Search the Community

Showing results for tags 'dst'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
    • [Griftlands] - Suggestions and Feedback
    • [Griftlands] - Mods and Tools
    • [Griftlands] - Localization
    • [Griftlands] - Bug Tracker
    • [Griftlands] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included: Spaced Out!] - Bug Tracker
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
    • Oxygen Not Included DLC Alpha
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Return of Them
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
  • Klei Entertainment Games
  • Other Stuff

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out! (Early Access)
  • Griftlands
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out! (Early Access)
  • Griftlands
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End



Biography


Location


Interests


Occupation


Favorite Game


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together

Found 148 results

  1. Fanart by someone with no artistic talent (to avoid accusations of arttheft. pls i cant steal my own art.) Tumblr: https://rarepancakesauce.tumblr.com/ Reddit: https://www.reddit.com/user/DoktorOktoberfest Old meme i made- I cant find the link on my tumblr so you must take my word for it I found the link What am i even doing. I need you to take your opinion and shove it way up your arse. Skin Ideas Wagstaff Merrymaker Maxwell Krampus skin and Wagstaff skins. I think i posted them on here before. Idk where tho it kinda got buried. Onward my Trusty steed!! Considering how many times i had my magical butt handed towards me i shouldnt be this enthusiastic.
  2. So, same concept, different flavor of paint! Just like my Hamlet thread: And my ONI thread: It is time, for me to take up another mantle with this DST beta! ...I'm gonna need some time though to gather up and launch an expedition into the files to see what's new.
  3. So, I, as a newer player (I only have been playing DST for a few months now), main Winona, and I just have to say that I love her in-game quotes. Whenever I play, I literally go out of my way in some of my worlds just to examine something to see what her comment on it will be. I just highly appreciate how her character shines through her words (and another plus is the fact that some hint at possible lore, which I'm assuming most people know already). Recently, I have begun to explore some more characters as well (Wilson and WX-78), and I find Wilson's quotes (though quite a bit of it is simply saying what the item does, from what I've seen) to be adorable, and WX-78's quips are just downright hilarious to me. I'm planning on trying out Walter and Wigfrid soon, too. I'm just going to share a few quotes that I can remember off the top of my head, and I encourage you guys to do the same! I don't think I have explored enough of this community to know exactly how much people have really stopped to appreciate the writing the developers have not only put into the characters' stories, but the writing simply put into developing their personalities too. Winona: any of the pun quotes (boulder) "Mhm, yep. That's a rock." (some tree, can't remember which one) "Yep. Definitely a tree." (red cap) "Let Max try it first." (hot dragon chili salad) "Can't believe Warly's got me eatin' salads." (carrying a marble sculpture... sometimes) "Like eggs in coffee!" Wilson: any of the pun quotes (redbird in inventory) "He likes my pocket." (closed eyebone, meaning Chester's dead) "It went to sleep." (Woby) "It's a scientific fact that petting a good dog will improve your day. (evergreen) "It's all piney." (rose) "To match my rosy cheeks." WX-78 (talking to the plants) "I'M NOT TALKING TO YOU." "THIS IS ME NOT TALKING TO YOU." (I think a feather...?) "WHY IS THE FEATHER SO APPEALING? EXPLAIN NOW, FLESHLINGS." (science machine) "MOTHER?" (burnt crockpot) "POT MALFUNCTIONING." (something burning, can't remember what) "IT'S BURNING. OH WELL." (rabbit earmuffs) "I WILL UTILIZE THEIR FURRINESS." All in all, appreciation for the characters' quotes (Wes may not have quotes, but he still has his pantomimes! ^v^)
  4. Hello everyone, It has been a hot topic lately, where many people can't launch their game at all, and others can launch and play it just fine. It all happened because of the new update, that updated the menu animations for the new update that breaks the game. Veryfing the game doesn't help at all, because the file is completely corrupted and steam nor I myself can't remove it so the game cannot start at all. I attached an image that proves it. The file is called *dst_menu_walter* (When in the local files, when I try to remove it, windows says the file is corrupted and unable to be deleted, i didn't include it because It's not in English) Let's hope admins see this topic ASAP.
  5. Hello everyone, I am currently working on a emote mod where you hug your friends either for comfort or sanity purposes. I had an issue while working on the mod where I had the code become recognizable to the game, but the images/animation became blank. I tried to fix that but I made the situation way worse than it should be. It introduced the label "crashed" under it and i couldn't open the world anymore with the mod enabled. I have the animation already down and build to a specific folder, and I have already decided to start over on the coding aspects for the mod. I just really need help with the coding for the mod, this is my first time creating a emote mod ever. I just wanna say first, yes I have used another mod for this. It was the default dance mod (yea I know cringe) I use Visual Studio Code for this mod the image below was the old code for my first try its a modinfo.lua The second one was my mod main again I used the default dance mod to help me out with this please don't lash on me about it. but this is really what I had including the anim build. I would really love some help on this mod, if anyone knows how to do this please let me know
  6. Need help!!! Cannot sync my worlds to the cloud. followed the steps and check my cloud storage but dst is not on the list can’t add it to the syncing list!!?? Don’t know how really upset cause lost a world to regeneration was meaning to roll back for a completely dumb reason still beating my self up for that!! Please help!!
  7. Hi I really need help with this crash!! I have a character mod that I have had for a few months now, and I recently thought I have finished it, when I started to play properly it has been crashing lately and I dunno what causes it. It happens when I start mining, usually when the season has changed, I'm not exactly sure since sometimes it works and sometimes it doesn't. When they mine, they're suppose to drop gems randomly, works fine early game but later on, issues arise, hitting the rock just once disconnects from the server, and I've tried looking in the cilent logs for any hints, but no luck Is anyone willing to have a look for me? or offer any help, anything will be appreciated thank you!!!
