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Found 41 results

  1. so, how the title says, which characters is underrated in your opinion? why do you think that character is underrated? do you love that character? hate? respect? if you do love/hate that character, then why?
  2. I think it would be cool if somehow we could see how many hours or days played we have with every character. It is a cool way to display our playing tendencies or favourite characters. We already have an obituary feature, so maybe it could be added something like "Favourite Starvers" feature or something like that. Maybe even displaying the most used skin... IDK, just random thoughts. I do think it would help make the compendium more complete.
  3. Alright, there are only two characters in the basegame (and Smith in expiremental) but I still think I want to ask this question. What character do you prefer to play as? I personally like Rook the most. Some people say that Rook's deckbuilding is much more RNG-heavy since you need to draw all parts of the synergies - but I personally have never had the problem. Rook's much more complex but it's also much more fun for me, and the braindead strategies of stacking Overcharge or stacking gambling is great. Seriously, Rook's negotiation turns can last forever, but they're a blast. Meanwhile you're dealing way too much damage a turn in battles, and hatching lockboxes and other neat things feels great too, there's a very big payoff and it's satisfying to get. Parasites are a fun complication, too. Meanwhile Sal... I personally don't like. I feel Sal relies too much on being the "basic" character, and neither combo nor bleed feels really satisfying to me. Sal seems to rely a lot of Ability cards to make the decks more powerful, and the negotiations are basic with either choosing to stack dominance or to stack influence. And Keep Composed trivializes a lot of them. Meanwhile Rook's engaging in boosted schenanigens with coins flying so fast they go ballistic and Smith's just drunkenly contradicting himself in what feels like actually drunk arguing: screwing yourself over so your opponent gives up. I'm not as expirienced with (Expiremental!) Smith, but I feel like he's in a good place. The negotiations don't feel that great what with the lack of too many unique elements, but Moxie feels great to use as does the whole "Bar Brawl" setup where you're good at taking on even large groups of enemies with cards like Rampart. Chain is an unique gimmick too. The Drink and Moxie playstyles I feel are good, though trauma feels... a bit underwhelming? To say the least. As mentioned before I like the "screw yourself" trick both negotiations and battle have going on, though I feel battle executes it a bit better. (Also, Smith's battle animations get way too slow, to be honest.) So what do you think?
  4. Hello! Post here your group photo of the characters! Some of my characters don't have skins, but I'll fix that someday!
  5. Chester Deerclops Krampus for now just 3, more will coming
  6. Hello! For the first time I am creating a topic on this forum, I hope I did everything right. I am from Russia, but I try to learn English Here I will post my drawings on the theme of the game and I will try to do it often =) Very soon, the New Year and we have already decorated Christmas trees and lights on them ... and Willow too
  7. Howdy youdy dowdy! I'm here to present to you all a little project I'm working on! Currently I'm calling it: The Living Forest. It's a mod pack that I plan to have add at least 13 different characters that are all based on DS's trees! A rather odd pick, I'll agree there, but a unique one, I feel. I currently have 1 character almost finished and in public testing, and that one happens to be the Mushtree. In this thread, I'll continue to post concepts and updates for all the characters as they come along in progress! I decided to move here to the forums to soak up some interest. Figured while I worked I could see what you all had in mind, perk wise and new content wise! With that said, I'm excited to share this with everyone. Link to the mod is here! https://steamcommunity.com/sharedfiles/filedetails/?id=1645224781&searchtext= And those concepts I mentioned are in the spoilers! SW Trees: Hamlet Trees: DST Trees: Thanks for lookin'. ;D (P.S None of this is finished! Stare at with a grain of salt!)
