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Found 145 results

  1. So, same concept, different flavor of paint! Just like my Hamlet thread: And my ONI thread: It is time, for me to take up another mantle with this DST beta! ...I'm gonna need some time though to gather up and launch an expedition into the files to see what's new.
  2. My fanarts. You might find them in my other medias, but I wanted to share them here too. . . . My first DS/T fanart, and also a "comic", pretty old, It's from November 3, 2019. And the entire page:
  3. We hear and see people arguing, discussing and memeing about this game's difficulty constantly. Some proclaim that the game is too easy, that there needs to be more challenges, more threats and less leisure. While some say that the game is hard enough, that the game is in no need of more difficulty spikes. And then there's the people who think the game isn't too hard nor too easy, just perfectly balanced. Well, what do YOU think? Is the game too hard, too easy, or perfectly balanced. Let us know your opinions. Saying it's [opinion here] without explaining yourself is pointless, always give a deeper insight as to why you think the way you do!
  4. I find that watching the world generation screens are a way to pass time while the world is generating but with caves on it doesn’t show up! I don’t understand why because solo don’t starve has a caves generation screen when creating a world! Is this a bug or is it intended?
  5. As a wormwood main, I really like a lot about the character! I love his penalty and how it changes up how i play the game, but i dont know if id consider him a "good" character. What are some of your opinions on the plant boy? Is he perfect as is? Should an ability be removed? Or do you have any ideas for something that could be added to his kit? Id love to hear them. An idea ive had is that applied horticulture should grant wormwood a temporary bloom, similar to wx78's overcharge. maybe lasting 3 days at the most as it fades from tier 3 to tier 1 bloom. Dunno, I love the funky plant boy. I just think he could use a few small things to really make him pop
  6. WX-78 is considered one of the best characters in the game, and yet he bringas nothing to the table for his allies, I know that he is a sentient robot without emphat, but there is 2 things that bother me one is that he doesn't look like a DST character and that he don’t feels like a robot when you play him, he is just a Wilson ho wants to eat all the gears instead of letting people build fridges and flingomatics, and that’s why i’m writing this, I want to give, and the help of you guys, improve ideas for Wx be refreshed and more enjoyable to play with and along. ( New? ) Main Ability Upgrades: WX now has “levels” which are acquired by eating gears or with time because of his AI and lose levels by crafting gears, dying or changing character. The levels are 0 to 4 and he starts the game at level 1. With these levels Wx gains new abilities and existing ones turn more effective. Status: LVL 0: Health: 100 to 150 Hunger: 100 to 131,25 Sanity: 100 to 137,5 ( New ) Charge: 0 to 25 LVL 1: Health: 150 to 200 Hunger: 131,25 to 162,5 Sanity: 137,5 to 175 ( New ) Charge: 25 to 50 LVL 2: Health: 200 to 250 Hunger: 162,5 to 193,75 Sanity: 175 to 212,5 ( New ) Charge: 50 to 75 LVL 3: Health: 250 to 300 Hunger: 193,75 to 225 Sanity: 212,5 to 250 ( New ) Charge: 75 to 100 LVL 4: Health: 300 Hunger: 225 Sanity: 250 ( New ) Charge: 100 Modifiers: LVL 0: Damage: 0,75 The rest: 1,0 LVL 1, 2 ,3 and 4: All of them: 1,0 Abilities: ( New? ) Upgrade: When WX survives one day or eat a gear he gains 5 max health, 6,25 max hunger, 7,5 max sanity and 5 max charge; When he eats 5 gears or survive 5 days he levels up, gaining adicional abilities; When WX eats a gear after level 4 he restores 30 health, 22,5 hunger, 25 sanity and 10 charge; If WX dies or the player change character he drops half of his current as gears and when is resurrect or changed back he comes back at level 0. ( New ) Deconstruction: WX can lose 10 max health, 6,25 max hunger, 7,5 max sanity and 5 max charge to craft a gear at th reffining tab. ( same ammount he gains by eating a gear or surviving one day ). ( New ) Charge: WX now has charge, something he consumes to make use of his abilities and give fuel to structures; He recharges instantly when struck by lightning and gradually by not doing an action that consumes charge; The speed that charge recharges is according to his hunger; When his charge is not full, according with his current state, his hunger drains 50% faster, if his hunger drops to 0 He will