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Found 145 results

  1. I love Winona, and I play her all the time! Though sadly the mark she left after her rework dropped was... well, unremarkable. It really makes me sad because I love to play as her, her upside of quick crafting is very handy throughout the game and catapults are really fun; the idea of a machine doing something for me is very appealing. Sadly, even with these upsides of Winona, it is very obvious that she still suffers from many problems that bring down her enjoyability as a character. Winona has had three major issues for me since the rework: Winona's general purpose is there, but is not expanded upon as there is not much to the character. The catapult is still the only useful machine Winona owns. Oh and there's one other I think? Winona's downsides in general. I am not going to be "fixing" Winona; instead, I would like to steer people into the right direction on how it could be done. Parts are in order. Winona's Purpose: We should lay down of what gameplay changes Winona should even bring. To me, Winona should be a very powerful addition to a group, but at a cost. I like high resource high reward characters like Wurt and believe Winona is on that track. However, there is really only one resource that you need a lot of right now, rocks. This is not a bad thing and is very noticeable in groups, but the amount needed as of now for catapults is a tad bit too much. To attempt to not completely nerf this intense resource usage; I think instead of one resource being needed, rocks, it should be spread out to other resources; for catapults, maybe more twigs. And for other machines, spread those out as well. But not enough to make machines too easy to make. There is a delicate balance. New Toys: This next part is as simple as this; Winona needs new machines. The ideas above are mostly for how Winona will change gameplay, which is important, but addressing those gameplay changes is equally as important. Now, Winona's Catapults are a great place to start to look at a base design for new machines as these are amazing to begin with. The catapults are very, very costly but give good reward. They allow for a base part of the game, grinding out large amounts of mobs, to be much easier. Perhaps going off of base parts of the game for new machines is the way to go; maybe new machines are made to be able to get basic resources easier. Or continue to go off her fighting capabilities and add machines that introduce a new convenience in fights. Perhaps single-target and multi-target focused machines? (Though these may be veering into a bit too specific.) A Downside: As of now, Winona pretty much has no downsides. Now, having her eat everyone's resources is a decent step, but this is mostly her in the background downside. Having this be her main and only downside would be pretty boring for a character. Now, really in this part here there are so many ideas to be added here, but for me, a Winona downside(s) should not completely change the character, like only eating veggies/meats. Perhaps a more minor, but still glaring downside, such as monster characters not being able to interact with pigs/bunnies is more suitable. It could have something to do with her machines, her crafting speed, or maybe even the darkness? Again, many things could be added here. And, well... that's mostly my peace on Winona. I'm not looking for Winona to be one of the best, I just want to see Winona as a fun character with some downsides and upsides that add something new to the players' experience! Anyway, these are to me how I think Winona should be viewed before adding new, big changes to her. A discussion on possible new Winona additions/changes/buffs/nerfs/etc is welcome!
  2. So I have a solo world, only about day 100 so far, but I haven’t been able to easily kill any bosses so far (or kill any period). I’ve tried fighting Deerclops (I’m playing on winters feast so deerclops is a little bit more difficult), Bearger, and Moose Goose so far, but even as I plan ahead to what I want to fight next I notice it’s going to be really difficult. Most tips say get some friends, but I don’t have PS+ so this is not an option for me. I’m fine at just plain kiting most of the time, but looking on the wikis most giants would take very large amounts of time to kill just using a spear, or even a ham bat or bat bat. I see a lot that an easy way to kill giants is putting them to sleep/freezing them and then using just enough gunpowder to almost kill them, but I honestly don’t want to have to make hundreds of gunpowder (if that’s even possible) just to get the drops. If the only way is gunpowder, sure, I’ll bust out the monster jerky and torches, but I’d like to know if anyone has some good tactics, traps, ect. For killing the bosses before I go ahead and spend countless hours burning my world to a crisp. Thanks for reading! Toodles Doodles
  3. I know that this could be imposible to do because of licences and some legal problems that could arrise but making a workshop for the game would be awesome. A lot of people could just share their ideas and concepts like new skins or even gameplay modification. In response to what's the difference between "chesse" and "cheating" it doesn't matter, you just have to enjoy while playing without teassing others.
  4. Introduction Hello everyone. I hadn't seen any tutorial dedicated to this topic. At the start I need to state that I am pretty lame in everything associated with modding, so don't expect sophisticated solutions. This tutorial is simple yet effective, I have to agree that it could be better but as I have said, I am just simple man. I have used my old projects to explain you the scheme of your custom follower. Template is based on this: Main Part To make functional follower you need to introduce the follower's: - main script [creature.lua], the corpus of you follower - anchor [anchor.lua], I have called it this way, because it attaches and provides easy summoning of the creature to your DST world - brain [creaturebrain.lua], yep, that's the brain, every action you require from your creature belongs to it - stategraph [SGcreature.lua], this file gives your creature ability to perform any visible action, because it's connected with animations and their realizations Locations Main Folder -> scripts -> prefabs -> [creature.lua] Main Folder -> scripts -> prefabs -> [anchor.lua] Main Folder -> scripts -> brains -> [creaturebrain.lua] Main Folder -> scripts -> stategraphs -> [SGcreature.lua] How to make mine template yours ? That's simple! Follow me this way! At the start, change my names [name.lua] into yours. [taern.lua] That should be your character's name. into local common_postinit = function(inst) goes inst:AddTag("summonerally") Add this tag to prevent summoned creature from attacking your character and vice versa. and local master_postinit = function(inst) goes inst:AddComponent("reader") It will let you read books, which is crucial for this method of summoning follower. [creature.lua] Change name 'creature' into yours follower's name. Using Ctrl+F in Notepad++ as shown in ESCT tutorial by Dragon Wolf Leo. That's your follower's appearance [Main Folder -> exported -> creature] You can call it what you want to, but it must match [name in exported] and all other references in whole mod to work properly. [anchor.lua] Change name 'anchor' into your summoning item. [creaturebrain.lua] I am not sure if changing CreatureBrain name will affect anything but just to be sure you can try. function CreatureBrain:OnStart() local root = PriorityNode( { WhileNode(function() return IsNearLeader(self.inst, KEEP_WORKING_DIST) end, "Leader In Range", PriorityNode({ IfNode(function() return self.inst.prefab == "creature" end, "Is Duelist", PriorityNode({ WhileNode(function() return self.inst.components.combat:GetCooldown() > .5 and ShouldKite(self.inst.components.combat.target, self.inst) end, "Dodge", RunAway(self.inst, { fn = ShouldKite, tags = { "_combat", "_health" }, notags = { "INLIMBO" } }, KITING_DIST, STOP_KITING_DIST)), ChaseAndAttack(self.inst), }, .25)), IfNode(function() return self.inst.prefab == "creature" end, "Keep Chopping", DoAction(self.inst, function() return FindEntityToWorkAction(self.inst, ACTIONS.CHOP) end)), IfNode(function() return self.inst.prefab == "creature" end, "Keep Mining", DoAction(self.inst, function() return FindEntityToWorkAction(self.inst, ACTIONS.MINE) end)), IfNode(function() return self.inst.prefab == "creature" end, "Keep Digging", DoAction(self.inst, function() return FindEntityToWorkAction(self.inst, ACTIONS.DIG, DIG_TAGS) end)), }, .25)), Follow(self.inst, GetLeader, MIN_FOLLOW_DIST, TARGET_FOLLOW_DIST, MAX_FOLLOW_DIST), WhileNode(function() return GetLeader(self.inst) ~= nil end, "Has Leader", FaceEntity(self.inst, GetFaceTargetFn, KeepFaceTargetFn)), }, .25) self.bt = BT(self.inst, root) end Those lines inside of this chunk must match your prefab's name. If it won't match your follower is not going to perform those actions (fighting,mining,chopping,digging) ex. 'Creature' =/= 'creature' and your follower will not dig out objects in this case. [SGcreature.lua] Change name 'creature' into yours follower's name. If you want your creature to be non-humanoid you can play with stategraph to match your animation's frames, but I don't know how to achieve rewarding results. [modmain.lua] PrefabFiles = { "taern", "taern_none", ------------ "creature", } Change name 'creature' into yours follower's name one more. Add this: Assets = { Asset("ATLAS", "images/inventoryimages/anchor.xml"), Asset("IMAGE", "images/inventoryimages/anchor.tex"), Asset("ANIM", "anim/creature.zip"), } This will make your item [anchor] avaible to craft and use. Just remember about CAPITALS. GLOBAL.STRINGS.NAMES.ANCHOR = "Anchor" GLOBAL.STRINGS.RECIPE_DESC.ANCHOR = "Allows you to summon your custom creature into this world." GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.ANCHOR = "Is this a Ouija board ?" local anchor = Ingredient( "anchor", 1 ) anchor.atlas = "images/inventoryimages/anchor.xml" local anchor = AddRecipe("anchor", { Ingredient("feather_crow", 2), Ingredient(GLOBAL.CHARACTER_INGREDIENT.SANITY, 20), Ingredient("goldnugget", 4)}, RECIPETABS.WAR, TECH.NONE, nil, nil, nil, nil, nil, "images/inventoryimages/anchor.xml") You will need to create additional: - [Main Folder -> exported -> anchor] for your item if you want to see it in game. - [Main Folder -> images -> inventoryimages] and place your 64x64 icon of item TEX and XML. Change names in XML too. Appendix So everything beyond 'vanilla' tutorial is added by me to make your life easier. If you have created your first custom character you won't have problems with distinguishing extraordinary files connected with custom follower. I have attached my template just few lines under this block of text. Have fun with your digital friend P.S. I know my english is not perfect, but I think it's pretty understandable. Well if not just write a comment below and I will try to help you the best I can Download the template here -----> Taern - Follower Tutorial.zip
  5. Hello everyone! I did an art post thread a while back when I first joined the forums, but seeing as that was, uhh, about four years ago, i decided to start a new one. I might not post consistently but I'll use this as a dumping ground for whenever I get the fanart itch (which is usually whenever a new short drops). If you'd like to see my non-don't starve-related artwork, feel free to check out my instagram! (@ rabbitopus) Okay, let's start this thread out strong with something from my sketchbook: Shoot. I should probably mention that when I first joined the forums I was going by Neil for a while, I don't really anymore but you can still call me that if you'd like. Call me whatever you want as long as you don't call me late for dinner.
