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  1. First of all Greetings!, if this is not your first Hallowed Nights event then you may already be aware of how this works, but if this is your FIRST DST Klei event then you may not know how things work: You will notice that in Klei’s threads Here: And Here: That there are some totally cool NEW Limited time Halloween skins that you can obtain simply just by logging into the game or watching a few Twitch Streams. I want to explain that for CONSOLE gamers things work a little differently then for the people playing on PC- PC Players already have and are enjoying this content today, but those of us on consoles have to wait another week or two before we will get this update (complicated console certification process’s, delays and what not.. you’ll get use to it ) ANYWAYS I wanted to tell you that if you are on Consoles DONT PANIC!! You will still totally get the new limited time skins as I showcase here in my own pictures- You can see here that my Inventory shows I own the new skins, However.. Until our version of the game gets the new Content update- your Actual IN-GAME Inventory is going to look more like this: Notice How the Halloween themed Goodies in-between the Green Collared Shirt and Black Buckled Gloves are missing. You can actually go to this link Here: https://accounts.klei.com/account/transactions?rewardlink=forgottenspool And can check for yourself to see if you actually Own the new Halloween limited time log in or Twitch skin drops in your account- just be Aware that they will not be available to you IN-GAME until we get the new game update. Thanks <3
  2. I wished they added a wortox winter skin something like this and also I made this this is my art.hyuyu
  3. I want to make a thread that’s a little different from most everything I’ve ever posted here, instead of gameplay tips or content suggestions this thread is “The Sales Pitch” Which is to say: How would YOU convince your friends, your family, your co-workers, mildly known acquaintances, or even complete strangers into buying DST? What would you tell or show them to get THEM to want to invest their time & money into pick up this charming little game? Lately I’ve been telling everyone that it is a Multi-Player open world sandbox survival crafting game & it only costs 15$, there are no In-Game Microtransactions, Anything in the game with the exception of a few Funko PoP or Klei Store proof of purchase & limited time event skins can be earned for free over time, All of that content is purely Cosmetic Only and does not offer any form of Pay to Win Advantages, And until the Klei announces otherwise- It gets at least ONE completely Free Monthly content update to always give players something new to look forward to no matter how big or how small that update is.. it’s always Free. I also tell them that the only profit the company makes off the game past the 15$ purchase cost is if YOU decide to buy show them some love and pick up some nice skins from their In-game shop, something you don’t HAVE to do to obtain the newest skins because they can still be earned 100% for free overtime. Then I will usually link them to These pages- https://www.klei.com/games/dont-starve-together And even though I barely use or have any friends on my Facebook, I even posted it here.. https://m.facebook.com/Michael.23.Ua/posts/10214804966396492 I do NOT send them to Twitch Streams, or Fan played YouTube channels because the content provided on there may not be representative of the actual game showcasing only Official game content that’s a core part of the gameplay experience and those Streams & Channels could potentially be running lots of Unofficial Mod Content (which can just be utterly confusing for someone brand new trying to get into the game.) So there you have it- My sales pitch, but my sales pitch does not seem to work on enough of people.. So how would YOU convince people to take a chance on this incredible game?
  4. I just want to make ONE single suggestion on how to give Wigfrid her very own unique and exclusive to JUST WIGFRID gameplay mechanics. I throughly enjoy the obscure mini game where players can give a Championship Belt to the Pig King to engage in a short Mini-game where your character gets smacked around rather hilariously by a couple of pigs carrying giant Wooden signs. And Since Wigfrid is portraying the role of a mighty Valkyrie then she would want to prove her strengths in a glorious contest of battle (surely you can see where I’m going with this..) WOODIE has a 50% Increased chance to spawn Treeguards while chopping Trees, so in the same way that Woodie has a higher rate to spawn treeguards, WIGFRID should have a higher rate of spawning pigs wearing these (mostly obscure and rare) Championship Belts when she is in the vicinity of their houses. Wigfrid (now having a much higher chance to spawn these Belts) can trade them to the Pig King to engage within the Warriors Gauntlet, Which will reward Wigfrid with decent supply in Gold, along with a new exclusive to Wigfrid Currency (Warrior Tokens) which would be used in the crafting recipes for her Songs. Thats it.. that’s the entire suggestion, Wigfrid gains a Crafting currency exclusive to just her and her alone like Wendy’s Mourning Glories- Except instead of helping sad ghosts find lost stuff for mourning glory.. Wigfrid instead shows her Valkyrie skills in glorious bouts of battle with Pig Kings Champions.
