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Found 142 results

  1. Week 6 of drawing Webber, this week is his Hallow Night Costume, his Batilisk skin! Hopefully this isn't annoying..
  2. Anyone knows how to connect to api with dont starve mod, and use get, post, put, delete functions?
  3. I realised I have yet to share any of my DS art here on the forum, so here goes! "Kleiground" is a fan name for crossover art that brings together things from different Klei games. No, I did not come up with the name. Thank @WilliamGreywind (You can find my art stuff under http://forestfantasms.tumblr.com/ or https://www.instagram.com/forestfantasms/ .)I started off by drawing a lot of Wendy for Inktober Wendy and Abi I may be obsessed with Tallbirds, smallbirds, and everything in-between Then I started drawing DS/Invisible Inc crossover art? Draco (from the Contingency Plan DLC) would be impressed by Wendy's edge, if they ever met. DS isn't the only Klei game with a superior-acting automaton/cyborg character (I would be remiss not to advertise a mod my friend made that brings Dr. Xu to DST!)
  4. I am trying to make a Funtime Freddy mod, and currently, I am stuck. The game freezes whenever I choose the character (This I am trying many things to fix). Other than that, my character has three main perks that I will need help making when/if I can fix this bug, the perks are: 1. He has an built-in ice box, this is compensated for by having him move slightly slower, and unable to equip body and head items. 2. Funtime Freddy has night vision. This is compensated for with Funtime Freddy losing sanity during the day. 3. Funtime Freddy Brings along Bon-Bon. Bon-Bon is an equippable item that lets Funtime Freddy gain sanity in the dark, and negate the daytime sanity drain. Bon-Bon also has a secondary function when equipped, when held, Bon-Bon de-agros mobs after Funtime Freddy (This of course doesn't effect big bads). Bon-Bon also can be dropped or thrown, in which Bon-Bon will act like Bernie, where he will attack mobs. Bon-Bon seems overpowered, but Bon-Bon has a major downside, his crappy durability, Whenever Bon-Bon attacks a mob, gets attacked by a mob, or Funtime Freddy gets attacked while Bon-Bon is in his inventory, Bon-Bon loses 1% durability, and when broken, will become rubble on the ground. Bon-Bon can of course be healed for 10% durability per gear and when broken can be fixed similarly to how you can tame clockworks, by repairing him with three gears, this will make a new Bon-Bon with 25% durability, making gear farming essential if you want to have any sanity. Funtime Freddy has 225 health, 150 hunger, and only 100 sanity. I know how to make custom stats. But if you guys can help me with the other perks and help me to fix this bug that prevents me from progressing any further, I would be grateful
  5. Hello! For the first time I am creating a topic on this forum, I hope I did everything right. I am from Russia, but I try to learn English Here I will post my drawings on the theme of the game and I will try to do it often =) Very soon, the New Year and we have already decorated Christmas trees and lights on them ... and Willow too
  6. I really love the art style of the game. I even watched all of Klei's Art Stream and Doodle Jam. I know that I am not able to achieve the classic sketch style (i'm a mouse user ) but I'll just keep on practicing since we are on quarantine and I got a lot of time. I'm only doing this to enhance my skills and for my portfolio. Here are some concepts that I made. If you got any ideas, feel free to reply!
  7. Hello everyone! I did an art post thread a while back when I first joined the forums, but seeing as that was, uhh, about four years ago, i decided to start a new one. I might not post consistently but I'll use this as a dumping ground for whenever I get the fanart itch (which is usually whenever a new short drops). If you'd like to see my non-don't starve-related artwork, feel free to check out my instagram! (@ rabbitopus) Okay, let's start this thread out strong with something from my sketchbook: Shoot. I should probably mention that when I first joined the forums I was going by Neil for a while, I don't really anymore but you can still call me that if you'd like. Call me whatever you want as long as you don't call me late for dinner.