  6. For the one on the Don't Starve Wiki, click here. Hello All! This is a multiple choice show that MUST GO ON! How it works!: Someone will start off a story, with a variety of choices to choose to make a Don't Starve Story, the person who replies next has to choose a option, and continue the story, and so on.. Once you choose the option, you put in a story that is caused by the option you have chosen, for example: Person 1: Wilson stumbles upon a... A) Tall-Fort B) Pig Village bA) Pig Village with King C) Queen's Gathering Set Piece Person 2: Tall-Fort In the distance, Wilson can see a variety of rocks and minerals, as he walks near, a Huge Bird appears behind him, shall he.... And so on! ~ Rules: When you choose an option, YOU MUST ALWAYS CONTINUE THE STORY ONWARDS, PROVIDING OPTIONS AT THE END! Do not, under any circumstances, reply to your self, let someone else reply, and you may reply to theirs after When two people reply at the same time (Unlikely but may happen), the person who replies shall reply to the first one that appears!) There is no need to quote someones reply! DO NOT MAKE THE STORY UNREALISTIC/CRAZY FROM THE GAME! (eg. And then Wilson throws a Derp Balloon at a Treeguard!) Have fun roleplaying!
  7. I have loved this game for a while now- the art style, the mechanics, the wonderful characters, the strange environment and creatures, the rich but mysterious background lore, Klei's teasing us with puzzles outside the game - but something I always found of the most interest was the official timeline for the game, and one simple aspect of it. Why was Wilson the last one captured? Why did Maxwell seem to have to go out of his way to trap him by getting him to make a portal? What are the long-term consequences of moving all these people on both worlds? What other secrets might unravel if a little light is shed upon them? Just a few of the things I decided to look at as I delved into my exploration and interpretation of the lore through this writing. I plan to post some art as well, but until I've practice enough to where I'm comfortable with how I'm drawing this wonderful universe, please enjoy this first installment of my literary ramblings. ____________________________________________________________________________________________ Don't Starve Together - Lineage * Chapter 1 * The sky… it was always the same. No matter how many seasons had passed, how many places he’d been, the sky always remained the same - a pale, slightly grayish canvas with no variation, except on the occasions when rain was coming. The sky, however, was not the problem. Wilson sighed from where he was laying in the grass, letting his head tilt over to the side, gazing blearily at the activity a few yards from him, that of his fellow survivors busily at work building up their camp. Their newest camp at any rate; which one this was he’d lost count of now. Their latest rebuild after a world wiped clean by Charlie after they had all been killed. Just when it seemed like they might be gaining ground, getting into a position where perhaps they could live a somewhat comfortable, if unusual life, something always happened to destroy it all. Wilson let his head roll back towards the sky, closing his eyes and just laying there. He heard the footsteps of someone approaching him and stopping just short. He didn’t bother to open his eyes. “Hey Wilson… Are you alright?” It was Willow. “No.” There was a long pause. If she’d been waiting for Wilson to elaborate, it wasn’t coming. “The camp’s almost done, and Warly’s making lunch. Do you want to come sit by the fire? It’s kinda cold today,” Willow would coax. “No.” “Wigfrid found some gold, and we still have supplies, maybe you’d like to put the science machine together?” Wilson didn’t answer this time, rolling over onto his side facing away from Willow, eyes remaining closed. Willow scratched the back of her head with a frown, realizing that was probably not the best thing to have said. “Well, okay… we’ll be over here if you want to join us. We’ll save some lunch for you.” It wasn’t until Willow had walked away that Wilson would frown, giving another sigh. It was the blasted science machine that had caused the trouble this time - Wilson had been too occupied with fiddling with it, having an itch at the back of his mind that maybe there was something he hadn’t found yet, some secrets the gizmo had not show him yet among the clutter of broken thoughts and persistent inklings of information that the Forbidden Knowledge had left him when Maxwell had given it to him. The only part of that information that had ever been clear was the designs of the portal, the rest of the information was scattered chaos that only the strange mechanisms of the science machine and the alchemy engine seemed to help bring into focus in his mind. He often wondered if that was intentional or if Maxwell simply didn’t have any control of it, or even bothered to care, when he’d shoved it into Wilson’s head. It was in that focus, fiddling with the machine and grasping at the ideas just out of his reach, that he’d been too distracted to hear the sounds of the coming Deerclops before it was right on top of the base. The only one at the base at that time, and Wilson too absorbed in his work, he’d been taken down easily, as were the others as they trickled back to camp, or were taken down by the hounds that attacked soon after. An ‘extraordinarily ill-turn of events’ Wickerbottom had described it in the aftermath as they were all put back to life and dumped back on the newly rebuilt world; or perhaps they had just been dumped on one of the numerous islands that Maxwell had built that they just hadn’t been to yet, it was anyone’s guess. Wilson however was convinced it had happened because of his messing with the science machine. The timing was just too perfect, it had to have been punishment from Charlie for whatever it was Wilson was trying to work out. The others had tried to convince him otherwise, of course, but Wilson’s depression remained. The worst of it was when they were revived. Any other time, regardless of the circumstances, he remembered everything he’d learned, but whenever they all died, when every physical possession was taken from them, so too was the progress of his understanding the knowledge robbed from Wilson. A reminder it wasn’t actually his, perhaps, and a bitter reminder that he was still failing to discover anything original of any significance in his explorations as a scientist. It made Wilson cringe, curling up and trying to push the thoughts from his mind. By all things he held dear, he was never a religious man, but if a Hell truly existed, it was this wretched place. “Is Mr. Wilson going to be okay?” Webber asked, looking across the campfire they were all sitting around, having their meal. “He’ll be alright, deary. He’s lost his confidence, but that should mend in time,” Wickerbottom would say in a comforting tone. “It was a rough transition this time.” “Aye. Bad omens still hang in the air,” Wigfrid would say. “Well he’s being stupid!” Willow would snap. “He needs to stop being a dork and do some work. That sort of stuff can happen to anyone! Remember when Woody had us set up camp near that giant forest and we wound up with ten tree guards invading the camp at night? Or when Wolfgang got lost and didn’t make it back to the Antlion in time to calm that baby down. And I don’t even want to talk about the Varg.” “I said I was sorry!” Warly grimaced. “I didn’t realize the tracks circled back towards camp, it was dark!” “Point is we all got over it and got back to work. Sulking isn’t going to help us get control of the situation again,” Willow huffed. “Control is a fleeting illusion to comfort one’s self in the face of their mortality,” Wendy spoke placidly. “You need to get a hobby, kid,” Willow, looking at her weirdly. “And not like the last time. You know, when you were just staring at the skeletons all day…” “For now it’s just best to give Mr. Higgsbury his space until he’s settled down,” Wickerbottom would say. “He’s never been one to give up. He was the one out of all of us that made it to Maxwell, after all. He met his death a hundred times but he kept after him until he finally reached him. But everyone needs a rest, now in then. He’ll be back to it in time.” The rest of the day carried on without incident - wood was gathered, grass cut, twigs collected, rabbits terrified… Wilson eventually came into the camp to sit by the fire but he would not eat anything, just staring into the flames, brooding. The others brought him materials, but Wilson did little more than push the materials around with a twig that he had been using to poke the fire, not directly touching any of it. Really anyone could have built the science machine, but the more technical items always seemed to work better when Wilson built them (much to Winona’s ire), and they were probably hoping him playing scientist would bring him out of his funk. Playing. That’s all I ever did with any of my