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Found 19 results

  1. I got a few ideas that I wish to share for the woodie rework discussion. My changes: Trees chopped down give +1 log. Since woodie gets more logs per tree, it gives him a better efficiency per tree than maxwell, of course maxwell is still faster, but woodie is now more efficient, meaning there is a good reason to pick him over max. works with werebeaver too. The log meter regens instead of drains . Crazy idea here, but what if the log meter regenerated instead of drained when you're woodie, this would allow you to stave off the beverness by just not chopping trees, allowing you to keep chopping without needing to eat all your freshly chopped wood. so basically kinda like how it is in DS. Woodie can still eat logs if you want to to fill up the meter so you can chop more trees, since it regens slowly. This regen does not apply when you transform into a werebeaver, need to eat logs just like before. Not sure how to handle the werebeaver honestly, I'll leave that to someone else. Throwable lucy? You could throw lucy in the forge, so maybe bring that back? Although, as we have seen with wheeler, an infinite use ranged attack could be problematic balance wise. While you can't reach the damage potential of wheeler, it still might be an issue. Feel free to debate about it, cause I really don't know. Those are the ideas I have right now, really not sure how to handle the werebeaver situation, but that's not my job, so I'll leave it to someone else.
  2. I just feel woodie should act like werewilba and his dst self in the sense that he shouldn't drop all of his inventory on transformation and just the equipped slots, even if he can't carry anything
  3. I think that if woodie was a bit more like his dst counterpart as in only dropping equipped items, his gameplay would be nicer
  4. In various video games, mostly co-operation based, characters are split into classes, that differ in their playstyle by applying different positive and negative peaks. This way, every hero is intended to be “fun to play”, which is made out of two major factors: a)Character “x” offers a fair risk-reward system, that is based around the player’s skill, punishing lack of the knowledge and bestowing the best of the best. b)Character “x” is not able to outperform character “y” in their main role, and mutually. Now, I think that DST’s problem with rebalancing is “how to make every character enjoyable, without making them under-, or overpowered, while also providing a good risk-reward system, that thrives on special abilities and weaknesses. A good example is Wortox, who gains two times less hunger, health and sanity from food, but is able to use souls for his benefits, which are: -Faster movement (teleporting) -Healing -Food source -Nightmare fuel farming The other end of the spectrum, however, shows us shallow and, in overall, weak characters that even though, are specialists in some form of survival, don’t give us a valid reason to play them, especially if another hero is able to outperform them in their very task. I will ask you, who do you believe is outperformed in their main role, while also being boring and weak? One of the reasons is Woodie, a lumberjack with a talking axe and a curse that makes his choppers 6 times as big. When we look at his stats, we can see the following: -The infinite axe that chops 2x faster -Log meter that needs to be filled if one doesn’t want to go beaver -Longer friendship with Pigs/Bunnymen/Lobsters etc. -5 sanity per pine cone planted. These are not necessarily horrible stats, and it gives us a fair risk-reward system, they don't make Woodie "the best" at the wood gathering, with the current champion being Maxwell, who can summon his shadow copies as "cheap" manpower. And I agree, that nerfing Maxwell in order to buff Woodie is not the best thing Klei can do. But, before we start discussing what they can do, let's look at Woodie as a character concept. He's a lumberjack. That's all. I'm not saying he cannot be fun to play, but the part of survival he specialises in is extremely basic - everyone can gather wood, which is necessary to survive, which means most players will have a tree farm before day 20. That's why I believe he should get a buff that extends his role - as a nature lover. These are my ideas for his overhaul: -Crops planted by Woodie now grow 20% faster and will fruit in better quality crops. -Woodie is able to make his own fertilizer from various pine cones. It quickens the time a plant is needed to grow and will sustain them in winter. Each fertilizer lasts about 5 days but needs to rot for 10 days in order to be usable. -Lucy is now prone to dullness. The duller it is, the more it will take to chop down trees. It can be sharpened by using cut-stone as a whetstone (each cut stone restores 50% of its durability, and Lucy itself has 175 durability points). -Woodie is able to craft a "Wooden dam", a tent-like structure used to immediately recover from Werebeaver form. It has 6 uses, and also 150% water resistance (dries the player quickly). Everyone is able to use the dam, but only Woodie can build it. -While in Werebeaver form, Woodie now loses hunger two times quicker than usual. -While in Werebeaver form, Woodie doesn't freeze, for a cost of immediate overheat. TL;DR - Woodie is outperformed by Maxwell. Overhaul: Woodie is a farmer with own fertilizer that works in winter, Lucy needs to be sharpened in order to be used, Woodie is able to make his own tent that immediately puts him back into human form + dries players quickly, Werebeaver is good at winter but bad in summer + 2x faster hunger loss. I'm prone to any suggestions and/or critique.