  8. The story and lore of don't starve is possibly my favorite aspect of the game. However, out of all playable characters, only Wilson and Maxwell have an in depth backstory that's been shown. So, I wanted to write a backstory and possibly hear your backstories of characters in the universe. Wigfrid Wigfrid grew up in a cabin in the woods, not too far from a small town. Growing up, her father hunted, mostly for game. Sometimes a younger Wigfrid was taken on these journeys and learned the in and outs of hunting. They trudged through the snow and dirt to find elks, deer, and sometimes even bears. On rare occasion she watched her father stand up against a mighty bear with his spear in hand, trying to intimidate the large beast. This would usually end in the bear toppling to the ground, and a new bear skin rug for the cabin. That was until one day, when her father came up against a bear that did not wait to play the intimidation game. The bear swiped at his face, scarring his eye and lip. Her father stabbed it in its chest, but it didn't seem to leave a dent. The bear took another swipe, and Wigfrid's once powerful, bear killing father, was bit back by nature. Wigfrid still remembers the moment where she stood shocked with fear at the sight. No inclination to fight; just shock. She remembers running through the forest, tears streaming down her face, fear overwhelming her. That moment made her promise to herself and to her deceased father: I won't back down from a fight. I won't have fear. As Wigfrid grew into her late teens, she spent her days training in not only hunting, but fighting. Her goal was to find the bear and avenge her father's death, but for years and years, she never found the beast. As time went on, a life of training and hunting for seemingly nothing weighed down on her, and she went into a more calm life. Discovering a nearby theatre, she applied for auditions as a mighty warrior, capable of fighting any foe. Her battle cries and combat skills got her in on day one. She enjoyed theatre, acting out scenes that she wished would happen in her real life. She fought dragons and monsters and whatever was apart of the play. But it wasn't enough. She remembered her goal: avenge her father. It's been years, she is in her mid-twenties. She's been sitting in this theatre growing an acting career. This wasn't her life. And so, she began the hunt again. And she found that bear. And she fought the bear, and she killed the bear. And the bear took off his head and said "Great job today, Wigfrid. We knocked em dead." The whole play was too real for Wigfrid. She started a downward spiral. Years and years of training in her life lead to a mundane acting career. Slumping down in her dressing room chair, Wigfrid looked at a strong, powerful reflection through a faded, dirty mirror. She needed a test of her strength. She needed to show the world that she isn't just an actor, that she is a warrior. Wigfrid slammed the desk and was about to punch the mirror too, until she heard a crackly voice behind her, coming from the radio. "Say, pal, you got a warrior's spirit huh? Why are you wasting your time in this shabby theatre? Say, if you just follow my instructions, you can show everyone all that training you did." I'm not sure if I will continue to write backstories. I also want to see others try this, and I could only really think of this one for Wigfrid.
  9. If you had any headcanons regarding the characters or the setting of this game, feel free to post them here. To start, here's a few of mine: Wickerbottom's first name is Wanda. Woodlegs' real name is Wally. The Beefalo Trader's name is Wade. Willow sometimes makes large makeshift cigars for herself out of various materials she finds lying around, often leaves and grass. Shipwrecked takes place on the open sea surrounding the island of regular Don't Starve, and it's where a character would end up if they tried sailing off the island. Webber liked and emphasized with spiders even before getting eaten by one.
  10. i am glad that u checked this topic, i am really sorry for asking that much, Its not like i didnt even tried,no, I gave this problem some time to be confident with things what i need, so the things what i begging for : First perk: I working on Female character. Its will be cool if when she is near Male characters she gain some sanity boost, and Female and Male characters around her lose sanity. Second perk: If someone(not ghost players) is staying near her ,she is neutral to all enemies(excluding boss, bees, shadows) untill provoke them. But when there is no one around her monsters acting normal to her. Thats it.I know its alot of work ,but i found some things that could be modified to fit my expectations. Here is code from Sanji character, i dont actually know what i should change here to make people around My character lose sanity local function isMan(name) for k, v in ipairs(GLOBAL.CHARACTER_GENDERS.MALE) do if v == name then return true end end return false end AddPlayerPostInit(function(inst) if isMan(inst.prefab) then if not inst.components.sanityaura then inst:AddComponent("sanityaura") end local old = inst.components.sanityaura.aurafn inst.components.sanityaura.aurafn = function(inst, observer) local ret = 0 if old ~= nil then ret = old(inst, observer) end if observer.prefab == "mycharacter" then return GLOBAL.TUNING.SANITYAURA_SMALL + ret end return ret end end end) Here is combined things i tried, to make My character neutral if she is not alone (I used codes from different topics This one and This ) local function getplayersnumber(inst) local x,y,z = inst.Transform:GetWorldPosition() local radius = 10--change the radius to whatever you want local players = TheSim:FindEntities(x, y, z, radius, {"player"}, {"playerghost"}) --get all players in radius, but not ghosts local playercount = #players - 1 -- remove your self from the player count if playercount >= 1 then local function PassiveUntilAttack(self) if self.inst:HasTag("shadow") then return end local _SetRetargetFunction = self.SetRetargetFunction self.SetRetargetFunction = function(self, period, fn) if fn then local _fn = fn fn = function(...) local _target = _fn(...) if _target and _target.prefab == "mycharacter" then return end return _target end end return _SetRetargetFunction(self, period, fn) end end AddComponentPostInit("combat", PassiveUntilAttack) local function ChangeSuggest(inst) if inst.components.combat then local self = inst.components.combat local _SuggestTarget = self.SuggestTarget self.SuggestTarget = function(self, target) if target and target.prefab == "mycharacter" and target.components.combat.target ~= self.inst then return end return _SuggestTarget(self, target) end end end AddPrefabPostInit("hound", ChangeSuggest) AddPrefabPostInit("firehound", ChangeSuggest) AddPrefabPostInit("icehound", ChangeSuggest) end end I will appreciate any help.
