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Don't Starve Together

Found 35 results

  1. I'm creating a character with the following perk: *Eats a lot, but not often. For this, I have doubled the characters max hunger and decreased the hunger rate by 25%. To compensate, I want him to receive 25% less hunger from anything he eats. I've tried the following ways to accomplish this: The 'oneat' function (doesn't affect the actual eating, just fires when performed) Editing the GetHunger function (affected all characters despite the clause) see: http://forums.kleien...etables-values/ Editing the 'Eat' function. I'm not sure how sensible that was in the first place. Looking for advice or tutelage on the subject. More information can be provided if necessary. Thank you! - Dominic
  2. Hey all, Sorry to have multiple posts on the front page, this is the first mod I've made and I've got lots of questions for lots of problems. The problem I'm having is adding a custom weapon (specifically, a spear) to a custom character that was working fine before I began coding in the spear. Anyways, in my other post I was having trouble with the inventory images not being located. I think I managed to fix that, because now I can login to the main menu with my custom character enabled, and start up a game and choose said character without a hitch. But as soon as the world begins to load, within seconds after choosing my character, I get a crash. The log, which I will attack below, gives me the error that it "could not find region "FROMNUM" from atlas "FROMNUM" it asks if the region is specified in that atlas. Well, I don't even know where a "Fromnum" atlas would be, I can't find it in any of the mod folders or anything (probably really stupid of me to be looking for this but oh well). I tried re-creating the atlas-0 and build.bin for the spear in the Anim folder, but to no success. I am at the end of my rope with this and could really use a more experienced pair of eyes to check my code. As said, this is my very first mod in LUA. It makes me feel really stupid because I've coded mods for minecraft in java before, although that has its place in a different forum. If ANYONE has any clue what I'm doing wrong here, and can point that out to me so I can get an idea of what to do better next time, that would be fantastic. Below I am attaching the modmain.lua, the prefab file for the spear, and the error log from the documents folder of my computer (Documents/klei/donotstarvetogether/) log.txt modmain.lua globestaff_aristotlemeans.lua
  3. Ok, I created a custom item for a character mod that works. All I have to do is add the item's "characteristics" in it's prefab folder. I want this item to give my player the ability to teleport just like the teleportation wand. I tried digging for the Orange staff's prefab file but I don't know how to piece it together. Can you send me a coding text that I can simply copy and paste into my item's prefab file? Thanks a bunch
  4. For Don't Starve Together, I have a recipe, as a part of character mod. It's placed in modmain.lua. looks like this: local someitem_recipe = Recipe("someitem", {Ingredient("rocks", 10), Ingredient("log", 25), Ingredient("twigs", 8)}, RECIPETABS.TOWN, TECH.NONE)someitem_recipe.sortkey = 1someitem_recipe.atlas = resolvefilepath("images/inventoryimages/someitem.xml")STRINGS.RECIPE_DESC.SOMEITEM = "bla blablabla blah!"Like this, if mod is enabled, everyone on the server can make it. And the deal is - to make it ONLY the character the recipe comes from specific.So no other characters can craft it. I guess it's very simple, so sorry for stupid question -.-
  5. I want to make shining hand item - weapon kind. My base was lightbulb at first, and then "torch" but there came an little issue... I tried following codes: local assets={ Asset("ANIM", "anim/orbstaff.zip"), Asset("ANIM", "anim/swap_orbstaff.zip"), Asset("ATLAS", "images/inventoryimages/orbstaff.xml"), Asset("IMAGE", "images/inventoryimages/orbstaff.tex"),} local prefabs ={ "torchfire",} local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_orbstaff", "swap_orbstaff") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") inst.fire = SpawnPrefab( "torchfire" ) --inst.fire.Transform:SetScale(.125,.125,.125) local follower = inst.fire.entity:AddFollower() follower:FollowSymbol( owner.GUID, "swap_object", 0, -110, 1 ) end local function OnUnequip(inst, owner) inst.fire:Remove() inst.fire = nil owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) anim:SetBank("orbstaff") anim:SetBuild("orbstaff") anim:PlayAnimation("idle") inst:AddComponent("inspectable") inst:AddTag("sharp") inst:AddComponent("weapon") inst.components.weapon:SetDamage(48) inst:AddComponent("characterspecific") inst.components.characterspecific:SetOwner("wayrra") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "orbstaff" inst.components.inventoryitem.atlasname = "images/inventoryimages/orbstaff.xml" inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) return instendreturn Prefab("common/inventory/orbstaff", fn, assets)I also tried the lightbulb one but didn't work at all.. local light = inst.entity:AddLight()light:SetFalloff(0.7)light:SetIntensity(.5)light:SetRadius(1)light:SetColour(230/255, 230/255, 100/255)light:Enable(true)After using torchfire the item does shine when Equipped and stops when not equipped but you know how the torch/willow lighter looks - it has FIRE ANIMATION (yellow sparks, flames thing following the torch stick) Is there anyway to remove showing of flames and leaving only LIGHT? I tried commenting out some lines but effects where like: NO LIGHT AT ALL or LIGHT + FLAMES visible -.- Guess I'm lost :/
  6. Hello, I'm working on a custom sleeping item, and I'm not quite sure how to go about making the art. I'm basing it on the bedroll : And this is my (very rough) concept art: I'm wondering how the game will accept it, as I haven't gotten the actual mod working and am unable to test it, so I figured I'd just ask about how it works in theory. Will I be fine if I just replace the art within some sort of accepted area? Is there any way to expand the area? Im interested in expanding the area, because the concept art is not my first choice of animation, it's just what I came up with in the limited amount of space I assume I have to work with. Any input is appreciated!
  7. Character customizationI think that would be very interesting to play with a character similar to myself, another thing funny would be to play with a "cartoonization" of a known person as President Lula or Obama or Elvis...:biggrin-new:With a customization, the player could feel himself a little bit "co-creator" of the game, for sure is what you pretended when you opened this forum.ZeMadNatal-Brazil
  8. Before After Is it just me again or the annoying thing happen to you guys too?? I really get piss off of this...why the heck this walls move?? now I can't pass through to get dem poop! This is the only Reason I could think of When this guys are too close to dem walls and when u load ur game the walls disarrange it self. Or if this guys sleep on that location the next morning the walls move!. Is this a bug?? Please fix this ****!
  9. Can anyone help me! I'm a veteran player and currently on day 191. I am getting hounds around every 7 days? But there is one problem, they come with 3 fire hounds and 15 normal hounds. The fire hounds have burned almost all my grass and there is little left in the world, and they keep killing my pigs, and they will not respawn in the new update! Now I have little grass and can hardly make football helmets. My goal was to make it to day 1000. But now it seems impossible with so many hounds and so less resources. After playing it so long, most people will not return to the game, if they die! Please nerf hounds in the next update, thank you for reading. sincerely -veteran players (in new update)
  10. I would be awesome to customize your character by adding more tattoos.