Search the Community

Showing results for tags 'Character'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands Early Access] - General Discussion
    • [Griftlands Early Access] - Suggestions and Feedback
    • [Griftlands Early Access] - Mods and Tools
    • [Griftlands Early Access] - Localization
    • [Griftlands Early Access] - Bug Tracker
    • [Griftlands Early Access] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included: Spaced Out!] - Bug Tracker
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
    • Oxygen Not Included DLC Alpha
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Return of Them
    • [Don't Starve Together] PS4
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
  • Klei Entertainment Games
  • Other Stuff

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out! (Early Access)
  • Griftlands - [Early Access]
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] PS4
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out! (Early Access)
  • Griftlands - [Early Access]
  • Hot Lava
  • Don't Starve Together
  • [PS4] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End



Biography


Location


Interests


Occupation


Favorite Game


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together

Found 185 results

  1. I was wondering, I decided to create a mod where, when the player pressed a specific button, he transforms into a sorta shadow demon and he does't get effected by the shadow monsters, but instead turns into a sort of shadow demon? (Like Shadow Wilson), but it saps away half the players current sanity, and raises speed? I believe I could figure out a custom weapon for the demon character... but then again ;-; I'm not too too amazing at coding. I'm wondering if its possible to make a sort of shadow weapon? That creates like... a shadowy hand that the player can fire at things. So basically like. an Ice staff that shoots shadow hands and deals actual damage, while pushing the entity back a few inches? (Meters, inches, no idea what the area range is called in this game.) I'm actually not too too positive on the whole Wolfgang transformation but i'm assuming its decently similar? Now... I don't know too too much about coding but i'm starting to understand some of it. I'm curious about 2 things, 1. Is there a sort of... character template? Or Character anyone knows of that I could copy the files off of for it? I understand how to read some of the coding since I'm making the main form of him actually right now. 2. If there is not a character template, would anyone be interested in sorta... helping me out? >.< I currently have my OC Wyatt half finished, so i'll be able to post his file soonish. Thank you! ~Flaire (And yes, I do have awful grammar and pretty awful explanation skills so... if something isn't clear please let me know!)
  2. I've been using the extended character template to make my own character, but the abnormal shape of his head doesn't work with the mod's template. His head is either slightly too tall, or too wide, but it seems as though the original templates creater somehow edited the shape of the box which is counted as part of the head, resulting in the top, or sides of my characters head being clipped off. How do I edit these boxes myself, to cater to my characters strange head shape?
  3. Hello Don Staav Modders, I have recently had an idea for a character mod. (for DST, no one downloads vanilla DS mods anymore D:) All in all, the character is a pigman. I have a few ideas for the character, such as; - He can chop down trees with his bare hands.... er, hooves I mean (for crafting purposes he will also be able to mine rocks) - His handslot doesn't exist (he can't hold anything because of his darn hooves!) - His bodyslot doesn't exist either (his body is really big) (he would probably have like a 50% free damage resistance because of this) (he will still be able to wear head items, though, because normal pigmen can. Duh.) - Pigs are automatically 'following' him. (kind of like Wilbur and the monkeys) - He can locate pigs and pig villages easily - He can talk with the Pig King (this feature wouldn't provide any pros or cons, just kind of a funny side thing) - On the full moon, he turns into a dreaded WerePig - and finally, he poops when he eats fruit However, the main reason I made this topic is because of the first worry; the animations. I wanted this character to not use the wilson build, (the one that all the characters use) but rather the pigman one. So okay. Easy right? Well, no because the pig build doesn't include an item pick up animation, or a 'fiddle' animation (fiddle as in the one that plays when you upgrade walls, build things and pick grass/twigs/berries etc) So how would I go about creating these new animations and applying the pig build to the character? [Also, because I'm lazy, I'd just use the original pigman art for this mod.] Thanks if you can help!
  4. ...Hello, I have a problem... So, you see... my character's supposed to lose the ability to craft certain items (or all items) when it goes insane and I put code like this before. -- Character can craft all items inst.components.builder.science_bonus = 666 inst.components.builder.magic_bonus = 666 inst.components.builder.ancient_bonus = 666 inst.components.builder.shadow_bonus = 666 -- You've become Insane, you lost all crafting recipes. inst:ListenForEvent("goinsane", function(inst, data) inst.components.talker:Say(GetString(inst, "ANNOUNCE_INSANE")) inst.components.builder.science_bonus = -666 inst.components.builder.magic_bonus = -666 inst.components.builder.ancient_bonus = -666 inst.components.builder.shadow_bonus = -666 end) -- You've become sane again, you regain all crafting recipes. inst:ListenForEvent("gosane", function(inst, data) inst.components.talker:Say(GetString(inst, "ANNOUNCE_SANE")) inst.components.builder.science_bonus = 666 inst.components.builder.magic_bonus = 666 inst.components.builder.ancient_bonus = 666 inst.components.builder.shadow_bonus = 666 end) This code worked before but not anymore (it's incompatible with caves). So I was wondering is there something I can do like "Inst:RemoveRecipe"axe"" or remove the crafting tab? Help would be appreciated very, very much !!!
  5. Hello, I need your help... So, I would like when my character's insane to give other player characters (that are kinda close to my character) a 50% speed boost but I really have no clue how I would do this ... I feel so ashamed I ask for so much help but it's all I can do ... Any kind of help makes me super happy & thanks for reading as always !
  6. Version 1.0.0

