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Found 46 results

  1. I have new textures for my character 2nd form but i dont know how to do a changing textures in the game where can i put codes and the rest. I want to do warrior, when he will have less that 50sanity then will transform into a god warrior with boosted damage and speed. Sombody have a example of a transforming char? Or a tutorial? Ty
  2. General advices Need help? Be helpful! Add as much info and code as possible: too often do people omit modmain.lua and modinfo.lua or reduce the crash log to the last line. Upload the files you're working with. Link the guides and tools you're using whenever possible. Detail the steps you're following. Don't make people guess what you're doing. Be specific! Is it a crash? A new feature you want? Porting from DS? Trouble with animation? State it in the title so people who know about it can see it right away. "Help with my character" means essentially nothing since characters can do pretty much anything. Don't be a jerk. Being nice is usually a good way to get people to help you. Search the log for error. One of the first step when you have a problem with a mod is to take a look at the log. When a crash occurs, the log could provide you useful informations about what is wrong. You could find the log in C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogetherANewReignBeta (If you are in the beta branch) Or C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogether (classic branch) Usually, informations will be in the "client_log.txt" Sometimes, a crash will happen server-side, so you must look at the server log. Search in C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogetherANewReignBeta\Cluster_1\Master With "DoNotStarveTogetherANewReignBeta" your current branch, "Cluster_1" your current save, "Master" if the crash happen on surface, and "Caves" if the crash happen on caves. Look at the "server_log.txt" Now you have an error log. If you can, try to understand what the error log says. Some errors could easily be fixed by yourself. You could also try a search to see if someone encountered the same problem. If it's not the case, you could create a topic. Title. The first thing people will see is the title. There is a lot of topic asking for help, so "help pls with a mod", "I need help" "[URGENT] Need help" isn't a good title, because it doesn't give a clue about what the problem is. Since people helping here are doing this in their free time, and since every modder have his strong point and weak point, your best option is to have a clear title, with informations about what you are searching. This way, people able to help you could see what help you need even before opening the topic. For example "How to create a perk for my character" "My character mod is crashing (Mod and Error log in topic)", "How to make an aura healing others players ?". You will gain a lot of time with a clear title, and people will be more likely to help. Content of your topic. Your topic must contain a clear explanation about what you need. If you are asking for help because of a crash, provide the error log (you've seen before how to obtain it), and attach your mod, so people could take a look at it. You must zip your mod first, then you can see an option "drag files here to attach, or choose files". Attach the zip file. This way, everyone could download your file and see what is wrong. When searching the cause of a crash, looking at the code is often mandatory, so you'll gain a lot of time by attaching mod in your first post. Usefuls links and tools. [TOOL] Texture and atlas packer : a tool allowing you to easily pack or unpack texture. Great for inventory image containing multiple items images. [TOOL] HandsomeMatt's Tools : one tool allowing you to converting .png file into .tex, another one allowing you to open .tex file and save them as .png [TOOL] Build renamer : one tool allowing you to rename builds. [TOOL] ktools : allow to decompile animations in a spriter file. Useful, but you need some knowledge to make it works. [RESOURCE] DST Speech Mod Template : All the speech line in one file, useful for custom character. Tutorials : [TUTORIAL] Custom recipe/food visible in crockpot/farm [TUTORIAL] How to add, not replace stuff in worldgeneration [TUTORIAL] Basics : what to use to open .lua files and why [TUTORIAL] How to create a Set Piece
  3. I took "water_meter_player.zip" and changed the water drop png file to a png of a mug (I did not mess with the animation at all). Here is that file I then use autocompiler and the animation gets messed up. Here is the messed up file Happens everytime I autocompile. Help.
  4. I need help with API for a Don't Starve Mod: Deluxe Campfires Mod. This mod is in abandoned state. I want the fire and ice stars of this mod to drop, as the fire is off: Fire: 100% chance of 3 Rocks; 75% 1 Nightmare fuel; 5% 1 Red Gem; 5% 3 Red Feather; 1% 1 Fire Staff 0,5% 1 Dragon Fruit 0,5% 1 Star Caller's Staff 0,5% 1 Yellow Gem 0,5% 2 Thulecite Pieces Ice: 100% 2 Rocks; 100% 1 Nitre 100% 2 Ice 75% 1 Nightmare fuel; 5% 1 Blue Gem; 5% 3 Blue Feather; 1% 1 Ice Staff 0,5% 1 Blue Amulet 0,5% 1 Star caller's Staff 0,5% 2 Thulecite Pieces Comand lines in the files, Fire Star:------------------------------------------------------------------------------ if heatStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("redgem") elseif addLootItems == 2 then -- flame max level 9 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") elseif addLootItems == 3 then -- flame max level 6 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") end end end Comand lines in the files, Ice Star:------------------------------------------------------------------------------- if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("bluegem") elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") end end end heat_star.lua ice_star.lua Please help me!!! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I did make a litle progress: if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) inst.components.lootdropper:SpawnLootPrefab("bluegem") inst.components.lootdropper:AddChanceLoot("bluegem",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("icestaff") inst.components.lootdropper:AddChanceLoot("icestaff",0.01) inst.components.lootdropper:SpawnLootPrefab("blueamulet") inst.components.lootdropper:AddChanceLoot("blueamulet",0.01) inst.components.lootdropper:SpawnLootPrefab("yellowstaff") inst.components.lootdropper:AddChanceLoot("yellowstaff",0.01) inst.components.lootdropper:SpawnLootPrefab("thulecite_pieces") inst.components.lootdropper:AddChanceLoot("thulecite_pieces",0.01) elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("rocks") end end end --------------------------------This,above, is right? I realy don't know.
  5. I want to make a change in my room. So I thought about some pictures, with arts of my favorite game, of course, Don't Starve. The problem is to find the arts, what arts would be nicer in them? There are 3 frames each measuring 30x20 cms. I'm main Wilson, if possible, more arts on it! Thanks
  6. Ryukiin 2.0