  5. (DST) Don’t Fight Bingo Event At 6.30pm London time on Sunday 18 October 2020 we will be hosting a Bingo event! At this time we will post the password for the server in discord, and you can join in - first come first serve. There are 2 bingo boards posted on our discord (discord.gg/phewTaz) and you can use either board, at your choice, to try and be the first person to get Bingo. You get a Bingo by collecting all the items in a whole column, or row, or diagonal. The first person to bring a whole column/row/diagonal of items from either of the boards to the mod/admin who will be waiting at spawn, wins! No stealing from others or cheating is allowed. The mods/admins have final call on any decision or ruling. The prizes are: 1st Place – Tesla coil lantern 2nd Place – Letterman jacket 3rd Place – Alchemy Pod 4th Place – Hallowed Light The Bingo boards are posted in our announcements channel in our discord. To join the event and see the boards join our discord here: discord.gg/phewTaz
  6. Introduction: Hi guys, Superwolfkid here at 12-1in the morning to ask a quick and interesting question for the community, Warden from Minecraft so , a bit of and on topic for this... topic we've recently gotten a news flash from Minecraft live 2020 (a different "survival" game, where they introduced an actually terrifying new creature in the game that is called the "Warden", a creature that can be found in the deepest "depths" of the caves where it lives near plants that "react" to the vibrations in the area (sound) this said creature is in fact, blind as it also reacts towards sounds the player makes around it, and when threatened, the mob will proceed to roar and actually "chase" and charge towards the player! This will all happen in near pitch black as well as the developers stated the lighting was for the video, (Here's a clip of it recorded off my phone with a few other things) Also noting in fact that this mob can kill in two hits, with the strongest armor in the game! A mob similar to this in Dont starve together? So this mob gives a clear message "DO NOT MESS WITH ME!" This is something I always wanted in a survival game! A creature in the game that's probably not... too broken(stupid or unfair) , but it's something that can cause a huge amount of panic and stress from even a veteran/ late game player. And this "idea could maybe be interesting in Don't Starve, especially with the new ocean stuff coming soon, maybe a group of shadows or something stalk the player in certain areas where you have too follow their rules instead of yours, the only thing you don't feel in control of! Any thoughts or idea? Put them down, I'd love to hear them!
  7. You guys know how I heavily criticized this refresh, & stated that I wouldn't further criticize it beyond what I’ve already said The TL:DR behind all that: I did not like it. This post however isn’t for criticizing- This is my own opinion of what a Wigfrid rework SHOULD have been.. I Joked a lot about giving her the “Winnie” Side Identity.. but that’s not the route I EXPECTED. So first lets break down some of what she gained with her rework the “Inspiration meter” that when engaged in combat will rise allowing her to use up to 3 additional “Abilities” except.. those Abilities are in actuality just some song scrolls. I will list the #1 main thing that needs to change about them: Once you craft them they never downgrade or wear down over time requiring you to go re-collect the ingredients you use in collecting them, UNLIKE Willow or Wendy who will constantly be gathering more of their “Kit” ingredients to keep up and maintain their kits songs become a One and then done A-fair, unlike Woodie who has to build a new mutation idol each time he wants to transform, or Winona who has to keep her generators powered up. Wigfrid is still exactly the same as she was prior to her rework, with only a few song scrolls to read that increase or decrease stats. (Not that that is a bad thing BUT...) Lets compare THAT to Woodie who got both a Faster movement and a better Combat ability. Wigfrid the Mighty Viking Warrior, gains no new abilities in the form of actual Combat. Is this sounding right to Anyone? My guess is Klei saw her as good enough “as is” & only wanted to do a small refresh to avoid any drastic changes for a larger update like all the other reworks have so far- But is this what Wigfrid mains really wanted? Easily my second most played DST character, & as a Secondary Wigfrid main Here is a rough idea of what I was expecting out of her much anticipated Refresh- (I will leave spoiler tags for where these ideas are inspired from for anyone interested in that.) 1-While wearing the Battle Helm & Holding a Battle Spear, And costing 1 Bar of Inspiration Wigfrid gains an instantly useable battle cry that leaves her open for attack for a second, This buffs her allies around her for roughly the same duration as Abigails Petal Bestowment buff, an Ability that doesn’t require getting ingredients for a song scroll to use- and would instantly be noticeable to even the most casual newbie Wigfrid players, To avoid being the most OP thing Ever it would have a Cooldown timer before Wigfrid can “Battle Cry” again. 