    861 downloads

    Steam Adress : http://steamcommunity.com/sharedfiles/filedetails/?id=572474263 All Artwork by Mahwolfe. !!!Last Update - December 22nd 2015 - Including !!! --->A new Recipe Tab! Craft your own secret stone! --->The Stone has a bigger Red Light! Use it on the ground as a Night Light. --->INVISIBILITY - No one can arm the philosopher. --->The Stone consumed itself. Here, meet with V.I.T.R.I.O.L, the philosopher. The man who's pure in the heart and speaks his prayers by Night. That is my very first mod, custom speeches and so on. (Wilson base) Thanx to my girlfriend for helping me in the Artwork. Thanx to Thibooms and Lumina for their quick answers on Klei forum. I hope he is not OP, but you'll find it by yourself. hehe Flaws : - He hates spoiled food. - He has low sanity. - You'll get addict to the stone Perks : - High base fighting skills. - Low sanity fighting&speed boost. - Starts with his Philosopher Stone. (Last Update : Craft it at the beginning) The Philosopher Stone : - It is your personal Amulet - Emits a red light. - Makes the wearer faster. - VERY fast sanity drain. Tell me if you like. Post suggestions. This mod was made by D4rkh0bb1T and Mahdwolfe. Upcoming : *A new blessed "item" which let the player regen some sanity. *Suggestions are welcome!
  7. Version 1.1.0

    401 downloads

    (Currently in beta) Adds the bathrobed seafarer to the character roster. Walneum offers a way to play Shipwrecked in a stationary playstyle. =-- Caution: Walneum likes to swear. Sometimes. --= =--=STATS=--= 135 Health 150 Hunger 195 Sanity =--=PERKS=--= Walneum has a soft, snuggly bathrobe. Thusly, he has a small sanity aura on land and has some natural insulation. Walneum gets hungry slower than other characters. Walneum can easily craft Umbrellas and Tropical Parasols, as the recipes are toned down to lower the risk of getting ingredients. Also, Tropical Parasols make good fire fuel... =--=DISADVANTAGES=--= Walneum is extremely hydrophobic and thusly takes massive sanity loss whilst sailing, so be sure to camp out on islands during the night. You don't want to sail during the night. (To be added) Walneum takes sanity damage during rainstorms. (To be added) Walneum takes massive sanity damage whilst wet. (To be added) Walneum dries off slower than other characters, but can use Cut Grass and Cloth to dry off quicker. =--=TRIVIA=--= "Balneum" is Latin for "bathrobe". Walneum is voiced by a violin. =--=BUGS=--= While this mod is enabled, all characters have the easier-crafting recipes. I'm currently looking into this. Use Steam? Never fear, Walneum is on the Workshop! To the Workshop!
  8. Version C.3.0