education. I’m a hobbyist, not a scientist. “Well this is a lovely picture. A shame you couldn’t have been this well behaved before. We all would have been in better situations.” “Go away, Maxwell,” Wilson said dully, not looking up at the obnoxious man. This only prompted the magician to sit down beside him though. Wilson tried to ignore him, but a puff of smoke in his direction would cause him to start coughing, breaking his composure. “Damn it Maxwell, take that somewhere else! Where did you even find a cigar around here?! We were all just revived!” “I don’t find them, I make them. I’ve learned to be resourceful after you so rudely removed me from my throne,” Maxwell spoke, still with his tone of royalty. “It’s hard work to acquire the finer things in life here, and I shall enjoy them where I please.” “You haven’t done any hard work since the day we decided to let you stay in the group with us instead of running you off for kidnapping all of us, or executing you on sight every time you revived,” Wilson growled. “Try bringing in a full day’s worth of cutting logs, or gathering stone.” “Now why should I do that when I have all the rest of you better suited to sweating to do such things?” Wilson didn’t bother to pursue the conversation, too tired and irritated at the course of the day. Instead he went upwind of the fire and Maxwell’s cigar before putting down a bed roll. Maybe this could all just be one convoluted nightmare from the fumes of his chemistry equipment and he would wake up in his own bed… “Sweet dreams, Higgsbury.” * * * A forest dense with foliage, and shrouded by the dark of the night, made worse by a veil of thin fog hanging in the air. All was quiet aside from the occasional brushing sound of the leaves as they were traveled through. Ahead, a slow, continuous movement in the fog, a bushy tail, that of a red fox, who occasionally looked back at the one following it. Eventually the forest gave way to a clearing, an open hill upon which a house sat abandoned, beginning to decay. The fox paused, looking back again and making a brief noise, then began to prowl forward towards the house, slowly circling and approaching it with caution. The back was in worse shape, a hole torn by lightning and fire, a portion of the floors above collapsed by the strain of a great weight. Among the rubble something sat awkwardly, shrouded by the darkness and the rubble. A machine… * * * Mmm… that dream again… I wonder if Maxwell’s causing it… Wilson sat up, rubbing the side of his head to chase out the cobwebs as he roused. He was having it frequently now, the dream of how his house had aged. Every time he had the dream he got a little closer to the house. If that was him. He was never sure if that was supposed to be himself in the dream following the fox, or if he was meant to be something else and seeing through their eyes. Really he didn’t even know why there was a fox in the dream either, other than that it was one of the few critters that remained around the place after he had moved in. Most other wildlife seemed to have moved out after the first fire, but occasionally he’d see a curious fox poking around in the bushes at the edge of the clearing, or being brazen enough in the evening to investigate his trashcans. Perhaps in his mind that was the only creature bold enough to venture up to his house after he’d cursed it with building that portal. Or maybe it was just the fact that red was his favorite color, and it was the first thing his mind went to when filling the cast for a half-lucid nigh time delusion. Wilson pushed the dream out of his mind as he rubbed his eyes, taking in stock of the camp. It was already mid-day, most of the rest of their ‘troop’ had already gotten to work or otherwise left the camp. I should get to work too. No reason for me to be to be a lazy leech like Maxwell living off of other people’s work. Sulking isn’t going to get anything done. Wilson took a moment to take a deep breath, then gave one final sigh. “Alright science, time to get to it.” The rest of the day went quickly by, the bounty of resources provided by the other survivors making Wilson’s work go swiftly. Perhaps he wasn’t fully losing the knowledge, as he was remembering what materials went into his creations, it was just a matter of remembering how to put everything together, like a word on the tip of your tongue struggling to get out without a hint. Or maybe Maxwell and Charlie were somehow blocking the knowledge just to inconvenience me into doing everything all over again. Wilson decided not to dwell on it, instead throwing himself into making gear for everyone from the materials they’d provided. By the time dusk had arrived, he had assembled a backpack for everyone, each loaded with goods and tools, even one for Maxwell, though he suspected it would go unused. Wilson was finally starting to feel pretty good about the situation, until a familiar smokey scent caught his nostrils. “Well it’s about time, Higgsbury,” Maxwell spoke as he came up behind Wilson, smoking that cigar again. Or maybe it was a new one, Wilson couldn’t tell. “Maxwell, just what is it in there you’re smoking?” The scientist would ask. Maxwell seemed briefly surprised, then gave Wilson a suspicious look. “Why the sudden interest in my recreation, Higgsbury?” “I had a weird dream last night. The last time I had it you were also smoking one of those cigars that same night.” “Ah. Allay your fears, my furry friend, I don’t have anything hallucinogenic in my cigars. Any delusions your twisted little mind might be dreaming up are strictly your own fault.” “My fault?” Now Wilson was irritated. “I don’t know, I would think perhaps the person who kidnapped me into a twisted. nightmarish version of a wilderness might have the most to do with any weird dreams I’m having.” “Ah, but I didn’t kidnap you,” Maxwell countered. “I just gave you some knowledge that might be useful, and pointed out an interesting little gizmo. You were the one who decided to build and test it, with some minimal encouragement from me. I can’t help it that you never realized that without anything else to offer in your place, that you’d wind up being the test subject for it.” That, for Wilson, was the last straw on his already worn-thin patience. With no more warning the dropping the tool he had been working with, the scientist turned on Maxwell to attack him. Wilson had little time to do more than grab Maxwell before the others at camp intervened, separating them before the scientist could strangle the magician or worse. “That’s it! I’m done with this!! I’m tired of being your passive little punching bag, Maxwell!” Wilson shouted from where Willow and Wigfrid were holding him back, Wolfgang having grabbed Maxwell by the scruff of his suit to keep him out of reach of Wilson, barely. “Easy now there, lad. No need to get riled up over that dark mage’s mangy hide,” Wigfrid tried to consul. Wilson would move away from Maxwell, pulling out of the grip of the two women, looking even more angry now. “He’s done this to all of us, and you’re all protecting him!? I’m not standing for this anymore! Let him deal with and die in his torture chamber on his own! I’m done with ALL of this,” He turned swiftly from the group, grabbing up one of the backpacks and throwing it over his shoulder, starting to storm out of camp. “Wilson! Where are you going, it’s almost night you dork!” Willow yelled after him. “I’ve got a torch. I’m setting my own camp. Good riddance,” Wilson growled. And with that he disappeared among the trees, leaving the shocked survivors in his wake. * * * Knock-knock-knock “Come in, Willow.” “...Wow...” She had been expecting a campfire and a few chests, but as Willow cautiously opened and entered the gate of Wilson’s new location, what she found was a wood walled, fully stocked camp with storage, cook pot, drying racks, a tent, workbench, even an alchemy engine. “It’s…nice…” She finally decided. “Big, for..you know, one overnight…” “I build fast when I’m motivated, and can’t sleep…” Wilson answered, sitting on a log near his fire pit, his tone and expression somewhere between irritated and… sad. “About last night… we’re all sorry,” Willow started to say. Wilson looked surprised, if not alarmed. “Oh no, it’s not your fault! Not anyone’s fault. Except mine,” Wilson answered, looking dejected again. “It’s my fault Maxwell’s here to make us miserable. I got him off the throne. I didn’t kill him when I had the chance to when we met in the wilderness once I was off the throne. I helped and fed him when I realized he wasn’t capable of surviving in his own world he’d created. And I was the one that protected him and said we shouldn’t stoop to his level, when we all started to gather together and the rest of you wanted to lynch him for everything he did to us.” “Well, you were right,” Willow said sitting down beside him. “We’re not murderous madmen like he was. And he would’ve just come back anyways if we’d killed him with how this stupid place works. We would’ve been