start to lose charge, instead of health, at an alarming hate, if his charge drops to 0 his base speed modifier will be 0,75 until he gains at least 5 charge, if his charge and hunger drops to 0 he instantanialy die. Frail System: Wagstaff had difficulty trying to make his automaton waterproof so when WX is wet he takes damage, the damage increases with the wetness. ( New ) Electric Absorption: WX now attracts lightning the same way as a lightning rod; when he takes electric damage he heals instead of taking damage. When he is struck by lightning he recharges by 100, gains a valor equals to 10% of his atual max hunger in hunger, and loses a valor equals to 10 % of his atual max sanity in sanity. This does work from level 1 to 4. ( New? ) Discharge: WX can use his charge to enter in a mode where he emits light and heath nearby, get Immunity to freezing and his base speed increases by 50%, he can activate and deactivate this whenever he pleases; he still loses the same ammout of sanity per minute wilhe in this state. Can be used from Level 1 to 4. ( New? ) Overcharge: When WX is struck by lightning his charge meter breaks going up to 200 Max when this happens discharge is activated and can’t be deactivated until his charge drops back to his actual max. ( New ) Overheat: WX spends more charge when his temperature is high and less charge when it’s low. ( New? ) It’s only fuel: WX no longer heals from food, except for geely beans, but he always gains the full benefit of hunger and sanity. ( New ) Auto Repair: WX helas a small amount per second, based on his actual max health, when he is not fighting, interacting with structures, crafting or performing tasks; When not full health his charge will not recharge with time. This does work from level 2 to 4. ( New ) Metal Body: WX now has 10% of damage absorption but healing itens have just 25% of the effectveness. ( New ) Electric defense: When WX is hit by something he deals 20 electric damage back, costing him 5 charge. This does work from level 2 to 4. ( New ) Electric Offense: WX melee attacks are considered electric damage. This does work from level 3 to 4. ( New ) Powerful discharge: WX can perform a ranged attack dealing 40 electric damage similar to that of the bishop using 20 charge. This does work from level 4. Notes: English it's not my native language. I'm not a programmer so none of this has been tested. Thanks for reading =^_^=
  7. Hey lads, I just want to know what do you think about Webber ins his current state, I don't have any ideias for a rework but I believe that it would be a big step if spidders didn't break walls or doors, this way it would be easyer for Webber to base with others.
  8. The DST Skins Checklist has been designed to help you more easily keep track of your DST skins collection. This can be done by manually checking off items or by directly syncing the checklist with your inventory on Steam. The layout is fairly rustic, but it lets you view, filter, and search the skins you own, have duplicates of, or are missing in the game. All save data is stored locally on your computer (in your browser's Local Storage). The checklist is a single HTML file (images are all embedded) and can be used online or from your desktop: Checklist: https://dst-skins-checklist.firebaseapp.com/ HTML File: https://dst-skins-checklist.firebaseapp.com/download For best compatibility, open the file using Google Chrome or Mozilla Firefox; some features may not function properly in other browsers. Updates: 09/24/20: Version 1.10.21 - New skins (from DST 09/24/20 Patch) added 08/20/20: Version 1.10.20 - New skins (from DST 08/20/20 Patch) added 07/16/20: Version 1.10.19 - New skins (from DST 07/16/20 Patch) added 06/15/20: Version 1.10.18 - New skins (from DST 06/15/20 Patch) added 05/28/20: Version 1.10.17 - New skins (from DST 05/28/20 Patch) added 04/23/20: Version 1.10.16 - New skins (from DST 04/23/20 Patch) added 04/01/20: Version 1.10.15 - New skins (from DST 04/01/20 Patch) added 03/20/20: Version 1.10.14 - New skins (from DST 03/20/20 Patch) added 03/19/20: Version 1.10.13 - New skins (from DST 03/19/20 Patch) added 01/31/20: Version 1.10.12 - New skin (from DST 01/31/20 Patch) added 01/23/20: Version 1.10.11 - New skins (from DST 01/23/20 Patch) added 12/12/19: Version 1.10.10 - Updated image for Winter Warden Boots (as changed in DST 12/12/19 Patch) 12/12/19: Version 1.10.9 - New skins (from DST 12/12/19 Patch) added 12/05/19: Version 1.10.8 - Updated the Hallowed Nights 2019 Event end date (as announced in DST 12/05/19 Announcement) 11/22/19: Version 1.10.7 - Fixed a display bug for the Distinguished