    1967 downloads

    Well, Thanks, Dragon Wolf Leo for the character template! Spearjab Update! Now, He is Wissphar, You know it, I guess... This version is more alpha than the Wissphar from DS/DST. This version has less content. because shipwrecked it's a new world and actually I didn't see a Marble or Tentacle Spots (for Marble Sword and TentaCaller NightSpear) But, I will add new ones! For the moment, his armor and helmet are removed, eventually will be added again. So... Health:225 Hunger:150 Sanity:105 Perks! Stronger than average, has an armored feet! His strenght it's more mighty than the average. His feet will make him resist more too! but you will be a quite slower, just a little. Stomach consumes more but his health worth! He requires eat a bit more, his health it's 225! Changelog -Coconut 3.0- Changed Wissphar texture and portrait. Wissphar now starts with an Supreme Cutlass. Strong feet removed. Insomnia removed. I have even more to do. -Coconut 2.0- Added Limestone Sword (Marble sword alternative) -Coconut 1.0 : Spearjabbing Update!- Added Spearjab animation (It's a bit buggy on the boat, but don't worry!) All Spears now have an tag called "Spear" to do the specific spearjab animation and his range is extended (1.10) but the attack has the same speed of the punch attack. Added Long Spear. The craft are the double of the normal spear. More longer than the spear (1.30) Re-Added the Natural Absorption (0.10) -DS to SW- Added him to Shipwrecked. Heh... Removed PTA, Throwing Axe, Marble Sword, TentaCaller NightSpear Will come back later, Wissphar Armor & Helmet, Nightmare tools Added an cool bandana for compensate the lack of items. Haha. Removed Armor Restriction. Added Insomnia. -To do!- New weapons! Yay! (yeah, more weapons than a simple spear ) Redone Quotes
  9. Womp, The Abyssal Just released a character that I've been working on for about a month now. This is my first mod ever and I've not used LUA before this, but I think he turned out pretty well. He's still in the tuning phase so numbers may change for balance purposes. Basic rundown: HP: 120 Hunger: 200 Sanity: 100 *Benefits from moisture, suffers when dry *Has a very good grip *Is a monster Wog includes a custom speech file, art, sound effects and unique perks. Here's a more detailed breakdown of some of the things Womp does: (If you'd rather learn the character by playing him, don't read below.) And that's that! Let me know what you think! And report any bugs or crashes (screenshots and log files are helpful)! (Link to mod page is under the picture)
  10. I need help adding a perk that raises the carry limit to items. I added a code but i think it's applying for the whole server, which causes it to crash for other characters with item limits. Can anyone give me a code that increases item stacks on the modded character only? I want to raise each type of item size stack by 10 items more. Also, where do I put the code? old code: function stackPrefabPostInit(inst) inst.components.stackable.maxsize = 50 end function makestackablePrefabPostInit(inst) inst:AddComponent("stackable") inst.components.stackable.maxsize = 50 end TUNING.STACK_SIZE_LARGEITEM = 20 TUNING.STACK_SIZE_MEDITEM = 30 TUNING.STACK_SIZE_SMALLITEM = 50
  11. So by those that don't know (pretty much most if not all, bless my inability to be so present to the forums) I tend to draw, quite a lot, mostly for art practicing, others to pass the time, and so and so, and of course, being in Don't Starve, I have been drawing that for a while, buuuut there is a thing, I kind of...don't have many ideas to draw other characters THIS is why this topic is here! "oh but what do you mean by that?" WEEEELLL I kind of tend to draw Wilson... A LOT... like... and most of the times, it goes into my own, weird ideas So yeah, does anyone have any situation ideas or just, any random suggestion without I could draw any character that is not, well, Wilson?
  12. Hey, all! Maximo is all updated and is working on the Klei Don't Starve Together Workshop!!! Maximo Elias Prole on the Workshop! Thank you Halfrose and ImDaMisterL!!!! So, so, so much! The following is what was happening and is now resolved! What was happening: Hey all! I keep getting this error that pops up on the screen with my mod that I have created, now it is still in its testing stage so I just want to be sure all the animation and stuff is still working in the mod. Unfortunately, I continuously get this warning and it won't let me start the game at all without disabling his mod and stuff. I am willing to offer up all the coding and everything so that someone can help me. Any help is greatly appreciated! [[UPDATE as of February 7th 2016 at 4:57 in the morning!]] OKAY I've decided to completely redo everything but leave all my art assets so that I can easily put them into a new folder! I used another mod that simply added a character and did nothing special and have edited all the art so far (I messed up where I'm positioning his face and now all of his facial expressions don't line up very well with one another--my own artist error!) and he is working fine! Once I change all the file names from the other name to "maximo" and everything to "MAXIMO" and such I will update on how it's going! Otherwise, look here! [[UPDATED AGAIN Feb 7 5 something in the morning]] Okay, the game just crashed. I didn't even get to the character select screen this time. The game just came up with a dialog box that said I had to check the log. I don't know where that is right now, so yeah... I'm gonna go through and double check files and stuff. Hhhh.
