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Don't Starve Together

Found 5 results

  1. In single player there are 3 layers to a world, the surface which is the highest, the caves, which are below the surface and we all know how to get there, and the Ruins which are below the caves, yes that is how it originally worked. There was even a special plugged sinkhole in the caves that would let you know that you found the ruins. But in DST this was changed the ruins and caves are now merged at the same level. this makes both of them easier to access, and can lead to different gameplay, but is the old "lore" from single player of the Ruins being beneath the caves still cannon? does it really even matter currently?
  2. My first time entering the Ruins, ever, and it killed my save file. After generating the ruins, the scene opened and the game froze while the rope was still unfurling. For some reason, the bell sound that occurs when you pick up the resources to craft something played continuously, once a second, with no other audio. I waited some time, but the screen remained frozen and the bong.. bong... bong sound persisted. I force quit and restarted the game a couple of times. The save file starts off at the moment I enter the ruins, and freezes a second later at exactly the same frame, with exactly the same strange audio. Platform: Switch. Software up to date as of this post. Playing as Webber. I had a few spider followers, a spitter and 3 or 4 cave spiders. Save file reads "RoG / Cave Depth 2". World generation settings were set to default. I can't see the day cycle, but I was probably about 30 days in. Equipped: miner hat (86%) , backpack, tentacle spike (67%). And a sweet silk beard. For some reason, there's a rising wetness indicator also. Inventory: cut grass (33), tentacle spike (100%), axe (55%), twigs (11), football helmet (74%), light bulbs (8, green), logs (18), pickaxe (64%), walking cane, torch (62%), flint (36), bat bat (60%), thermal stone (yellow), guano (4), jerky (4, green), rocks (11), thulecite (1), and thulecite pieces/bits/whatever (2) This is the second time in a week I've had a save file killed by a bug like this. (The other one was the Shipwrecked volcano bug.) I'm gonna have to take a break from Switch edition until some of these issues are ironed out.
  3. edit: A little side note the first time I tried recording the deerclops died in two hits
  4. I really like the sense of isolation in Don't Starve's atmosphere. Why not add an extra layer by adding abandoned structures such as run-down forts, chared campsites, some kind of statues, and others on the map to give the impression just how long ago the last person may have been on this island?