  11. Hello I'll already asked about this on a after Topic, and I got a little help, but I wanted to appeal to devs or just wise players to get better help. Anyways to the question: The new trading cards had new Art in them that has not been used any where else before. You Could easily tell that the characters on them were made first, and then just pasted on a background. ( not saying that in a bad way, I really love them) So it kind of made me sad to find out that there was no way to download the characters only. I know it's not really a thing that Kiel does, to give out there art that they most likely will only use once, but please guys. All I'm asking is if I, with everyone else that would love to use these character images. If you could give out the original character images, (without the background or the lighting effect on willow's face) that would be great! I love these images there so colourful and clean! Anyways if anyone could give out the Original template of these Characters, or make them transparent (into a png file) I love you. Ps Sorry if I miss spelled something here or confused someone, it's 12:30 am in Australia and I'm really tired. If there is I'll try to fix it up sometime tomorrow, I'll just be really busy tomorr- ... today. Thank you for anyone that helps or just responses to me, and I hope I'll help anyone else asking the same thing.
  12. I wasn't sure where to put this thread so I just put it here. If you're not familiar with MMD, basicly it's a free animation program that allows you to create and animate whoever and whatever you like (almost). When I started getting into DS, I was wondering is there was MMD models of the character but could on find two (one with an actual DL). Here's some images I found on Google: And a YouTube dance video I found (there's actually two but I liked this one more) : I didn't create any of these nor do I have the skill to but I would love to get all the other models, other than just Wilson.
  13. Solved! Edit1: Yeah so after someone sent me this: http://forums.kleientertainment.com/files/file/583-ktools-cross-platform-modding-tools-for-dont-starve/ And thus this post isnt needed any more. Thanks and sorry for this long winded post. Edit2: After further inspection it looks like this tool will not work un less you have both the anim.bin AND the biuld.bin This is a problem, since the files animation files do not come with a biuld. Edit3 So... using the Animation Commandline Tool to root around through the animation file for hints. I came to the conlustion that the character that was used in the creation of the animation is listed. Wilson appears to be the one used in most if not all animation. By placing his biuld.bin and tex file in the folder solves the problem. Edit4 after extesive testing of the exported rexported animation compared to the original animtion They dont match. values are a bit off all over. The problem seems to be is that we dont have a character biuld.bin and tex file that has all of the same layers. Original post: I'm going to be honest. I am way out of my league. 1 year of C++ and C# are not going to get me any where fast with out help. So im asking... begging for help with this task. The task at hand it to build a beter way to rearrage the z-order of elements in any animation. And the news is good. The heaviest lifting is already done. http://forums.kleientertainment.com/files/file/226-animation-commandline-tool/ In 2013 someone started on this path. The Animation Commandline Tool, decompiles the anim.bin files in to text files. Now if i wanted to change the order of characters hair, I could. BUT, doing so would be a task that would take you weeks by hand. You would have to change the order of the hair for each frame in each animation. Its messing and you would be left with z values in between what they should be. What I am setting out to do: Biuld a tool that shows the order each animation in a file and list the parts and lets you re-order them. Then spit it back out. So in turn chacaters can have the vanilla Animations with custom layer orders. Want hair above the face and the head in the z order? Now you would be able to have hair that hung down in front of the face. Or Want a girl with long hair? But need the hair behind the body when faceing forward? You could do that too. Now the files look a bit like this. ANIM4anim{ name idle face_right 0 face_up 0 face_left 0 face_down 1 root wilson framerate 30.000000 frame{ x 10.700500 y -179.524506 w 414.398987 h 377.148987 simple_element{ name LANTERN_OVERLAY frame 1 layer_name LANTERN_OVERLAY scale_x 0.948755 scale_y 0.948755 rot 353.623993 tx 105.449997 ty -107.448997 tz -5.000000 }one file can have several animations luckly I it doesn't look like the z-orders ever change over the