  8. So I've been always wanting lists for the characters like different themes/songs for characters that you guys think might fit for the skin of the character. Possibly formatted in a way like: (Character): (Skin): (Song link): Please reform from songs with swears (or if they do send clean versions) (Honestly I have no freaking clue why I want this I just really want to listen to music while I roleplay as the characters)
  9. I know the quality isn't great... But trust me it looks alot better in person! DANG PEBROT YOU LIKED THAT FAST!
  10. Due to a popular demand by one person ( @Footman Crouch) I decided to make an art (?) thread. Hello and welcome to my art thread if you want to call it that way. I mostly tend to draw the depressed twins Wendy and Abigail in different shapes and forms. I'm using Adobe Photoshop CS3 with a dysfunctional mouse and I'm still in very early stage of being an artist. One day I'll try to buy a tablet for drawing to adapt and improve my drawing skills. So for now, here are the pieces I have drawn so far.
  11. So I'm working on trying to make a hat to look like Button eyes for a Coraline themed Roleplay I'm doing but, I have zero experience making mods... Could someone please help me? I would greatly appreciate it. (I haven't even started because I'm really clueless what to do. )
  12. Here's the thing, I was trying to fix the anim issue of Deluxe Campfires 2.11, which has a super large anim that's blocking a large area on screen for mouse to interact. I decompiled the ice_star_flame.zip with krane.exe, changed nothing, put the outputs to mod's exported/ice_star_flame/, delete the original ice_star_flame.zip in anim/, start the game, according to the console prints, successfully compiled, enter my world, at last, found out the anim's already totally diffrent from the original anim(or your can say it's totally broken). There, I'm just wondering is this supposed to be like this, or it's a bug of the ktools? Must I get the original Spriter project to modify what I want? Or else I'll have to completely rebuild the anim with what's left in the krane.exe's outputs?
  13. So I'm working on trying to make a hat to look like Button eyes for a Coraline themed Roleplay I'm doing but, I have zero experience making mods... Could someone please help me? I would greatly appreciate it. (I haven't even started because I'm really clueless what to do. )
  14. I am an average DST Roleplayer, I mostly host servers called: "DST Roleplay", "DST Swapped" , "The Anti Constant" , Don't Break Together" I do have some rules though: 1. Keep it Safe for Work 2. Do not speak out of RP without using ( ) to make it clear. 3. Have at least some experience of RP. 4. No Gore but some blood is allowed. 5.Don't ask for creative it gets on my nerves. 6. Just don't be a jerk and use slur or homophobic words
  15. Just a bit of a doodle of Wes celebrating my Birthday today. (made 12/31/2019)
  16. I was inspired off of a scene from Todd Sweeny the Demon barber so here you go world enjoy
  17. Version 1.3.4

    740 downloads

    Also available on the Steam Workshop: In Single-Player Form: June the String-Puller [DS][ROG][SW] And Multi-Player Form: June the String-Puller [DST] June is my own OC (from her own universe, not from Don't Starve). As such, please do not reupload this mod and or character without permission. Stats: Health - 110 Hunger - 100 Sanity - 300 Damage Multiplier - x0.85 Attack Interval - 0.3 Perks: Pigmen, Rabbitmen, and Wildboars gain an extra 50% loyalty time when befriended by June. Each gains unique buffs as well! Bunnymen do not aggro on her carrying meat. Starts with 3 meat in her inventory [Don't Starve Only] Can craft a Meat Effigy at the cost of 3 Meat and 3 Monster Meat without the need for prototyping! [Don't Starve Together Only] Can revive off of viable companion mobs. Will not have a max health penalty, but will respawn with only 15 health and kill the companion you haunted (viable companion mobs include Pigmen, Rabbitmen, Rock Lobsters, Chester and Glommer. This can be further modified in configuration) [Don't Starve Together Only] June is a pretty corrupt person, and the more loyal or numerous her following becomes, the more her corruption shows towards others. As such, if June has 3+ followers or at least 1 extremely loyal follower, she will emit an aura, draining other players' sanity. This can also scale up the more followers and or extremely loyal followers you have. Gameplay Style: June is a moderately weak character whose only shining point stat-wise is her immensely high sanity max of 300. Outside of this, her true strength lies when she finds a companion. For instance, feeding a Pigman or Rabbitman will increase their loyalty gained by the food item by 50%. This, combined with her starting inventory of 3 meat, gives you