than pigs. Just animals. A Special Golden creep for every creep in the game- Drops rare End-Game materials and has a 1% chance of spawning. Uncraftable Items- You would get them via. Monster Drops. (like Ares's Javelin, You would get it from a Stone Guardian (yet another idea)) A 6th Customizable Character- When you unlock him/her you can customize him. You can spend large amounts of research points to give special abilities such as make flames in dark, grow beard, have increased health/hunger, and ghosts. You would add these abilities before you enter the game. Unlockable abilities- After unlocking all the chars. you start unlocking new ABILITIES for them. (i.e. Wolfgang can punch down trees, Willow sets her enemies on fire for a short period of time, and Wendy would be more creepier.) Fruit Trees- Allows for more food and crock pot recipes. Can be chopped down and player would be given 2 wood and a (insert fruit here) tree sapling. This will grow at triple the regular tree growing rate and would produce fruit at double the tree growing rate. Raft- I think if you ever got bored you should be able to start fresh so you should be able to make a raft. It would require 300 research points and can store 1 chest when you get on it you have the choice to basically restart your world with those items in the raft and in your inventory. The raft would be wrecked when you spawn in the new world. Blue Gem- Used to upgrade the Amulet to the Blue Gemed Amulet. The amulet revives you once then is destroyed (like the regular amulet) and ALSO boosts your max. Health by 50. Green, Purple, Orange, White, Black, and Brown Gems.Each would boost the amulet in its own way like the blue gem. (i.e. Brown makes crops grow faster, Green makes creeps ignore you unless you agro them, white provides constant light, black lets you see better at night, orange increases your max hunger, and purple makes your attacks poisones.) Also ading a second red gem makes your attacks flaming. Alot more weapons- Swords, Spears, Spells (i.e. Fire bolt, Bee Swarm, Stomp of a thousand tallbirds, etc.), Slingshot, Greek Fire, Boomerang, Scythes, and Crossbows. Forge and Arcane Enchanter- Used to research all those weapons/spells. A telescope- To gave at the stars. Probably serves some purpose but I haven't thought of one. Sticky Trap- Made from Spider's web and twigs. Can hold a bigger monster in place (i.e. Pigs) and slow done bigger monsters (i.e. Those tree thingies) P.S. i encountered 1 of them only once and i never got its name. Blight- When you get into 50+ days in the game an area that you are constantly in becomes blighted. In the blighted area... Chests become corrupt and attack you (when they die they drop your stuff) Berry bushes, grass, and saplings immediately die, Trees either become alive of die, Pigs will start to turn to werepigs, Pighouses become spider dens, Tents become spider dens, Meat effigies are pushed or moved away from the blight so the player doesn't lose them, Farms and Fire pits break down to their natural elements, any passive animals becomes aggressive and redbirds become crows, and when a spider dies it's body doesn't disappear it just stay there for 30 seconds and then becomes resurrected (unless player goes out of range) Top Hat ability- I know tat there are planned abilities for some hats so i thought of one for this one. It changes your voice from harmonica to a more classy British harmonica . I don't know how that would sound but if it gets implemented i will look forward to it! Abandoned Village Biome- Basically a mid evil village/castle thing that spawns only once in a generated world. It would include... Skeleytors (like a skeleton but a bit more 'Don't Starveish') and they would drop bones and a rare 5% skull Helmet drop, Skeleytor houses (like pig houses), fire pits, chests with loot, Gargoye statues (able to pick up with hammer and it is used for decoration), and maybe a Skelytor king (like the pig king but will attack you) and he could be a 2nd tier boss (Spider Queen being 1st tier) that drops an amulet necklace that is never used up when you die (you just drop it) but it revives you with half health and half hunger. Those are my Ideas What's your's? Red = Overpowered/Not so good ideas. READ MOBIUS'S COMMENT FOR BETTER IDEA FOR CAVES I'll be adding more of my ideas later on but i still want YOUR ideas.
  2. 1. beefalo coat. we don't know if the beefalo will be around for winter so thought it would be a good idea to stock up on there fur to make a coat. the coat would be used in the middle slot and would also help the player stay warm 2. baby wolf <3 thought it would be cool if you could find a baby wolf give him a nice home food, fire maybe a little coat and by doing so he will be your follower. He will follow you around, help attack enemies or maybe hold a backpack?