frames for an animation. but can in diffrent in other animations witch can also be in the same file. so a blanket aproch to this will not work and the user needs to know wether they are changing animations for Forward, Left and Right, or Backward so they can order accordingly. The programing help I need is for turning all of that infromation in to data and variables that can be more easly worked with. That means writing a recursive parsing program then taking in that so it can be worked with in programing. After thats done, the next step is to give the user feed back on what they are looking at. As well as buttion to move selected item up or down. I'm currently working on this my self in c# with visual studio 2013 My aproch is to make a recursive parser that place all the data in lists or arrays. Once that way displace in a treeview. Then the user could see the Animations in the txt file as well as show the order of elements below them. Then some simple "move up" and "mover down" buttons Once orderd then re biuld the text file. I'm not sure i can do this on my own. I never was great at programing in class. And I'm dyslexic, and spell check is not your friend when coding. But this is the only way i think this problem can be solved, that is unless... Klei wants to throw us a bone and give us the .Scml spriter files for the animations to work with? Hint hint wink wink. Please, that would save me a load of time and stress. Did i mention I was my birthday this past week? I'm not below begging. Help me, help characters with long hair. [by the way that hair below her neck.... those arent boobs.] or characters that want hair that hangs in front of the eyes. Alot more thing are posible with re ordering.
  14. So, after 40+ hours working on 3 characters i have run in to a problem. I have 2 characters that need hair on a much lower layer. I thought I coud do that in spriter. It didnt take. Is there a way to fix this? Or a way to edit or create new new animations. If not Im not afraid to re-animate all the actions. I'm a collage grad with a Bachelors of Fine Art in 3D animation. And a minor in Computer Infromation Systems (Comuter science). And jobless. I have the time. Just point me in the right direction.
  15. So, after all the hard work of drawing the DS characters in my 'art style' I decided to make a thread for them in the hope of getting the artist badge good wishes for Christmas. Here you are, take a look at my precious triangles. Look at them! Wilson Willow Wolfgang Wendy WX-78 Wickerbottom Woodie Wes Maxwell Wigfrid Webber If you are satisfied with my work take a look at the original thread in the OT. †ґḯαηℊʟℯṧ❣ (original thread)
  16. Hi there, I have few ideas to make DS Together a more fun experience, since there will be more players playing. Philosophy: As with all survival and every work position in the world - specialization is the key to success. The team is stronger, if each player is specialized in something which gives him and the team benefits in the end. Where I aim - it would be great, if players had a set of skills they could explore and get better at. I am not saying it should look like some old RPG stuff, loaded with clutter of useless stuff. Just some basics. Skills: - hunting/fighting skills - crafting skills - cooking skills - harvesting skills Mechanic: - levels of each skills - basic, intermediate, expert - all skills would be increased by a small amount when the character would be doing the thing (either fighting, crafting, cooking meals or cutting trees or rocks down) - after some time (up to developers to decide, but should be long, so it is not easy), a player would become an expert and would have some benefits - benefits could be for example: - 10/20/30 % increased damage and armor for basic, intermediate and expert (hunting/fighting) - 10/20/30 % less resources needed for crafting - 10/20/30 % less resources or time of cooking needed - 10/20/30 % less time to cut down or pick up anything This way players would have another goal and could specify their place in the team of survivors. It is always like that - when few people are surviving, not everyone is making the fire , because they wouldn't last long that way. Also, this could be even more fun to see some combination of characters and roles they would play in the game. For example Woodie would be the best to use and get some harvesting skills. And Wigfried would be best for hunting/fighting. What do you think? Would you like some taint of roles in the survival wilderness? Any feedback appreciated. P.S.: Another idea, which doesn't concern skills - it would be great to have bow and arrow. Even the oldest tribes had bows and arrows. It is just that simple that this weapon is essential in surviving or killing something from a distance.
