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Found 25 results

  1. I was just in a test world testing some stuff out and while messing around with god mode and free crafting on, I found something that seemingly hasn't been mentioned or talked about yet at all with the beta??? Apparently boats can fall off waterfalls now! I had god mode enabled here for testing purposes but you'd also drown along with the boat. I'm not sure how I feel about this personally, it seems extremely punishing especially when you might not be aware when the edge of the world is approaching, but I find the concept to be really cool too. What do you guys think?
  2. Yea basically what the title says. It would be incredible for building if we can build walls and fences connected to the newly intruduced dock posts.
  3. The docks in the new beta make ocean basing somewhat more viable, sure, but I do feel like it's missing a very vital part of bases; the turf. Considering that we also have the new beach turf, it'd be really awesome if you could make your own island or something of the like. Which would imply that you'd be able to plant stuff on the docks given that it's on plant friendly turf, which now that I say that, sounds like a neat idea too. Ocean bases have always had some appeal to me, but I never really found myself doing them, for practical reasons. Just this change would add a lot more variety in how you could approach bases in this game.
  4. With the current beta, everyone has thought of the same thing: Hunting Rockjaws with the cannons. Rockjaws at the moment are just annoying and are not worth killing, but if we had decent drops from them while using the new cannons, hunting Rockjaws would be challenging yet fun.
  5. With the new beta out, the update is right on the horizon. I'm sure we'll be given some type of skins to accompany it, too. I'm expecting a "Washed Ashore" skin theme. Roughed up, salt water stained survivors could look pretty cool! Wilson with beachy hair, mermaid skins for someone, eyepatches, torn clothing. Maybe even Wortox as a parrot, or something. Possibilities are endless and I hope we get at least one character skin from this! I'd love to hear your ideas and predictions! (Wigfrid in the main menu might be a leaked skin, too? We haven't seen an outfit like this before.) c:
  6. Don't Starve is 10 years old today!!! It is May 18th, 2012 can be considered the date of origin of Don’t Starve, since it was on that day that the public beta began. I bet you didn’t even know about it! (or you saw my article announcement before/learned from the people whom I had previously told about it!!) Well, in order to properly celebrate this anniversary, I present to you: Article with absolutely all the content from the early version of the game named: All About Early Don’t Starve Versions ... Oh no, wait... The title of this article is untrue, and the content is almost two years overdue!! Take two! Drumroll ... Three years of searching... Lots of sleepless nights... Ransacked over 10,000 web pages... Found about 45 early game builds from 2012-2013... I give you... Article with ABSOLUTELY THE WHOLE development history of the game from the prototype Game Jam 2010 to the release in 2013 and post-release content! It’ll be all there: and prototypes and concepts and a bunch of screenshots that you haven’t seen before, clipped and unrealized content, as well as puzzles from early update videos and gameplay from all of the found early Steam game builds (including caves)! BUT... Because of the overwhelming amount of information, I didn’t have time to complete it on time. At the moment, only about 35% of the content (the time span from 2010 to October 2012) is almost complete and formalized, and is already available. Also, about 70-75% of the text that is stored in my text document from which I will slowly transfer all the information here. But that's okay, the article should definitely be completed 100% up to the decade since the release of the game As the article is still being expanded, you can make your corrections to it via Google Docs before its full release. Well, I will not delay, enjoy reading! Don't Starve 10th Anniversary Full Chronology: From Concept to Release The creation of Don't Starve was a real experiment for Klei Entertainment, which was created in a completely different way than all studios previous games, and at the same time became a stunning success. I bet most of you got to know about Klei through this game series Today, right in the decade of the game since the first announcement, I'm going to walk you through absolutely everything I could get my hands on, starting from its idea during Game Jam 2010, subsequent transformations, and to the game release in 2013. !NOTE! The text may contain slightly distorted information in some points due to incorrect interpretation of the author. Especially to avoid inaccuracies, I tried to attach as many sources as possible, so that you can read them yourself. [GOOGLE DOCUMENTS ARTICLE VERSION] (There is the most recent information)] Art cover by MEATGOOD Game Jam 2010 — Game Prototype Art cover by MEATGOOD Formation of the game idea. Alpha version of the game (December 2011 - May 2012) Art cover by Pfannkuchen Public Chrome Beta Test (May 18th — November 3rd) Art cover by DeusNUST (Unfinished) Steam Beta Test (November 3rd — April 23rd) Art cover by Pfannkuchen Game Release & Post-Release Content Also, I want to thank these people: • Third Porkus for his help in finding a huge number of differences in early Steam builds of the game and help with various trivia in the article • MEATGOOD for drawings for two chapters of the article and help with some small things • Pfannkuchen for drawings for two chapters of the article and translation of some fragments • Deerclops Mika for helping me find information about the various puzzles in the update trailers • DeusNUST for a drawing for one of the chapters • And other people who made their small contribution to the article Without them the article would be far less good than it is now!