2-When wearing the Battle Helm and Battle Spear, And costing 2 bars of Inspiration Meter, Wigfrid can throw her Battle Spear from a distance like a Javelin Projectile that deals Slightly higher damage to the target it hits and to avoid other players picking it up once it is thrown... Wigfrid will instantly call upon the powers of the Unicorn to magically have the “Gods” beam a beam of light down onto the spear returning into her hand. 3- at full bars of Inspiration Wigfrid unlocks her last Combat Ability, While Wearing the Battle Helm & holding the Battle Spear Wigfrid will stand still for a moment before performing a forward charge that rushes through a crowd of enemies targeting a single target to deal heavy damage to that one target while doing a circular spear sweep knock back attack to the rest of them. .If you haven’t noticed by now there’s a pattern to my suggestion- each ability requires her to gain the currently implemented Inspiration Meter to use like a Stamina Bar.. But there is a HUGE Catch- She has to be wearing the Helm and holding the Battle Spear to perform these Extra Abilities that can only be use Inspiration therefore- They can not be Used by anyone who Isn’t playing as a Wigfrid. The Whole entire theme of this Idea I am purposing is to do what I had HOPED her refresh would have focused on in the first place: preventing Wigfrids Helms and Battle Spears from falling out of Favor/usefulness once the player simply ventures into a swamp and gathers the many free Tentacle Spikes in said swamp that outclass the Spear. (Insert whatever better gear you want to Apply here, same situation still applies) I find it very Disheartening every rework has gained new combat abilities.. but a character whose was designed to be effective in Combat? Gains no new combat abilities. That’s it, that’s the whole refresh- if these or something similar to these could be squeezed in alongside her Songs, I would feel like Wigfrid is now Perfected.. she gains some actual NEW gameplay content, and Battle Helms/Battle Spears never fall out of Usefulness once you’ve gotten better gear. If there was anything I would add to this beyond that: I REALLY enjoy the idea of characters having their own unique structure to leave their personal mark in a world-Wendy has the Sisturn, Wurt has Mermstuffs, Winona has Generators & Spotlights, Wigfrid could have a craftable “Weapons Armory” structure that holds her Battle Helms, Battle Spears, Song scrolls, and Armors that you can visually display on. Thank You if you actually took the time to read this entire post- as a secondary Wigfrid main I didn’t want to suggest ANYTHING that completely breaks her character or becomes stupid OP- I Simply wanted to put a heavier focus on her Helms & Battle Spears so they never fall out of having their use. Embedded with the power of the Unicorn & obviously extremely special to Wigfrid... they needed to be in the Spotlight (pun 100% fully intended..) Please leave a ShopCat emote if you think this or something Similar to this would be a good re-rework for Wigfrid & if not.. don’t be shy to explain why.
  8. I find that watching the world generation screens are a way to pass time while the world is generating but with caves on it doesn’t show up! I don’t understand why because solo don’t starve has a caves generation screen when creating a world! Is this a bug or is it intended?
  9. We hear and see people arguing, discussing and memeing about this game's difficulty constantly. Some proclaim that the game is too easy, that there needs to be more challenges, more threats and less leisure. While some say that the game is hard enough, that the game is in no need of more difficulty spikes. And then there's the people who think the game isn't too hard nor too easy, just perfectly balanced. Well, what do YOU think? Is the game too hard, too easy, or perfectly balanced. Let us know your opinions. Saying it's [opinion here] without explaining yourself is pointless, always give a deeper insight as to why you think the way you do!
  10. As a wormwood main, I really like a lot about the character! I love his penalty and how it changes up how i play the game, but i dont know if id consider him a "good" character. What are some of your opinions on the plant boy? Is he perfect as is? Should an ability be removed? Or do you have any ideas for something that could be added to his kit? Id love to hear them. An idea ive had is that applied horticulture should grant wormwood a temporary bloom, similar to wx78's overcharge. maybe lasting 3 days at the most as it fades from tier 3 to tier 1 bloom. Dunno, I love the funky plant boy. I just think he could use a few small things to really make him pop
  11. Hey lads, I just want to know what do you think about Webber ins his current state, I don't have any ideias for a rework but I believe that it would be a big step if spidders didn't break walls or doors, this way it would be easyer for Webber to base with others.