  17. I haven't been able to figure out where to post this topic because it deals with two things: one being multiplayer (Yess!) and another being role-play (Yesss!) So my question to you is, what do you think of this idea. Multiplayer-role-play-servers in Don't Starve? Would it be to hectic and take away from the story arch? Would everyone be so focused on survival that it would harm the role-play aspect of things? I personally think that role-playing in multiplayer would be amazing for so many reasons. 1] Having the ability to visually perceive each character. Most times in a role-play I forget who is what character. If I can see which role-player is Willow and which is Wilson, than it is easier to act on. I don't need to break the feel and say "Hold on, who are you again?" 2] The exploration aspect. Being able to explore the world as a group is very beneficial to the story arch. If someone sees a cave, or a monster, or whatever, than they can thicken the plot with it. When a story is done solely through text, it can often times get confusing and convoluted. 3] The feeling of unity. When I role-play, I like to feel like everyone is participating and adding to the story. In multiplayer, everyone could have jobs and that alone would add to the story. Wilson could say "Willow, go get fire wood, Wolfgang, go collect food, Wes, go get flint." And everyone would work together as a team to achieve the same goal, to survive. 4] Sharing beard hair. I would just adore being able to make greasy beard sweaters for all my buddies. Webber could make everyone gross silky hats. So, what's your take on this? Would you keep role-playing in the forum, or will you brave the treacherous wilderness and wear a sticky beard sweater?
  18. We need a new RP riiiighhht here! BAZAM. This is going to serve as a resurrection of sorts for another roleplay that bit the dust recently. But, the general concepts were so good, i'm carrying it over to something a LOT more stable and not-likely-to-die. Enrollments are as following: There are no slots remaining, and each other roleplayer may add up to 5 OCs, and, if they so desire, 1 of the original DS characters. Please, no more Shadow Creatures! We already have enough of those as is. A human OC has a much higher chance of getting accepted in. Other types of OCs MAY be accepted in, depending on circumstances and the uniqueness of their abilities/weaknesses/personalities. Allow me to remind people that they should not feel it is neccessary to fill all of the character slots. We don't HAVE to crowd things to ridiculous proportions, you know! Flowchart: @Silentdarkness1 : Wilson Higgsbury: Race: Human Powers: The Beard! The well-known Mr. Higgsbury, still making a life out in the wilderness of Their playground. WX-78: Race: Robot Powers: Gains power through eating machinery and being struck by lightning. A soulless automaton of unknown origin. Rustlung The Wicked: Race: Human? Powers: Darkness, Shadow and Light Little is known about Rustlung, only that he seems to be an assassin of some sort, and targets people who have displeased Them. His weapons are two special war axes. Charlie: Race: ??? Powers: ??? Nothing is clear about Charlie's current form. Never has been. ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown ???: Race: ??? Powers: ??? The Unknown @Lord_Battal : Name: Valsig Race: Shadow Powers: Formmolding Valsig the Shadow thrives on madness, for only in its presence can he use his considerably powerful abilities. While around the sane, he is barely physical, more of a ghost than anything. But while those around him are insane, he becomes physical. Valsig's primary power of shape shifting. He can turn into anything he can conceive, but the more complex and powerful the form, the more energy it takes. If Valsig runs himself dry, he will be unable to keep himself even the slightest bit corporeal, and will basically die. @DwerBomb Lewis Race: Human Age: 14 Powers: Energy control and purification (and sanity) aura. Alma Race: Human/Banshee Age: 15/16 Powers: Can turn into banshee, a screaming ghost that is followed by death. She is also very clever and intuitive. @Hugos10 : Hugos: Race: ??? Powers: Bloodlust - The more things he kills, the stronger hugos becomes Agility - Able to easily sneak through undergrowth and climb trees Likes the dark - Can see in dark Cons: Sugoh - Very annoying sanity creature that follows him around, becomes reality when Hugos is near-insanity Hungry - Hugos is ALWAYS hungry A creature of mystery, having a very unknown origin. Very adventurous and sometimes cynical. @Blewcheese : Name: Entropy Race: Shadow Chaos consummation: His abilities grow stronger the more chaos there is around. Conversely, order weakens him. Shadow form: His only appearance seems to be a man's shadow on the floor. He is tangible, though, one must only align their shadow with his to make physical contact, but this is fairly disorienting for anyone. He can only be touched by things with the intent to contact him, or things he wishes to contact, thus he can phase through walls and trees and things. Light: He's even afraid of flashlights, so he really doesn't like like light. Pretty much at all. Shadow manipulation: speaks for