wasting our time. We’ve all had our snapping point with him, it was finally your turn. If you want to stay away from us for awhile, we understand.” “I don’t want to leave you guys, I just don’t want to be around Maxwell for a while,” Wilson decided. “I’m not moving out or anything, I’ll still be around camp. I sorta just want someplace I can go to when he gets to be too much. I think I’ll use this place as a laboratory. Some place I can mess around with things, without worrying about being too close to the rest of you, if something goes wrong…” “Well I guess it’s good to have a backup camp. In case I burn it down, you know, or Woody goes sleep-walking as the beaver again and chews up anything made of wood at the camp,” Willow said, looking towards the still-open gate. “We, uh.. just kinda figured you’d wind up going father away than a 10 minute walk around the trees…” “Well there wasn’t a lot of time before night, and like I said I didn’t want to get too far from you guys, just Maxwell. He does so little he’d probably be out of breath before he got halfway here,” Wilson mused. “Yeah. Maybe if you keep away from him for a bit those dreams will settle down.” “Ms. Wickerbottom mentioned that, eh?” Wilson asked. “Yeah I asked her before if she knew what might be causing it, since she knows so much about all sorts of random things. Wasn’t really much that helped, just a lot of possibilities. I guess I’m getting homesick, thinking about what’s happened to my place since I haven’t been around. I suppose I should just be happy I’m not having actual nightmares. And that I lived so far out of the way that no-one should stumble onto that portal before it decays.” I guess that’s one good thing about being on bad terms with the rest of my family, no-one cares to check when you’ve been gone for too long. “Alright. Well, I’d better get back to the main camp, let everyone know what’s going on,” Willow would say, starting to get up. “Do you.. want to come along, maybe?” “Sorry, no. I think it’s too soon for me to see Maxwell again. Please give everyone my sincerest apologies,” Wilson would answer. “Is there anything we can do?” Willow asked. “Yes, actually. Can you try to find out what Maxwell’s been putting in his cigars?” “What, do you want some of that nasty stuff?” Willow was giving Wilson a weird look. “No, I want to get rid of whatever his source is. I swear he’s only making those things just to torture the rest of us,” Wilson said with an annoyed look at the thought of it. “I hear that. Even I won’t light those things for him,” She said making a face. “I’ll have everyone keep an eye out.” “Thanks Willow.” The next few days went on without much trouble out of the ordinary. Wilson received frequent visits from the other survivors (minus Maxwell who was wisely staying away, and WX-78 who just didn’t care), and he made visits to the main camp as well to upgrade and maintain the equipment. It was by the fourth day that Wilson realized that he hadn’t seen Maxwell at all the entire time. “Yeah, that purple-suited devil hasn’t been around much. Pops in now and then, and sleeps overnight at the camp, but otherwise he’s been scarce,” Woodie would say after Wilson had inquired. “Me and Lucy tried to follow him a couple of times, but he’s a wily one, keeps giving us the slip.” “He’s so scrawny it’s hard to tell him apart from a tree trunk!” The talking axe piped up. “Thanks, I guess. You haven’t noticed him doing anything strange when he has been around, have you?” Wilson asked. “Not really. The robot’s been acting suspicious, though. The walking can’s been swiping supplies here and there, getting defensive if he gets caught and trying to divert our attention. We’re used to him trying to make off with the gears to eat, but it’s been regular stuff. Rocks and twigs, grass ropes, that sorta stuff. Ms. Wickerbottom thinks he’s taken enough stuff to make his own camp by now.” “Maybe. He’s never really cared about any of us, other than that the more of us there are around, the less likely he’s going to be targeted,” Wilson answered, rubbing his chin in thought, puzzling over the behavior as well. “You haven’t seen him and Maxwell together, have you?” “Not that I can recall. How about you, Lucy?” “Nope, they’ve been staying away from each other when they’re at the camp.” “That’s strange. They seemed to be getting pretty friendly with each other on the last world,” Wilson said, now suspicious as well. “You think the ‘bot and the ‘suit are in cahoots with each other?” Woodie asked. “Maybe. WX steals the supplies while Maxwell sets up camp,” Wilson surmised. “Or he’s just running distraction while Maxwell is up to other mischief. We’d better keep an eye on the both of them…” Wilson then frowned. “IF I can keep an eye on them. I haven’t seen either of them since I set up my lab.” “No worries, Wils, Lucy and I’ll keep an eye out for them. We’ll deal them some swift woodlands justice if they’re up to trouble,” Woodie said proudly, holding up Lucy. “Just try to keep ‘em in one piece. I’ll have some questions for them once they get caught at something,” Wilson answered, picking up his backpack to head out. “Where you off to now?” Woodie asked. “Back to the lab, I got a lot of work to do. Winter will be here soon and I want to get equipment ready for spring before we get stuck huddling by the campfires all winter. I’d rather not be trying to set up the lightning rods again while the thunderstorms are are already on top of us,” Wilson answered. “Haha, that was a fun night. Good thing WX took the hits instead. I can still smell smoke on him sometimes,” Woodie laughed. “Just make sure you’re getting some sleep, Wils. The dark circles around your eyes are looking worse than normal.” “Maybe once I get the equipment done. I haven’t exactly been eager at the prospect of dreaming again. The only dreams I’ve had lately are making me homesick.” “Home’s wherever you make it, so long as you got the people around you that you care about. Ain’t that right, Lucy?” “Oh you’re so sweet, Woodie!” Wilson frowned, starting to head out. He knew what Woodie had meant, about the other people they’d become friends with that were here with them in the Constant, but now he was feeling homesick again. He might not have gotten along with his family…but it would’ve been nice to see them again. Maybe I should’ve thought about that before I moved out into the middle of no-where with no way to reach human society…even if they were jerks… His mood now sour instead of homesick, Wilson marched himself back to his lab, throwing himself into his work. What did it matter now what his family was up to? He was here now, all he could do was try to make the best of it. * * * The fog… the walk through the forest.. the approach of the house… the eerie stillness all around… All was the same as before, creeping once again closer to the machine in the dark. And then… pausing… Slowly the gaze traveled around the room, trying to see details in the dark, searching for something unseen… The fox took a step at a time closer, moving with great caution, gazing at the machine… The movement was sudden, the unnatural glow of the machine as it sprang to life, like the switch thrown by unseen hands. In an instant those hands shot forward, shadows incarnate, grabbing the fox and yanking it into the darkness, swallowed by the shadows before it could finish uttering a yelp. The wandering gaze of the unseen had snapped back to the portal at the light and the movement, but it had all happened too quick for it to have taken any action. Around the portal the shadows had begun to swell up, starting to move towards the gazer, but a different source of light would cause them to shudder, shrinking back and disappearing entirely, leaving the portal and the rubble in the room now fully visible. Everything inside the house had been left utterly destroyed, except the portal… The gaze turned once more on the portal, everything else seeming to lose focus as it stared at the malicious machine. And then with great speed it moved forward, rushing to the portal… * * * Wilson woke with a start, looking around in panic, gasping. Slowly he started to calm down, putting a hand to his head to clear the cold sweat on his brow. He was at his workbench, having fallen asleep in the middle of his project. It was full night now, but his fire was still lit, so he couldn’t have been asleep very long. Tonight was the full moon, so it wouldn’t have mattered, but the still burning fire gave him some comfort. Wilson pushed his seat away from the work bench, trying to rub the sleep from his eyes, and the dream from his mind. The eerie feeling continued to hang around him though, causing him great discomfort. Why would the shadows care about snatching a woodlands animal? Why was he having these dreams now-turned nightmare in the first place? Why did he even care about a stupid delusion about some place he could never get back to? Wilson got up from his seat, heading quickly for his gate without bothering to grab