  8. Hello, I have some issue with "hat" of the character. IDK what to do, I`ve checked the following path in "warning" (prefab/hadtie) but I do not understand what need to be fixed... hadtie.lua
  9. My fanarts. You might find them in my other medias, but I wanted to share them here too. . . . My first DS/T fanart, and also a "comic", pretty old, It's from November 3, 2019. And the entire page:
  10. So I've been working on a rough draft about making a fictional ending for DST, to give Klei some inspiration or just having fun. Mine is pretty lengthy but I like it.
  11. I am shocked and surprised that absolutely NOONE has started this thread yet... As you can see with the above post, Return of Them is ending.. Updates to the Ocean Content of DST is not- So the thread is simple: post your ideas, suggestions and opinions on what want to see added to Ocean Content. Now do note that new land biomes that require sailing across the ocean to get to and explore Does technically still count as new ocean content.. here are a few things on my personal list- #1 Waves! An ocean without waves just feels life-less and too peaceful, I don’t like it.. I need rough waters, I need the water to be a danger in of itself even if it’s only during certain seasons.. just go play ATLAS already.. it’s a Pirate game but the ocean itself can sometimes be your enemy, let alone what lives in/on it. I drew up a concept somewhere of how I felt waves in DST should work.. #2 A special type of glowing flower that only blooms at night while your on the ocean (think sea version of fireflies.. they can be used in a pinch if you should be unfortunate enough to be without a light source, but just like fireflies they stop glowing when you get in their glow) there is an actual real world flower that only blooms at night on water- this would be DSTs version of that. #3 Jelly Fish! Shipwrecked had them.. they were Awesome and brought the sea to life a bit, I wish DST Had them too. #4 Water Skitter Spiders! (Think Freaky looking mosquito spiders with little balls on their feet that “slide” across the water giving Webber some new At Sea friends.) (This isn’t a spider.. but DST isn’t real life and a wacky water gliding spider is exactly the type of thing I’d expect in DST.) #5 new land biomes with new mobs and environment, weather hazards etc.. think Lunar Island, but each island have its own theme.. just places to sail to and explore. Disclaimer: I know This is probably a lot to ask for.. but I just don’t want the potential of having a sailable ocean to go to waste, in its current state it feels lacking... but with time, patience & Klei’s creative minds it could be a grand adventure unlike anything we’ve experienced yet!
  12. Webber is a bland character ATM, a lot of people agree, you can get spider eggs from spider queens and tier 3 dens, spider hats also from spider queens can be used to allow you to be friendly with spiders (Thought not spider queens unlike webber) and instantly tame up to 10 of them, no monster meat required, considering the surprising ease of killing the spider queen compared to killing the bee queen. Spider dens can be crafted by webber, but are way too expensive, requiring 12 silk, 6 spider glands, and 6 PAPYRUS, not reeds, PAPYRUS. Doing the math, you need 24 reeds to make 1 den. The only useful features of webber right now are his ability to eat monster food without bad effects (not too useful though as why would you eat this anyway?), upgrading spider dens with 5 silk to upgrade to the next stage (which I bet 20% of ppl reading did not know you could even do) and his silky beard, which allows him to collect even more silk, and survive winter easier (though not as easy as wilson). I didn't could exact numbers, but seemingly half of the people who commented on my Rework discussion post all wanted webber, and half of the people who explained why said he was pretty bland. So here are my ideas on some LOOSE ideas for Webbers rework, I do not want to go too in depth and do Klei's homework for them after all, these are just some minor things I want to see in his rework. Webber can use spider dens to sleep: This idea originally came from the Treats For Webber mod on steam. And I'm gonna put a little spin on it. Webber could, if this feature was added, could have the option to sleep in spider dens, I was originally gonna say to use it like tents, but webber is a spider child and spiders typically sleep during the day. So I think he could do it at any time, during dusk or night has same effects as tent, but with infinite durability, and during day, could gain more sanity and health. I don't know if anybody will agree with me, but I also think Webber should not be able to sleep in Tier 1 Dens, but can sleep in 2 or 3 Tier dens, I think this should be the case for 2 reasons: 1: Webber is a big boy and he already has spider friends bunking with him, and 2, it encourages players to utilize his den upgrading ability. Nerf Webber's Spider Den craft: EVERYBODY saw this coming, and if you didn't you have either never played this character, or don't care about this character, if it's the latter, why are you even here? Webber's current Spider den craft is 12 silk, reasonable, 6 spider glands, generous, and let's see here 6 PAPYRUS. Yeah, no thanks. I think if they replaced the papyrus in the craft with monster meat or more silk or glands, it would be much more viable. Spalagmite Craft: I've seen a mod that implements this but I can't remember if it actually spawns spitters and cave spiders. I think spalagmites should be craftable by webber, which makes them able to be renewed only by webber, the craft would likely involve rocks, flint and probably a fossil fragment or 2. I say a fossil fragment because they can drop from spalagmites. Change spider types by feeding them specific items: I saw this idea from somebody but I can't remember who, they suggested we could change normal spiders into shattered variants with moonglass, and I agree with it, I remember they wanted spiders to turn into their cave variants with a batwing, but I disagree, I don't know what they may use for cave spiders, spitters, or dangling depth dwellers. maybe there should also be something to turn them into warrior spiders. I do think this would be cool, and it would allow people to customize what spiders they want without having to spawn shattered spiders in to use them outside of lunar island, and to get cave and spitter spiders without crafting a spalagmite, if they even make it so you can. These are some LOOSE Ideas for Webber's rework, what do you think? Let me know your opinions in the comments. I forgot to add this, but I also want a version of the shamlet mask to be craftable for webber, likely requiring either more beard hair and pigskin, or having a durability that drains while wearing it.