itself. Backstory: he was once a part of Them, be it a large hive mind or many different beings. However, he had something that most of the others didn't. Morals. He didn't feel any joy from inflicting pain on the visitors, thus he was exiled. Now he wanders the islands, helping out when he can. @ : Name: Everett Race: Sentient Shadow Invocation Age: Ageless Gender: Genderless. Backstory: Formerly Everett Falco, it used to be a male being of important power, a notable voice among many. At the peak of his life, he was proclaimed as the salvation and speaking voice of his homeland. Unfortunately, as most of us would well know, most famous figures in history either met grizzly ends or went downhill of their own accord; his strange disappearences to distant places brought suspicion and though-provoking ideas into the crowd. From suspicion comes the idea of betrayal, and from betrayal is where tyranny is born.. (Just a short introduction to the backstory. More revealed later on?) Abilities Hospitality This horrifying creature has one flaw that has bound it whence it mingled with magic that no man shouldn't delve into, or perhaps it is just too overly conscious of its manners; it cannot enter households or other property unless the owner either invites it in or forces it in. Once it is brought onto the area, whether by force of by invitation, it can roam freely on the property in future points of time. Tinkering With Magic Ah yes, magic. Most of us classify this strange permeating essence into many parts; light, dark, earth, among others. But magic isn't a closet that can be sorted by colors or qualities; it is a power that mingles and interacts; there are no such thing as "classifications" in magic. Those powers that people experience with it are merely excitations of a normally calm power, an sudden manipulation of this power like a pebble falling into water, or an otherwise unnatural force. This being can call forth essences of this field that can thus be manipulated to its own uses. Of course, finding essences or other physical forms of magic is hard, as magic isn't forgiving to those that delve in it; it requires the proper knowledge and tools. Fortunately for us, or unfortunately, depending on your view, he has correct divining tools... Mute, but Knowledgeable Technically, this creature isn't mute; it can still create noises or of the like, but these noises are akin to the screech of those that have been damned to Eternity Inc. Hell. Therefore, it prefers to keep itself quiet, using writing or body language to communicate with other beings. The Light Deters Me While this creature can withstand the light and doesn't show other effects that other shadow based creatures suffer, it's divining powers and interaction on the world slowly diminishes as a power of light grows more intense. Appearance: A tall slender figure, this almost ethereal creature has no noticeable clothing, except for a blue shawl-like hood, the end of the cloth curling up into the air, crooked and twisted. It had claw-like fingers and feet, the hands with four protrusions and the feet with three, though it seems to have no attacking purpose; certainly menacing though. The head has two gray, almost seethrough eyes that stare deeply off into the distance; it has teeth that mesh together over each other so perfectly that, with it's jaws closed, the teeth look like a mesh filter. On its back is a small purple satchel, embossed with gold around the border curling designs over each other; this is where all its divining tools are kept and stored. Small, but handy. Personality: Unnerving, mostly due to it's calls and appearance, most people would stay well away and beyond from this creature, and I don't blame them. Of course, not all creatures of darkness are a threat to survival; this one, for example, would be glad to help those requiring its help. Unfortunately for those that need its aid, it is a cautious, albeit kind, monster. Side Notes: The satchel contains at least one of the following, if not more; Divining Rod (Cobalt Rod)Spirit StonesDiffusing Wand (Silver Capped, Oak Rod)Invocation Spectacles (Purple Lens)Bell Jar (Cork Stopper, Stained Glass)HerbsAxe (Stained Purple) Name: Bastion Race: The Living Runes Age: 34 Years Gender: Genderless Backstory: All of us know the practice of pilgrimage, where a mass of a certain religion travels to a place of holy power to fufill their religious needs. Well, these type of creatures take a similar trip, but it is much, much more dangerous; many of these beings go forward to fufill their magic needs to only be smashed, mutilated, destroyed, or condemned along the journey. Many thirst for the power of the Rune Rocke, but, unsurprisingly, many would prefer the tired, sullen life, slowly fading away into runes, then the dangerous journey for power and control. (Again, just another snippet; you'll have to figure it out from interaction.) Abilities Invoking the Runes An extremely fragile being, this being doesn't appear to have much stamina or strength on its own; in fact, it spends most of its time running from creatures, not wanting to squander it's valuable power on something they could just as easily outrun. The true power it has is stored in the cloth that