  13. Hey, I am doing improvements to my custom dwarven character named Skyminer. I was trying to add three prefabs -Wooden mug [Done] (Plays role in the crafting recipe) -Dwarven tonic -Dwarven Ale I got stuck on the second one I was trying to make it so that when Skyminer ''eats'' the dwarven tonic that it will inflict him with nightvision for a specific amount of time and replaces the dwarven tonic with an empty wooden mug. That was the idea, It doesn't crash the game at the moment but I am not sure if the nightvision works but I am sure that the "Replacement" of the tonic isn't working. Here's the code: local function fn() if not TheWorld.ismastersim then return inst end inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = "images/inventoryimages/dwarventonic.xml" inst:AddComponent("edible") inst.components.edible.oneaten = function(inst, eater) if eater.prefab == "skyminer" then eater.components.hunger:DoDelta(3) eater.components.sanity:DoDelta(-10) inst:AddTag("nightvision") inst:AddComponent("cooldown") inst.components.cooldown.cooldown_duration = TUNING.TOTAL_NIGHT_TIME if inst.components.cooldown:IsCharged() then inst:RemoveTag("nightvision") inst:RemoveTag("cooldown") end inst.components.edible.oneatenreplacement = "woodenmug" end end Can someone tell me what I am doing wrong so I can make it work? Many thanks in advantage.
  14. This character is a Work In Progress (WIP)! This thread is to log the progress and problems I go through in this modding process. Currently: Playable in DS, but not downloadable. On hold for about two months. Expect continued updates mid-late March! The planned mod: Lure The Lureplant, a Lureplant-Human hybrid Motto: "Watch out, they bite!" Health: 300 Hunger: 120 Sanity: 120 Perks: *Nervous around fire *Partially plantlike *Has an eyeplant problem Perks explained: *Nervous around fire (Fully working!) Loses a small amount of sanity from being around any type of fire.Takes a lot more damage from being on fire.*Partially plantlike (Fully working!) Starts with a fleshy bulb and leafy meat.Heals health / sanity when it rains.Heals sanity in daylight.*Has an eyeplant problem (In progress, after art is complete) When sanity is low and Lure has been in the same place for a while, spawns eyeplants. > Eyeplants will 'eat' anything around it and transfer the items to Lure's inventory. > Speed decrease. To do List: Editing Z-index (in progress) Custom speech (In progress) In-game art (Pieces that make up the mod) (In progress) Custom sounds Character art (Big portrait / Images) Perk - Has an eyeplant problem Custom Code base (able to easily add art and perks) Custom speech color Perk - Nervous around fire Perk - Partially PlantlikeCredits and helpful content [Tutorial] Using Extended Sample Character Template by Dleowolf Used this for a huge bulk of the base character. It helped me understand lua code in a very friendly way.Introduction to some Components by Mobbstar More help on understand how lua works. I used this one to understand burn damage, but it would be very useful in learning how to add other perks as well.Don't Starve Modding Guides in Videos by Dryicefox I've been following Dryicefox's video's along with Dleowolf to really understand lua coding and character creation. I've yet to make a ghost or sound yet, but when I do I'll be looking here.Sound Mod Tutorial by Cheerio Trying to add sound now, but this tutorial is outdated. This with Dyricefox's tutorial seems the most promising. I also referenced several different threads that lead me to these other ones. I didn't save all of them, but the ones listed above were the most helpful.[Custom Character] Link, The Hero! by TheDanaAddams This links directly to the comment I referenced to get the custom text color.Also, when lua coding becomes a little more familiar to you, looking into the character's prefab lua files is a great way to learn and understand how different perks work. Lure's fire damage is a reverse coding of Willow's, and the healing in the rain is a reverse of WX's code. This post will be edited to updated new content and information! I should mention as a disclaimer that I am not a professional modder, coder, or anything like that. Its why I'm documenting all the work I do, because I'm completely new to all of this and want others who are new to be able to follow this process with their own mod. When the mod is complete, it will be uploaded like any normal character mod, but I will also release a separate one with all the files and clutter that I used to create Lure. I want to be as open source about this as possible! Feel free to use this thread to ask anything about Lure and the coding that is this mod. DO NOT use this thread to ask about your specific mod. I don't mind helping you out if its related to any coding in Lure's mod. This is to prevent clutter in unrelated posting. You can mention me in your own thread if you'd like me to take a look at it.