  12. WX-78 is considered one of the best characters in the game, and yet he bringas nothing to the table for his allies, I know that he is a sentient robot without emphat, but there is 2 things that bother me one is that he doesn't look like a DST character and that he don’t feels like a robot when you play him, he is just a Wilson ho wants to eat all the gears instead of letting people build fridges and flingomatics, and that’s why i’m writing this, I want to give, and the help of you guys, improve ideas for Wx be refreshed and more enjoyable to play with and along. ( New? ) Main Ability Upgrades: WX now has “levels” which are acquired by eating gears or with time because of his AI and lose levels by crafting gears, dying or changing character. The levels are 0 to 4 and he starts the game at level 1. With these levels Wx gains new abilities and existing ones turn more effective. Status: LVL 0: Health: 100 to 150 Hunger: 100 to 131,25 Sanity: 100 to 137,5 ( New ) Charge: 0 to 25 LVL 1: Health: 150 to 200 Hunger: 131,25 to 162,5 Sanity: 137,5 to 175 ( New ) Charge: 25 to 50 LVL 2: Health: 200 to 250 Hunger: 162,5 to 193,75 Sanity: 175 to 212,5 ( New ) Charge: 50 to 75 LVL 3: Health: 250 to 300 Hunger: 193,75 to 225 Sanity: 212,5 to 250 ( New ) Charge: 75 to 100 LVL 4: Health: 300 Hunger: 225 Sanity: 250 ( New ) Charge: 100 Modifiers: LVL 0: Damage: 0,75 The rest: 1,0 LVL 1, 2 ,3 and 4: All of them: 1,0 Abilities: ( New? ) Upgrade: When WX survives one day or eat a gear he gains 5 max health, 6,25 max hunger, 7,5 max sanity and 5 max charge; When he eats 5 gears or survive 5 days he levels up, gaining adicional abilities; When WX eats a gear after level 4 he restores 30 health, 22,5 hunger, 25 sanity and 10 charge; If WX dies or the player change character he drops half of his current as gears and when is resurrect or changed back he comes back at level 0. ( New ) Deconstruction: WX can lose 10 max health, 6,25 max hunger, 7,5 max sanity and 5 max charge to craft a gear at th reffining tab. ( same ammount he gains by eating a gear or surviving one day ). ( New ) Charge: WX now has charge, something he consumes to make use of his abilities and give fuel to structures; He recharges instantly when struck by lightning and gradually by not doing an action that consumes charge; The speed that charge recharges is according to his hunger; When his charge is not full, according with his current state, his hunger drains 50% faster, if his hunger drops to 0 He will start to lose charge, instead of health, at an alarming hate, if his charge drops to 0 his base speed modifier will be 0,75 until he gains at least 5 charge, if his charge and hunger drops to 0 he instantanialy die. Frail System: Wagstaff had difficulty trying to make his automaton waterproof so when WX is wet he takes damage, the damage increases with the wetness. ( New ) Electric Absorption: WX now attracts lightning the same way as a lightning rod; when he takes electric damage he heals instead of taking damage. When he is struck by lightning he recharges by 100, gains a valor equals to 10% of his atual max hunger in hunger, and loses a valor equals to 10 % of his atual max sanity in sanity. This does work from level 1 to 4. ( New? ) Discharge: WX can use his charge to enter in a mode where he emits light and heath nearby, get Immunity to freezing and his base speed increases by 50%, he can activate and deactivate this whenever he pleases; he still loses the same ammout of sanity per minute wilhe in this state. Can be used from Level 1 to 4. ( New? ) Overcharge: When WX is struck by lightning his charge meter breaks going up to 200 Max when this happens discharge is activated and can’t be deactivated until his charge drops back to his actual max. ( New ) Overheat: WX spends more charge when his temperature is high and less charge when it’s low. ( New? ) It’s only fuel: WX no longer heals from food, except for geely beans, but he always gains the full benefit of hunger and sanity. ( New ) Auto Repair: WX helas a small amount per second, based on his actual max health, when he is not fighting, interacting with structures, crafting or performing tasks; When not full health his charge will not recharge with time. This does work from level 2 to 4. ( New ) Metal Body: WX now has 10% of damage absorption but healing itens have just 25% of the effectveness. ( New ) Electric defense: When WX is hit by something he deals 20 electric damage back, costing him 5 charge. This does work from level 2 to 4. ( New ) Electric Offense: WX melee attacks are considered electric damage. This does work from level 3 to 4. ( New ) Powerful discharge: WX can perform a ranged attack dealing 40 electric damage similar to that of the bishop using 20 charge. This does work from level 4. Notes: English it's not my native language. I'm not a programmer so none of this has been tested. Thanks for reading =^_^=