trails from its hood. Those with a trained eye would see the different runes inscribed on the cloth; to most, however, it is blank, a crimson slate. I Have A Mouth But I Cannot Scream If one were lucky enough to take a glance underneath the hood of this being, they would see two eyes of light shining purely and a mouth sewn forcefully together with both thread and staples. Apparently, this creature doesn't have the ability to speak, unless someone removed the bindings of the mouth. Of course, it can still make several sounds, albeit quiet; it's cries sound like the wind stroking the strings of a harp or violin, mingled with the faint sound of a wooden flute. Appearance: It's legs and arm simple slivers of blue, this creature's actual appearance is hidden underneath an intricate robe; the robe is broken into two pieces of cloth; the pale red clothing covering the torso down to the knees and a small hood colored pale blue. The hood has a long, scarf-like cloth moving out from underneath the hood, trailing behind this creature as it walks. The edges of both articles of clothing is bordered with purple. Once you got over the strange disconcerting difference in color, the effect of it was quite pleasant. Side Notes: The powers that is has can only be replenished with either time or invoking runes to help speed up the time required for the magic to return. Depending on where the creature is, different runes can form; Lighte (Forms around or in areas of holy importance or of safety)Voide (Forms around or in areas tainted by evil or in threat of evil powers)Flyte (Forms around or in areas of a high power or in heightened areas)Physik (Forms where knowledge roams freely or where creativity reigns)Healoc (Forms where beings can recover or where there is bloodshed)Etc.
  19. It sure has been a long time, hasn't it? I'd like to get back into doing fanart and the gaming of Don't Starve instead of just roleplaying on tumblr, my muse finally getting back as well as my courage to draw Maxwell again. Since my old art thread is unable to be posted on and is closed I removed all images from it and placed them all into the spoiler below. Any new art will be posted as soon as I create it. Though- don't expect a lot of art from me since I am slow to making it. I take 4 art classes at school and am busy managing clubs there so personal full-colored art is minimal- as for my Original Character (OC) art, that is frequent as I enjoy doodling them in my spare time. Maxwell as well, if I get ideas for drawing him of course! Enjoy the art, or don't! Your choice my friends~ Old Art- Most of this old art is on my devientart account if you'd rather view it there. It being a bit more organized and all. New art will be slowly uploaded.
  20. "you mean a simple billion volt discharge like this will fry any human's main processor? How pathetic!"
  21. I just thought of this and I think it's worth implementing.Not for all worlds, but each player can have one persistent world. When you start a new game, you choose whether to start it in that persistent world, if it's empty, or to make a fresh non-persistent one.So, for example, you create a character in a Persistent World. It collects stuffs, settles a headquarter, and then dies. Then, you create another character in that Persistent World, exactly as it was when you first character died. No decaying of buildings, no rotting of foodpiles (though they'd probably be rotten by the time you found them), no regeneration of nature. On the one hand, it would be harder because some resources would be already exhausted. On the other, it could be easier in that you'd already have some structures built. But, most of all, this would be optional and limited, so I guess it wouldn't hurt.
  22. Ohey! You found my art thread! Well, I'm sure you know what goes on here- ART of course! Doodles and assorted pieces of digital art I make related to the Game Don't Starve. Granted I'm not bloody brilliant at art but I do the best I can at it and enjoy any smile it either gives or receives. I am very keen on Illustrations and fantasy so that is what inspires my drawings mainly. Portraits are nice too! In any case, glad you came and feel free to have a look around. There's snacks in the kitchen, all the art stuff is in the gallery. I'm open to critiques and comments. In any case, thanks for popping in! Here's a sample of something I made.
  23. My first little attempt to create fanart. But i got seriously better so give me a chance and continue scrolling!
  24. Hello everybody!I like to draw and play games and lately I have been playing Don't Starve, a game that really sucked me in.Even talked my Girlfriend to try it and she loved it Also she encouraged me to draw all characters and post it here.So here are Wilson, Willow (her favorite) and WX-78. At the moment I am working on others and will post them as soon as I finish them, really hope you guys enjoy them as much as I enjoyed drawing them.Best of luck to you all! "VOODOO" WX-78 "HIPPIE" WILSON "WINTER" WILLOW "GENTLEMAN" WOLFGANG "IMMORTAL" WESToo bad it's not allowed to attach more than 5 pictures to a single post :)Good news are - Finished all characters except for Maxwell, since I haven't unlocked him yet.Cheers.