any supplies, just wanting to be out of his camp. After a few moments walk in the cold night air the creepy feeling would leave him, but he did not feel any better. I want to go home… not back to that house.. back to those woods. I want to go… home… Wilson turned his head towards the sky, staring at the heartless ‘moon’ for several moments in anguish before he let his head drop back down, starting to rub his eyes before the tears could finish forming. A gentleman did not cry, despite whatever the circumstances. He needed to be strong for the people around him. But he was so tired… It was like when Charlie took the powers of the throne from him, she also took a piece of himself as well. Perhaps that was the price of his freedom from the throne, that he could never be the same again. The cold, quiet air seemed to be helping, Wilson slowly calming down. Maybe the breakdown was inevitable, but he was glad he didn’t have it in front of the others. But where do I go from here… Wilson hugged himself with his arms, shivering as he finally started to feel the bite of the cold night. Winter was almost on top of them now, much quicker than normal. He didn’t have the luxury of sulking anymore, he needed to get back to work. It was as he was turning to head back to his lab that a movement caught his eye, something moving in the darkness at the edge of the trees. The eerie feeling started to creep back up Wilson’s spine as the man turning to look for the movement. He couldn’t see anything moving now that he was looking for it, but that didn’t mean it wasn’t there… Then a different movement caught his eye, something more distant. A human form? Squinting into the dark, Wilson soon realized what he saw skulking about in the nighttime air was none other than Maxwell, whose gaze was focused intently on the ground. He seemed most focused on the flowers, pausing when he would encounter one, inspecting it thoroughly before moving onto the next. He must have been looking for evil flowers, which bloomed most often under the pale light of the full moon. “Looking for Nightmare Fuel components?” Maxwell jumped at the sudden noise, straightening up quickly from the flower he had been stooping to inspect, then looking annoyed once he realized who had come up on him. “Higgsbury. Shouldn’t you be busy getting your hands caught in some gears or burning your workbench?” “I thought I might enjoy the night air before making my workbench into charcoal,” Wilson replied acidly. “Why are you skulking around so late?” “What does it look like to you? I’m gathering resources,” Maxwell replied in his royal tone. “For your own twisted motives or for everyone?” “Dear little Higgsbury, when will you learn, whatever most benefits me also benefits everyone else.” “We need to to talk about how exactly your cigars are not benefiting everyone else,” Wilson answered in a deadpan tone. “Now now, Higgsbury, we went over this before…” Maxwell started to lecture, but Wilson was no-longer listening to him. His eye had caught a movement again, but this time he saw it more clearly - one of the shadow creatures. A chill went down his spine again - he had no headache, none of the physical symptoms he had whenever his sanity was in danger - but he could still see the shadow creature, as well as others, starting to creep through the trees, moving as though they had purpose. “Are you listening to me, Higgsbury?!” Maxwell barked, annoyed at the scientist seeming to tune him out. He followed Wilson’s gaze to the trees, and then he too seemed surprised at the sight of the moving shadows. “Isn’t the camp… Higgsbury!” Wilson had abandoned Maxwell, taking off after the shadows at a run, having too realized what way the shadows were traveling. He only caught occasional glimpses of the darkness incarnate, but after chasing them for a short while he realized their destination was somewhere else, missing the main camp by a fair distance. They were headed for the portal… Wilson slowed down, moving into the treeline, trying to give himself some cover. He almost jumped as Maxwell arrived behind him, out of breath, also doing the same. “You annoying… little midget… you just left me….” “Quiet!” Wilson hissed, looking back to the Florid Postern, watching as the shadows settled in around the plants and trees, hiding themselves a short distance from the portal, then making no other movements. They were just… waiting for something… The normally invisible passage of the portal would become visible, glowing faintly with its swirling energy as a shapeless blob of shadows seemed to melt out of it. Wilson looked briefly at Maxwell, seeing an equally puzzled expression on the magician as he gazed at the lump of shadows. He’d never seen the shadows actually use the portal, they seemed able to move themselves between worlds without direct aid, so long as some kind of bridge had been made between them, like the Florid Postern, or the Teleportato. Wilson’s attention was drawn back to the portal, the blob of shadows moving away from the portal, and the hidden shadows rearing up from their hiding places, starting to gather around the portal like shapeless snakes poised to strike… The glow on the portal became brighter, behaving now as it would for a normal arrival, emitting a brief surge of light as the new form emerged. In that instant the shadows struck, all surging forward, striking like a hammer from all angles before the form had finished appearing, surrounding and swarming it. Alarmed, Wilson started to run towards the portal, but he got no more than two steps before he was yanked to a stop, grabbed by his arm by Maxwell. “Don’t be stupid, Higgsbury!” “We have to help!” Wilson yelled. “What do you expect to do!? We don’t even know what that is!” Maxwell snapped back, digging his fingernails into Wilson’s arm to prevent his escape. Wilson tried to fight the grip, but a strange noise turned his head back to the portal. The shadows were changing shape, looking more like a bubble, straining to stay small but being stretched to its limit. An instant later and the breaking point was reached, a bright flash of light blinding both humans and causing both of them to shield their eyes, Maxwell releasing Wilson on reflex. The scientist tried to rub the glare out of his eyes, looking back to the portal again to see fragments of shadows trying to gather themselves back, scattered in a wide radius around a glowing form. A white body that shined not with the light of the moon, but from its own glowing light; four legs with cloven hooves, stamping angrily at the ground; a long, lion-like tail that lashed back and forth; all connected to a horse-like body that ended in a glowing spiral horn, brandished threateningly towards the first blob of shadow that had emerged, now also laying partway exposed to reveal a trapped red fox, crying out for aid. Wilson stood in utter shock, the continuation of his last lucid dream now playing out right before his concision eyes in alarming clarity. Wilson almost took a step forward, but he was suddenly yanked back again, Maxwell having grabbed the collar of the scientist’s shirt, pulling him into the trees. “STOP IT Maxwell!! Let me-!” “Shut up, Higgsbury!” Maxwell hissed, clamping a hand over the scientist’s mouth. Wilson tried to pry the hand off of his mouth, but Maxwell’s demeanor made him stop short, greatly concerned. He’d never seen the magician look so alarmed. Bright flashes of light, followed by surges of consuming shadows, danced among the trees that Maxwell had made them hide in, Wilson’s eyes only able to catch brief glimpses as shadow and light warred at the Florid Postern. Then a single brilliant flash, followed by an overwhelming silence… Shadows seemed to settle back into the area. Normal shadows, not the living manifestations of nightmare fuel. This time Wilson was able to gently pry Maxwell’s grip off of him, the magician not trying to grab him again. Wilson crept carefully through the trees, pushing aside the branches to gaze out at the portal. Light glowed in front of the portal, the unicorn nuzzling the red fox, which seemed no worse for wear, leaning back against the unicorn’s muzzle. Its little friend now safe, the unicorn straightened up, for the first time taking stock of where it was. The shadows that had tried to swarm it were gone, all crawled back into invisibility in the darkness. It looked back at the portal, now dark and closed, then gazed up at the sky, and the shining full ‘moon’ above. Finally it turned is gaze towards the ground and the surrounding area, and then, towards Wilson… The scientist found himself frozen, unable to move, not daring to. Its eyes were locked upon him for he didn’t know how long, staring at him, staring into him… Finally the unicorn turned, looking back towards the fox briefly before it turned its whole body towards another stand of trees, taking off at a brief pace, followed quickly by the little fox. By the time Wilson finally moved, it was already gone, lost in the fog among the trees.