  7. @klei I'm a beta player and you gave me The Bottomless Firepit skin for being a beta player, thank you for your kindness but it doesn't make sense for me to be a beta player now because you have made this skin available to everyone now. I hope you don't forget the beta players.
  8. Dear developers from don't starve pocket edition i have a problem with the cloud save feature via google play games. It just doesnt work PLS i need to Know if this is gonna het fixed in the next update so i van start playing right now and je save later you get that cloud save is very important espacialy wen my phone incurently have is almost done
  9. THE INFORMATION IN THIS POST IS OUT OF DATE! [MORE DETAILED AND UPDATED INFORMATION IS HERE] About a month ago, when I was looking at a wiki page about cut content, and was very interested in what the game was like in 2012. Strangely enough, but I managed to get a lot of information: First of all, in the archives І found many early Steam game builds, although it took more than three weeks to find them, and it was worth it. So let's get started with them: (I will describe only November 13/14/18/27/30 and December 11 game builds, I won't touch on the subsequent ones, because it will take a lot of time, and getting information about them is much easier compared to the above) First Steam Version Builds (13 Nov 2012 - 11 Dec 2012) 11 December Build (Naughty and Nice) 27 November Build (The Birds and the Bees & Dogs That Want to Kill You) and 30 November Hotfix 13 November Build (Enter the Gobbler!) and 14/30 November Hotfixes Differences from the latest versions that I noticed: The camera can only be rotated on four sides. When you press the spacebar, the character not only collects resources near him, he also attacks the enemies. Attack on the F key does not work. (27 Nov and subsequent builds) The Spider Den has a different icon, also, there is no web around it. It takes a less naughty points to summon a Krampus. (11 Dec Build) Krampus Sack dropped out on the first try. Looks like drop rate are much higher than now. (11 Dec Build) Old inventory style (13/18 Nov Builds) Next build... (Comparison) Game settings (Comparison) Inventory. Old Magic Tab Icon. Map (Comparison) 3 farm plot levels Just 100 HP, Hunger points and any Sanity Research points system Chest have 6 slots (13/18 Nov Builds) Old cooking interface (13/18 Nov Builds) Collecting nearby items when you press the spacebar doesn't work (13/18 Nov Builds) And many other differences... Also on my channel there is a video with an overview of the Nov 13 build: So what's about more earlier versions? All previous assemblies were distributed only through Google Chrome and I really would like to get them, but I think this is impossible However, I still have a lot of interesting information about them: Chrome Builds (24 May 2012 - 13 Nov 2012) 30 October Build (Cooking!) October 16 Build (New Monsters!) 2 October Build 18 September Build 9 September Build 21 August Build 7 August Build 23 July Build 11 July Build 4 July Build 3 July Build 27 June Build 25 June Build 20 June Build June 15 Build 11 June Build 7 June Build 30 May - 6 June Build 29 May Build 24 May Build Many screenshots from the earliest Chrome game builds Time for data mining! Some more interesting things Ahh ... I have been making this post for 12 hours (seriously) and I really hope that this information will be useful to someone. Thank you, reader, for reaching this point And many thanks to the Klei Entertainment team! Without them, we would never have seen so many wonderful games!