  13. The idea of this rework is to refresh Wes making him more distinct and satisfying to play, he will still being the game “hard mode” but he will have new fun abilities that can be used to help other players, himself and decorate your base. Status: Health: 113 Hunger: 113 Sanity: 150 Modifiers: Damage: 0,75 Hunger: 1,25 ( New ) Speed: 1,10 ( New ) Cold and Heat Isolation: 0,85 ( New ) Damage Received: 1,15 Abilities: He is a Mime: Can’t talk. ( New ) Unlucky Mime: Wes now aggro mobs more easily and mobs take longer to lose interest in Wes. Wes now is stuck by lighting more frequently. Wes now attracts more Hounds than normal in Hound haves. ( New ) Mime Tools: When is empty handed he uses an invisble axe to chop trees, pickaxe to mine rocks and shovel to dig holes, the axe and pickaxe cost 1 sanity per use and the shovel 5, he don't uses a invisible spear because he is a mime of peace. Pile o' Balloons: Removed. ( New ) Balloonomancy Tab: adds lots of news balloons for Wes and his companions. All balloons cost 5 sanity or 1 mosquito sack. Wes now can’t craft balloons without the materials. Balloons still blownup in a chain reaction. Balloons can still be pushed around. When crafted all balloons go to Wes inventori allowing him to give the balloons to others survivors All balloons, expect the decorative and the mark, have a max duration of 3 days, be in the inventori or the world. Agro Balloon: when blownup all mobs in the screen will agro at who did it. Damage Balloon: When blownup deals 15 damage nearby. Sound Wave Balloon: When blownup also blows up others balloons that the player can see and confuses close range mobs. Friendship Balloon: Can be equipped in hand, doing so will give the player a +5 sanity per minute, or can be given to a neutral creature, doing so will contract the creature for 1 minute and the creature will hold the balloon the best way it can. Throwable Balloon: Can be thrown to deal 5 damage. Mark Balloon: Marks the map! Decorative Balloon: Float indefinitely and give color to the world. ( New ) Quality of life improvements: Now when Wes reads signs he will do his mimic and what is witten will be shown at the server chat. Now when Wes tries to perform an impossible action he will do his mimic and what is witten will be shown at the server chat. When someone uses the decorative balloon a screen will popup and the player will select the form and color. All balloons have unic forms, so they are easy to distinguish. Balloons do not interfere when placing structures. Webber can give friendship balloons to spiders and Wurt to merms. New mimic animations. More decorative balloons colors and formats. Notes: I’m not a programmer or animator so none of this has been tested. English it's not my main language. Some ideas from gaymime, Ohan VERY IMPORTANT NOTE: Klei plz. Thanks for reading =^_^=
  14. In the August QoL update Wilson & Webber got more beards but Abigail is still missing a few flower skins. So with that said, I would like to get in my requests for QoL Update #3 (If there is one) I want to leave a disclaimer: & say Visual improvements to existing areas of the game should defiantly qualify as QoL. Klei also seems to think this because the August QoL has visual upgrades to tons of stuff! So with that said, here is my list. (I’ll keep my list short & simple) #1- The rest of Abigails missing flower skins (did you honestly expect anything else to be number 1 coming from a #WendyMain?) #2- I was sad to see that the August QoL Update did not allow Willow to refuel her lighter using the one resource she’s actually GOOD at collecting, Nightmare Fuel.. (as a Wendy Main, Abigail now provides permanent free light to Wendy as long as Abigails at full strength, so I don’t see a big deal in lighters being refillable. This saves ingredients required in making additional lighters for someone who needs them more, & it would also mean that Willow will only need to craft Additional Lighters if she wants to pass them around to other players.) #3- Visual updates to the world. For example purely cosmetic flowers making otherwise flat empty stretches of land feel more lively. Update some of the “Barely visible” areas of land with some slightly better colorations. Palm Trees at the Oasis!! These would not only look more visually appealing to my Eyeballs, but would also allow players to obtain Coconut to plant their very own Palm Tree Biomes, Coconut can be eaten as a food source, and players can obtain Palm Leaf for creation of Palm Leaf Hut or as Resource for fueling fires. #4- with the Compendium constantly being updated with new stuff such as favorite foods, the newly added cookbook, and tidbits of lore, This seems like a perfect place to add the Animated Shorts into the game. It would ALSO be a good place for players to pre-select belongings skins like Ashley prior to joining a world. #5- I would absolutely LOVE more control over world gen settings, since this is a topic I have discussed in other threads I will just use my example- Random Toggle for Day Length & Day Type. I think there is already a mod for this, but Basically what it does is it allows Time of Day to be randomly chosen at the start of each day, letting the length of your days be just as random & unpredictable as Weather Seasons & Season Lengths can now be. And as a Console Player without access to Mods, I’d love to see this officially. #6- The “Rescue Me” Server button should actually function like the Unstuck button in State of Decay 2.. meaning that a player has to hold their position for a few seconds and the game will move them to a more viable location, this directly nerfs any form of blocking players in type grieving.. such as bone cage at the Postern, just press the “Rescue Me” button and after a few seconds of NOT being attacked players will Relocate to a more valid area a few tiles over (Obviously would not be able to be exploited & used to hop bodies of water.. but I’ll leave the how it works & why for Klei to decide.) That’s everything I will ask for, I will not be adding any additional suggestions past this, but other forum members are welcome to share their own QoL #3 wishes if they like.