enough food from the start to keep one pig loyal for up to 4.5 days. Even smaller meals can give more loyalty, so you don't have to just feed them meat. Another perk of hers is that Rabbitmen will never aggro on her when she has meat in her inventory, which makes having a following comprised of both Pig and Rabbitmen more viable for her. Her final (and most influential) perk is her ability to revive off of viable companion mobs (includes Pigmen, Rabbitmen, Rock Lobsters, Chester, and Glommer). For doing this however, the companion dies and she spawns in with only 15 health, but does not gain a max-health penalty and possibly even the killed companion's food of choice, allowing you to start the follower cycle all over again. June's followers gain buffs that scale up based on how loyal they are, separated into 4 stages. At stage 1, June's followers become sick of her demands and slack, degrading June's sanity in the process. At stage 2, they are at their default stats. At stage 3, they gain a small buff. At stage 4, they gain a strong buff, passive regeneration, and even passively raise June's sanity over time. (Followers will let you know what stage they're at through comments) It is best recommended to have a small following, so that when food becomes scarce, June doesn't suffer a huge amount of lost sanity. Backstory (for those that want one): June is an anthromorph, a creature composed of both human and animal DNA. Created to live for hundreds of years and look as beautiful as if she was still young. Before her kind was given proper human rights, she was produced as a dime-a-dozen servant/slave whose sole purpose was to please her owner’s demands. However, June was a special case. Unlike other anthromorphs of her time, she was extremely intelligent and didn’t take satisfaction in pleasing her owner, so much so that when her owner got drunk one night, she fooled him into his bedroom with her, and killed him in cold blood. Of course, because of how anthromorphs were “stupid creatures who follow their master’s will,” the courts ruled out murder in favor of suicide and June got off scot free. From then on she used her mind and body to trick unknowing people into doing exactly what she wanted. Now, trapped in the world of Don’t Starve, she finds her skills of manipulation being put to the test, as she now must use them to make her way through using this world’s smartest creatures… believe me… that isn’t saying much. If you've downloaded June off of this page and not the Steam Workshop and suffer from a game-crashing bug, please make sure to check and see if your version is up to date before reporting. Currently June's version is: 1.3.4 for Don't Starve Together (see changelog for more information) 1.1.3 for Don't Starve (see changelog for more information) Known Bugs: [Don't Starve Only] When saving a game and re-loading it, any companions you currently have will have their loyalty reset to 100% (50% in the case of June's loyalty increasing perk) if their current loyalty to June at the time of saving exceeded the maximum default loyalty. [Don't Starve Together Only] If you enable Widgette by Dragon Wolf Leo and have one player play as June with another as Widgette, the one playing as Widgette will crash (I believe this has something to do with both having lightning in their modmain... but I don't believe I can fix this since it could be June or it could be Widgette... I can't really tell from the code) Special thanks to: Dragon Wolf Leo, creator of the Extended Character Template Electroferret for help with coding and enthusiasm
  18. After exploring the forums, learning the basics, and getting a mental image of Wes and Wigfrid getting kinky seared into my mind (thanks a bunch Minespach) I've decided to settle down and create my own art thread. I'm expecting it to get like, 5 followers. And yes, I know it's so original, and has never been done before. Answers to questions nobody's asked yet, and never will thanks to this handy and convenient answer section : How frequently will you post? I dunno. Probably barely ever. I might get into the habit of posting. That's a big MIGHT What will you post? Mostly Don't Starve / Don't Starve Together custom Brickheadz, but also some other fanart. Mostly other fanart now that I think about it. But what the "I know for a fact kids go on this forum so I'm not gonna swear" are Brickheadz? https://www.lego.com/en-au/brickheadz But what is fanart? https://en.wikipedia.org/wiki/Fan_art Here, have a Winona for your troubles: Just ignore the corner where the background is falling off, that didn't show when I took the photo
  19. I had an idea since last year to put custom skins on my favorite character and boala! I got this that is part of a special collage, I hope you like it, thanks Klei as always for bringing us content tonight.