multi-filter and added in missing multi-filter options 11/21/19: Version 1.10.6 - New skins (from DST 11/21/19 Patch) added 11/06/19: Version 1.10.5 - Weaveable filter and filter preload from URL query string added 10/24/19: Version 1.10.4 - New skins (from DST 10/24/19 Patch) added 09/26/19: Version 1.10.3 - New skin (from DST 09/26/19 Patch) added 09/19/19: Version 1.10.2 - New skin (from DST 09/19/19 Patch) added 09/12/19: Version 1.10.1 - Fixed a display bug for old saves (from before Version 1.8.29) that contained duplicates 09/12/19: Version 1.10.0 - New skins (from DST 09/12/19 Patch) and syncing with Drops Reset Countdown data file added 08/15/19: Version 1.9.10 - New skin (from DST 08/15/19 Patch) added 07/25/19: Version 1.9.9 - New skins (from DST 07/25/19 Patch) added 07/17/19: Version 1.9.8 - New skins (from DST 07/17/19 Patch) added 06/27/19: Version 1.9.7 - New skins (from DST 06/26/19 Patch) added 06/17/19: Version 1.9.6 - Updated descriptions of non-marketable event skins 06/06/19: Version 1.9.5 - New skins (from DST 06/06/19 Patch) added 05/08/19: Version 1.9.4 - Updated names for 3 skins (as changed in DST 05/08/19 Patch) 05/07/19: Version 1.9.3 - New skins (from DST 05/07/19 Patch) added 03/28/19: Version 1.9.2 - New skins (from DST 03/28/19 Patch) added and updated rarity order to match game 03/07/19: Version 1.9.1 - New skins and rarities (from DST 03/07/19 Patch) added 02/28/19: Version 1.9.0 - Column sorting, multi-filters, tooltips, and skin type column added 01/24/19: Version 1.8.29 - New skins (from DST 01/24/19 Patch) added 01/09/19: Version 1.8.28 - Updated the Winter's Feast 2018 Event end date (as extended in DST 01/09/19 Announcement) 12/19/18: Version 1.8.27 - Corrected the Winter's Feast 2018 Event end date (to 01/08/19) 12/06/18: Version 1.8.26 - New skins (from DST 12/06/18 Patch) added 12/03/18: Version 1.8.25 - Updated the rarity of 5 skins (as changed in DST 12/03/18 Patch) 11/22/18: Version 1.8.24 - Updated the Hallowed Nights 2018 Event end date (as extended in DST 11/22/18 Announcement) 11/19/18: Version 1.8.23 - New skin (from DST 11/13/18 Patch) added 11/13/18: Version 1.8.22 - New skins (from DST 11/13/18 Patch) added 11/08/18: Version 1.8.21 - New skins (from DST 11/08/18 Patch) added 10/26/18: Version 1.8.20 - New skin (from DST 10/26/18 Patch) added 10/26/18: Version 1.8.19 - New skins (from DST 10/25/18 Patch) added and filter layout changed 09/29/18: Version 1.8.18 - New skins (from DST 09/27/18 Patch) added 07/18/18: Version 1.8.17 - New skins (from DST 07/18/18 Patch) added 07/07/18: Version 1.8.16 - Updated the Gorge Event end date (as extended in DST 07/06/18 Announcement) 06/18/18: Version 1.8.15 - New skins (from DST 06/18/18 Patch) added 06/14/18: Version 1.8.14 - New skins (from DST 06/14/18 Patch) added 03/01/18: Version 1.8.13 - Updated the Year of the Varg Event end date (as extended in DST 03/01/18 Announcement) 02/23/18: Version 1.8.12 - Fixed a save import bug from Version 1.8.10 02/13/18: Version 1.8.11 - Updated active event rarity skins for the Year of the Varg event (as enabled in DST 02/13/18 Announcement) 02/11/18: Version 1.8.10 - Fixed incorrect rarity of two skins and checklist versioning scheme changed 02/09/18: Version 1.8.9 - New skins (from DST 02/09/18 Patch) added 01/11/18: Version 1.8.8 - Updated name of Magnificent Fuelweaver Ornament and image for Wes's The Roseate skin (as changed in DST 01/08/18 Patch) 12/24/17: Version 1.8.7 - Corrected the Winter's Feast 2017 Event end date (to 01/08/18) 12/19/17: Version 1.8.6 - New skins (from DST 12/18/17 Patch) added 11/28/17: Version 1.8.5 - Updated the Forge and Hallowed Nights event end dates (as extended in DST 11/28/17 Announcement) 11/09/17: Version 1.8.4 - New skins (from DST 11/09/17 Patch) added 10/30/17: Version 1.8.3 - New skins (from DST 10/30/17 Patch) added 10/26/17: Version 1.8.2 - Fixed incorrect image for Wendy's The Challenger skin 10/26/17: Version 1.8.1 - New skins (from DST 10/23/17 Patch) added 09/13/17: Version 1.8.0 - New skins (from DST 09/13/17 Patch), skin tags, and collapsible headings added 05/18/17: Version 1.7.7 - New rarity modifier and skins (from DST 05/18/17 Patch) added 04/28/17: Version 1.7.6 - Updated name of Ancient Explorer to The Ancient Explorer (as renamed in DST 04/28/17 Patch) 04/27/17: Version 1.7.5 - Updated skin names (as renamed in DST 04/27/17 Patch) 04/25/17: Version 1.7.4 - New skins (from DST 04/25/17 Patch) added 04/24/17: Version 1.7.3 - New skins (from DST 04/24/17 Patch) added 04/22/17: Version 1.7.2 - New skins (from DST 04/21/17 Patch) added 04/18/17: Version 1.7.1 - Updated rarities of