  15. Just like the title reads I’m making this post entirely as a joke mostly out of Boredom.. Anyway- I have noticed that When I play as Wendy I like to build the Candiana pigman houses and decorate my base full of those like a Hamlet village, I also tend to base right near the spawn portal so New players joining my world have not got to ask the age old question “Where is Base?” (I build the base around the portal and put a sign right beside the portal that reads as: “This is Base, Congratulations Wilson you found it!”) But- I do not take into account the players who join my world who are playing as Wurt, Webber or Wortox, and those players end up saying a lot of curse words to me upon joining and ending up in my Self-Made Hamlet town. This got me to thinking that LOTS of players hate Wes and outright ban him when someone picks him and joins their worlds, so.. what if like Pigman I could build a mob with an Extreme Hatred towards Clowns, and Mimes or well just Wes Period? They would target and attack ONLY Wes much like my Hamlet village Targets non-human players currently. This will obviously be the best update Klei could EVER provide for this game because it forces Wes players to go away.. or simply pick someone other than Wes if they plan to stay alive. Wurt, Wortox & Webber already get ran out of “Hamlet Town” so nobody likes a Silent Clown! Wes can join Wortox stalked by a silent assassin sneaking unannounced, until out of the darkness they have both been Catcoon den pounced! Please create a Craftable mob structure that lets us make Wes’s life even more miserable, k thanks bye <3
  16. - auntie selkie unlike the mctusk family, she Travels in a caravan like igloo across the land sometimes visiting the mctusks for a short while. However if she is in a fight she will use the caravan like a clockwork rook charging into the enemies, if however she is outside of her caravan she will put up a fight using her knitting needles which can be earned and used to make improved hats that last longer, sweaters that can protect yourself from the cold or can be used to knit new pockets in a backpack. - rockodiles these creatures hold still to install the illusion that they are boulders, once a creature is near by they will snap into action and pounce on the prey, They are usually located on the rocky biome near the ocean. - turkey vulture A slightly larger gizzard and a more hostile gobbler, the turkey vulture is a hoarder of both meat and berries and nothing will stop it from taking meat from drying racks and taking berries from ice boxes. If it were to be attacked by the player it’ll chase after them and throw the food they stole at the player - seal eel When winter hits they come, the seal eels come in packs and will go into cookie cutter’s salt formations and will feast upon them and will relax on the salt formations until spring. They are neutral creatures however if you mine the salt formations they are reclining on they will attack in anger
  17. (I want to leave a disclaimer here I am not trying in anyway to start a console flame war here.. I am just in general, seriously confused about a few things and would like a little bit of clarity from anyone willing to explain..) Okay so I have a million questions about how people on PC can even play this game without cave content, because from my experience of playing the game on Xbox One it has always played an integral part of the game, a feature that is ON by Default and can never be Disabled.. For my Questions, I will be using WINONA as my example... her Gem-Er-Rator machine is powered by slotting colored Gems into it for power, and these Gems are often and plentiful down in caves where they will literally fall from the sky for “free” during earthquakes.. but up on the surface world.. there are not very many reliable options for obtaining gems. (that I know of at least) So one of my millions of Questions for PC Players is how does someone on PC properly play as Winona w/o caves content? My next question is if Caves Content is tied to other gameplay features such as obtaining Lightbulb, Rock Den Lobster, Slurtle, Slurtle Mounds, BATS, fighting Toadstool, fighting Ancient Guardian, accessing Ruins content and that Ancient P-word Craft Station, Fuel Weaver etc.. Without that content enabled how do you ever craft things like Bat-Bat, Lantern, Shelmet, and upkeep for Winona’s Gem-Er-Rator I imagine would be hard as heck to maintain and keep powered?