  13. I use to play DST with my friends a lot, and my Wi-Fi connection is pretty stable so i'm usually picked as the host, but something odd happens whenever i'm it. When i host, i notice that whenever i drag my mouse above an item in my inventory or one of my inventory slots, it adds a "frame" of lag everytime i do it, and by day 20 - 30 i have to restart the server because otherwise i just can't put my mouse over my inventory, because if i do it drops my FPS to 5 and the server starts working embarasingly wrong, and i'm forced to use the numbers of my Keyboard. I have no clue why does this happens, but it happens A LOT, and it's disturbing as hell, and as far i've seen, this doesn't occurs to nobody of my group, i'm literally the only one who has this problem. This only happens when i'm the host, it doesn't matter if i'm playing vanilla, low graphics/netbook mode, with mods, etc, IT-ALWAYS-HAPPENS, even when i'm playing alone. An important note to say is that whenever i'm not the host, this still occurs, but at a WAAAAAY less worse level Anyone has any idea of what could be the source of the problem here and how can i fix this? I'm pretty sure my PC is better than what DST asks to run properly, yet this stills happens. This never happened to me on regular DS, and neither the first days of my DST experiences. Thanks a lot before hand to whoever reads this! EDIT: If it helps trying to find the problem, 2 of the friends i play with have worse PC than mine, yet their game works 100% better than mine. I've already trying rebooting my PC to 0 or cleaning it up entirelly, yet this still happens.
  14. Version 1.3

    2370 downloads

    This is my tweaked mods pack. credits for their authors. no mod is mine, just balance them, fix, add content.... This pack includes: Default's item pack [<domyślny>] Additional Equipment (fixed, compatible with servers with caves) [Silentine] icepack can be open at the same time as the backpack include bunnyback and houndback from Additional Equipment DS [Silentine] Aditional Item Package (Need Many more ores) [smith3 -- MagVI] include Golden Minecart [smith3 -- MagVI] The Maxwell's Revenge (Many functions disabled but you can edit this for enable) [Don] include Light Spear [Inspector Dave](reworked) fixed year of PigKing incompatibility Steampunk [star -- Hast] Asparagus and Chocolate and Coffee[Keidence -- yuli] [Hast -- Kuloslav][Mert the Türk] Deluxe Cooking Pot [Astro -- Jankiwen] Domestication Fixed [Darcrov] Many more ores(include many mods) Moar Metals [RoG] [DST] [Cr3ePMan -- Globalastick] Tungsten Mod [ outseeker (au) -- Marqson-- Mr. Gentleman --Zarklord] Shadow Tools [FelixTheJudge -- Neu7ral] Expanded Shadow Armory [FelixTheJudge] Lunar Tools [FelixTheJudge] Marble Combat [FelixTheJudge] Felix's Explosive Bomb Pack [FelixTheJudge] Special Saddles [Ryuu -- pinkmollies] 77_Downvest [The77sim3] Mace [Mico] Spiked Mace [Mico] Blood bag [Pirate Joe -- Delicius] Booty Pack [^-,...,-^] (can be open as chest or equiped as backpack) Eelight DST [Globalastick] Lovely Chest (Fireproof) [RiverSwim] Madman's Fighting Pack [star -- Madman666] More armor [noerK -- VaneshKi] More Gold Tools(DST) [JustJasper] Moving Box [Jelly -- Peanut Butter] Notebook [KaiserKatze] Monster Hambat [kasra9400] Battle Horn [Tykvesh] Dining Table [宵征] DST Gesture wheel [rezecib] DST Minimap HUD [squeek] DST Always on status [rezecib -- &nbsp;Kiopho] Extra Equip Slots Increase Storage [Luis95R] koalefant beefstification [imperialistic dog] Simple economy [AppleMomo] Super Wall (Need Many more ores, and icludes New Walls - Reeds, Hedge, Mud, Living and Bone) [DYC] [JustJasper] Your Skeleton Respawn [Беккит]
  15. The DST Skins Checklist has been designed to help you more easily keep track of your DST skins collection. This can be done by manually checking off items or by directly syncing the checklist with your inventory on Steam. The layout is fairly rustic, but it lets you view, filter, and search the skins you own, have duplicates of, or are missing in the game. All save data is stored locally on your computer (in your browser's Local Storage). The checklist is a single HTML file (images are all embedded) and can be used online or from your desktop: Checklist: https://dst-skins-checklist.firebaseapp.com/ HTML File: https://dst-skins-checklist.firebaseapp.com/download For best compatibility, open the file using Google Chrome or Mozilla Firefox; some features may not function properly in other browsers. Updates: 06/03/21: Version 1.11.6 - New skins (from DST 06/03/21 Patch) added 05/05/21: Version 1.11.5 - New skins (from DST 05/05/21 Patch) added 04/02/21: Version 1.11.4 - New skins (from DST 04/02/21 Patch) added 04/01/21: Version 1.11.3 - New skins (from DST 04/01/21 Patch) added 03/25/21: Version 1.11.2 - Updated the active Twitch skin drops (as announced in DST 03/25/2021 announcement) 03/16/21: Version 1.11.1 - New skins (from DST 03/16/21 Patch) added 03/11/21: Version 1.11.0 - New skins (from DST 03/11/21 Patch) and syncing for large (2000+ skins) Steam inventories added 02/19/21: Version 1.10.38 - Fixed a item granting skin bug with the Head Chef's Hat 02/18/21: Version 1.10.37 - Updated the skins that can be redeemed in the Klei Rewards website (as announced in DST 02/18/21 announcement) 02/11/21: Version 1.10.36 - Rarity changed for legacy Lunar New