  15. I made up my own character, Truman and drew him into the Don't Starve Character Loading Screen. Post your characters here! Give them a name, a title (i.e. Firestarter), a quote, and a special ability.
  16. Hi Community! A while ago I made an Ornithologist character for DST, while she was ok (and my first mod) now I wish to give her an overhaul with new abilities and art. So, I was wondering if anybody knew: 1. What would be a good MINOR resistance to the temperature. (Like small insulation, small cooling? Less damage taken from cold and heat/fire?) 2. If anybody knew how to code ^ perk so that it would activate while an item was in your inventory. 3. The same as No. 2 but with extra speed and damage respectively instead? 4. Suggestions, I want to re-make this character, so any suggestions will also be helpful! Thanks! Edit: I do have a small knowledge of coding, however adding the resistance, speed or damage is out of my league.
  17. I'm creating a character with the following perk: *Eats a lot, but not often. For this, I have doubled the characters max hunger and decreased the hunger rate by 25%. To compensate, I want him to receive 25% less hunger from anything he eats. I've tried the following ways to accomplish this: The 'oneat' function (doesn't affect the actual eating, just fires when performed) Editing the GetHunger function (affected all characters despite the clause) see: http://forums.kleien...etables-values/ Editing the 'Eat' function. I'm not sure how sensible that was in the first place. Looking for advice or tutelage on the subject. More information can be provided if necessary. Thank you! - Dominic
  18. Guts Guts is the main protagonist of Berserk. He was the former raid unit leader of a mercenary group known as the Band of the Hawk. Nickname - The 100 manslayer, The Black Swordsman Quotes - "I'd rather fight for my life than live it." (Episode 19) "My love for you is like a truck... Berserkerrrrrr. Do you want to making ****...Berserkerrrrr.......Berserkerrrrrrrrr!" (Anime Outtakes) "Grrrrriiiiffffiiiiisssssuuuuuuu!!!!!" Biography Being born from a bloody situation and forced into a life of violence, Guts had hardly any time to live like a normal child. While he experienced moments of happiness and joy, his true passion was warped into desiring the fight, mostly to gain Gambino's favor and later to satisfy his own fighting abilities. After successfully killing the first person he would in a list of thousands, Guts tempered himself to become stronger and know how to hold his sword, eventually building a strong and very personal relationship with the blade he wields. During his time with the Band of the Hawk, Guts had also told Casca that he was only ever happy when wielding his sword. As a child he attempted to make something of a family between his adoptive mother and father, though the former was struck by an illness, dying early on and the latter rarely gave his approval despite how much Guts desired it. Seeing Gambino and Shisu as his adoptive parents, Guts has never thought about his birth parents, putting Gambino as the closest thing he had to a father despite the mercenary leader's attempt to kill him. Guts sinks into depression after accidentally killing Gambino in self-defense, with only himself left as a reminder of his early life. Stats Health - 250 "Guts is seen by many as the personification of endurance and human willpower. Somehow Guts always manages to survive, even risking his life needlessly, as long as it was a risk that lay along a path to victory." Hunger - 150 Sanity - 100 "Beneath the outer layers of his personality the regret, the longing, the emotional distance, is an insatiable anger and blood lust that cannot hope to be tamed nor satisfied." Disadvantages 1. Cant sleep at night When the night arrives sanity monsters will spawn (the maximum are 3 at a time) and will try to kill Guts, even if he has full sanity. They are drawn to his Mark of Sacrifice. They are weaker versions of the shadow creatures (only 100 Health and 10 damage) and won´t drop anything after death, besides 5 points of sanity. They will vanish when the night is over, so you can only sleep during the day in Siesta Lean-tos. If his sanity is to low, the normal sanity monsters will also hunt him, so he has to run or fight through the night. 2. Restricted sight Because he has lost his right eye, 15% of the right part of the screen is dark. 3. Insanity If his sanity gets lower than 10 points, his inner hell hound takes over his mind and you can´t distinguish creatures (pigs, rabbits, catcoons, bees) from shadow creatures. Everything will look like Crawling Horrors and Terrorbeaks and you won´t know if you are fighting a Terrorbeak or a bee. 4. One-handed He has severed his left arm, so he has 3 itemslots fewer than other characters. Advantages 1. Hits like a Truck Has a 1.25x Damage Multiplier. (like Wigfrid) "By his late teens, Guts is seen wielding a sword three times larger and three times heavier than a standard great sword." 