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Found 82 results

  1. Hello, I have a question ... So, I was wondering is it possible to allow a character to be able to dig things up without the need of a shovel? Like when my character goes insane they can dig places up & instead of playing the shovel anim he plays the harvest resource anim, would that be possible or can only tools use dig, mine, chop & hammer actions? If I remember the Werebeaver can dig up places without the need of a tool, my character even gains the beaver tag when she goes insane but can't do those actions. I tried adding "inst:AddInherentAction(ACTIONS.DIG)" from the shovel.lua to my character but nothing happened! Can someone smart tell me if this would be possible, sorry for being such a noob .......... Thank you for reading, have a wonderful day/night !!!!!! PS. I added all the code below & still didn't give him the ability to dig, it didn't crash the game either ... I'll wait for someone smart to answer me ... inst:AddComponent("worker") inst.components.worker:SetAction(ACTIONS.CHOP, 4) inst.components.worker:SetAction(ACTIONS.MINE, .334) inst.components.worker:SetAction(ACTIONS.DIG, .334) inst.components.worker:SetAction(ACTIONS.HAMMER, .25) inst:AddComponent("tool") -- made my character to a tool inst.components.tool:SetAction(ACTIONS.DIG)
  2. Hello, I have a question if someone can tell me ! So, like in the title says can FX colors be changed? Like the "sparks_fx"? I'd like my character to use the sparks_fx but I want to make it color white would that be possible or no? Thanks a lot for reading my question, have a wonderful day !!! QUESTION IS BELOW I V PS. Also, if someone can tell me what's the "sparklefx" in "fx.lua" and why is it not being used? Can it be used because it sounds interesting to me !
  3. Hello, I need help with a question I have if someone could help me that would be great ! So, what I want to do when my character's in a certain mode I want him to blink with yellow light ! Well... That might be hard to understand let me try to say it easier... Uh, what I mean is i'd like my character to go max of this light act.target.Light:SetRadius(.30) act.target.Light:SetFalloff(0.90) act.target.Light:SetIntensity(.30) and then go give off 0 light and then it goes back to the light above every 1 second (by .01 point so it looks smooth transition) like it keeps repeating while she's in for example "act.target.lightblink_mode = true" I want to know would that be possible even? If someone could tell me or help me I would really be happy !!! Thanks a lot for reading my problem, I hope you have a wonderful day/night ! PS. If you do help me can you also tell me what does "act.target.Light:SetColour(255 / 255, 255 / 255, 255 / 255)" have to be to give off the color yellow, thanks! xD
  4. Hello, I have a question if someone can kindly help me with ! So, my mod character's stats mostly change with the use of hungerdelta like for example inst.AnimState:SetBuild("adam") inst.components.health.absorb = -2 inst.components.combat.damagemultiplier = 1.50 inst.components.locomotor.runspeed = 2 * TUNING.WILSON_RUN_SPEED inst.components.hunger.hungerrate = 2 * TUNING.WILSON_HUNGER_RATE inst.components.locomotor:SetExternalSpeedMultiplier(inst, "adam_speed_mod", 0.75) Now what I want to know is since hungerdelta I think triggers every second would the way i'm making my character update his stats cause lag? What I want to know is that does adding lots off different things in the hungerdelta cause lag or using hungerdelta's bad in general because it's almost always active? I don't want my character to cause performance issues... Thanks for reading !!! PS. I'd really love anyone to give me a answer because without knowing this I can't work on my mod anymore
  5. Good morning/day/evening, sir/madam! I'm currently making a character for DST, all artwork is done, but now I need some help with coding, more specifically: Heat and cold damage. I wanted to make that my character takes the double heat damage per second and lower heat tolerance, but no cold damage what so ever. As when the temperature drops below some point, character gaining speed and damage boost, his hunger rate is draining faster. Item. And here I have no idea what so ever even on the file hierarchy. I want to make an amulet that will be neglecting sanity drain from night (dusk one still should be there) and full darkness. (additionally if you can, give me some tutorials on character specific item creation, like how to make it what so ever I will be grateful) Thanks for the help beforehand P.S Sorry if something wasn't clear, or for my terrible grammar, English isn't native language for me. Though I will totally understand the answers, if you have questions to ask go ahead I'll try to reply ASAP. fawkes.lua
  6. Hello, I have a question . So, I want to make my own custom pan flute texture for when it's being played so I went through the Don't Starve anim & found a panflute folder but when I look into the SGwilson I see the "play_flute" state has something called "pan_flute01" & "pan_flute" in "inst.AnimState:OverrideSymbol" what does the "inst.AnimState:OverrideSymbol" mean? Is "inst.AnimState:OverrideSymbol" the textures that are used for the pan flute or is it the anim it plays? If it's the textures then where do I get the tex file for them then I can edit it? I would really appreciate someone telling me, it would really help me a lot ! Thanks for reading/helping & have a wonderful day/night !!!