Year Event skins (as changed in DST 02/11/21 Patch) 02/05/21: Version 1.10.35 - New skins (from DST 02/05/21 Patch) added 02/04/21: Version 1.10.34 - New skins (from DST 02/04/21 Patch) added 01/28/21: Version 1.10.33 - Updated the active Twitch skin drops (as announced in DST 01/28/2021 announcement) 01/21/21: Version 1.10.32 - Updated the active Twitch skin drops (as announced in DST 01/21/2021 announcement) 01/14/21: Version 1.10.31 - Updated the active Twitch skin drops (as announced in DST 01/14/2021 announcement) 01/07/21: Version 1.10.30 - Updated the active Twitch skin drops (as announced in DST 01/07/2021 announcement) 01/06/21: Version 1.10.29 - Added Merrymaker collection skins to the Snowfallen Ensemble (as changed in DST 01/06/21 Patch) 12/16/20: Version 1.10.28 - New skins (from DST 12/16/20 Patch) added 12/15/20: Version 1.10.27 - New skins (from DST 12/15/20 Patch) added 12/04/20: Version 1.10.26 - Added the skins from 1.10.25 to the Snowfallen Ensemble (as changed in DST 12/04/20 Patch) 12/03/20: Version 1.10.25 - New skins (from DST 12/03/20 Patch) added 11/26/20: Version 1.10.24 - New skins (from DST 11/26/20 Patch) added 11/10/20: Version 1.10.23 - Fixed a display bug for 2 Classy skins being incorrectly shown in the Spiffy section 10/22/20: Version 1.10.22 - New skins (from DST 10/22/20 Patch) added 09/24/20: Version 1.10.21 - New skins (from DST 09/24/20 Patch) added 08/20/20: Version 1.10.20 - New skins (from DST 08/20/20 Patch) added 07/16/20: Version 1.10.19 - New skins (from DST 07/16/20 Patch) added 06/15/20: Version 1.10.18 - New skins (from DST 06/15/20 Patch) added 05/28/20: Version 1.10.17 - New skins (from DST 05/28/20 Patch) added 04/23/20: Version 1.10.16 - New skins (from DST 04/23/20 Patch) added 04/01/20: Version 1.10.15 - New skins (from DST 04/01/20 Patch) added 03/20/20: Version 1.10.14 - New skins (from DST 03/20/20 Patch) added 03/19/20: Version 1.10.13 - New skins (from DST 03/19/20 Patch) added 01/31/20: Version 1.10.12 - New skin (from DST 01/31/20 Patch) added 01/23/20: Version 1.10.11 - New skins (from DST 01/23/20 Patch) added 12/12/19: Version 1.10.10 - Updated image for Winter Warden Boots (as changed in DST 12/12/19 Patch) 12/12/19: Version 1.10.9 - New skins (from DST 12/12/19 Patch) added 12/05/19: Version 1.10.8 - Updated the Hallowed Nights 2019 Event end date (as announced in DST 12/05/19 Announcement) 11/22/19: Version 1.10.7 - Fixed a display bug for the Distinguished multi-filter and added in missing multi-filter options 11/21/19: Version 1.10.6 - New skins (from DST 11/21/19 Patch) added 11/06/19: Version 1.10.5 - Weaveable filter and filter preload from URL query string added 10/24/19: Version 1.10.4 - New skins (from DST 10/24/19 Patch) added 09/26/19: Version 1.10.3 - New skin (from DST 09/26/19 Patch) added 09/19/19: Version 1.10.2 - New skin (from DST 09/19/19 Patch) added 09/12/19: Version 1.10.1 - Fixed a display bug for old saves (from before Version 1.8.29) that contained duplicates 09/12/19: Version 1.10.0 - New skins (from DST 09/12/19 Patch) and syncing with Drops Reset Countdown data file added 08/15/19: Version 1.9.10 - New skin (from DST 08/15/19 Patch) added 07/25/19: Version 1.9.9 - New skins (from DST 07/25/19 Patch) added 07/17/19: Version 1.9.8 - New skins (from DST 07/17/19 Patch) added 06/27/19: Version 1.9.7 - New skins (from DST 06/26/19 Patch) added 06/17/19: Version 1.9.6 - Updated descriptions of non-marketable event skins 06/06/19: Version 1.9.5 - New skins (from DST 06/06/19 Patch) added 05/08/19: Version 1.9.4 - Updated names for 3 skins (as changed in DST 05/08/19 Patch) 05/07/19: Version 1.9.3 - New skins (from DST 05/07/19 Patch) added 03/28/19: Version 1.9.2 - New skins (from DST 03/28/19 Patch) added and updated rarity order to match game 03/07/19: Version 1.9.1 - New skins and rarities (from DST 03/07/19 Patch) added 02/28/19: Version 1.9.0 - Column sorting, multi-filters, tooltips, and skin type column added 01/24/19: Version 1.8.29 - New skins (from DST 01/24/19 Patch) added 01/09/19: Version 1.8.28 - Updated the Winter's Feast 2018 Event end date (as extended in DST 01/09/19 Announcement) 12/19/18: Version 1.8.27 - Corrected the Winter's Feast 2018 Event end date (to 01/08/19) 12/06/18: Version 1.8.26 - New skins (from DST 12/06/18 Patch) added 12/03/18: Version 1.8.25 - Updated the rarity of 5 skins (as changed in DST 12/03/18 Patch) 11/22/18: Version 1.8.24 - Updated the Hallowed Nights 2018 Event end date (as extended in DST 11/22/18 Announcement) 11/19/18: Version 1.8.23 - New skin (from DST 11/13/18 Patch) added 11/13/18: Version 1.8.22 - New skins (from DST 11/13/18 Patch) added 11/08/18: Version 1.8.21 - New skins (from DST 11/08/18 Patch) added 10/26/18: Version 1.8.20 - New skin (from DST 10/26/18 Patch) added 10/26/18: Version 1.8.19 - New skins (from DST 10/25/18 Patch) added and filter layout changed 09/29/18: Version 1.8.18 - New skins (from DST 09/27/18 Patch) added 07/18/18: Version 1.8.17 - New skins (from DST 07/18/18 Patch) added 07/07/18: Version 1.8.16 - Updated the Gorge Event end date (as extended in DST 07/06/18 Announcement) 06/18/18: Version 1.8.15 - New skins (from DST 06/18/18 Patch) added 06/14/18: Version 1.8.14 - New skins (from DST 06/14/18 Patch) added 03/01/18: Version 1.8.13 - Updated the Year of the Varg Event end date (as extended