  10. Kinda like my ONI thread, I've decided to make a thread like that but for DS Hamlet! I'll be working on assembling the assets I found...and posting them here! Roc Roc is ABSOLUTELY MASSIVE!! I'm planning on making a Wilson to Roc size comparison...so just give me some time. ^^;
  11. NOTE: This topic is no longer updated. It serves as an archive of the Toy Shelf Items that were available during Hot Lava Beta (April 10, 2018 to September 18, 2019). Hot Lava exited Beta on September 19, 2019. For documentation of the Toy Shelf Items that are in the release version of Hot Lava, see this new topic: -- You currently get 4 random items each time you open a Playset. Playsets are obtained from trading in 120 100 (as of 267603) tickets in the Playsets Menu or from a Daily Gift drop. It is possible to get duplicates, but multiples are discarded in the current system and they, with the exception of stickers, (as of 299490) can be refunded (as of 284213) at a rate of 5 tickets per Common, 15 tickets per Collectable, 25 tickets per Uncirculated, and 100 tickets per Reward (as of 293415). The majority of items can be equipped to any unlocked character in the Toy Shelf. TOY SHELF GAT Package (Hazard, Jen Forcer, Lex Splorer, & Sue Nami) Added: Beta 261986 PLAYSETS Beta Series 1 Added: Beta 261986 / Updated: Beta 289988 The following is a list of all available toy shelf items from the Beta Series 1 Playset (sorted by category and rarity): HEAD (36 Items) Collectable Added: Beta 261986 (10) Added: Beta 271672 (4) Added: Beta 276243 (4) Added: Beta 284213 (1) Added: Beta 289988 (1) Added: Beta 296969 (1) Added: Beta 299490 (1) Added: Beta 303042 (2) Added: Beta 313922 (2) Uncirculated Added: Beta 261986 (1) Added: Beta 276243 / Updated: Beta 289988 (1) Added: Beta 286010 (1) Added: Beta 303042 (1) Added: Beta 324130 (1) Added: Beta 340839 (1) Added: Beta 348731 (1) Autographed Added: Beta 286010 / Updated: Beta 348731 (1) - Awarded to winners of Community Competitions Event Added: Beta 288065 (1) - Collect 50 pumpkins (100 total) on both the School and Wholesale maps (only obtainable between October 3rd, 2018 and November 7th, 2018) Added: Beta 299490 (1) - Temporarily owned during the Christmas Season (only equippable between December 12th, 2018 and January 11th, 2019) BACK (53 Items) Common Added: Beta 261986 (6) Added: Beta 261986 / Updated: Beta 289988 (3) Added: Beta 261986 / Updated: Beta 348731 (1) Added: Beta 271672 (3) Added: Beta 271672 / Updated: Beta 348731 (2) Added: Beta 303042 (2) Added: Beta 324130 (1) Collectable Added: Beta 261986 (12) Added: Beta 276243 (4) Added: Beta 276243 / Updated: Beta 282864 (1) Added: Beta 284213 (1) Added: Beta 296969 (1) Added: Beta 299490 (1) Added: Beta 313922 (1) Added: Beta 340839 (1) Added: Beta 348731 (1) Uncirculated Added: Beta 261986 (2) Added: Beta 276243 (2) Added: Beta 286010 (1) Added: Beta 288065 (1) Added: Beta 289988 (1) Added: Beta 299490 (1) Added: Beta 303042 (1) Added: Beta 313922 (1) Autographed Added: Beta 286010 (1) - Awarded to custom map makers that get featured in the Community Spotlight Reward (Character Specific) Added: Beta 299490 (1) - Collect and bring 30 presents to the Christmas tree or Checkout Scanner (60 total) on both the School and Wholesale maps (only obtainable between December 12th, 2018 and January 11th, 2019) TRINKETS (43 Items) Common Added: Beta 261986 (6) Added: Beta 261986 / Updated: Beta 291179 (1) Added: Beta 271672 (3) Added: Beta 271672 / Updated: Beta 348731 (1) Added: Beta 276243 (1) Added: Beta 289988 (1) Added: Beta 299490 (1) Added: Beta 340839 (1) Collectable Added: Beta 261986 (4) Added: Beta 271672 (2) Added: Beta 271672 / Updated: Beta 299490 (2) Added: Beta 276243 (2) Added: Beta 286010 (1) Added: Beta 288065 (1) Added: Beta 299490 (2) Added: Beta 303042 (2) Added: Beta 307286 (2) Added: Beta 313922 (1) Added: Beta 324130 (1) Added: Beta 348731 (1) Uncirculated Added: Beta 261986 (2) Added: Beta 276243 (1) Added: Beta 284213 (1) Added: Beta 296969 (1) Added: Beta 303042 (1) Added: Beta 313922 (1) EMOTES (12 Items) Common (Default) Added: Beta 261986 (4) Collectable (Character Specific) Added: Beta 261986 (4) Added: Beta 276243 (4) EFFECTS (8 Items) Reward Added: Beta 271672 (2) - Collect 60 Cards in the Lava World (Blue) and Overworld (Orange) of the Wholesale map Added: Beta 271672 / Updated: Beta 291179 (2) - Collect 60 Cards in the Lava World (Blue) and Overworld (Orange) of the School map Added: Beta 293415 (2) - Collect 30 50 (as of Beta 308183) 60 (as of Beta 340839) Cards in the Lava World (Blue) and Overworld (Orange) of the Playground map Added: Beta 293415 (2) - Trade-In a complete set of School's Out Set-01 (Blue) and Grossglobes Set-01 (Orange) stickers STICKERS (75 Items) Common (Default-Character Specific) Added: Beta 261986 (3) Added: Beta 261986 / Updated: Beta 267603 (1) Common Added: Beta 261986 (14) Added: Beta 276243 (17) Collectable Added: Beta 271672 (12) Uncirculated (Character Specific) Added: Beta 276243 (4) Reward Added: Beta 271672 (1) - Complete Pogo Trial, Pogo Trial 2, and Pogo Trial 3 on the School map Added: Beta 274225 (1) - Complete Pogo Trial on the Master Class map Added: Beta 276243 (1) - Complete Pogo Trial 1, Pogo Trial 2, and Pogo Trial 3 on the Wholesale map Added: Beta 279012 (2) - Complete Tiny Toy Trial on the School and Wholesale maps Added: Beta 280324 (1) - Complete Tiny Toy Trial on the Master Class map Added: Beta 281298 (6) - Complete Buddy Mode for each of the 6 courses on the School map Added: Beta 282864 (6) - Complete Buddy Mode for each of the 6 courses on the Wholesale map Added: Beta 293415 (1) - Complete Pogo Trial 2 on the Playground map Added: Beta 303042 (1) - Complete Tiny Toy Trial 2 on the Playground map Added: Beta 313922 (4) - Complete Pogo Trial and Tiny Toy Trial on the Playground and Gym Class map Moreover, there are additional toy shelf assets in the game files that aren't currently in use. These are listed below, but note that they may or may not get added to the game in the future. UNRELEASED TOY SHELF UNRELEASED ITEMS REMOVED ITEMS CHANGE LOG
  12. =Wallander Thomas Sykes - The Beastly Barber= Workshop Page Download Page [This is an in development mod, updates will be posted here on progress, new features, and hotfixes] Description: "A seasoned barber whose life had gone awry, Wallander Thomas Sykes, known by Wilson as "Snickety Tom", joins our morbid cast of characters, who curiously inquire about the nature of this newcomer. Questions arise to be answered with the arrival of this beastly barber and his perilous past." Stats: Health: 125 Hunger: 225 Sanity: 100 Perks: *A particularly skilled "Barber" Wallander's past is veiled in mystery. Though his dialogue may demystify some of it. He spawns with an Heirloom Razor Scale, an ornate handle with which he can craft razors for combat. *Balances Humanity and Animosity While at High sanity, he gains damage resistance due to his cautious nature and expertise in defensive combat, at Low Sanity, he becomes careless, his damage resistance drops massively, but also gains increased attack power and running speed. At completely zero sanity, he gains nightvision and becomes immune to Charlie's attacks until he regains sanity. *Has a voracious Hunger and Predatory Instincts Wallander's not afraid to eat what he can to survive, but he'll need to eat a lot due to increased hunger drain. At 15% Hunger or less, Sanity drains much more quickly due to regressing to his predatory instincts Trivia: *Voiced by a Pizzicato Bass Thanks to: Dleowolf for their "Extended Sample Character Mod" Found here X Akiru for code that helped with creating the Predatory Instincts perk Griffin for being my main modtester and vet to bounce ideas off of ZupAlex for help with Spriter and various bits of code Stephen Songheim for the wonderful broadway musical that inspired this mod to begin with Lumina for help with coding the Heirloom Scale
  13. I felt the need to remake the dead topic revealing all skins as of now since skins are coming soon, feel free to leave your suggestions below I'm sorry that the pictures aren't the same sizes, I'll try my best to keep this thread active with skin reveals! WIlson: Willow: Wolfgang: Wendy: WX-78: Wickerbottom: Woodie: Wes: Maxwell: Wigfrid: Webber: Misc.