skins (as changed in DST 04/18/17 Patch) 04/10/17: Version 1.7.0 - New skins (from DST 04/10/17 Patch), new release filter, and duplicates total tally added 02/14/17: Version 1.6.2 - New skins (from DST 02/14/17 Patch) added 02/08/17: Version 1.6.1 - Corrected the Year of the Gobbler 2017 Event end date (to 02/13/17) 01/19/17: Version 1.6.0 - New skins (from DST 01/19/17 Patch) added, reward progress bar added, and save import method changed 12/21/16: Version 1.5.4 - Corrected the Winter's Feast 2016 Event end date (to 01/05/17) 12/19/16: Version 1.5.3 - New skins (from DST 12/19/16 Patch) added 12/15/16: Version 1.5.2 - Corrected the Winter's Feast 2016 Event start date (to 12/15/16) 12/09/16: Version 1.5.1 - New skins (from DST 12/08/16 Patch) added 11/25/16: Version 1.5.0 - New rarities/skins (from DST 11/24/16 Patch) and skin set detection added 11/14/16: Version 1.4.3 - Updated name of Beeyonet to Bumble Spear (as renamed in DST 11/14/16 Patch) 11/08/16: Version 1.4.2 - New skin (from DST 11/08/16 Patch) added and Steam Inventory syncing method improved 10/21/16: Version 1.4.1 - Corrected the Hallowed Nights 2016 Event end date (to 11/08/16) and event detection prompt added 10/19/16: Version 1.4.0 - New skins (from DST 10/18/16 Patch), dynamic tallying, skin search, and version checker added 09/18/16: Version 1.3.2 - Fixed syncing issue for WX-78 Elegant skins 09/17/16: Version 1.3.1 - Fixed syncing issue for Nightdress (known as Nightgown in some countries/regions) 09/03/16: Version 1.3.0 - New skins (from DST 09/01/16 Patch) and duplicates detection/sorting added 07/25/16: Version 1.2.0 - Steam Inventory syncing via JSON text added 07/23/16: Version 1.1.1 - Skin colors now use Steam item tags as an identifier (instead of description text) 07/11/16: Version 1.1.0 - New skins (from DST 07/07/16 Patch) and save import/deletion added 06/20/16: Version 1.0.0 - Initial release on Klei Forums Other Tools: DST Armor Breakage Calculator: https://dst-skins-checklist.firebaseapp.com/armor A tool to calculate the number of hits different combinations of head and body armor can take from a damage source before it breaks. DST Daily & Weekly Drops Countdown: https://dst-skins-checklist.firebaseapp.com/drops A countdown timer for when the daily and weekly skin drops reset in the game. It will automatically adjust to your local timezone. DST Tradable Duplicate Skins Matcher: https://dst-skins-checklist.firebaseapp.com/match A tool to find and match tradable duplicate skins between two Steam Inventories. It will match tradable duplicates from one inventory with unowned skins of the other. Original First Post:
  9. Heroo there! Pim, Touc,--however you wanna call me, is in the houuuuusee! \o/ I'm so sorry I did that Welcome to my humble abode of a thread~! ❤ Just recently I got into the forums, so hopefully you don't mind a fellow student artist, I hope you like the pieces I draw, and remember, Don't Starve! ;D Greatly supportive of @ZupaleX n his Archery Mod >:^) Thank you for taking the time to check out my thread, I hope you have a Terrorbeak-free day! ❤
  10. The idea of this rework is to refresh Wes making him more distinct and satisfying to play, he will still being the game “hard mode” but he will have new fun abilities that can be used to help other players, himself and decorate your base. Status: Health: 113 Hunger: 113 Sanity: 150 Modifiers: Damage: 0,75 Hunger: 1,25 ( New ) Speed: 1,10 ( New ) Cold and Heat Isolation: 0,85 ( New ) Damage Received: 1,15 Abilities: He is a Mime: Can’t talk. ( New ) Unlucky Mime: Wes now aggro mobs more easily and mobs take longer to lose interest in Wes. Wes now is stuck by lighting more frequently. Wes now attracts more Hounds than normal in Hound haves. ( New ) Mime Tools: When is empty handed he uses an invisble axe to chop trees, pickaxe to mine rocks and shovel to dig holes, the axe and pickaxe cost 1 sanity per use and the shovel 5, he don't uses a invisible spear because he is a mime of peace. Pile o' Balloons: Removed. ( New ) Balloonomancy Tab: adds lots of news balloons for Wes and his companions. All balloons cost 5 sanity or 1 mosquito sack. Wes now can’t craft balloons without the materials. Balloons still blownup in a chain reaction. Balloons can still be pushed around. When crafted all balloons go to Wes inventori allowing him to give the balloons to others survivors All balloons, expect the decorative and the mark, have a max duration of 3 days, be in the inventori or the world. Agro Balloon: when blownup all mobs in the screen will agro at who did it. Damage Balloon: When blownup deals 15 damage nearby. Sound