in DST 03/01/18 Announcement) 02/23/18: Version 1.8.12 - Fixed a save import bug from Version 1.8.10 02/13/18: Version 1.8.11 - Updated active event rarity skins for the Year of the Varg event (as enabled in DST 02/13/18 Announcement) 02/11/18: Version 1.8.10 - Fixed incorrect rarity of two skins and checklist versioning scheme changed 02/09/18: Version 1.8.9 - New skins (from DST 02/09/18 Patch) added 01/11/18: Version 1.8.8 - Updated name of Magnificent Fuelweaver Ornament and image for Wes's The Roseate skin (as changed in DST 01/08/18 Patch) 12/24/17: Version 1.8.7 - Corrected the Winter's Feast 2017 Event end date (to 01/08/18) 12/19/17: Version 1.8.6 - New skins (from DST 12/18/17 Patch) added 11/28/17: Version 1.8.5 - Updated the Forge and Hallowed Nights event end dates (as extended in DST 11/28/17 Announcement) 11/09/17: Version 1.8.4 - New skins (from DST 11/09/17 Patch) added 10/30/17: Version 1.8.3 - New skins (from DST 10/30/17 Patch) added 10/26/17: Version 1.8.2 - Fixed incorrect image for Wendy's The Challenger skin 10/26/17: Version 1.8.1 - New skins (from DST 10/23/17 Patch) added 09/13/17: Version 1.8.0 - New skins (from DST 09/13/17 Patch), skin tags, and collapsible headings added 05/18/17: Version 1.7.7 - New rarity modifier and skins (from DST 05/18/17 Patch) added 04/28/17: Version 1.7.6 - Updated name of Ancient Explorer to The Ancient Explorer (as renamed in DST 04/28/17 Patch) 04/27/17: Version 1.7.5 - Updated skin names (as renamed in DST 04/27/17 Patch) 04/25/17: Version 1.7.4 - New skins (from DST 04/25/17 Patch) added 04/24/17: Version 1.7.3 - New skins (from DST 04/24/17 Patch) added 04/22/17: Version 1.7.2 - New skins (from DST 04/21/17 Patch) added 04/18/17: Version 1.7.1 - Updated rarities of skins (as changed in DST 04/18/17 Patch) 04/10/17: Version 1.7.0 - New skins (from DST 04/10/17 Patch), new release filter, and duplicates total tally added 02/14/17: Version 1.6.2 - New skins (from DST 02/14/17 Patch) added 02/08/17: Version 1.6.1 - Corrected the Year of the Gobbler 2017 Event end date (to 02/13/17) 01/19/17: Version 1.6.0 - New skins (from DST 01/19/17 Patch) added, reward progress bar added, and save import method changed 12/21/16: Version 1.5.4 - Corrected the Winter's Feast 2016 Event end date (to 01/05/17) 12/19/16: Version 1.5.3 - New skins (from DST 12/19/16 Patch) added 12/15/16: Version 1.5.2 - Corrected the Winter's Feast 2016 Event start date (to 12/15/16) 12/09/16: Version 1.5.1 - New skins (from DST 12/08/16 Patch) added 11/25/16: Version 1.5.0 - New rarities/skins (from DST 11/24/16 Patch) and skin set detection added 11/14/16: Version 1.4.3 - Updated name of Beeyonet to Bumble Spear (as renamed in DST 11/14/16 Patch) 11/08/16: Version 1.4.2 - New skin (from DST 11/08/16 Patch) added and Steam Inventory syncing method improved 10/21/16: Version 1.4.1 - Corrected the Hallowed Nights 2016 Event end date (to 11/08/16) and event detection prompt added 10/19/16: Version 1.4.0 - New skins (from DST 10/18/16 Patch), dynamic tallying, skin search, and version checker added 09/18/16: Version 1.3.2 - Fixed syncing issue for WX-78 Elegant skins 09/17/16: Version 1.3.1 - Fixed syncing issue for Nightdress (known as Nightgown in some countries/regions) 09/03/16: Version 1.3.0 - New skins (from DST 09/01/16 Patch) and duplicates detection/sorting added 07/25/16: Version 1.2.0 - Steam Inventory syncing via JSON text added 07/23/16: Version 1.1.1 - Skin colors now use Steam item tags as an identifier (instead of description text) 07/11/16: Version 1.1.0 - New skins (from DST 07/07/16 Patch) and save import/deletion added 06/20/16: Version 1.0.0 - Initial release on Klei Forums Other Tools: DST Armor Breakage Calculator: https://dst-skins-checklist.firebaseapp.com/armor A tool to calculate the number of hits different combinations of head and body armor can take from a damage source before it breaks. DST Daily & Weekly Drops Countdown: https://dst-skins-checklist.firebaseapp.com/drops A countdown timer for when the daily and weekly skin drops reset in the game. It will automatically adjust to your local timezone. DST Tradable Duplicate Skins Matcher: https://dst-skins-checklist.firebaseapp.com/match A tool to find and match tradable duplicate skins between two Steam Inventories. It will match tradable duplicates from one inventory with unowned skins of the other. Original First Post:
  16. Any stories about you, or you and your friends? Write it here I and we will allll have a great laugh about them! I'll start!: I joined my friends server, both of us playing wormwood, and the first thing we see is a rook near spawn, we run around gather resources and on day 6 six we do a hunt. OF COURSE it's a Varg, we run it around, and decided "Lets get it to kill the rook". We run it to the rook and as soon as the Varg collides with the rook, the game crashes. Every time we tried to join that world it would crash indefinitely. We burst out with laughter every time we talk about it TL;DR, Day 6 Varg breaks the game killing a rook (Also i'm surprised no one has made a topic like this before)
  17. Is there any lists or somebody knows exactly which items drop and which items don't in DST? Like, in the Shadow's Gifts and the Daily Gifts. And also, what are the odds for each tier (Elegant, Classy, Distinguished, etc) to be received in a drop?