  8. So I've been always wanting lists for the characters like different themes/songs for characters that you guys think might fit for the skin of the character. Possibly formatted in a way like: (Character): (Skin): (Song link): Please reform from songs with swears (or if they do send clean versions) (Honestly I have no freaking clue why I want this I just really want to listen to music while I roleplay as the characters)
  9. I realised I have yet to share any of my DS art here on the forum, so here goes! "Kleiground" is a fan name for crossover art that brings together things from different Klei games. No, I did not come up with the name. Thank @WilliamGreywind (You can find my art stuff under http://forestfantasms.tumblr.com/ or https://www.instagram.com/forestfantasms/ .)I started off by drawing a lot of Wendy for Inktober Wendy and Abi I may be obsessed with Tallbirds, smallbirds, and everything in-between Then I started drawing DS/Invisible Inc crossover art? Draco (from the Contingency Plan DLC) would be impressed by Wendy's edge, if they ever met. DS isn't the only Klei game with a superior-acting automaton/cyborg character (I would be remiss not to advertise a mod my friend made that brings Dr. Xu to DST!)
  10. I know the quality isn't great... But trust me it looks alot better in person! DANG PEBROT YOU LIKED THAT FAST!
  11. Due to a popular demand by one person ( @Footman Crouch) I decided to make an art (?) thread. Hello and welcome to my art thread if you want to call it that way. I mostly tend to draw the depressed twins Wendy and Abigail in different shapes and forms. I'm using Adobe Photoshop CS3 with a dysfunctional mouse and I'm still in very early stage of being an artist. One day I'll try to buy a tablet for drawing to adapt and improve my drawing skills. So for now, here are the pieces I have drawn so far.
  12. So I'm working on trying to make a hat to look like Button eyes for a Coraline themed Roleplay I'm doing but, I have zero experience making mods... Could someone please help me? I would greatly appreciate it. (I haven't even started because I'm really clueless what to do. )
  13. Here's the thing, I was trying to fix the anim issue of Deluxe Campfires 2.11, which has a super large anim that's blocking a large area on screen for mouse to interact. I decompiled the ice_star_flame.zip with krane.exe, changed nothing, put the outputs to mod's exported/ice_star_flame/, delete the original ice_star_flame.zip in anim/, start the game, according to the console prints, successfully compiled, enter my world, at last, found out the anim's already totally diffrent from the original anim(or your can say it's totally broken). There, I'm just wondering is this supposed to be like this, or it's a bug of the ktools? Must I get the original Spriter project to modify what I want? Or else I'll have to completely rebuild the anim with what's left in the krane.exe's outputs?
  14. So I'm working on trying to make a hat to look like Button eyes for a Coraline themed Roleplay I'm doing but, I have zero experience making mods... Could someone please help me? I would greatly appreciate it. (I haven't even started because I'm really clueless what to do. )
  15. I am an average DST Roleplayer, I mostly host servers called: "DST Roleplay", "DST Swapped" , "The Anti Constant" , Don't Break Together" I do have some rules though: 1. Keep it Safe for Work 2. Do not speak out of RP without using ( ) to make it clear. 3. Have at least some experience of RP. 4. No Gore but some blood is allowed. 5.Don't ask for creative it gets on my nerves. 6. Just don't be a jerk and use slur or homophobic words
  16. Just a bit of a doodle of Wes celebrating my Birthday today. (made 12/31/2019)
  17. I was inspired off of a scene from Todd Sweeny the Demon barber so here you go world enjoy
  18. Version 1.3.4

    713 downloads

    Also available on the Steam Workshop: In Single-Player Form: June the String-Puller [DS][ROG][SW] And Multi-Player Form: June the String-Puller [DST] June is my own OC (from her own universe, not from Don't Starve). As such, please do not reupload this mod and or character without permission. Stats: Health - 110 Hunger - 100 Sanity - 300 Damage Multiplier - x0.85 Attack Interval - 0.3 Perks: Pigmen, Rabbitmen, and Wildboars gain an extra 50% loyalty time when befriended by June. Each gains unique buffs as well! Bunnymen do not aggro on her carrying meat. Starts with 3 meat in her inventory [Don't Starve Only] Can craft a Meat Effigy at the cost of 3 Meat and 3 Monster Meat without the need for prototyping! [Don't Starve Together Only] Can revive off of viable companion mobs. Will not have a max health penalty, but will respawn with only 15 health and kill the companion you haunted (viable companion mobs include Pigmen, Rabbitmen, Rock Lobsters, Chester and Glommer. This can be further modified in configuration) [Don't Starve Together Only] June is a pretty corrupt person, and the more loyal or numerous her following becomes, the more her corruption shows towards others. As such, if June has 3+ followers or at least 1 extremely loyal follower, she will emit an aura, draining other players' sanity. This can also scale up the more followers and or extremely loyal followers you have. Gameplay Style: June is a moderately weak character whose only shining point stat-wise is her immensely high sanity max of 300. Outside of this, her true strength lies when she finds a companion. For instance, feeding a Pigman or Rabbitman will increase their loyalty gained by the food item by 50%. This, combined with her starting inventory of 3 meat, gives you enough food from the start to keep one pig loyal for up to 4.5 days. Even smaller meals can give more loyalty, so you don't have to just feed them meat. Another perk of hers is that Rabbitmen will never aggro on her when she has meat in her inventory, which makes having a following comprised of both Pig and Rabbitmen more viable for her. Her final (and most influential) perk is her ability to revive off of viable companion mobs (includes Pigmen, Rabbitmen, Rock Lobsters, Chester, and Glommer). For doing this however, the companion dies and she spawns in with only 15 health, but does not gain a max-health penalty and possibly even the killed companion's food of choice, allowing you to start the follower cycle all over again. June's followers gain buffs that scale up based on how loyal they are, separated into 4 stages. At stage 1, June's followers become sick of her demands and slack, degrading June's sanity in the process. At stage 2, they are at their default stats. At stage 3, they gain a small buff. At stage 4, they gain a strong buff, passive regeneration, and even passively raise June's sanity over time. (Followers will let you know what stage they're at through comments) It is best recommended to have a small following, so that when food becomes scarce, June doesn't suffer a huge amount of lost sanity. Backstory (for those that want one): June is an anthromorph, a creature composed of both human and animal DNA. Created to live for hundreds of years and look as beautiful as if she was still young. Before her kind was given proper human rights, she was produced as a dime-a-dozen servant/slave whose sole purpose was to please her owner’s demands. However, June was a special case. Unlike other anthromorphs of her time, she was extremely intelligent and didn’t take satisfaction in pleasing her owner, so much so that when her owner got drunk one night, she fooled him into his bedroom with her, and killed him in cold blood. Of course, because of how anthromorphs were “stupid creatures who follow their master’s will,” the courts ruled out murder in favor of suicide and June got off scot free. From then on she used her mind and body to trick unknowing people into doing exactly what she wanted. Now, trapped in the world of Don’t Starve, she finds her skills of manipulation being put to the test, as she now must use them to make her way through using this world’s smartest creatures… believe me… that isn’t saying much. If you've downloaded June off of this page and not the Steam Workshop and suffer from a game-crashing bug, please make sure to check and see if your version is up to date before reporting. Currently June's version is: 1.3.4 for Don't Starve Together (see changelog for more information) 1.1.3 for Don't Starve (see changelog for more information) Known Bugs: [Don't Starve Only] When saving a game and re-loading it, any companions you currently have will have their loyalty reset to 100% (50% in the case of June's loyalty increasing perk) if their current loyalty to June at the time of saving exceeded the maximum default loyalty. [Don't Starve Together Only] If you enable Widgette by Dragon Wolf Leo and have one player play as June with another as Widgette, the one playing as Widgette will crash (I believe this has something to do with both having lightning in their modmain... but I don't believe I can fix this since it could be June or it could be Widgette... I can't really tell from the code) Special thanks to: Dragon Wolf Leo, creator of the Extended Character Template Electroferret for help with coding and enthusiasm
  19. After exploring the forums, learning the basics, and getting a mental image of Wes and Wigfrid getting kinky seared into my mind (thanks a bunch Minespach) I've decided to settle down and create my own art thread. I'm expecting it to get like, 5 followers. And yes, I know it's so original, and has never been done before. Answers to questions nobody's asked yet, and never will thanks to this handy and convenient answer section : How frequently will you post? I dunno. Probably barely ever. I might get into the habit of posting. That's a big MIGHT What will you post? Mostly Don't Starve / Don't Starve Together custom Brickheadz, but also some other fanart. Mostly other fanart now that I think about it. But what the "I know for a fact kids go on this forum so I'm not gonna swear" are Brickheadz? https://www.lego.com/en-au/brickheadz But what is fanart? https://en.wikipedia.org/wiki/Fan_art Here, have a Winona for your troubles: Just ignore the corner where the background is falling off, that didn't show when I took the photo
  20. I had an idea since last year to put custom skins on my favorite character and boala! I got this that is part of a special collage, I hope you like it, thanks Klei as always for bringing us content tonight.