  3. greeting devs and players after 250+ days eating 5 cooked berries at day (there are a videos of my gameplay stored @twitch.tv/archsageOM) this are a list of things u should add and remove in-game imho because the game is too easy: snakes (poison ) , bear , boats , do not generate map with stupid corridors (or less island ) , raise the health of big animals , more traps , grass hut , wood hut , wood house , stone house , wood cottage , stone cottage , remove random stone add mountains with mines (and relative coal mine gold plain stone mine) , river , sleep meter , disease and relative cure , fever, godblessed WATER and relative container and thirsty meter , raft , cotton and relative tissue , lower the amount of starve points vegetables give , fences , less amount of fire from any kind of combistible , chickens and eggs and relative already existent turkey , remove stupid speedy farm and turbo farm and enlarge it = vegetable garden with relative work on it with tools , fruits trees , not to mention bigger maps ofc. be pleased to contact me i got mechanics for any of this things in my head. i hope u will enjoy then as some cool ideas and i guess the game will be more great not to mention that already is because the game IS AWESOME! thank you for your time
  4. I have a suggestion and i know it will be really hard but how about multiplayer.
  5. Dear Devs, Please add an auto-pause feature to 'Don't Starve' when you tab out or switch windows. There have been a number of occasions where I just switch over to change a song, and when I switch back, I'm dead. Not fun. I'm sure this would be a positive addition to a single-player game, as it makes playing and checking something online a lot easier. Thanks! Loving the game by the way! Rylenn
  6. I want to know if destroying a beebox with a hammer drop the honey comb or not.If not then i guess the placement of it is permanent.
  7. Add a new character called Alice. What her power is to go in bunny holes, and when going in, she pops out another bunny hole on another island.
  8. I know there are ample suggestions for new beasties for the game, but I just wanted to throw mine into the pot. No I'm not asking for it, I'm simply wondering what the majority think about the idea. There's been talk of new biomes sometime in the future - yay if we get 'em, no harm no foul if we don't. I don't know how many people have seen Little Shop of Horrors, but it popped into my head earlier today when I was hacking away at a tree. Now I know we already have the Tree Guards if we get too greedy, but what if we had some sort of meat eating plant? It could be a simple venus flytrap but for me the artwork feels like it would fit better if we had a plant not unlike "Mean Green Mother". I keep seeing this plant resting out in a swampy like area, head tilted up and Wilson's just walking on by then he decides to stop and investigate. For Science!! -cough- Anywho, ultimately it's just another resource that'll attack you but there it is. Now I hadn't thought too far into what it could drop, I was mostly - like I said - just curious on what the general thoughts were.
  9. I woke up this morning with this idea. So thought I'd join the forums to show it. It's a silly idea, or already thought of something similar I'm sure, so sorry if I waist anyones reading time. Flame hounds, I haven't seen one yet, but honestly I think they need a biome of their own. (I'm just calling it Red Hot Biome...derp) So what if you have to make a magic item you can only get with a large amount of Science Points. Made through the Alchemy Engine I guess. Once you have that item you burn it on your camp fire and it sends you to the Red Hot for a few days (or just a day) then you appear back in the morning by your camp fire. This can open up new items you can craft maybe, like limited fire protection potion for characters that aren't fire proof. Anyways, once at the red hot biome, there would be like, little lava puddles here and there, with flame hounds around, if you get too close to a flame hound, it would run to the puddle drink from it, then run at you on fire? XD With fire protection you wouldn't get burnt but you would still take hit damage and wont be about to use a log suit, So maybe there are items you can collect and craft in the red hot Biome for better defense that doesn't burst into flames. I'm not saying get rid of the flame hounds all together in the normal biomes when they randomly attack with normal hounds, just make them more rare there.
  10. I experienced a weird thing. I saw big tree, and when i cut them down no noise were made during the chopping. When it was cut down, i got 2 pinecones(normal) 3 logs(normal) and a charcoal (wut?). So i think there is a bug that make burned tree grow back (either when we exit or something or just naturally). On the steam version.