  7. Hello, I need help ... So... With a event I want a bird to spawn near my character so I copied code from hats.lua from the featherhat, specifically this code local birdspawner = TheWorld.components.birdspawner if birdspawner ~= nil then birdspawner:SetSpawnTimes(0.01) birdspawner:SetMaxBirds(1) end but it doesn't work, a little help would be nice !!! Thanks for reading !!!
  8. Hello, I need help if someone can help me please ! So, when my character gets hit on a certain event this happens local x, y, z = inst.Transform:GetWorldPosition() local pufffx = SpawnPrefab("small_puff") pufffx.Transform:SetPosition(x, y, z) pufffx.Transform:SetScale(2,2,2) Now the thing is i'd like to know is there a way to make the "small_puff" prefab spawn a little in front of him instead of right where he's standing? When it spawns I want it to kinda cover him but since it spawns right where he's standing it goes behind him, sorry if I couldn't explain well ! Any help would be appreciated !! EDIT: Also if possible & you help me with my 1st thingy can you maybe tell me how to make "impact" prefab spawn a little higher or is that not possible? Because I want it to kinda spawn in the middle of his body not on the ground, haha ... -- I did impoact thingy myself so this all good, thanks for help Aqutaerion & Carlzalph !!! local x, y, z = inst.Transform:GetWorldPosition() local impactfx = SpawnPrefab("impact") impactfx.Transform:SetPosition(x, y, z) impactfx.Transform:SetScale(2.5,2.5,2.5) Thanks you !!!
  9. Hello, I have a question . So, if possible I want to make my character be able to cause a screen shake for all players & himself when he goes insane, would that be possible or no? I checked through camerashake.lua, bearger.lua & deerclops.lua but couldn't understand anything ... I'd really appreciate some pro help !!! Thank you for reading me question, have a great day/night !!!!!!
  10. Hello, I need help! I'm trying to make my character not take any penalties from eating humanmeat so I tried this to offset the penalty but if his at 20 health eating the humanmeat kills him? Is there something I can do to remove "humanmeat", "humanmeat_cooked" & "humanmeat_dried" is side effects? inst:ListenForEvent("oneat", function(inst, data) if data.food.prefab == "humanmeat" then inst.components.health:DoDelta(20) inst.components.sanity:DoDelta(33) end end) Help would be appreciated .
  11. Hello, I have a question! So, I want to give my mod character some special mode he can enter & I thought it would be cool if he could glow while in that keyhandler action mode thingy . So... Is it possible to put the haunt glow on characters forever then remove it on a certain event? I would super really duper amazingly appreciate any kind of help at all, thank you so, SO much for reading my question ! I hope you have a wonderful, amazing great day/night !
  12. Hello, I have a question. So I want to give my character a damage boost when something happens, is there something like inst.components.locomotor:SetExternalSpeedMultiplier(inst, "mycharacter_speed_mod", 1.25) or will I have to change his inst.components.combat.damagemultiplier all the time? Any help appreciated !!!!!!
  13. Hello, so I have a question. So you see, I want to make my character have texture animations like for one example glowing eyes so I had a idea of making it that my character switches between different texture builds every second, now my question is would this cause massive lag making my character change textures every second ? I really hope not ... Thanks for reading/helping !
  14. Hello, I need help ... So, when my character goes insane he goes into this inst.AnimState:PlayAnimation("yawn") which I edited a texture to make it look like his roaring, now the problem's the anim won't play if his moving or it will cancel if he moves which makes me ... Is there a way to force the inst.AnimState:PlayAnimation("yawn") anim to play no matter what until it finishes and even better get him to stop in place until it finishes? All help's extremely accepted & thank you so, so, so, so, so, so, so, so, MUCH for reading this !!!
  15. Hello, I have a question ! So you see, I wanna make a new texture coloration for my beloved mosslings but the Don't Starve Together folders obviously have no texture or exported folders, so how would I do this?! I'm so close to make perfect mosslings if only someone can tell me how I can get their textures ! Thanks for reading and all help will be super duper appreciated !
  16. I'd like to make this mod. Main idea is that people can join separate groups in a separate server. They can share various information, use clan effects etc. I'd like to add a limit of how much people can join in a single clan. My question is about server with caves. How can I send information about how much people are in some clan? I think all information about clan should be ob the main server. Other shards (at least caves server) should get this info from main server, also they should have possibility to change this info without collisions. Does anybody have an idea how to do that? Thanks in advance.