  21. Version 1.0.0

    448 downloads

    A graphical upgrade for the Twigs inventory icon from 64x64 DXT5 to 256x256 RGBA to keep up with modern visual standards Also on the Steam Workshop!
  22. Hi I really need help with this crash!! I have a character mod that I have had for a few months now, and I recently thought I have finished it, when I started to play properly it has been crashing lately and I dunno what causes it. It happens when I start mining, usually when the season has changed, I'm not exactly sure since sometimes it works and sometimes it doesn't. When they mine, they're suppose to drop gems randomly, works fine early game but later on, issues arise, hitting the rock just once disconnects from the server, and I've tried looking in the cilent logs for any hints, but no luck Is anyone willing to have a look for me? or offer any help, anything will be appreciated thank you!!!
  23. Version v5

    489 downloads

    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1581892848 Client mod. Automatically unequips your magiluminescence upon reaching 1% durability to prevent it from breaking. Feature also applies to similar equippables such as eyebrellas, puffy vests, rain hats, etc.
  24. Version 0.4.0

    27 downloads

    OmniKey A Don't Starve Together Mod. Add keybindings to use with tools, weapons, armor and much more. Usage Keybindings can be changed in the configuration: Default Key Function G Equip best weapon by damage C Equip best armor V Equip best helmet 1 Equip best axe 2 Equip best pickaxe 3 Equip best shovel 4 Equip best scythe, requires scythes mod H Use best healing item J Eat food Also when unequiping the hand slot using the keybindings it automatically equips a cane if available Installing Download latest release from github
  25. So you want to implement a voice for your character mod or import sounds for your items? Then let’s get started, this tutorial was created on the bases of the old tutorial back in 2013 but with don’t starve together coming around it wasn’t really updated to say the least. So this guide will more or less will be an update compared to the previous guide and hopefully be re-edited when an update gives us something new. Before we start a few tools are needed to follow this guide: What’s needed: · Don’t starve mod tools in steam (for FMOD Designer) · Notepad++ or some other coding api · Audacity (for this tutorial, you can use FMOD studio or some other audio editing program but it’s your job to know how to use it) · VLC media player (a converter from non mp3 to mp3 for audacity) · Some experience with dealing with sound files (mainly editing). · Highly recommended to view the getting stared: guides, tutorials and examples. Especially if you’re new to modding as this guide will require basic coding knowledge and patience. · Your own sound files for voice implementation/item sounds. Universally mp3 is used which is fine just one more conversion. · A sort of tool box from the last bullet in links. · Moderate modding experience for sounds on items as you’ll need to make decisions and this is where the files act more like a toolbox. Links: · https://notepad-plus-plus.org/ · https://www.audacityteam.org/download/ · https://www.videolan.org/vlc/ · https://forums.kleientertainment.com/topic/28021-getting-started-guides-tutorials-and-examples/ · Where it originated from: http://forums.kleientertainment.com/topic/27803-tutorial-adding-custom-sound-to-your-custom-character/ · https://forums.kleientertainment.com/files/file/1829-character-custom-voice-tutorial-and-custom-item-sounds/ Important numbers (all values come from wilson’s voice files): · A character’s talk voice will last on average 2 seconds, max 2.5 seconds. I don’t know how to extend the duration just saying it now. Recommended amount 7 sound files. · Emote voice averages 1.4 second. Recommended amount 1 sound file. · A yawn average 1 second. Recommended amount 1 sound file. · A hurt sound .5 second. Recommended amount 3 sound files. · A ghost sound 1 second average, 1.5 seconds max. Recommended amount 7 sound files. · A death voice 1.75 seconds. Recommended amount 1 sound file. · A pose 1.8 seconds. Recommended amount 1 sound file. A carol 13 seconds. Recommended amount 1 sound file. · A eye rub (also called sleepy emote) 0.6 seconds. Recommended amount 1 sound file. A sinking 2.8 seconds. Recommended amount 1 sound file · For a items it’s about 45 seconds max. Video: Character voice (if you have trouble know what to click refer to the pictures, green boxes = point of interest, yellow boxes = important sections): 1. Open the modmain and the first 20 lines should have all the lines of code for your character mod’s voice just replace all “characterprefab” with well your character’s name. If you’re doing don't starve only voice mod you can ignore lines 12-18 unless you plan to make it both don’t starve together and don’t starve compatible in the future. 2. Next open the characterprefab file under scripts-prefabs there will be only be a single line to put into your character lua file. Line 3 is for dst, while line 7 is for don't starve but the note above should be taken into consideration. 3. Alright disclaimer I don’t make custom music so you should have your own source of sounds to implement, most of my voices come from songs from the games I adapt my mods from. That out of the way open up audacity and vlc media player while you’re at it. If you already have your mp3’s ready go down to the next step, or if you have your .wav go to step 5. If you drag your sound file into audacity and get a window pop up then there’s a chance your file won’t come out as good as it should, then that’s why we have vlc media player open. Go to media-convert/save…-file-add…- and find your sound file in your computer. Select convert/save (not the drop down arrow) and a new window will open. Select the drop down arrow next to profile and find audio – MP3, next click browse to put your mp3 sound file, preferably a folder you won’t delete later and rename it to your meaningful name like character_talk1 and such (the name won’t matter). Then click start, if you have more files to convert this will become repetitive real quick as you don’t get all files you added converted in one go. So go back to the window where you add files, remove the top file you converted and keep going till you have all your mp3s set. 4. Note: I’m not much of a sound/signals kind of guy so the next part will only mention bare bones basic options. Now with audacity drag your mp3 onto the grey area and two wavelengths will appear. Here you can edit your sound files by shrinking them, increase the gain by some # dB (units: decibels comes from signals classes), and importantly convert mp3 to wav files. Go down to “Basics and Tips for audacity” and read up on your controls and along that read up on “Important numbers”. If you’re a music/signals kind of person you can use the effect on your menu bar and use fade out on your last milliseconds (by holding click and highlighting the wavelength) of your sounds to avoid the sudden silence at the end of your character’s speech. For beginners you can do an alternative fade out in the next step when I mention optional. When you think you get the right sounds with the right length go to file-export-export as wav- go to where you put all your sound files and save. 5. Let’s open up the characterprefab.fdp in the sound folder with fmod designer and check a few things. You can find fmod designer with directory: C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\FMOD_Designer once you get there use the application: fmod_designer (I’m saying this cause window 8 and above usually don’t know how to open applications any more, what happen to window 7 knowing what application was right for the job???). Alright once open you should go to events and from there open characters-characterprefab if it isn’t open, and click on the events (hurt,death_voice, etc) and go one by one to check for the following settings in the property-value table that’s on the far right hand side. Mode: 3d, 3D Rolloff: Linear, 3D Max Distance: 50. What does this do? We’ll it’s a common error in most mods that you can hear the character’s voice all throughout the world when they speak, with these options it’ll limit it to the maximum zoom out for your in-game camera. Optional (Recommended for beginners): set Fade out time: 150 to match the original’s character’s voice fading when their done speaking. Also it doesn’t sound good when your character’s voice goes dead silence in less than 0 seconds (or sounds that way). 6. After you check that property-value table then let’s start renaming the characterprefab with your character’s name. Click characterprefab, from there look at the property-value table on the right hand side and there should be the option: name, user properties, notes. On name replace characterprefab with your character’s name. Alright once that’s done we got another characterprefab to rename, go to the banks and on the left hand side click characterprefab and look at the far right where the property-value table comes up again. Go to name and rename it to your character’s name, no other options shouldn’t need to be edited unless you know what you’re doing. 