Wave Balloon: When blownup also blows up others balloons that the player can see and confuses close range mobs. Friendship Balloon: Can be equipped in hand, doing so will give the player a +5 sanity per minute, or can be given to a neutral creature, doing so will contract the creature for 1 minute and the creature will hold the balloon the best way it can. Throwable Balloon: Can be thrown to deal 5 damage. Mark Balloon: Marks the map! Decorative Balloon: Float indefinitely and give color to the world. ( New ) Quality of life improvements: Now when Wes reads signs he will do his mimic and what is witten will be shown at the server chat. Now when Wes tries to perform an impossible action he will do his mimic and what is witten will be shown at the server chat. When someone uses the decorative balloon a screen will popup and the player will select the form and color. All balloons have unic forms, so they are easy to distinguish. Balloons do not interfere when placing structures. Webber can give friendship balloons to spiders and Wurt to merms. New mimic animations. More decorative balloons colors and formats. Notes: I’m not a programmer or animator so none of this has been tested. English it's not my main language. Some ideas from gaymime, Ohan VERY IMPORTANT NOTE: Klei plz. Thanks for reading =^_^=
  11. In the August QoL update Wilson & Webber got more beards but Abigail is still missing a few flower skins. So with that said, I would like to get in my requests for QoL Update #3 (If there is one) I want to leave a disclaimer: & say Visual improvements to existing areas of the game should defiantly qualify as QoL. Klei also seems to think this because the August QoL has visual upgrades to tons of stuff! So with that said, here is my list. (I’ll keep my list short & simple) #1- The rest of Abigails missing flower skins (did you honestly expect anything else to be number 1 coming from a #WendyMain?) #2- I was sad to see that the August QoL Update did not allow Willow to refuel her lighter using the one resource she’s actually GOOD at collecting, Nightmare Fuel.. (as a Wendy Main, Abigail now provides permanent free light to Wendy as long as Abigails at full strength, so I don’t see a big deal in lighters being refillable. This saves ingredients required in making additional lighters for someone who needs them more, & it would also mean that Willow will only need to craft Additional Lighters if she wants to pass them around to other players.) #3- Visual updates to the world. For example purely cosmetic flowers making otherwise flat empty stretches of land feel more lively. Update some of the “Barely visible” areas of land with some slightly better colorations. Palm Trees at the Oasis!! These would not only look more visually appealing to my Eyeballs, but would also allow players to obtain Coconut to plant their very own Palm Tree Biomes, Coconut can be eaten as a food source, and players can obtain Palm Leaf for creation of Palm Leaf Hut or as Resource for fueling fires. #4- with the Compendium constantly being updated with new stuff such as favorite foods, the newly added cookbook, and tidbits of lore, This seems like a perfect place to add the Animated Shorts into the game. It would ALSO be a good place for players to pre-select belongings skins like Ashley prior to joining a world. #5- I would absolutely LOVE more control over world gen settings, since this is a topic I have discussed in other threads I will just use my example- Random Toggle for Day Length & Day Type. I think there is already a mod for this, but Basically what it does is it allows Time of Day to be randomly chosen at the start of each day, letting the length of your days be just as random & unpredictable as Weather Seasons & Season Lengths can now be. And as a Console Player without access to Mods, I’d love to see this officially. #6- The “Rescue Me” Server button should actually function like the Unstuck button in State of Decay 2.. meaning that a player has to hold their position for a few seconds and the game will move them to a more viable location, this directly nerfs any form of blocking players in type grieving.. such as bone cage at the Postern, just press the “Rescue Me” button and after a few seconds of NOT being attacked players will Relocate to a more valid area a few tiles over (Obviously would not be able to be exploited & used to hop bodies of water.. but I’ll leave the how it works & why for Klei to decide.) That’s everything I will ask for, I will not be adding any additional suggestions past this, but other forum members are welcome to share their own QoL #3 wishes if they like.