  5. I'm trying to make woodie be able to use living logs as an off and on switch of his state, if he eats a living log as a beaver he turns into woodie and vice versa, but I'm not able to make it happen without crashing, I've been looking at everything related to this, event handlers because transforming is an event but how do I apply it to a eaten item? it says eater is not defined to say it's woodie who transforms if eaten. I noticed that there was only inst so I decided to replace everything with eater to see if it worked, I've stressed out options in the past by using woodie's prefab own transform bits but it doesn't work, i've read rezecibs post to understand. inst:AddComponent("edible") inst.components.edible.foodtype = FOODTYPE.WOOD inst.components.edible.woodiness = 0 inst.components.edible.healthvalue = 0 inst.components.edible.hungervalue = 0 if eater.isbeavermode:value() then eater:RemoveTag("beaver") eater.Network:RemoveUserFlag(USERFLAGS.CHARACTER_STATE_1) eater.isbeavermode:set(false) eater:PushEvent("stopbeaver") OnBeaverModeDirty(eater) if not eater.isbeavermode:value() then eater:AddTag("beaver") eater.Network:AddUserFlag(USERFLAGS.CHARACTER_STATE_1) eater.isbeavermode:set(true) eater:PushEvent("startbeaver") OnBeaverModeDirty(eater) inst.components.edible:SetOnEatenFn(oneaten)
  6. Do you guys think he's handicapped in the late game? Does any of you play him regularly?
  7. So, as a Woodie Main, and seeing that Woodie will probably be in the May spot for a revamp, I wanted to get my 2 cents in. Keep in mind that these are all Quality of Life changes that I want, and not meant to change Gameplay. Werebeaver Skins Lets be honest here, Woodie's skins, save for the Survivor and maybe the Gladiator, suck. Instead of re-doing them which would be weird, you can compromise and make each skin have a corresponding Werebeaver skin. The Triumphant would have a more menacing Werebeaver, the Survivor will have one with ruffled fur, etc etc. Werebeaver Sounds Right now, the Werebeaver sounds like Woodie when he gets hit and when he dies. It would be nice to have the sound instead be a different sounding instrument that represents the Werebeaver, or have a similar instrument with a different tune. (Edit: For those that are interested, the Werebeaver's sound effects are just Woodie with a muffled filter.) (https://dontstarve.fandom.com/wiki/File:Werebeaver_Hurt_Voice.ogg) Lucy Skins If Wigfrid can have a skin for her battle helm and battle spear, why not Lucy? Of course, there's only so much you can change with a red axe, so maybe you can have a red version of the Gorge Axe as a Lucy skin, or maybe something along the lines of a Fire Axe. Dynamic Lucy Dialogue At the moment, Lucy's speech gets really repetitive. Maybe she can have multiple quotes for specific situations such as: -Woodie being at low health -Woodie being at low sanity -Woodie being low on hunger -Woodie being low on all three stats -Hounds are coming (only if being held) -Woodie being attacked (ie Lucy being worried/scared for Woodie) -Location specific dialogue (such as PK, Oasis, etc.) I don't expect all of this, but these are just ideas that would make Lucy more dynamic (and could also flesh her out as a character) thoughts?
  8. My loving partner has bought me one of the best halloween elegants, I'd say. I've been enjoying Woodie a lot since I've been exploring different balancing mods – he's actually fun to play now, hurray! Recently I downloaded some nice new Illustrator brushes as well so here is some art I'd like to share. This has been a PSA. Woodie wants to replant the forest, but Lucy wants to chop it all down. It's a confusing relationship.