    Version 1.0.0

    86 downloads

    Under construction
  7. Version 1.0.1

    89 downloads

    WATERMELOWN WATERMELOWN this mods adds good epic new content to don't starv together gmaeplay experience. To install the mod, extract the "watermelown" folder to your steamapps\common\Don't Starve Together\mods directory. It is a client mod, so a server does not need it installed for you to use it. You can enable it under "Mods" from the main menu. More characters will be watermelowned at different times. Stay tuned for updates. To find the secret, go lefty-downy. . Thanks for playing. You smell unpleasant; a bath would be advised.
  8. I am trying to 'draw' some fan art (with hand) for Don't Starve (May upload them later...) I need help with: Any tips/tricks to draw Maxwell's obnoxious head perfectly? (Medium Important) Back/Front/Side Any tips/tricks to draw Wilbur's head and mouth/chin perfectly? (Least Important) Back/Front/Side Any tips/tricks to draw Warly's head perfectly? (Most Important) Back/Front/Side Any tips/tricks to draw Wes' head? (Medium Important) Back/Front/Side (Fronts most important) Somewhat like Cassie/Blob did (Huge thanks to Cassie/Blob teaching me how to draw Wilson's hair!): Somewhat like that you can assist me with the heads I asked above. Any "pencil" recommendations to draw scribbled lines? Or overall tips to draw some nice scribble lines. I'm trying to make Wes bend over sideways like he's giving something to a short person (Bend knees and hand must be touching knees) If someone can give me a 'general' idea. Hard: Anyone knows how to draw WITH hand a scribbled black face BUT i want white eyes/mouth/nose features... (I don't think it's possible!) I hope someone can help me, Thanks overall though.
  9. What's the best way to accumulate a food surplus in DST? I've been playing on a server with some friends, and we tried several strategies that rapidly depleted: 6 farms of dragonfruit near a frog field -supposedly after I left the server that day winter hit, and two out of 4 people who originally set up the base barely made it through winter. 2 beeboxes and about 8 berry bushes -beeboxes took too long to set up, due to difficulties getting silk. -berrybushes...aren't that useful, we had more, but they were unfertilized. Koalefant hunting-with someone constantly hunting koalefants, we got a fairly decent rate of meat coming in...that soon stopped because the hunter left. most of the meat was converted to jerky. Any ideas? Tips? Strategies for food rationing?
  10. Hello everyone me and my team are creating a Mod which would finally add to the current DS game and underwater world. This mod will be called "Creeps in the Deeps" and will add mobs, plants, biomes and new stats. More than that we also decided to give something "watery" to the current over world and so we are now trying to implement RIVERS. We believe they are gonna be a real innovation for the game as these will come in handy especially in summer to fight against OVERHEATING (many of us hate Summer in RoG). Unfortunately we are missing the ART for the rivers. Here's my point, the code for rivers is done already; our team include some really good artists but nobody ever tried the to do TURFS. Yes, the art for the river would only involve doing a "river turf" which is going to be repeated over and over plus a turf for the SOURCE and the END of the river. I know its very challenging but I also know there are very very VERY VERY good artists over here !! To whoever wants to take the challenge, please comment here or feel free to send me a PM. If I see you art is good, I'll add you also to the Team PM so we discuss the implementation altogether. Thanks chaps, have a good one -Lampofulmine
  11. hello. i am new to DST modding and tried to make a character but got a vast majority of errors, after looking in log.txt 9000( or over ) times i got an error i could not fix, any help appreciated. pleeeeease don't use the art, i do not see why you would want to as it is bucket tool on paint.net over wilsons art but whatever. log.txt Michaelh.zip
  12. i have attached the log file, but i keep getting an error, mainly Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. repeatedly, any ideas, help much appreciated! log.txt
  13. Minimap Icons