  12. Hi everyone! I'm Anialina, I draw DST Survivor's comics, some quasi-lore comics and couple of arts in my free time. I just thought I'd share them. Feel free to suggest some ideas for the comics. ENJOY! 1. The one when Woodie found a worthy opponent: 2. The one when Warly had nothing to eat: 3. The one when Webber wanted to be a chef: [EDIT] unfortunately it's impossible to embed the whole images as they are too long - it's necessary to click and zoom :<
  13. Just like the title reads I’m making this post entirely as a joke mostly out of Boredom.. Anyway- I have noticed that When I play as Wendy I like to build the Candiana pigman houses and decorate my base full of those like a Hamlet village, I also tend to base right near the spawn portal so New players joining my world have not got to ask the age old question “Where is Base?” (I build the base around the portal and put a sign right beside the portal that reads as: “This is Base, Congratulations Wilson you found it!”) But- I do not take into account the players who join my world who are playing as Wurt, Webber or Wortox, and those players end up saying a lot of curse words to me upon joining and ending up in my Self-Made Hamlet town. This got me to thinking that LOTS of players hate Wes and outright ban him when someone picks him and joins their worlds, so.. what if like Pigman I could build a mob with an Extreme Hatred towards Clowns, and Mimes or well just Wes Period? They would target and attack ONLY Wes much like my Hamlet village Targets non-human players currently. This will obviously be the best update Klei could EVER provide for this game because it forces Wes players to go away.. or simply pick someone other than Wes if they plan to stay alive. Wurt, Wortox & Webber already get ran out of “Hamlet Town” so nobody likes a Silent Clown! Wes can join Wortox stalked by a silent assassin sneaking unannounced, until out of the darkness they have both been Catcoon den pounced! Please create a Craftable mob structure that lets us make Wes’s life even more miserable, k thanks bye <3
  14. (I want to leave a disclaimer here I am not trying in anyway to start a console flame war here.. I am just in general, seriously confused about a few things and would like a little bit of clarity from anyone willing to explain..) Okay so I have a million questions about how people on PC can even play this game without cave content, because from my experience of playing the game on Xbox One it has always played an integral part of the game, a feature that is ON by Default and can never be Disabled.. For my Questions, I will be using WINONA as my example... her Gem-Er-Rator machine is powered by slotting colored Gems into it for power, and these Gems are often and plentiful down in caves where they will literally fall from the sky for “free” during earthquakes.. but up on the surface world.. there are not very many reliable options for obtaining gems. (that I know of at least) So one of my millions of Questions for PC Players is how does someone on PC properly play as Winona w/o caves content? My next question is if Caves Content is tied to other gameplay features such as obtaining Lightbulb, Rock Den Lobster, Slurtle, Slurtle Mounds, BATS, fighting Toadstool, fighting Ancient Guardian, accessing Ruins content and that Ancient P-word Craft Station, Fuel Weaver etc.. Without that content enabled how do you ever craft things like Bat-Bat, Lantern, Shelmet, and upkeep for Winona’s Gem-Er-Rator I imagine would be hard as heck to maintain and keep powered?
  15. - auntie selkie unlike the mctusk family, she Travels in a caravan like igloo across the land sometimes visiting the mctusks for a short while. However if she is in a fight she will use the caravan like a clockwork rook charging into the enemies, if however she is outside of her caravan she will put up a fight using her knitting needles which can be earned and used to make improved hats that last longer, sweaters that can protect yourself from the cold or can be used to knit new pockets in a backpack. - rockodiles these creatures hold still to install the illusion that they are boulders, once a creature is near by they will snap into action and pounce on the prey, They are usually located on the rocky biome near the ocean. - turkey vulture A slightly larger gizzard and a more hostile gobbler, the turkey vulture is a hoarder of both meat and berries and nothing will stop it from taking meat from drying racks and taking berries from ice boxes. If it were to be attacked by the player it’ll chase after them and throw the food they stole at the player - seal eel When winter hits they come, the seal eels come in packs and will go into cookie cutter’s salt formations and will feast upon them and will relax on the salt formations until spring. They are neutral creatures however if you mine the salt formations they are reclining on they will attack in anger
  16. I want to start this post off by saying that I am a completely unbiased gamer, and as such, I want to bring ideas and suggestions into the game that benefits ALL Players of every skill level.. Things that will Allow YOU to choose how easy or how hard your game actually is. I will start by first providing the following image pulled from DS Reign of Giants Edition for IOS Smartphones. 1-As you can see in this image players can make freezing to death during winter optional, allowing them the freedom to play and enjoy Winter exclusive content without dying of freezing unprepared for Winter. 2- players can also toggle rather they die or not on having a completely empty stomach. 3- Players can turn OFF Terrorbeak & Crawling Horrors 4- or turn Sanity management off completely.. The Top 4 choices are for NEW players to enjoy CASUALLY playing and enjoying the game without too much stress of death. But option 5?? Spawning into the world with an ALREADY overall reduced Health Core? this is something for players seeking even MORE Challenge.. and somehow it’s not an option in the console game? I have talked a great deal ever since I joined these forums about hoping that Klei will utilize this world customization menu to its absolute fullest potential.. But I don’t think I have ever went into great in depth detail as to what EXTENT I would like to see these menu’s be overhauled. And I’m not just talking about additional world Gen settings like Archipelago worlds (Which lots of people seem to want) I mean MUCH more in depth stuff. You can currently turn off Beefalo, you can turn off Beefalo Mating.. so why can’t there be an Additional option added here that lets you choose rather