2. Dragonslayer Can craft his own sword, the Dragonslayer. Damage - 61 (200 uses/durability) Crafting - Shadow Manipulator 13x - Cut Stones3x - Living Logs15x - Nightmare Fuel - Can be repaired with Nightmare Fuel. (1 Fuel repaires 25 uses/durability)- Will slow every character by 50% down, except Guts. "It was originally created by the blacksmith Godo at the request of an ill king, who wanted a weapon capable of slaying a dragon. The king later wanted to hang Godo, because no man was strong enough to wield that heavy piece of iron." 3. Berserker Armor Can craft his own armor, the Berserker Armor. Durability 1000 HPAbsorbs 90% of physical Damage Crafting - Shadow Manipulator 1x - Night Armor10x - Cut Stones15x - Nightmare Fuel - When down to 50 HP (5% durability) the wearer will start to loose health points 1.25 points per second (the same amount of freezing damage) and the Berserker Armor will heal itself with your blood, until it has 250 HP (25%) of its durability back.- You can also heal the armor with Nightmare Fuel. (1 Fuel heals 50 HP (5% durability))- When Guts health is lower than 25 points, he will loose his mind. His sanity will drop instantly to 0 and he will gain a 2.5x Damage Multiplier (only 2.0x without the mechanical arm), he will be the strongest character in the game, (Mighty Wolfgang has 2.0x) but completly insane and almost dead.His head will be consumed by the Berserker Armor and will look like a hell hound, that means he can´t wear any headgear in that state.- If he gets his health to atleast 25 points back, he will reclaim his mind and heals his sanity until it reaches 15 points, his Damage Multiplier will drop to the normal value again. "The Berserker Armor is a cursed suit of Armor which gives the wearer incredible strength, endurance and the ability not to feel pain. It does this by allowing its users to bypass the natural subconscious limits that prevent them from injuring themselves when using their full strength. It can temporarily fix injuries by binding bleeding wounds, reinforcing broken bones, and fixing dislocated joints, piercing the flesh from within the Armor with thin barbs and spikes if required." 4. Boom-handed? Can craft his own mechanical arm, the Cannon Arm. Crafting - Alchemy Engine 4x - Electrical Doodads4x - Pig Skin1x - Rope - You will gain 3 additional itemslots (so you will have the same amount like every other character)- You will boost your Damage Multiplier to 1.5x, because you will swing your weapons now with both hands.- You can fire cannonballs.- When crafted, the arm will be part of Guts body and can´t be unequiped, it has unlimited durability and won´t appear as an item in the itemslots. Cannonball Damage - 300 Crafting - Alchemy Engine 1x - Gunpowder1x - Moon Rock - You will use it like a blowdart.- The cannonballs will stack up to 10.- Of course you need the Cannon Arm to fire the Cannonball. "The Cannon Arm parts was first found by Rickert and Erica in Godo's warehouse. It replaces Guts left arm, which he lost during the Eclipse, the hand hides a small magnet in order to better handle the Dragonslayer, and above all it hides a cannon that many times saved the life of the Black Swordsman.As it is a mechanical weapon, Guts must regularly maintain it with gunpowder and ammunition." 5. Healthy bugs He can heal his wounds with Fireflys. A Firefly will heal 20 health, he will also speak with them, but most of the time he only insult them. "One of Puck's more useful abilities is his ability to produce elf dust, which naturally sloughs off his wings. Elf dust has healing properties, greatly accelerating the average human's healing process and soothing pain almost immediately. He also possesses the ability to emanate light. 6. Waterproof As it begins to rain, Guts will hood himself with his cape. The cape is part of his clothes and won´t loose durability, it can´t be unequiped. It has a water resistance of 50%. (like a Pretty Parasol) Epilogue Thats it, my "Mod Character Suggestion".I hope you like it, I don´t have any experience to develop Mods, so he will be never playable in DST, unless a skilled person will create him.If you have any suggestions like his repeater crossbow, throwing knifes or something else,I would love to read them. I wish you a lovely day and I hope you love Berserk as much as I do.Thank you for reading. ^^
  19. Hey Guys! The Ice King from „Adventure Time“ for DST. 1.01.7 This is a mod to cosplay the Ice King from „Adventure Time“. I try to make him close to the original. That could make him that he is not easy to play or overpowered in some areas. He loves Pengulls and (to kidnapped) princesses and he is very hungry. He needs the "One Man Band" to infatuate the ladys. He need the crown to survive. Has a fragile mind. Stats: Health: 160Sanity: 100Hunger: 200 Start Item: Ice FingersStart Item: One Man BandStart Item: Crown Can't freezeFast overheatingHas magical ice powers gain sanity near pengullsfast gain sanity near femalesgain health near females females fast drain sanity near ice kingThe idea is that he is doing well so it near penguins and women must be. Invisible clothes, why? Look: The Crown He looks so cool and sexy with the crown. Perk: Demage reduction 60%Sanity drain -2/10 sec.Health gain +4/10 sec.Unbreakable (only for Ice King)Without the crown, he can not survive for long, so he needs them. However, it also makes for what he is, the crazy Ice King. "...This magic keeps me alive, but it's making me crazy..." "...I swear it wasn't me, it was the crown..." Ice Finger's 1 damage pointHis magical ice powers to freeze princesses and other stuff. To Do List Fix arm animationGunter (like chester) update paused because I haven't enough time and ideas.Ice King Character mod for DST at steam: http://steamcommunity.com/sharedfiles/filedetails/?id=495317636