  9. Year of the Gobbler fanart!! I'm a bit late but it's finally finished! I hope you enjoy!!!!
  10. Hello. As the ANR content is coming at its fully state to the main branch, I've been working on my translation mod in order to bring it out of the beta stage. I revised most of the strings, to make sure it preserves the context intended by the devs. One thing that is really pushing the project backwards is Wolfgang's and Woodie's concept, although the latter not that much. So, nothing better than listening to the fanbase to get things up and running. I count on you people to give as much feedback as you can on this one. Let's go. So, from a native english point of view, what is the deal with Wolfgang's speaking? Is he a foreign guy? Before I started my project, people here used to paint him as being German. This was what another mod author decided to do with his mod, thus people got used to it. But in my opinion, I think he is more of a French person. Sovietic perhaps? Honestly, these are just guesses, but I don't think he is German. Or, is he the "Muscles>Brain" type of man? I mean, of course he is, but with his speaking skills in mind I ask you: Maybe he just don't know how to speak? Now, on Woodie. I can clearly notice he is Canadian, or at least he came from the North. What is not very clear to me is: Is him sort of a hillbilly? How notable is his speaking manners compared to, lets say, american people? I think these were my main doubts in regards what direction to follow in order to finish my project. I want to be as accurate as possible to provide subscribers with the closest from the original dialogs/lore. I just don't feel like adapting the context on my native language is the only way to go, I feel I can deliver it without messing with the devs main idea. I count on you on this one, don't be afraid to express yourself. This is indeed very important for me. Thanks in advance!
  11. First off, I get that change is good and the werebeaver, in technical terms, is pretty over powered. But I simply wished to speak of all the new things and changes in case any were unaware. So I begin. Okay so I've been playing around with Woodie for a little while. Testing things here and there, and playing around with functions to see how things worked. Normal nerdy stuff. Anyways, testing out the new werebeaver mechanics I noticed something. Or would it be a lack of something? I'm unsure how you would word that...But, I digress. The beaver seems to be acting like Woodie with night vision and a hunger for only wood.(and possibly if he was wearing rabbit muffs but that's beside the point) Now I am unsure if this was intentional or if it's still being worked out. Damage is still taken the same. Unlike before when you could take a hit and about 80% would be taken. You can still freeze your tushy off or overheat. Weather WILL affect you. So I am asking, is this intentional change, or something being worked on? I am highly curious, because with the sanity draining that fast I know you'd go crazy before you freeze but the beaver is now technically affected by weather. If damage is being reworked I'd almost suggest maybe doing what was done before. Have the log meter tank most of the damage and whatever's left can be applied to health. The only thing he has going for him right now is his night vision, speed boost, and needing to only eat wood. Sanity drain is going to be a doozy as the tick is -1or-2/sec Good thing the tree planting sanity boost was added or you'd most likely be a goner. It's a +5/plant so it's semi decent. Honestly I'd suggest getting as much sanity boost as you can early game and shoving it all in a backpack, avoiding battle on the first moon. Actually the full moon brings up a point. Be Careful! Your log meter will initially go down to 25(the change point) And immediately begin draining at about -1or-2/sec If you have a forest nearby you can turn back pretty quickly and actually wander about the rest of the full moon uninhibited. Odd, but useful.(And I suggest doing that fast if you want to fight anything because fighting is not your strong suit) And no, you need not eat all of the wood. Some, if you wish to speed up the process, but it's not needed now. Similar to how chopping wood drains the log meter, gnawing wood raises it(by about 1 or 2 each hit)...Which I suppose in technical terms makes sense but game play wise, it's tad confusing. You're being taught one thing at the start, so you expect it to play through. But, it's not a horribly big deal. And remember where I said fighting is not your strong suit. Take that to mind before doing anything beavery. You cannot wear any sort of armor, at all. (Nor clothing, aside from a backpack)You have no natural defense so any damage a mob does normally is immediately getting kicked from your health bar. (Giants will wreck you, bud)You can, and will, die...a lot. (Unless you are able to turn back quickly)Your damage is a low 27. (You are metaphorically, and literally, attacking things with an axe, without armor) NOT RECOMMENDED! -Rhodey
  12. Check out episode 9 of my playthrough it's a good one and well worth the watch! Feedback is also greatly appreciated!