  18. Okay so I recently got a new console and wanted to post this to help aid others who have been filing bug reports about being unable to claim log in gifts or join their worlds. In some cases this may actually be a bug, but in my experience it’s more a problem with the new console then it is the game itself. The Series X/S has a feature that fast loads your games basically picking up where you left off, With DST it Dumbfounds Klei’s Servers.. it can’t log you into the game because you technically never signed out from your last play session (even if you go play like 7 other games, turn the console on/off and then come back to DST) To fix this you need to hit the glowing Xbox button on your controller, scroll down to DST and press your 3 bars button to open up game options, then scroll all the way down to Quit. This closes the game completely instead of holding it in the suspended fast loading state. Once you do that it should work again.
  19. Dear Klei, I have an idea for the next Quality of Life update for DST, and I think that many people have wanted this feature in some form for a while. I think that Don't Starve Together should have Remote Play Together for Steam. This might be a tall order, as I don't know the technicalities of getting the permissions or the resources to achieve this goal, but I think that it will greatly help the player base expand and help bridge the gap between console and PC players since remote play is easily accessible via tablets, televisions and smartphones and that remote play for Don't Starve Together is already on those devices. I think that the logical next step for the game would be to let players have the ability to play with each other locally. This, of course, has already been achieved on console however, I feel that a more elegant solution would be to allow players to play with this method, due to it being more versatile. The prospect of putting a game on a work computer is frightening to some people, and not everybody can afford to have multiple computers for different purposes. I have had to experience this problem first hand. My dad and I play DST on the console, we have tried to move to PC, but we don't quite see eye to eye on putting games on our computers, yet we still want to play together. This, I'm sure is not a unique case, but I digress. This is just a suggestion, but it would make a lot of DST fans happy to be able to play locally on one pc. Thank you for being the awesome game company that you are, I hope that this suggestion helps. Regardless if you decide to take it or not, you have my undying love for your games and the company itself. Thank you for making a positive impact on my life Sincerely, A Fan
  20. When I try to add caves when making a new DTS world it just opens up two more instances of DST. then it tells me that the "Dedicated Server Failed To Start" client_log.txt
  21. Quick Thing, Please Read. Ratings/Points Explanation: SPIDERS: Description: Spiders are a 6-legged insect, with sharp razor teeth and two giant eyes, their color pattern is black with little stripes of gray. Behavior: Aggressive/Territorial Health: Low. Attack Force: Light. Attack Type: Swarm. 6 Forms: Normal, Warrior, Spitter, Cave, Dangling Depth and at last, Shattered. Danger Points: 4 Location: Spiders are bonded to their dens, which can be scattered across the whole Constant, they are most commonly found in forests and sometimes either on rocky lands or in the savanna. While being mainly found in dens, spiders are also capable of being birthed by Spider Queens, a greater and more powerful version of spiders. Background: Spiders are all around the Constant, giving us the survivors in it a sense of danger right from the first moment we are thrown into this notorious purgatory. They are easily killed with the right weapons, but the main danger they propose is the pheromones released during attacking and/or killing one, if close enough to the den or to other spiders, all spiders in the area will immediately lock down into attack mode and go to fight whoever was the one that attacked one of their kin, this can cause quite a problem as they can easily outnumbered any opponent and sometimes even the mighty giants!! Loot: Spiders can be killed for a variety of resources, such as silk, glands and monster meat. Silk can be used to create many things such as top hats, tents, bug nets, bird traps and many other crafts. Glands are mainly used in recipes for healing salves which are great for cuts and wounds, —Note: Wendy has an interesting fascination with these glands, using them and a ghostly component to create potions that can better help heal her dead sister, Abigail. More research needed to figure out her knowledge in ectoherbology— At last we have monster meat, it is inedible and has a foul smell, if eaten raw or cooked symptoms such as: Sickness, dizziness and hallucinations might appear, however, using it in a crock pot will reduce all of its effects and it will become a pleasant dish, just be careful not to overuse it or the effects will become much stronger. Strategy: Spiders can often become the death of many survivors, they are strong in masses and will most often always be walking in groups, the best way to deal with them is to wait for daytime, when all spiders are inside their dens, and bait 1-3 of them out of their homes to have a more controlled crowd to deal with, still act with caution as if not far enough the pheromones might reach the den, and all spiders inside will attack you. Also, Abigail seems prone to kill small hordes of animals, I once saw her kill numerous spiders without getting hit once!! It is quite interesting how strong she is... WARRIOR SPIDERS: Description: Warrior Spiders have the same physical appearance as normal spiders, with the only difference being their strength and color patterns, Warrior Spiders have a greenish-yellow body with black stripes. Behavior: Aggressive/Territorial Health: Low. Attack Force: Light. Attack Type: Swarm/Ranged Danger Points: 4.15 Location: Warriors Spiders can only be found in two specific situations, either being hitting a spider den, or the pheromones of a spider being close enough for the den to detect it. Background: Spider Warriors are less common than normal spiders, serving a singular function, to protect the den and spider from outside threats, they will only ever attack if either the pheromones given by other spiders reach the den or if the den itself is attacked. They have an ability exclusive to them, and that is diving the attack, if the prey they are going after is far from reach, they will attempt to dive at it reaching great distances. These spiders can be scary to those who did not come prepared to fight them, due to this, approach and act around dens with