  20. Seras Victoria, The Fledgling Vampire Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=360319890 ---------------------------------------------------------------------------------- -- By popular request. Now updated for Don't Starve Together! -- ---------------------------------------------------------------------------------- Background''Seras was a member of the D11 elite police response unit, until she was mortally wounded by Alucard in his destruction of a vampire masquerading as a priest. On the verge of death, she chose to allow Alucard to turn her into a vampire. Serving beneath Alucard, she now works for the Hellsing Organization and deals with the consequences of her decision.'' Project background and goal I've always liked Seras character from the Hellsing Anime, and in a game like Don't Starve where all characters seem to be going off the edge in one way or another, Seras as a reluctant human-turned-blood-sucking-monster seemed oddly fitting. I will focus on making Seras fun to play more than ''balanced'', with this meaning that playing Seras should be a different experience from playing other characters in don't starve. Playing her is meant to be challenging in its own way. Attributes Health: 260/60* Stomach: 150 Sanity: 120 Damage: x2.0/x0.4* *highest at night when full, lowest at day while starved. Features • Power changes by day/dusk/night • Power changes depending on hunger. Starved/hungry/full. Gets hungry faster when full. • Character model changes depending on power (5 models) • Regenerate hp at night (when not starved). • Night vision. • Sanity loss while starved. • Cold resistant (insulation). • Affected by full moon. • Can only eat meat-type items. Partially meaty food such as meatballs have reduced effect. • Takes no damage eating monster meat, but still loses sanity • Unique speech text. • Unique craftables. • Tweaking, polishing and extra testing. (In other words: more to come) Upcoming changes • More features to come soon! • Unique ghost • Currently I haven't figured out how to do custom recipe tabs, so everyone can craft the implemented unique items until then. Tips and tricks General survival 1. Seras is very weak during the day, especially when hungry. Avoid all confrontation with enemies when possible during the day. Even a few frogs can be dangerous to a starved Seras during the day. 2. Seras has night vision and she is extremely strong during the night as long as she is above 60 hunger. You can use this time to kill spiders, beefalo, werepigs and other dangerous opponents with relative ease. 3. Caves are considered constant night, and since Seras excels at nightly adventures you should not hesitate to explore the lands underground. 4. Seras' unique weapon is quite affordable and has the same power as a tentacle spike. It drains Seras own health when used though, so using it during the day or when starved is not recommended. 5. You may want to sleep through the full moon. Dealing with hunger and health 1. Seras cannot eat non-meat food, but this does not stop you from using this food as bait for tasty animals. It is a good idea to create a large number of traps with bait near rabbit holes to get a stable source of meat early on. 2. Seras does not take health damage from eating damaging food. This means that spiders and the like are a passable source of meat. When you can create monster jerky and have some sanity improving clothes you can use monsters as your primary source of food. 3. If Seras stomach is filled above 145 she will become somewhat more powerful but drain hunger quickly until she goes below 130. She drains hunger even faster during the day while in this state. An advantage is that she will slowly regenerate health during the evening and night while in this state. 4. Seras slowly regenerates health at night while above 60 hunger. Since caves are considered constant night you can use caves to get your health up when no other health restoration is available. 5. When cooking try to stick to cooking ''meaty'' recipes such as Meaty stew, Honey ham, Bacon and eggs with the crock pot. Less meaty recipes have reduced effect on Seras. Update Log: 1.6 First steam version 1.7 • Added 4 new character apperance dependant on power • Rebalanced hunger • Increased night vision radius • Added full moon effect. Special Thanks to: Sukoushi TheDanaAddams debugman18 Vazura Heavenfall You guys helped make this mod possible!