  18. Okay, I know that Wurt was released recently (not even a year), but, in my simple opinion, I think she needs some buffs. I know that every person who works in this game, works hard, and this is incredible. I really like Klei, I already bought other games from this company and I also bought skins, because I feel they deserve all of this. Asking for these things makes me feel like an idiot, but I think it’s worth the intention, at least try I thought of some things that are very simple, she already has good perks. First of all, I do not speak english cuz i'm no a native, so... Let's begin: (the last one may be overpower, but she can be more useful for teams) *** When attacked, nearby Merms can defend Wurt by attacking the enemies. This can be available when there is a King Merm alive in the world. Why? Because Merms are better than nasty pigs. This is a way to prove that. DEATH TO ALL PIGS *** Because of her skin, tools and weapons cannot run of her hands when she's watered -- already implemented -- and with the screams of Moose/Goose -- not implemented *** When she's being watered, she gains sanity, but when the mark hits more than 20/25 points, she starts to losing it (too much water is bad) *** this is kind a change, but the marks of danger (tentacles) can be read in red instead of white, it's bad to see in winter. *** Wurt can hammer down swamp houses without being attacked by Merms. *** Wurt can take Reeds with her own hands (or shove, but maybe don't make sense cuz anybody would do that) and she can put other place, but in the marsh biome. Or, maybe she can craft instead of moving. WHY WOULD I BE DOING THIS IF WURT WAS RECENTLY ADDED IN THE GAME AND BUFF'S IDEAS ARE MINIMAL? cause i'm looking for the perfect Main character, and I think Wurt is the one (LOOK MY PROFILE ICON, I LOVE HER), I think she deserve more! PRAY FOR WURT sadface
  19. I want to start this post off by saying that I am a completely unbiased gamer, and as such, I want to bring ideas and suggestions into the game that benefits ALL Players of every skill level.. Things that will Allow YOU to choose how easy or how hard your game actually is. I will start by first providing the following image pulled from DS Reign of Giants Edition for IOS Smartphones. 1-As you can see in this image players can make freezing to death during winter optional, allowing them the freedom to play and enjoy Winter exclusive content without dying of freezing unprepared for Winter. 2- players can also toggle rather they die or not on having a completely empty stomach. 3- Players can turn OFF Terrorbeak & Crawling Horrors 4- or turn Sanity management off completely.. The Top 4 choices are for NEW players to enjoy CASUALLY playing and enjoying the game without too much stress of death. But option 5?? Spawning into the world with an ALREADY overall reduced Health Core? this is something for players seeking even MORE Challenge.. and somehow it’s not an option in the console game? I have talked a great deal ever since I joined these forums about hoping that Klei will utilize this world customization menu to its absolute fullest potential.. But I don’t think I have ever went into great in depth detail as to what EXTENT I would like to see these menu’s be overhauled. And I’m not just talking about additional world Gen settings like Archipelago worlds (Which lots of people seem to want) I mean MUCH more in depth stuff. You can currently turn off Beefalo, you can turn off Beefalo Mating.. so why can’t there be an Additional option added here that lets you choose rather or not you can Shave a Beefalo of it’s wool? This may sound STUPID but when I first started playing DS I thought the only way to obtain a Beefalos wools was through killing it.. it was only later that I found out that there were less life threatening hassle free ways of doing this. However IF this option was added in it would make something thats become trivial In collecting winter hats a little more difficult in acquiring again. There is options to toggle more, less, or NONE for Butterflies (the one food source every character except Wormwood and Wigfrid can Benefit from eating) But why does it have to be limited to the character I choose to play as for things like rather or not eating food heals me? Where is the option for “Does eating food heal HP?” Yes/No. Butterflies could have more toggle for options like Heals Only Hunger, Heals Only Health, Purely Cosmetic, Random. Then I could play as WENDY but with WORMWOODS Challenge of eating food not healing Me. We can now host games where the weather season and season lengths are mad unpredictable