  20. Version 1.0.0

    487 downloads

    A graphical upgrade for the Twigs inventory icon from 64x64 DXT5 to 256x256 RGBA to keep up with modern visual standards Also on the Steam Workshop!
  21. Hi I really need help with this crash!! I have a character mod that I have had for a few months now, and I recently thought I have finished it, when I started to play properly it has been crashing lately and I dunno what causes it. It happens when I start mining, usually when the season has changed, I'm not exactly sure since sometimes it works and sometimes it doesn't. When they mine, they're suppose to drop gems randomly, works fine early game but later on, issues arise, hitting the rock just once disconnects from the server, and I've tried looking in the cilent logs for any hints, but no luck Is anyone willing to have a look for me? or offer any help, anything will be appreciated thank you!!!
  22. Version v5

    566 downloads

    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1581892848 Client mod. Automatically unequips your magiluminescence upon reaching 1% durability to prevent it from breaking. Feature also applies to similar equippables such as eyebrellas, puffy vests, rain hats, etc.
  23. Version 0.4.0

    33 downloads

    OmniKey A Don't Starve Together Mod. Add keybindings to use with tools, weapons, armor and much more. Usage Keybindings can be changed in the configuration: Default Key Function G Equip best weapon by damage C Equip best armor V Equip best helmet 1 Equip best axe 2 Equip best pickaxe 3 Equip best shovel 4 Equip best scythe, requires scythes mod H Use best healing item J Eat food Also when unequiping the hand slot using the keybindings it automatically equips a cane if available Installing Download latest release from github
  24. So you want to implement a voice for your character mod or import sounds for your items? Then let’s get started, this tutorial was created on the bases of the old tutorial back in 2013 but with don’t starve together coming around it wasn’t really updated to say the least. So this guide will more or less will be an update compared to the previous guide and hopefully be re-edited when an update gives us something new. Before we start a few tools are needed to follow this guide: What’s needed: · Don’t starve mod tools in steam (for FMOD Designer) · Notepad++ or some other coding api · Audacity (for this tutorial, you can use FMOD studio or some other audio editing program but it’s your job to know how to use it) · VLC media player (a converter from non mp3 to mp3 for audacity) · Some experience with dealing with sound files (mainly editing). · Highly recommended to view the getting stared: guides, tutorials and examples. Especially if you’re new to modding as this guide will require basic coding knowledge and patience. · Your own sound files for voice implementation/item sounds. Universally mp3 is used which is fine just one more conversion. · A sort of tool box from the last bullet in links. · Moderate modding experience for sounds on items as you’ll need to make decisions and this is where the files act more like a toolbox. Links: · https://notepad-plus-plus.org/ · https://www.audacityteam.org/download/ · https://www.videolan.org/vlc/ · https://forums.kleientertainment.com/topic/28021-getting-started-guides-tutorials-and-examples/ · Where it originated from: http://forums.kleientertainment.com/topic/27803-tutorial-adding-custom-sound-to-your-custom-character/ · https://forums.kleientertainment.com/files/file/1829-character-custom-voice-tutorial-and-custom-item-sounds/ Important numbers (all values come from wilson’s voice files): · A character’s talk voice will last on average 2 seconds, max 2.5 seconds. I don’t know how to extend the duration just saying it now. Recommended amount 7 sound files. · Emote voice averages 1.4 second. Recommended amount 1 sound file. · A yawn average 1 second. Recommended amount 1 sound file. · A hurt sound .5 second. Recommended amount 3 sound files. · A ghost sound 1 second average, 1.5 seconds max. Recommended amount 7 sound files. · A death voice 1.75 seconds. Recommended amount 1 sound file. · A pose 1.8 seconds. Recommended amount 1 sound file. A carol 13 seconds. Recommended amount 1 sound file. · A eye rub (also called sleepy emote) 0.6 seconds. Recommended amount 1 sound file. A sinking 2.8 seconds. Recommended amount 1 sound file · For a items it’s about 45 seconds max. Video: Character voice (if you have trouble know what to click refer to the pictures, green boxes = point of interest, yellow boxes = important sections): 1. Open the modmain and the first 20 lines should have all the lines of code for your character mod’s voice just replace all “characterprefab” with well your character’s name. If you’re doing don't starve only voice mod you can ignore lines 12-18 unless you plan to make it both don’t starve together and don’t starve compatible in the future. 