    So I am trying to make a minimap icon for my new bush type. local function fn() local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local minimap = inst.entity:AddMiniMapEntity() inst:AddTag("bush") minimap:SetIcon("berrybush.png")This makes it have the same icon as a berry bush but if i try and change that to a path or to anything else it just doesn't show up. No errors. Where should I put the image, what should I code to get it to show up? Thanks
  14. Hey guys, I have some ideas about a new character mod.. Adds:Deadpool Character in-game,5 new weapons,1 new crock pot recipe.. Deadpool will have a health regen 1 hp per min. But has a faster hunger drain by 25%Also he is immune to insanity because he already is insane.The only way to find hallunications is to go to cavesIf Deadpool dies he respawns next morning,and will reattach his body parts and gets a stats penaltyNew lines when inspecting eating or using stuffSmall chance of voiced by Nolan NorthWeapons added: 1:Bow and Arrows:The bow requires 2 saplings ,1 rope ,2 slurtle slime* .When crafted it can throw arrows as fast as the darts are thrown.It is unbreakable. There are different types of arrows.Their basic matterial is bird feathers like the darts. The first type of arrow,the classic arrow requires 2 azure feathers,1 sapling and 1 flint to be crafted.It is stealthy meaning that if you attack a beefalo (for example) the rest of the herd won't start chasing you.It deals 100 damage per arrow and in order to stack the character has to wear a quiver.The second type of arrow,the stun arrow requires 2 jet feathers,1 sapling and 2 silk to be crafted.It has the ability to lower the walking speed and damage by 35% of every mob except Spiders ,Rock Lobsters,Treeguards ,and all kinds of Tentacles .However It deals only 30 damage per arrow.In order to stack the character has to wear a quiver.The third type of arrow ,the explosive arrow requires 2 crimson feathers,1 sapling,1 nitre and it has to be lighted by any fire source (torch ,campfire or fire pit ) in order to explode when reaches the enemy's body.It deals 120 damage if it's exploding mechanism is activated (lighted by fire) and it damages all the nearby mobsas well within a range of 2 berry bushes. However if thrown without being activated it deals 40 damage andno splash damage. Quiver:Arrows also require a quiver to stack.Only one type of arrow can be saved at a quiver at a time..The arrows stack when they are saved in a quiver..The quiver is an item that can be used at the chest slot,and it is used to save items (only arrows however) like a backpack .It has only one slot wich can save up to 40 arrows of a kind.It requires 5 pig skin ,4 boards ,and 3 ropes to be crafted. 2:Musket:It requires 5 boards ,6 cut stone ,3 gears.It is a ranged weapon that requires gunpowder to shoot..It is unbreakable.When the player drags a stack of gunpowder,the musket starts to gain durability . 20 gunpowders can get consumed at the time, meaning that each gunpowder gives the musket 5% durability.It deals 100 damage per gunpowder.When it is fired it requires a 4 seconds time in order to automatically reload the musket.When the character fires the musket, a shot sound will scare and make all the passive mobs to flee (except chester ). 3:Knife:Requires 5 flint,1 hammer,2 boards to craft.It can be used both as weapon and as a tool..As a weapon it deals only 25 damage but hits faster than normal weapons...Also it can be thrown to cause 30 damage but it has to be picken up..It has 100 uses as a meele weapon,50 uses as a ranged weapon and 200 uses as a tool.It can be used to insta-harvest reeds,grass and twigs..It can also be used as a razor without wasting uses. 4:Detonating Bombs:Requires a bee mine,3 nitre and 1 gunpowder..It looks like be mine but it detonates causing blast damage ( 50 damage per bomb).It is like the Demomans stickies and it can be detonated by some distance by right clicking on them..It cant stack but it will also detonate near by bombs 5:Katana Swords:Requires a hammer,10 flint,and 1 nightmare fuel and a prestihatitator to prototype.It deals 50 damage,and has 200 uses..Also while deadpool haves them equiped they appear in his back. Foods added: Chimichangas:It requires 1 meat of any kind,1 vegetable of any kind, 1 butter and 1 egg.It replenishes all stats by 70% and Deadpool gets a killing spree boost.When the boost is enabled,Deadpool deals 50% more damage,runs like a ninja (plus 30% faster walking) and all the stats are regenerated by 3 per minute for a short time.Boost ends after 5 in game hours..*slurtle slime in order to be elastic.. Thats all..I need help with this mod.I am able to draw the scetches and write the lines... Any help is aprocciated..My account on steam:http://steamcommunity.com/profiles/76561198044807107/
  15. Alright. I decided that it would be a good idea to keep my questions in one thread, so I don't lose them. This thread is not just for my benefit, I intend for other modders to draw inspiration from it as well. So, now for the questions. A) Is it possible to implement an additional background stat similar to naughtiness? What about one that decreases/increases over time? B) Can I call an event such as: monster spawning, change of season, lightning strike, naughtiness/background stat increase when something is crafted? C) Can pig strings be changed if a certain event happens? D) Is there a way to make the character become paralyzed temporarily? E) How to make my custom character a carnivore?(ANSWERED) LINK TO POST F) How to add the spider hat effect to a custom character without a spiderhat?(ANSWERED) LINK TO POST Note: In this post, I fumbled around with the concept of using tags to make spiders not hostile to me. There is a useful bit of code which I used to tweak a prefab at some point in the mod's development that may be useful to others. G) How to make a character not be slowed down by webs? AKA how to make a character run on webs? Nots: This stumped me, as I looked at turfs.lua, locomotor.lua, spider.lua, and several other prefabs and stuff and did not figure out anything. When I asked a question on the "Modders, Your Friend At Klei" thread, I was suggested to change move speed, but....that would make the character faster when not on a web... E) How can I change prefabs of existing game files without overwriting? When answering, please state the letters of the questions you are answering. For ease of use, I will occasionally select the best answer(s) to a question and put it in a spoiler or just add a link to the post. Best answers (so far) by Squeek:
  16. Hello everyone, I need some help for a project that I am working on. I am attempting to make a video promoting the Reign of Giants DLC. Unlike all of my other projects (golden hammys), I actually intend on creating and completing this. I need to know the following things. -Does Deerclops still make the thunderous stomping noise? -If so, can anyone tell me where in the files I can find the sound effect for that? -Where in the files are the hammer noises? -Would the use of sound effects and ideas be covered in “fair use”? -Can I use Klei’s Logo and the DLC crest for this video? I really just need to know if the deerclops still makes the stomping noise, and where in the files I can find the hammer noise Any and all help would be appreciated.
  17. Copy right help