chaos... but I want more then that, I want mad unpredictable times of day.. Imagine being able to toggle an option for rather or not Deerclops drops it’s Eye upon Dying Yes/No/Random. Or if you had control over the structures players could build in THIS World you set up “Can Players Build Ice-Flingo-Matic? Yes/No “Can players build Bird Cage to feed Monster Meat to trapped bird for infinite supply of eggs?” Yes/No. we have the option of making certain bosses spawn more, less or not at all.. But we do not have an In-Between choice of selecting if that boss has Higher, Default, Lower Health. Players Abusing 3 Ice as Crockpot Filler? Toggle Ice off & problem solved. The TL:DR- THIS Menu has all the potential in the world to make this game thoroughly enjoyable for players of ALL Skill levels around the world solely based upon all these wonderful options they could Apply to their world prior to hosting it. This game can be as Easy or as Hard as you want to make it through this Toggle Menu... ”Your World, Your Rules” (Please feel free to add your OWN additional Toggle Option Ideas here.. I would like to hope that with enough suggestions from people of varying skill levels that THIS will be the biggest thing Klei can do for us, because this makes the game thoroughly enjoyable for everyone playing regardless of their content skill level, or character choice.)
  20. I really love the art style of the game. I even watched all of Klei's Art Stream and Doodle Jam. I know that I am not able to achieve the classic sketch style (i'm a mouse user ) but I'll just keep on practicing since we are on quarantine and I got a lot of time. I'm only doing this to enhance my skills and for my portfolio. Here are some concepts that I made. If you got any ideas, feel free to reply!
  21. Hi everyone! I'm Anialina, I draw DST Survivor's comics, some quasi-lore comics and couple of arts in my free time. I just thought I'd share them. Feel free to suggest some ideas for the comics. ENJOY! 1. The one when Woodie found a worthy opponent: 2. The one when Warly had nothing to eat: 3. The one when Webber wanted to be a chef: [EDIT] unfortunately it's impossible to embed the whole images as they are too long - it's necessary to click and zoom :<
  22. I have loved this game for a while now- the art style, the mechanics, the wonderful characters, the strange environment and creatures, the rich but mysterious background lore, Klei's teasing us with puzzles outside the game - but something I always found of the most interest was the official timeline for the game, and one simple aspect of it. Why was Wilson the last one captured? Why did Maxwell seem to have to go out of his way to trap him by getting him to make a portal? What are the long-term consequences of moving all these people on both worlds? What other secrets might unravel if a little light is shed upon them? Just a few of the things I decided to look at as I delved into my exploration and interpretation of the lore through this writing. I plan to post some art as well, but until I've practice enough to where I'm comfortable with how I'm drawing this wonderful universe, please enjoy this first installment of my literary ramblings. ____________________________________________________________________________________________ Don't Starve Together - Lineage * Chapter 1 *
  23. My fanarts. You might find them in my other medias, but I wanted to share them here too. . . . My first DS/T fanart, and also a "comic", pretty old, It's from November 3, 2019. And the entire page:
  24. Here's the thing, I was trying to fix the anim issue of Deluxe Campfires 2.11, which has a super large anim that's blocking a large area on screen for mouse to interact. I decompiled the ice_star_flame.zip with krane.exe, changed nothing, put the outputs to mod's exported/ice_star_flame/, delete the original ice_star_flame.zip in anim/, start the game, according to the console prints, successfully compiled, enter my world, at last, found out the anim's already totally diffrent from the original anim(or your can say it's totally broken). There, I'm just wondering is this supposed to be like this, or it's a bug of the ktools? Must I get the original Spriter project to modify what I want? Or else I'll have to completely rebuild the anim with what's left in the krane.exe's outputs?
  25. So I'm working on trying to make a hat to look like Button eyes for a Coraline themed Roleplay I'm doing but, I have zero experience making mods... Could someone please help me? I would greatly appreciate it. (I haven't even started because I'm really clueless what to do. )