2. Next open the characterprefab file under scripts-prefabs there will be only be a single line to put into your character lua file. Line 3 is for dst, while line 7 is for don't starve but the note above should be taken into consideration. 3. Alright disclaimer I don’t make custom music so you should have your own source of sounds to implement, most of my voices come from songs from the games I adapt my mods from. That out of the way open up audacity and vlc media player while you’re at it. If you already have your mp3’s ready go down to the next step, or if you have your .wav go to step 5. If you drag your sound file into audacity and get a window pop up then there’s a chance your file won’t come out as good as it should, then that’s why we have vlc media player open. Go to media-convert/save…-file-add…- and find your sound file in your computer. Select convert/save (not the drop down arrow) and a new window will open. Select the drop down arrow next to profile and find audio – MP3, next click browse to put your mp3 sound file, preferably a folder you won’t delete later and rename it to your meaningful name like character_talk1 and such (the name won’t matter). Then click start, if you have more files to convert this will become repetitive real quick as you don’t get all files you added converted in one go. So go back to the window where you add files, remove the top file you converted and keep going till you have all your mp3s set. 4. Note: I’m not much of a sound/signals kind of guy so the next part will only mention bare bones basic options. Now with audacity drag your mp3 onto the grey area and two wavelengths will appear. Here you can edit your sound files by shrinking them, increase the gain by some # dB (units: decibels comes from signals classes), and importantly convert mp3 to wav files. Go down to “Basics and Tips for audacity” and read up on your controls and along that read up on “Important numbers”. If you’re a music/signals kind of person you can use the effect on your menu bar and use fade out on your last milliseconds (by holding click and highlighting the wavelength) of your sounds to avoid the sudden silence at the end of your character’s speech. For beginners you can do an alternative fade out in the next step when I mention optional. When you think you get the right sounds with the right length go to file-export-export as wav- go to where you put all your sound files and save. 5. Let’s open up the characterprefab.fdp in the sound folder with fmod designer and check a few things. You can find fmod designer with directory: C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\FMOD_Designer once you get there use the application: fmod_designer (I’m saying this cause window 8 and above usually don’t know how to open applications any more, what happen to window 7 knowing what application was right for the job???). Alright once open you should go to events and from there open characters-characterprefab if it isn’t open, and click on the events (hurt,death_voice, etc) and go one by one to check for the following settings in the property-value table that’s on the far right hand side. Mode: 3d, 3D Rolloff: Linear, 3D Max Distance: 50. What does this do? We’ll it’s a common error in most mods that you can hear the character’s voice all throughout the world when they speak, with these options it’ll limit it to the maximum zoom out for your in-game camera. Optional (Recommended for beginners): set Fade out time: 150 to match the original’s character’s voice fading when their done speaking. Also it doesn’t sound good when your character’s voice goes dead silence in less than 0 seconds (or sounds that way). 6. After you check that property-value table then let’s start renaming the characterprefab with your character’s name. Click characterprefab, from there look at the property-value table on the right hand side and there should be the option: name, user properties, notes. On name replace characterprefab with your character’s name. Alright once that’s done we got another characterprefab to rename, go to the banks and on the left hand side click characterprefab and look at the far right where the property-value table comes up again. Go to name and rename it to your character’s name, no other options shouldn’t need to be edited unless you know what you’re doing. 7. Once that’s done I’ll say it now: IMPORTANT: Where you keep your sound files is where fmod designer will go to when you build the files, so places all the sound files in one place preferably somewhere you won’t mind them staying and won’t delete them. If you decide to re-edit the files in the future or the files didn’t come out the way to wanted and you delete them/move them, then you’ll have to either: put back the sound files where they were or redo the next step so cluttered desktops beware! 