    Hello everyone, Me and my friend want to make a YouTube show. The other day me and him were organizing it all, and I realized that my "gamer picture" was,well, a copyrighted image. My question(s) here are 1.How can I aquire someway to be able to use my gamer photo on the YouTube show? 2.Is it possible to be able to use the image? 3.If it is possible, would I need to buy licensing for it? 4.If It is possible to pay for licensing to use the image, how much would it be, and would it be a one time fee, or for everytime I use it? Lots of questions,I know, but I would appreciate it if someone could answer this for me.
  18. Advertiser?

    So as many as you don't know, I have a DS instagram account where I post DS related pictures to promote DS. Would I be considered a unnoficial advertiser, or just a very obssesive fan? (To my credit, I helped advertise chester, and I am followed by corey Rollins.)
  19. http://steamcommunity.com/sharedfiles/filedetails/?id=178054418 Basically i open Dont' Starve and load my save and......... Crash Linux 64bit Ubuntu 13.04, Ran last time i tried, tried 3 more times no go
  20. hello, fellow dont starve lovers! I've recently been going for creating a custom character. The first step of coarse, is art. However, I want something that belongs in the style of dont starve, but I just can't seem to nail it. I feel as if the developers have been hiding their art style from us modders, and hope they can help at some point, if not perhaps someone on this forum can. thx 4 reading
  21. GRNCeleryStick Plays Don't Starve #03 Creeper of the ForestComedy Let's Play GamingIn this episode we encounter the Creeper of the Forest, but do we make it? Episode 3: https://www.youtube.com/watch?v=8TMxE4MfPbw Episode 2: https://www.youtube.com/watch?v=uhsisZAYT0c Episode 1: https://www.youtube.com/watch?v=CPboGqWAE_o Please let me know what you think