  13. Hey buds! Check out my Don't Starve series, any kind of feedback, comments, likes and subscribes are really helpful and appreciated!
  14. Somewhere, in a world much like the one in Don't Starve lies characters who resemble the ones from the game we know and love. But past that appearance, almost nothing is the same. There personalities are opposite of the ones we know! (To an extent) Ask these characters a question! The ones you can talk to are: Wilson Willow Wolfgang Wendy WX78 Wickerbottom Woodie Wes Maxwell Sorry! No ROG characters. There will be references to ROG though. In fact, one character heavily relies on ROG logic. Please no direct shipping questions. (No 'Wilson! Go out with Willow' or 'Wolfgang! How is your love life with Wickerbottom', ect.) Relationships are okay though. (Ex. 'Wendy, how is your relationship with Maxwell?)
  15. A Don't Starve A Day

    NOTE: I'm gonna start putting the video links within spoiler tags so the pages don't extend down too long, and maybe not bog down the page so much when it's loading, (though I think it'll do that anyways loading the data) hope this makes navigating a little more convenient for everyone! Hey everyone! It's been a loooong while since I've popped on the forums, and in the first place I've done a lot more lurking than I have actual posting, but after a lot of recent obsessing over Don't Starve I'm going to try being a little more active in my contributions to the forums, both within this thread and on the forums at large. As to the reason why I've decided to start up a Don't Starve video series, it's been a long while, I wanted to make a return to creating gameplay videos, and this felt like a comfortable, relaxing game to do so with since I've been playing so much of it already. That isn't to say I won't make some horrendously dumb mistakes from time to time, but I like to think I'm competent enough most of the time. A Don't Starve A Day - Woodie Day 01 This first episode may be a little flimsy as I've gathered a lot of rust from months of relative inactivity in the commentary department, and I still need to tweak some aspects of my current setup, (I've got two microphones coming in the mail and I'm hoping that at least one will serve me better for future voice audio quality and clarity) but hopefully with feedback, suggestions and certainly requests on what I could do to make my gameplay better/more exciting, I can make this a worthwhile series that you all can enjoy watching as much as I'll enjoy making it! Expect more updates soon! If this thing lasts long enough, who knows, I'll probably rope a couple of friends over to join me for Don't Starve Together granted I've got a good setup for live commentary by that point! To close out this first post, what are your impressions of the first video? I know my stumbling commentary over the first day of gameplay is hardly edge-of-your-seat thrilling, but what do you think about the format? Is just doing a single day too little content? Should I go for two days instead or maybe alternate? Is the title okay or just kind of dumb? Is video/audio quality clear enough to be enjoyable? Thanks for your help guys, I look forward to hearing your responses! VIDEO ARCHIVE (links to all future videos will be compiled here for viewer convenience) A Don't Starve A Day - Woodie Day 01 A Don't Starve A Day - Woodie Day 02 A Don't Starve A Day - Woodie Day 03 A Don't Starve A Day - Woodie Day 04 A Don't Starve A Day - Woodie Day 05 A Don't Starve A Day - Woodie Day 06 A Don't Starve A Day - Woodie Day 07 A Don't Starve A Day - Woodie Day 08 A Don't Starve A Day - Woodie Day 09 A Don't Starve A Day - Woodie Day 10 A Don't Starve A Day - Woodie Day 11 A Don't Starve A Day - Woodie Day 12 A Don't Starve A Day - Woodie Day 13 A Don't Starve A Day - Woodie Day 14 A Don't Starve A Day - Woodie Day 15 A Don't Starve A Day - Woodie Day 16 A Don't Starve A Day - Woodie Day 17 A Don't Starve A Day - Woodie Day 18 A Don't Starve A Day - Woodie Day 19 A Don't Starve A Day - Woodie