8. Go back to events and click on an event (hurt, yawn, pose, talk_LP, etc), in the center of the window there will be a box titled playlist with rand and sound subtitles there you’ll drag your respective sound files into there. Like your three hurt sounds inside hurt, your seven talk sounds inside talk_LP, and so forth. Optional: You’re free to right click a wav sound and set percentage, to give the chance that sound will play, plus use lock percentage if needed but unlock them when you’re done. Once you filled the events with your wav files (if you used mp3 or another format the game won’t recognize it) press control+B and select the bank with your character’s name on it (aka check the checkbox) and click build and rebuild. If it fails there’s a chance you put a non-wav format file or a wav file is missing. Otherwise if successful it’ll say build took *some sort of time, probably less than a few seconds*. After that’s done keep your fdp file around in case you mess up or need to do re-editing, otherwise cut the fev and fsb files in the sound folder and put it into your mod. You should create a folder named sound in the main directory of your mod and put the fev and fsb files in there. After that that’s all the mod needs and test it out. 9. If you don’t like the way they came out delete the bak file(if it exists), fev, and fsb and re-edit the sound file in audacity and redo step 8 till you’re happy with the way your character sounds. Items sounds (refer to the pictures above if your lost, yellow boxes = important sections, green boxes = points of interest): Note this section is meant for experienced modders as I briefly cover things that weren’t done in the character voice section. If you know how to put a voice for a character then this section is mainly the same and you’ll use the files like a tool box and use some of the lines you need and don’t use the ones you don’t need (like a restaurant menu, “omg there’s a lot of food!” waiter: “yeah just get the things you want, you don’t have to order it all”). If you want to start here just skim through steps 5 through 8 to get some idea of fmod designer otherwise I’ll briefly summarize. 1. Let’s go to sounds-structureprefab.fdp, this file can be molded into whatever you like (weapon sounds, food sounds, armor sounds etc.) but lets go through some small details. Go to events, expand the folder named structure (if it isn’t expanded already) and click event1, under the playback options (next to playlist) the repeating loop has been selected to repeat a single sound indefinitely. You can select oneshot for it to play only once, scrolling down to the very bottom allows you to play the playlist at random, sequential (one after the other) or shuffle, you can also click allow repetition if you desire. Next look at the far right where it has the property-value table and see the following: mode:3d, 3D Rolloff: linear, 3D max distance: 50, and fade out time: 0. The first 2 mention is just setup, the max distance is your main focus, at 50 is about the radius that sound can be heard which is about how far you can zoom out your camera in-game. You can change it to your desired range, the fade out time is the time your sound starts to fade out (again doesn’t sound good when your item goes dead silent in 0 seconds), but if you’re doing repeating loop it probably won’t be needed just pointing it out. The other events are set to oneshot, but if you need more than 3 events then go to the structure folder on your left hand side, right click the folder and click add simple event and give it a name (don’t worry about the template option) once that happens redo the property on that event (mode,3D rolloff, etc.) and set it up to the previously mentioned or your sound will be heard worldwide in the game. 2. Go to banks and select the folder structureprefab, there the property-value table will pop up again change the name as you wish. Notice in the center is where your filename (assuming you put it into the events playlist) with the directory of where it’s getting the sound file from, this should be noted if you comeback to re-edit it or make a mistake. The fmod designer will look at the same place to build the files and if you miss place it… well another headache will approach. So keep the folder somewhere it won’t bother you and you won’t mind it being there. 3. Now then if your not working on structures, then go back to events and click the structure folder and change the name under the value table to whatever you like (if you haven’t already done it). Same goes for the events click it go to the property and value table and rename it. Go to the banks and click the folder and rename it. After that’s done go to the menu bar click file-save project as and rename your fdp file to whatever you’re working with. Save and click control+B, the build project will pop up and your renamed bank should be there and click the check box. The click build and rebuild and your done with fmod designer. 