or not you can Shave a Beefalo of it’s wool? This may sound STUPID but when I first started playing DS I thought the only way to obtain a Beefalos wools was through killing it.. it was only later that I found out that there were less life threatening hassle free ways of doing this. However IF this option was added in it would make something thats become trivial In collecting winter hats a little more difficult in acquiring again. There is options to toggle more, less, or NONE for Butterflies (the one food source every character except Wormwood and Wigfrid can Benefit from eating) But why does it have to be limited to the character I choose to play as for things like rather or not eating food heals me? Where is the option for “Does eating food heal HP?” Yes/No. Butterflies could have more toggle for options like Heals Only Hunger, Heals Only Health, Purely Cosmetic, Random. Then I could play as WENDY but with WORMWOODS Challenge of eating food not healing Me. We can now host games where the weather season and season lengths are mad unpredictable chaos... but I want more then that, I want mad unpredictable times of day.. Imagine being able to toggle an option for rather or not Deerclops drops it’s Eye upon Dying Yes/No/Random. Or if you had control over the structures players could build in THIS World you set up “Can Players Build Ice-Flingo-Matic? Yes/No “Can players build Bird Cage to feed Monster Meat to trapped bird for infinite supply of eggs?” Yes/No. we have the option of making certain bosses spawn more, less or not at all.. But we do not have an In-Between choice of selecting if that boss has Higher, Default, Lower Health. Players Abusing 3 Ice as Crockpot Filler? Toggle Ice off & problem solved. The TL:DR- THIS Menu has all the potential in the world to make this game thoroughly enjoyable for players of ALL Skill levels around the world solely based upon all these wonderful options they could Apply to their world prior to hosting it. This game can be as Easy or as Hard as you want to make it through this Toggle Menu... ”Your World, Your Rules” (Please feel free to add your OWN additional Toggle Option Ideas here.. I would like to hope that with enough suggestions from people of varying skill levels that THIS will be the biggest thing Klei can do for us, because this makes the game thoroughly enjoyable for everyone playing regardless of their content skill level, or character choice.)
  17. Okay, I know that Wurt was released recently (not even a year), but, in my simple opinion, I think she needs some buffs. I know that every person who works in this game, works hard, and this is incredible. I really like Klei, I already bought other games from this company and I also bought skins, because I feel they deserve all of this. Asking for these things makes me feel like an idiot, but I think it’s worth the intention, at least try I thought of some things that are very simple, she already has good perks. First of all, I do not speak english cuz i'm no a native, so... Let's begin: (the last one may be overpower, but she can be more useful for teams) *** When attacked, nearby Merms can defend Wurt by attacking the enemies. This can be available when there is a King Merm alive in the world. Why? Because Merms are better than nasty pigs. This is a way to prove that. DEATH TO ALL PIGS *** Because of her skin, tools and weapons cannot run of her hands when she's watered -- already implemented -- and with the screams of Moose/Goose -- not implemented *** When she's being watered, she gains sanity, but when the mark hits more than 20/25 points, she starts to losing it (too much water is bad) *** this is kind a change, but the marks of danger (tentacles) can be read in red instead of white, it's bad to see in winter. *** Wurt can hammer down swamp houses without being attacked by Merms. *** Wurt can take Reeds with her own hands (or shove, but maybe don't make sense cuz anybody would do that) and she can put other place, but in the marsh biome. Or, maybe she can craft instead of moving. WHY WOULD I BE DOING THIS IF WURT WAS RECENTLY ADDED IN THE GAME AND BUFF'S IDEAS ARE MINIMAL? cause i'm looking for the perfect Main character, and I think Wurt is the one (LOOK MY PROFILE ICON, I LOVE HER), I think she deserve more! PRAY FOR WURT sadface
  18. Before RoG was a thing, DS was fun little game; it now expanded into a huge universe, with several DLCs and multi-player fan base, aka welcome here! As the devs kept delivering the much promised content updates, performance and optimization is now needed more than ever. I feel my computer slowly heating up, and sometimes even have to close my Chrome/Firefox so the game could run more smoothly. Klei recently addressed this issue partially with Texture Streaming feature; they enabled a lot of performance optimizations before, like reducing built-up trash stuff in the World etc. Worked wonders! There is something even better now (link below), which will deliver smoother game play experience via both reducing RAM usage and optimized GPU usage. Please check out. It has been tested for over 4 years and was hid from us since it was a technology from the far East, China. To use this mod, you simply download a .zip, put it in the proper folder, and create a "desktop icon" (not needed for Windows) for the game. How does it work? Casual players probably doesn't care, but most of DS/DST are written in a language called Lua. There was been major updates to the language itself (from 5.1 to 5.3), and the machinery that allows Lua programs to run in our computers (LuaJIT). This "mod" uses the second. The hope is that, once enough users rely on this, Klei may as well incorporate this to their code base. Thanks to the developer @PaintDream, the whole thing is licensed freely so incorporating it into DS/DST will be a breeze. Strange New Powers we have!
  19. Hello! For the first time I am creating a topic on this forum, I hope I did everything right. I am from Russia, but I try to learn English Here I will post my drawings on the theme of the game and I will try to do it often =) Very soon, the New Year and we have already decorated Christmas trees and lights on them ... and Willow too
  20. I really love the art style of the game. I even watched all of Klei's Art Stream and Doodle Jam. I know that I am not able to achieve the classic sketch style (i'm a mouse user ) but I'll just keep on practicing since we are on quarantine and I got a lot of time. I'm only doing this to enhance my skills and for my portfolio. Here are some concepts that I made. If you got any ideas, feel free to reply!