  21. http://steamcommunity.com/sharedfiles/filedetails/?id=389133792 BiographyZack (Otherwise known as Wizz) has spent so much time in the world of don't starve that he has pretty much forgotten who he originally was. His attire is that of a once proud clockmaker, paying attention to each individual detail and mechanical spring that went into each of his watches. Perhaps he attempted to figure out how this world worked similar to his clocks. However he was not up to the task as the world broke his mind and left him a different person alltogether. Zack feel's like he is in a neverending nightmare, that he is simply dreaming a dream that will never end. And that he has dreamed it for so long that he has become lucid of his dream and as such has control over it. While control isn't exactly what he has, he has something. Zack apparently believes that there is no such thing as sleep, as sleeping only brings you to another world, as such he see's tents as portals rather than places of rest. That much being said, it appears that the more sane he is, the less likely that bad things happen to him. He often times has people refer to him by the name Wizz, as for some reason the name feels safer to have. Perks-Nightmare AttunedZack has a strange attunement with nightmare fuel, his apparent "lucid" state makes it so that he is increasingly effective with weapons and armor that were made with nightmare fuel. -Knows when danger is nearZack spawns in with a watch, while to most player's it appears like a normal unusual watch, when Zack looks at it, he can see the exact day that the hound attack will happen. This action requires him to use up nightmare fuel from his inventory. When the hound attacks aren't the primary concern, Zack can choose to infuse nightmare fuel into the watch and turn it into a strange looking clock themed crown. This crown apparently frightens the nightmare creatures around zack, causing them to fight more slowly. However this effect only lasts as long as Zack is sane, which means this crown is primarily useful for when your friends are insane, not you. Also, only Zack should ever wear the crown, you have been warned. -Nightmare ForgeDue to his incredibly weak prowess with normal weaponry, Zack can imbue certain weapons and armor with nightmare fuel, making them suitable for his use. This equipment isn't much better than normal equipment, but it's equipment that Zack no longer suffer's a penalty for. Each piece that Zack decides to upgrade requires a piece of nightmare fuel. Here is a list of equipment Zack can imbue, along with the modifer he gets for equipping it. Night Spear: 1x damageNight Boomerang: 2x damageNight Blowdart: 2x damageWereball helmet: 4% extra damage absorbtion, 50% extra durabilityNight Marble: 4% extra damage absorbtion, 50% extra durability Additionally, upon reaching the shadow manipulator, Zack can create a very powerful weapon, however it should never be used. EVER... I mean it, don't do it. DisadvantagesIf Zack is wielding any weapons or armor that are not made with nightmare fuel, he wields the weapons at half damage, and the armor with 20% less damage absorption. This leave's him either using a lot more resources to create standard weapons, or relying on other alternative non-combat methods until he crafts his stronger arsenal. Additionally, the shadows don't like him very much... At all. To-Do list-Unique Animation for using the watch-Updated Nightmare Forge artwork I've had this character sitting on the backburner for too long, it's about time other people get to see what I've been working on. This is the character that I made through my first "Character Perk Creation" threadhttp://forums.kleientertainment.com/topic/50596-character-perk-creation-assistance-appreciated/ Special Thanks to all the people who helped me get this far.DarkXero -All that amazingly compact and useful codeRezecib -Great tutorials and inspiring example modsMobbstar -Helping me get startedBlueberrys -Helping me get startedAs well as thanks to anyone else I forgot to mention Also, thanks to my artist friend Phiode, here is his Deviant art pagehttp://phiode.deviantart.com/art/Don-t-Starve-Together-Character-Mod-Zack-543707634
  22. I want my character to examine generic male characters differently than generic female characters, example: GENERIC_MALE_PLAYER = (Yes, I know that's now how you call their examination BUT EXAMPLE): { GENERIC = "%s is a good example of the common beta swine you'll find in this place.", ATTACKER = "Don't get near M'ladies, %s!", MURDERER = "Shall we have a gentlemanly match?", REVIVER = "%s is almost as gentleman as I am.", GHOST = "%s seems to need to be revived by a gentleman, like me!", }, GENERIC_FEMALE_PLAYER = { GENERIC = "What a pleasure to have M'lady here with me!", ATTACKER = "Calm down, M'lady. I'm here!", MURDERER = "M'lady, have you killed someone? \nHopefully it was a beta.", REVIVER = "You revived someone, M'lady! I hope it wasn't a Neanderthalic beta...", GHOST = "My love and respect for you still lives on, M'lady!", }, So, is this possible or am I just thinking too high and should face reality?
  23. I've tried using inst.components.talker:IgnoreAll(), and this works for the most part, however after certain actions my character is able to talk again. An example is after waking up from using a telelocator staff. Does anyone know a code to truly make a character silent?
  24. Hello! I'm looking to implement three features, all of which i have no idea how to do. 1) Stop peaceful animals running away 2) Remove the shadow of my character 3) Remove the indicator for my character Thanks in advance for any help Edit: I am awful at modding so please guide me through like I'm a 5 year old