maximum caution!! Loot: Warrior Spiders have the same loot as normal spiders, them being: Glands, Silk and Monster Meat. If interested in its uses look at the loot section in the SPIDERS bestiary. Strategy: Warrior Spiders can be quite tricky to deal with, dodging and attacking is even more difficult as they can jump to your face, giving you a jump-scare —Note: Puns might come in useful to approach new survivors with information— The best way to deal with them is to take all the hits and focus on dealing more blows, or dodging their attacks the moment they are preparing to come with a bite. A quick and easy way to deal with them is by the use of traps, plants some in the ground and making the spiders follow you until under one will render them incapable of attacking you, and you can collect your bounty. SHATTERED SPIDERS: Description: Shattered Spiders are a scary bug, with blackish eyes, a rocky body and sharp legs, they also seem to have purplish crystals growing on them, I’m tempted into trying to break one of them to study their effects and attributes. —Note: It did not go well, who knew they hate when others touch their crystals…. I hope Wickerbottom has any knowledge with cuts and wounds— Behavior: Aggressive/Territorial Health: Low. Attack Force: Light. Attack Type: Swarm/Ranged Danger Points: 4.25 Location: Shattered Spiders can only be found in Shattered-Spider Dens, which are located in a far land from the constant, Lunar Island. This is an island filled with wonders and dangers, housing quite few peculiar creatures, Shattered Spiders being one of them. Background: The moon is a source of enlightenment, its powers are corruptive for those who stay long enough for its effects. Because of it, normal spiders are believed to have become corrupted after living long enough into the Lunar Island, with it, they gained a new ability, Shatter, they can create Purpleish Shards into the floor beneath their prey, slashing and piercing it. These creatures can be quite difficult to dodge with limited space, in addition to taking their time with prey and following them for a long time. Be careful with them, and if in trouble, using bait traps can easily make them less of a threat!! Loot: Similar to all other spiders, Shattered Spiders can be broken down to one out of three things: Glands, Silk, or Monster Meat. To see their uses, look at the SPIDERS bestiary. Strategy: These spiders can be dealt with the same way as warriors, either by dodging and attacking. In most cases, it is advised to use traps as their attacks can be quite hard to evade. Be carefull not to attack them near their dens or else you will have a large problem. BEES: Description: Appearing as a yellow & black striped fuzz ball, bees are a small insect, having two wings, a stinger and four limbs. Behavior: Neutral/Territorial Health: Smallish. Attack Force: Light. Attack Type: Swarm. Danger Points: 3.25 2 Forms: Normal, Killer. Location: Bees are always around their nests, going around flowers and picking up their pollen to produce honey for their hive. Bees can be found scattered around the Constant, mainly found in forests and grasslands. Background: Bee are always around their nests, collecting pollen and making honey. They are a great insect to have on your side as making bee houses gives the owner a passive way to collect honey and with it, an essential and viable source of food. Bess are influenced by season becoming inactive in winter, preferring to stay inside their hives and in spring, all bees become aggressive, attacking anything that is around them. Hitting a bee will immediately release pheromones causing killer bees to leave the hives to attempt to save the bee, it is also possible for other bees to pick up the pheromones and attempt to kill the threat. Loot: Bees can only be scavenged for two resources, honey and stingers. The stinger can be used for booster shots, boat patches, lures and many other things, and the honey could be used for dishes, giving it a more sweet flavor and in creating honey poultice which contains restorative properties. Strategies: Bees could easily pack up a punch if not dealt with properly, the best way to quickly kill a swarm of bees is tempt them into attacking, and after dodging, quickly kill one, repeat the process until all of the bees are killed, or until you are satisfied. KILLER BEES: Description: Similar to bees, killer bees have the same body physique as other bees, with the only difference being their color pattern, instead of yellow their body is mainly red. Behavior: Aggressive/Territorial Health: Smallish. Attack Force: Light. Attack Type: Swarm. Danger Points: 3.30 Location: Killer bees can only be found in two places, nests and killer bee nests. In nests, killer bees will only be seen if a bee from that nest has been attacked, in which case pheromones will spread all around the area, informing the killer bees one of theirs is in danger. However, with killer bee nests, the bees become much more territorial, approaching the nest will immediately send all killer bees into attack mode. Background: Killer bees seem to be the guardians of their fellow bees and nests, protecting them from outside threats and intruders, in most cases, they will stay inside their hives until a threat is seen, they can be great for distractions as they will attack anything that can become a problem once outside their hives, this can be helpful if dealing with a hound attack or other beasts. Loot: Similar to bees, killer bees can be scavenged for either a stinger —Note: Wendy also seems to use this for her ghostly potions, in this case, to make her ghost hit things as strong as she is at night, once asking Abigail about how she know so much about ghosts and ghostly potions, she said she attempted to contact her sister outside the Constant, in which caused her to have to learn a lot about ghosts— or honey, if interested in their uses, look at the BEES bestiary. Strategy: Killer bees can easily be dealt with by using the same strategy as normal bees, tempt them into attacking then dodge, hitting not all but a single bee until all are dealt with, however bee careful with dealing with bees because if there too many you might not be able to dodge and in result will also leave the battle filled with stings. BUTTERFLIES: Description: A reddish and yellow two winged insect, butterflies are all around the constant, they are a beautiful insect and one of the only ones that will never cause you problems. Behavior: Passive/Skittish Health: Smallish. Attack Force: None. Attack Type: None. Danger Points: 0 Location: Butterflies can be found flying all around the Constant, mostly staying near flowers of which they seem to come from, they only are seen during the day, and once the sun starts to settle