4. Back to the file directory click on modmain, all you need is the assets on the bottom rename the structureprefab to your fsb and fev files (it should be the same as your fdp). And that’s all you need for your modmain, no remaping or extra code just cut it and put it to you modmain in your mod. 5. Now go to scripts-prefabs and open up the prefab you’re working with, is it a armor? A structure? Or a weapon? Well open the one you need and there is your restaurant menu with few default sounds used commonly in those files. Its recommended to read the weaponprefab for one of the notes, otherwise notes have been added to tell more or less what it is. And that’s it for the most part. Basics and Tips for audacity: 1. Your play back options and a record option if you have a microphone (it’s not needed for this guide just letting you know) 2. Your play back level or volume, all you need to know is that you want to avoid getting high levels of volume indicated by the color system (green for acceptable, yellow for warning, and red for high feedback). So it’s recommended to stay in the green instead of blowing out your ears or more importantly other people's ears out at red. 3. A quick menu for cut, copy, paste, trim audio, silence audio, undo and redo. For trim audio your pretty much cutting off the highlighted part (refer to 7) of the sound file out and keeping only that highlighted part. For silence audio is to well silence the highlighted audio, pretty self-explanatory. 4. Your zoom in, zoom out, fit selection, fit project in window, play at speed and playback speed. Fit selection zooms in to the highlighted section (7), and fit in project in window pretty much zoom out to fit the entire sound file. 5. Raise the gain or volume of the sound file, scrolling to the left lowers the volume of the entire sound file and right does the opposite (again don’t blow up your ears). The R and L just shifts the volume to the left speaker and right speaker just like in your car radio settings. 6. It’s a quick play section in which the name speaks for itself. 7. The highlighted section is done by clicking and holding down right click on the wavelength to edit it by using the commands at 3, 4 and referenced at 8. Since you’ll be trying to match the numbers mentioned near the top the start and end of selection but you can change it by pressing the drop down arrow and using start and length of selection to save you some math work. The audio position isn’t too important just where the marker will start to play not much to say. 8. The start time and end time of the highlighted (7) wavelength by default. You can edit by clicking the number place (ones, tens, hundredths, etc.) and typing it in. The drop down gives a variety of options but for the most part start and length of selection will be your go to option. 9. This is a bit advanced for basic needs just match around 44100 hertz (if it isn’t there) to avoid some problems down the road. (I haven’t tried lower or higher that much but using default isn’t a bad idea). · Tip editing (8) the start time will affect the end time making it annoying if you’re trying to move up the wavelength · Pressing file-new is a good way to paste wavelengths that were copyed/cut but beware after constantly using file it’ll crash later down the road. · The quick play (6) will play automatically, just a head up. · Effect on the menu bar has a variety of options in modifying your sound file, the fade out is a option that can be used multiple times to make sounds gradually go to silence vs dead silence right away. Otherwise the other options are bit too advance for me to speak of. · When saving a edit metadata tags window will pop up for the most part it’s not very important and doesn’t require any options to be edited. Just a fancy way of organizing in short, press ok is all you need. · Rebuilding creates a fev file so if you're wondering where it is, you forgot to rebuild. If there’s any mistakes or steps I missed comment below and I’ll make the necessary changes. Changes to the thread may/will be made especially that DST is still developing and chances are more character sounds will be implemented.
  25. Hi, I have a character mod that I have had for a few months now, and I recently thought I have finished it, when I started to play properly it has been crashing lately and I dunno what causes it. It happens when I start mining, usually when the season has changed, I'm not exactly sure since sometimes it works and sometimes it doesn't. When they mine, they're suppose to drop gems randomly, works fine early game but later on, issues arise, hitting the rock just once disconnects from the server, and I've tried looking in the cilent logs for any hints, but no luck Is anyone willing to have a look for me? or offer any help, anything will be appreciated thank you!!!