  14. I can't get my steam key from chrome because it says that I can't get a key if I have not bought it from the Chrome store. I have done so, and still it woun't work =(
  15. Hello all, I think we should thank the developers, at least I will. This has been great game and I am sure that it will just get better. I know I went on a rant earlier about Wolfgang being weaker (he is weaker =) but I have to say that this game has been one of the funnest I have played. Also I think you should ask for more money for it because personalty I have logged way more hours on this game then I have on most others, and I have played quite a few. This game is worth way more then what people are paying for it. I could have sent an email I guess but I did not know where to send it.
  16. Why the demo version is the latest (Don't Starve Beta 70861) and the steam is not? (Don't Starve Beta 70828) And how i can get full 70861 version on steam?
  17. Hardcore challenge with Willow I was also very interested in trying to play the game in a hardcore way. I didn't want to craft any item and see how far I could go, and therefore I chose Willow who is the only character (to my knowledge) that allows to survive without crafting anything. What I don't like with crafting a torch is that it can be used as a weapon. Without it you either have to fight with your fists (ctrl + click) or to find a tentacle (quite challenging!). I had never used the new map generator before and I had to kill my previous character to do so :'( Here is my world after 21 days of survival After 12-13 days I had pretty much discovered all the map following the coast. But it felt still too easy so I went back and tried to discover the inside parts as well. As you can see I managed it except for the highly dangerous swamps. I didn't feel like doing an extra trip inside, just to discover... more swamps. The path was linear except for two bridges between zones 3 and 4. I didn't realized it was that linear before I got the whole picture! As in potatoe's map the beefalos' area was at the very end and I think it would have been very hard to play it in a "regular" way. If I think of a newbie player it must be very frustrating to see items that require manure and not being able to find it. I think at least 10 days of intensive search would be required to find the beefalo area. As you can see there is a tiny island with no bridge. Here is a picture of myself after 21 days In this picture I also wanted to show that it is actually possible to hunt birds with only one's fists. You have to bait them with seeds, then attack them (ctrl + click) at the right timing as you would do with another weapon. Three hits are required to kill it but it's not especially difficult since the bird is stunned after the first hit (like when you free a bird from a bird trap). It may not appear very important but this source of meat made my survival much easier for several reasons: - Meat allows to "hire" pigs, that can fight many monsters (giving out more meat or just protecting yourself) - Meat can bait hounds and many other monsters to win time during a fight - Meat has a quite good health / food ratio (I ate like 200 flowers beside that XD) Bugs / Comments - No pig king (assuming that it's not on the last island, which I don't believe) - No mandrake - I was able to fight a tallbird with my fists while it wasn't fighting back (I don't know the reason) - Many many many spiders, in almost every areas. - "only" five bee hives or so. The numerous graves This is a little something appart from the hardcore challenge. I am not a big fan of graves myself. I keep wondering: "why would there be so many grave on a otherwise inhabited island?". Does Maxwell dig them each time he leaves somebody on the island?? I have no clue of that. It might as well be on purpose. Anyway, I think that digging graves (which I haven't done in this challenge of course) shouldn't give anything else than......... bones! Bones could perfectly be included in the meat effigy's recipy btw. I don't find any interest in the items you dig from the graves and the amount of gold you can get from them (imagine with the 100 graves of this map...) ridiculous! Overall I likes the way the islands were splitted. It added difficulty and gathering ressources from an island to another must be much more rewarding.
  18. I'm having some trouble unlocking it within Chrome, I go to the App Store and it starts to download but gets stuck on common.zip then never progresses.
  19. One rope burns insanly long in a fire pit... Just wanted to point that out... Maybe its a bug?
  20. I'm willing to trade my 6 dota 2 keys for 2 don't starve steam keys. You can PM here or on my e-mail [Please don't post privet info:)]
  21. hey everyone like the title says i have 6 Dota 2 Keys and would like 2 Don't Starve keys one for a friend and one for me. Hit me up with a reply on this Thread or in a Steam chat ( Meowman ) with the picture of Meowmix
  22. I want to buy Don't Starve on Steam and I'm wondering, if i get two Early-Access Beta Keys or just two keys for the full game?
  23. Hey all, I've got 4 extra DotA 2 Beta Keys at Steam. So if anyone has 1 or 2 spare "Don't Starve" games (-keys (?)) and wants to exchange it with the 4 keys feel free to tell me . (Exchange over Steam.) Greetz Zimplizity