down they hide in the flowers they came from. Butterflies stay dormant during winter and will not be found around the harsh cold. Background: Butterflies have a passive/skittish nature, flying around and doing nothing but being passive, in most cases, if approaching a butterfly they will fly away from the person in hopes of not causing any problems, they can be catched using a bug net and can be fed ___? to stay alive. If burying a butterfly, a flower will be born, this can be great to transfer flowers near your beehives to faster generate that sweet and delicious honey….. How I love honey... Loot: If killed, a butterfly can be ripped off its wings providing a little snack with a bit of calories, there is also the chance that the butterfly will instead morph into butter, this event seems to be one of the many puns the Constant likes to throw at us… This is incredibly rare, however, getting a butter is always a joy as Warly always loves to make us fruit crepes with it. —Note: I’ve been tempted to tell Warly that the crepes could also use bananas in them, he always likes to make them with dragon fruits and berries which are not my favorite choice, however I’m scared if in doing so I lose my crepe privileges— Another dish made from butterflies are butter muffins, these can be made by anyone using vegetables and butterfly wings, these muffins are delicious and can provide lots of calories, as well as give your stomach a happy smile. —Note: Wx-78 seems to love these muffins, upon asking why, he bluntly responded that the innocence of the dish makes it taste better… I’m quite scared of Wx-78 after this conversation.— Strategy: Butterflies can be quite tricky to kill as while flying away from it’s threat they will maneuver around to make it harder to hit them, the best way to kill them is to run in front of them and hit them once they come into range, their little brains can’t detect that we have passed them, causing them to continue to walk forward.
  22. Wurt seems nice, but how good / interesting / unique of a survivor is she? What kind of survivor archetype is she? Is she easy, or medium, or hard? Would it be worth weaving her?
  23. Now my WX Rework was kinda garbage, but I have some ideas for this one actually. Not all these ideas came from me and me alone, some ideas were repurposed from other people, I will give credit where credit is due though. Portable Sci Machine and Alc Engine: Original Concept by @xxXolot As You read, the original concept for this was from @xxXolot and I love it. Wilson would start with a portable science station and can place it down, similarly to Warly's crockpot, it could look slightly different to differentiate it from a normal Sci machine, and can only be used by wilson. It would have an icon on the map, allowing dum dums to find it again if they accidentally leave it somewhere. They could craft a portable alc engine when they wanna take it to the next level requiring a portable sci machine to craft. Wilson is meant to be the starting character to start new players into the world of Don't Starve without confusing them with crazy character perks and downsides, like a ghost sister, being able to only eat certain foods, being a monster, as a wortox main even when I'm not playing Wortox, webber, wurt, and wormwood (is he a monster?), I always feel tense when I go around a pig, ready for it to chase me despite knowing it won't unless I spank it first. Wilson also teaches noobies about season changes, his beard giving you build in insulation for the coming winter, and the beard hair allowing you to create a unique form of resurrection. This should teach newbies how to prototype things. Being able to craft Mad Science Lab year round: I forgot who said this While this seems minor, it's pretty useful, allowing players to create infinite living logs with one experiment, give health, hunger, and sanity over time with another, and turn things into their lunar counterparts with another. This is really useful and Wilson Himself gives off a mad scientist vibe especially since his hallowed nights skin is a mad scientist. Maybe even give Wilson some exclusive experiments using the Mad Science Lab Some Sort of Shadow magic or something like that: Wilson Was on the nightmare throne before the events of DST, and Charlie releases him to take his place, surely his time on the nightmare throne affected him in some way, I mean look at Maxwell's vignette quote: "Maxwell's extended reign on the nightmare throne in ways we have yet to understand..." Now I don't expect him to be able to do things like split his mind or create things out of thin air, he wasn't on there nearly as long as maxwell. Perhaps some unique thing could happen when he goes insane, perhaps like @Mike23Ua suggested, beard hair on screen of an insane wilson player could turn into a beardling, or even a beardlord in the caves, due to beard hair dropping from them frequently. Idk how long Wilson was one the nightmare throne, maybe a couple months to a couple years, but it doesn't make sense that even if he was on there for 2 days he didn't change at all compared to maxwell. Wilson is a pretty basic character, and he should stay that way, most of these changes are either lore relevant or do something to help new and existing players play DST, Wilson's rework shouldn't add much, if it happens at all (I say after suggesting a portable sci and alc station, shadow magic and Mad Sci lab year round). While I don't necessarily think that this is the only way they could do a Wilson rework, far from it, most of my ideas were modified ideas of other people. IF Klei decides to do a rework of Wilson, we have to respect the choices they make and the changes Wilson succumbs to, even though some people's updates were kinda lackluster and could've been better *gestures to Wigfrid's Character Refresh*, I'm fine with what we got for the MOST part, but we can cover my opinion on certain character refreshes in another topic. I hope you like these concepts despite them basically being other peoples' and that you can provide more ideas for what they could do with Wilson in the commments.
  24. As the title suggests.. if you drop a pantomime tool in Winter it’s White Outline makes it impossible to relocate. Please make this outline lime green, purple, or Red... thanks!
  25. Hi everyone! I'm Anialina, I draw DST Survivor's comics, some quasi-lore comics and couple of arts in my free time. I just thought I'd share them. Feel free to suggest some ideas for the comics. ENJOY! 1. The one when Woodie found a worthy opponent: 2. The one when Warly had nothing to eat: 3. The one when Webber wanted to be a chef: [EDIT] unfortunately it's impossible to embed the whole images as they are too long - it's necessary to click and zoom :<