Day 20 A Don't Starve A Day - Woodie Day 21 A Don't Starve A Day - Woodie Day 22 A Don't Starve A Day - Woodie Day 23 A Don't Starve A Day - Woodie Day 24 A Don't Starve A Day - Woodie Day 25 A Don't Starve A Day - Woodie Day 26 A Don't Starve A Day - Woodie Day 27 A Don't Starve A Day - Woodie Day 28 A Don't Starve A Day - Woodie Day 29 A Don't Starve A Day - Woodie Day 30 A Don't Starve A Day - Woodie Day 31 A Don't Starve A Day - Woodie Day 32 A Don't Starve A Day - Woodie Day 33 A Don't Starve A Day - Woodie Day 34 A Don't Starve A Day - Woodie Day 35 A Don't Starve A Day - Woodie Day 36 A Don't Starve A Day - Woodie Days 37-49 (Oops) A Don't Starve A Day - Woodie Day 50 A Don't Starve A Day - Woodie Day 51 (Audio Only) A Don't Starve A Day - Woodie Day 52 A Don't Starve A Day - Woodie Day 53 A Don't Starve A Day - Woodie Day 54 A Don't Starve A Day - Woodie Day 55 A Don't Starve A Day - Woodie Day 56 A Don't Starve A Day - Woodie Day 57 A Don't Starve A Day - Woodie Day 58 A Don't Starve A Day - Woodie Day 59 A Don't Starve A Day - Woodie Day 60 A Don't Starve A Day - Woodie Day 61 (Audio Only) A Don't Starve A Day - Woodie Day 62 A Don't Starve A Day - Woodie Day 63 A Don't Starve A Day - Woodie Day 64 A Don't Starve A Day - Woodie Day 65 A Don't Starve A Day - Woodie Day 66 A Don't Starve A Day - Woodie Day 67 A Don't Starve A Day - Woodie Days 68-69 A Don't Starve A Day - Woodie Day 70 A Don't Starve A Day - Woodie Day 71 A Don't Starve A Day - Woodie Day 72 A Don't Starve A Day - Woodie Days 73 & 74 A Don't Starve A Day - Woodie Days 75 & 76 A Don't Starve A Day - Woodie Adventure Mode Day 1 A Don't Starve A Day - Woodie Adventure Mode Day 2 A Don't Starve A Day - Woodie Adventure Mode Day 3 A Don't Starve A Day - Woodie Adventure Mode Day 4 A Don't Starve A Day - Woodie Adventure Mode Day 5 A Don't Starve A Day - Woodie Adventure Mode Day 6 A Don't Starve A Day - Woodie Adventure Mode Day 7 A Don't Starve A Day - Woodie Adventure Mode Day 8 A Don't Starve A Day - Woodie Day 76.5
  16. Just found. Some Russian guy made a funny movie in the style of silent movies. Apparently, he will continue to do it. Texts in their own language and in English. Which is good, otherwise I would have understood nothing from Poland I'll just leave this here. http://youtu.be/a9BmsPxaLjo
  17. Please choose a category *Pick the option that fits the issue the most. Ideally use this in your thread title aswell* [Gameplay] Platform * Pick your platform. For instance, standalone on Mac is also possible.* [*]Steam Do you use mods? yes, but only mods that add new characters and doesn't modify vanilla ones, and I wasn't using a mod character Version Number 83854 Issue title Lucy stuck floating in the ar after Woodie transformation. Steps to reproduce I have a feeling this is just somthing with a chance to happen or that happened due to a coincidence and will be hard to reproduce, but here's what I did. Enter Maxwell's door as Woodie, and transform on the first day. Spend two days as a beaver, and transform back. Return to Lucy. When I did so, she was floating above the floor and I couldn't pick her up. Describe your issue I discovered Maxwell's Door as Woodie. On the first day, I chopped enough tree to transform. I went around the land for a couple of days, gnawing up some resources to collect later. I didn't notice if she was floating when I was transformed. When I transformed back, I went a little bit south back to where I transformed at, to find my items laying about as they should be, and Lucy floating higher than Woodie's head. Clicking on her and holding space near her both just left Woodie's sprite twitching furiously under her. She gave occassional dialogue clips as though she were laying about per usual, (and wow some of those are heartbreaking, especially when you're physically inable to pick her up.)
  18. Bored at work, figured I'd doodle. This is what the other items in Woodie's inventory think of Lucy.
  19. The video says it all Also you can put your reactions here