  17. ~ Ask the Tree ~ In this Thread, you can ask me any questions you like. Whether its just plain stupid, or serious, Any questions will be answered by Me. ╱╲ ╱•⌓•╲ ⎺▆▆⎺ .
  18. This thought occurred to me out of the blue. The most painful process of modding for me is having to relaunch the game over and over to find and resolve little errors in my code that I've overlooked that result in a crash. Is there a way to speed up game launch such as temporarily disabling the texture/anim compiler or is there at least a "spellcheck" built in to sublime text or notepad++ that I can use?
  19. I'm trying to give my custom character a new statistic, which I refer to as stress. This character is a tank that does light aoe damage for the purpose of staggering enemies and drawing aggro. In order to function against swarms of enemies, she has to be resistant to being staggered herself. By staggered I'm referring to the hit animation that interrupts whatever you were doing when you take damage. Now, I'm not asking how to change the hit state. I've made a custom stategraph that is a duplicate of SGWilson and commented out the line that starts this state, and it works properly. What I want to do is give this character a 'stress' stat that counts the amount of damage taken in a short period of time, and allows her to be staggered if it goes too high. It will be an int that is constantly draining the way hunger does. Thus, if she takes a lot of damage in a very short amount of time, she will be affected. This is meant to work for both huge swarms of enemies, and for enemies that have very high damage (deerclops). I've declared the new variable as 'local stress = 0' in the character prefab, but I'm not sure where to go from there. My assumption is that I would use DoTaskPeriodically() to lower the stat, but I don't really know how it works or where it is in the code, or if there's a better way for dealing with something that's just an integer.
  20. It's a simple poll. Which do you think is harder to survive, winter or summer? Personally, I think that winter is harder to survive, because the things that you require to survive winter are much harder to acquire than those for summer. So, what do you think?
  21. Will multiplayer only be for steam? I can't get a steam,but I would really love to play DST. Please don't let it only be on steam. I REALLY WANT TO PLAY IT!
  22. Alright. I decided that it would be a good idea to keep my questions in one thread, so I don't lose them. This thread is not just for my benefit, I intend for other modders to draw inspiration from it as well. So, now for the questions. A) Is it possible to implement an additional background stat similar to naughtiness? What about one that decreases/increases over time? B) Can I call an event such as: monster spawning, change of season, lightning strike, naughtiness/background stat increase when something is crafted? C) Can pig strings be changed if a certain event happens? D) Is there a way to make the character become paralyzed temporarily? E) How to make my custom character a carnivore?(ANSWERED) LINK TO POST F) How to add the spider hat effect to a custom character without a spiderhat?(ANSWERED) LINK TO POST Note: In this post, I fumbled around with the concept of using tags to make spiders not hostile to me. There is a useful bit of code which I used to tweak a prefab at some point in the mod's development that may be useful to others. G) How to make a character not be slowed down by webs? AKA how to make a character run on webs? Nots: This stumped me, as I looked at turfs.lua, locomotor.lua, spider.lua, and several other prefabs and stuff and did not figure out anything. When I asked a question on the "Modders, Your Friend At Klei" thread, I was suggested to change move speed, but....that would make the character faster when not on a web... E) How can I change prefabs of existing game files without overwriting? When answering, please state the letters of the questions you are answering. For ease of use, I will occasionally select the best answer(s) to a question and put it in a spoiler or just add a link to the post. Best answers (so far) by Squeek:
  23. Ep 1 n Ep 2 un Ep 3 is oat so iz Ep 4 un Ep 5Ep 1 http-~~-//www.youtube.com/watch?feature=player_embedded&v=tI9bO5UBb78 This is Symage's art, I made the vid. Here's the thread:http://forums.kleientertainment.com/showthread.php?18136-Symage-s-awful-art-thread/page7&p=166415#post166415
  24. Since the last update I am trying to build an effigy with another character. Not trying very hard until now. Here is the old plan: you need beard hair and you get it from bunnies while insane. So lets build a fence, capture a big amount of bunnies and release inside it, grab what you need to go in and out insanity, go insane, kill the beardlings, come back to sanity and collect the stuff. Lets go about it. Created a new adventure world starring Wes the guy of few words. Took my time, built stuff and was very confortable without the effigy. But the time has come to build the bunny ranch: READY - Collected all stuff needed to start the task. SET - Went insane and equipped hands free light source GO - To hell. A terror beak showed, ignored the walls and hurt me real bad. Krampus helped to get me distracted and I killed myself by ingesting taffy. I will not give up. This world is very nice so I will start over with a big change of strategy. Not stopping until Wes has the statue.