7. Once that’s done I’ll say it now: IMPORTANT: Where you keep your sound files is where fmod designer will go to when you build the files, so places all the sound files in one place preferably somewhere you won’t mind them staying and won’t delete them. If you decide to re-edit the files in the future or the files didn’t come out the way to wanted and you delete them/move them, then you’ll have to either: put back the sound files where they were or redo the next step so cluttered desktops beware! 8. Go back to events and click on an event (hurt, yawn, pose, talk_LP, etc), in the center of the window there will be a box titled playlist with rand and sound subtitles there you’ll drag your respective sound files into there. Like your three hurt sounds inside hurt, your seven talk sounds inside talk_LP, and so forth. Optional: You’re free to right click a wav sound and set percentage, to give the chance that sound will play, plus use lock percentage if needed but unlock them when you’re done. Once you filled the events with your wav files (if you used mp3 or another format the game won’t recognize it) press control+B and select the bank with your character’s name on it (aka check the checkbox) and click build and rebuild. If it fails there’s a chance you put a non-wav format file or a wav file is missing. Otherwise if successful it’ll say build took *some sort of time, probably less than a few seconds*. After that’s done keep your fdp file around in case you mess up or need to do re-editing, otherwise cut the fev and fsb files in the sound folder and put it into your mod. You should create a folder named sound in the main directory of your mod and put the fev and fsb files in there. After that that’s all the mod needs and test it out. 9. If you don’t like the way they came out delete the bak file(if it exists), fev, and fsb and re-edit the sound file in audacity and redo step 8 till you’re happy with the way your character sounds. Items sounds (refer to the pictures above if your lost, yellow boxes = important sections, green boxes = points of interest): Note this section is meant for experienced modders as I briefly cover things that weren’t done in the character voice section. If you know how to put a voice for a character then this section is mainly the same and you’ll use the files like a tool box and use some of the lines you need and don’t use the ones you don’t need (like a restaurant menu, “omg there’s a lot of food!” waiter: “yeah just get the things you want, you don’t have to order it all”). If you want to start here just skim through steps 5 through 8 to get some idea of fmod designer otherwise I’ll briefly summarize. 1. Let’s go to sounds-structureprefab.fdp, this file can be molded into whatever you like (weapon sounds, food sounds, armor sounds etc.) but lets go through some small details. Go to events, expand the folder named structure (if it isn’t expanded already) and click event1, under the playback options (next to playlist) the repeating loop has been selected to repeat a single sound indefinitely. You can select oneshot for it to play only once, scrolling down to the very bottom allows you to play the playlist at random, sequential (one after the other) or shuffle, you can also click allow repetition if you desire. Next look at the far right where it has the property-value table and see the following: mode:3d, 3D Rolloff: linear, 3D max distance: 50, and fade out time: 0. The first 2 mention is just setup, the max distance is your main focus, at 50 is about the radius that sound can be heard which is about how far you can zoom out your camera in-game. You can change it to your desired range, the fade out time is the time your sound starts to fade out (again doesn’t sound good when your item goes dead silent in 0 seconds), but if you’re doing repeating loop it probably won’t be needed just pointing it out. The other events are set to oneshot, but if you need more than 3 events then go to the structure folder on your left hand side, right click the folder and click add simple event and give it a name (don’t worry about the template option) once that happens redo the property on that event (mode,3D rolloff, etc.) and set it up to the previously mentioned or your sound will be heard worldwide in the game. 2. Go to banks and select the folder structureprefab, there the property-value table will pop up again change the name as you wish. Notice in the center is where your filename (assuming you put it into the events playlist) with the directory of where it’s getting the sound file from, this should be noted if you comeback to re-edit it or make a mistake. The fmod designer will look at the same place to build the files and if you miss place it… well another headache will approach. So keep the folder somewhere it won’t bother you and you won’t mind it being there. 3. Now then if your not working on structures, then go back to events and click the structure folder and change the name under the value table to whatever you like (if you haven’t already done it). Same goes for the events click it go to the property and value table and rename it. Go to the banks and click the folder and rename it. After that’s done go to the menu bar click file-save project as and rename your fdp file to whatever you’re working with. Save and click control+B, the build project will pop up and your renamed bank should be there and click the check box. The click build and rebuild and your done with fmod designer. 4. Back to the file directory click on modmain, all you need is the assets on the bottom rename the structureprefab to your fsb and fev files (it should be the same as your fdp). And that’s all you need for your modmain, no remaping or extra code just cut it and put it to you modmain in your mod. 5. Now go to scripts-prefabs and open up the prefab you’re working with, is it a armor? A structure? Or a weapon? Well open the one you need and there is your restaurant menu with few default sounds used commonly in those files. Its recommended to read the weaponprefab for one of the notes, otherwise notes have been added to tell more or less what it is. And that’s it for the most part. Basics and Tips for audacity: 1. Your play back options and a record option if you have a microphone (it’s not needed for this guide just letting you know) 2. Your play back level or volume, all you need to know is that you want to avoid getting high levels of volume indicated by the color system (green for acceptable, yellow for warning, and red for high feedback). So it’s recommended to stay in the green instead of blowing out your ears or more importantly other people's ears out at red. 3. A quick menu for cut, copy, paste, trim audio, silence audio, undo and redo. For trim audio your pretty much cutting off the highlighted part (refer to 7) of the sound file out and keeping only that highlighted part. For silence audio is to well silence the highlighted audio, pretty self-explanatory. 4. Your zoom in, zoom out, fit selection, fit project in window, play at speed and playback speed. Fit selection zooms in to the highlighted section (7), and fit in project in window pretty much zoom out to fit the entire sound file. 5. Raise the gain or volume of the sound file, scrolling to the left lowers the volume of the entire sound file and right does the opposite (again don’t blow up your ears). The R and L just shifts the volume to the left speaker and right speaker just like in your car radio settings. 6. It’s a quick play section in which the name speaks for itself. 7. The highlighted section is done by clicking and holding down right click on the wavelength to edit it by using the commands at 3, 4 and referenced at 8. Since you’ll be trying to match the numbers mentioned near the top the start and end of selection but you can change it by pressing the drop down arrow and using start and length of selection to save you some math work. The audio position isn’t too important just where the marker will start to play not much to say. 8. The start time and end time of the highlighted (7) wavelength by default. You can edit by clicking the number place (ones, tens, hundredths, etc.) and typing it in. The drop down gives a variety of options but for the most part start and length of selection will be your go to option. 9. This is a bit advanced for basic needs just match around 44100 hertz (if it isn’t there) to avoid some problems down the road. (I haven’t tried lower or higher that much but using default isn’t a bad idea). · Tip editing (8) the start time will affect the end time making it annoying if you’re trying to move up the wavelength · Pressing file-new is a good way to paste wavelengths that were copyed/cut but beware after constantly using file it’ll crash later down the road. · The quick play (6) will play automatically, just a head up. · Effect on the menu bar has a variety of options in modifying your sound file, the fade out is a option that can be used multiple times to make sounds gradually go to silence vs dead silence right away. Otherwise the other options are bit too advance for me to speak of. · When saving a edit metadata tags window will pop up for the most part it’s not very important and doesn’t require any options to be edited. Just a fancy way of organizing in short, press ok is all you need. · Rebuilding creates a fev file so if you're wondering where it is, you forgot to rebuild. If there’s any mistakes or steps I missed comment below and I’ll make the necessary changes. Changes to the thread may/will be made especially that DST is still developing and chances are more character sounds will be implemented.