  21. I know that my posts here on these forums are going to always be meet with the Confused react emote from loyal followers who love to confused react my posts But HOPEFULLY with some (very poorly put together) Images showcasing the HOWs & WHY it should Work that maybe even they will actually like this post. If this type of content is NOT for you please do explain why.. don’t just confused react everything, Your confused reacts could potentially be what makes Klei think that the Idea is Bad and they should never consider it, which would be overall BAD for the people who actually DO Like the ideas.. With That said- I have been playing a heck of a lot of Don’t Starve Single Player.. and there are challenges IN Dont Starve Single Player that Simply Are not in the SURFACE World of DST (not counting Cave Content because many people can’t play Cave Content..) All of these things server as a “Progression Blockade” a specific Area within the game that you can not by pass without first meeting specific requirements in doing such. DST... has very few of these preventing players from simply running from Biome to Biome in a straight line without a care in the world. These Things are Warrior Pig Chokepoints as seen in Image 1.. Limited Movement Mazes full of Hazards, as seen in Image 2.. Insanity Obelisks that could only be raised or lowered by being Sane/Insane as seen in Image 3.. And last but probably my favorite Entire Biomes that are extremely Deadly Without wearing protective Head Gear as seen in Images 4 & 5.. I have listed in the images ways that I feel these things COULD exist in DST.. but these are only Images, Only KLEI Developers know if any of this is actually possible. Now that the Ocean itself is fully sailable Klei is probably thinking that there’s no way to incorporate things like the Trapped Maze but.. here is an Example of how it COULD work in my head (I give credit to this idea to @Hornete for suggesting Whirlpools in their thread)
  22. These are obvious and I'm putting them here just in case they haven't been suggested already: - Add some kind of cure to plant disease. I should not even have to explain why. - Make the "Geometrical placement" mod a vanilla feature of the game - it's virtually used by every serious player, and console players cannot use it because it is a steam mod... I don't even play on console and I feel bad for console players.
  23. Personally I don't play wormwood in DST, but I do like his old design and I hate seeing interesting content go to waste, so that's why I ask for his old development art to become a skin in DST, it would both be an interesting skin and save time because most of it is already finished. Klei had most likely even planned for this version of Wormwood to enter DST because this sprite sheet has the sprite for the bonesaw emote from said game. To be frank though they had scrapped this version of Wormwood because they didn't like it so the chances of my suggestion coming to fruition are low, which is fair.
  24. When was the last time you built a night light for the light it provides, and not simply for decoration? I have been playing DS/T since 2015 and have never used it it for light. People don't use them and almost completely forget about them because they're simply not worth it. Now don't get me wrong, it only takes 8 gold nuggets, 2 nightmare fuel and 1 red gem to craft, which is not expensive - but they use nightmare fuel as ... fuel. They don't provide heating or cooling either - unlike the (endothermic)fire pit. To put it into perspective, 1 nightmare fuel will make the night light burn for 175 (almost 3 minutes) seconds. This light cannot be switched on/off, drains your sanity and is confined to where the night light is built. A lantern lasts for 7 minutes and 48 seconds, can be switched on/off to save fuel, can be moved wherever you want, held in hand for traveling in the dark, or even left on the ground for light while working. Not to mention light bulbs (used to refuel lanterns) are way easier to get than nightmare fuel (at least in DST - I am aware that nightmare creatures drop NM fuel in solo DS at the end of the nightmare cycle, which makes NMF extremely easy to get lots of). So here is my suggestion, which I think would make this item worth crafting - instead of requiring NMF as fuel (like regular fire pits) they could drain a player's sanity in order to fuel it (similar to how the lazy deserter drains sanity when you "touch" it - and the fire wouldn't get fueled after your sanity reached 0, obviously.). This would be great because it would allow the night light to be used for farming NMF by keeping your sanity low. Not to mention that characters with high sanity / sanity restoration (such as Maxwell) could use them in their bases. That's my QOL suggestion, I think it's an interesting twist on an old, outdated structure that might bring it the love it deserves. Please let me know your thoughts or ideas on how my suggestion could be further improved. Much love to the KLEI team, thank you for taking suggestions and listening to your fans <3 !
  25. So recently before troubled Waters, I built a bunch of Boats around the Sea Rocks to make a sea base, and then when the Troubled Waters update came out. Seedweeds coincidentally spawned on top of the rocks and I was goofing around a bit there and... Poof! There he was. Sorry for the weird mic quality, I just wanted to share my experience with the RockJaw Shark cause it was alot of fun honestly, even though I was NOT at all prepared for this moment. XD