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Found 185 results

  1. I'm trying to create a character that uses a build that doesn't share its prefab name. Normally, a character called "example" would default to using the anim file called "", unless instructed otherwise. I can't seem to convince it to use any build other than its own, however. I've read that the proper way to do this is to assign a new build using: inst.AnimState:SetBuild("differentbuild") however, it doesn't seem to work. The character defaults to the anim file with the same name, or simply becomes invisible if the anim with the same name is not provided. Here's the full prefab: local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("ANIM", "anim/"), Asset("ANIM", "anim/"), } local common_postinit = function(inst) end local master_postinit = function(inst) inst.AnimState:SetBuild("chanti") end return MakePlayerCharacter("domo", prefabs, assets, common_postinit, master_postinit) Both build files are standard character builds, compatible with the standard player stategraph. Can anyone fill me in on what I'm doing wrong, or anything I'm missing? Thank you so much!
  2. =Wallander Thomas Sykes - The Beastly Barber= Workshop Page Download Page [This is an in development mod, updates will be posted here on progress, new features, and hotfixes] Description: "A seasoned barber whose life had gone awry, Wallander Thomas Sykes, known by Wilson as "Snickety Tom", joins our morbid cast of characters, who curiously inquire about the nature of this newcomer. Questions arise to be answered with the arrival of this beastly barber and his perilous past." Stats: Health: 125 Hunger: 225 Sanity: 100 Perks: *A particularly skilled "Barber" Wallander's past is veiled in mystery. Though his dialogue may demystify some of it. He spawns with an Heirloom Razor Scale, an ornate handle with which he can craft razors for combat. *Balances Humanity and Animosity While at High sanity, he gains damage resistance due to his cautious nature and expertise in defensive combat, at Low Sanity, he becomes careless, his damage resistance drops massively, but also gains increased attack power and running speed. At completely zero sanity, he gains nightvision and becomes immune to Charlie's attacks until he regains sanity. *Has a voracious Hunger and Predatory Instincts Wallander's not afraid to eat what he can to survive, but he'll need to eat a lot due to increased hunger drain. At 15% Hunger or less, Sanity drains much more quickly due to regressing to his predatory instincts Trivia: *Voiced by a Pizzicato Bass Thanks to: Dleowolf for their "Extended Sample Character Mod" Found here X Akiru for code that helped with creating the Predatory Instincts perk Griffin for being my main modtester and vet to bounce ideas off of ZupAlex for help with Spriter and various bits of code Stephen Songheim for the wonderful broadway musical that inspired this mod to begin with Lumina for help with coding the Heirloom Scale
  3. Download: Domo's Don't Starve Character Creator Hey friends, I've got a brand new Don't Starve modding tool to share with all of you! It's a character creation script that allows you to draw your character in-pose, and then easily export the .scml file and all its assets directly to your mod folder. This method doesn't require adapting a template mod, and allows you to create assets without any size restrictions. There is a SMALL catch - this tool is an extension for Adobe Flash. Hear me out! Wilson and all his friends were originally drawn in Flash by Klei themselves, and it works quite well with Don't Starve's aesthetic. If you still prefer to use alternative software, you can import your character's assets into Flash and use the tool to create an .scml file. Here's how it works: Step 1: Open a new document. Open Window > Other Panels > DSCC. In the DSCC window, enter your character's name and click 'New'. Your character's assets will be created and appear in the document's library. Step 2: Click your character's name in the list and click 'Load'. Your character's assets will be loaded into the document. Once there, you can open each one and draw the appropriate body part. Alternatively, you can import external images if you'd prefer not to draw in Flash. Step 3: Once your character is finished, click its name in the list and click 'Export'. Navigate to your mod's 'exported' folder and click 'Okay'. Flash will process your character for about a minute, and after that, you're done! Once you start Don't Starve, it will automatically be compiled into an anim file for your character. My hope is for this tool to streamline the character creation process and make it easier for modders to publish their work. Please post here with any feedback you have about DSCC, as I plan to keep it updated and add some new features and fixes. If there are any questions about these instructions, please post them, as well. With your help, I can make this a real asset to you and the Don't Starve modding community. Thanks everyone! Also be on the lookout for Domo's Don't Starve Speech File Creator in the future!
  4. Version 1.0.1 It's working now


    This is a tribute to my dog who has survived doggie cancer! 110 health 145 hunger 200 sanity *So fluffy! (does nothing YET!) *20%(ish) speed boost (compared to Wilson) *Has lower hunger what's next?: trying to fix the temmie face when he talks Hope you enjoy! And DON'T STARVE! Edit: This is my first mod so Don't judge because of "laziness" or my lack of art skills
  5. I want to make a simple character mod, but I don't have one of those oh so fancy drawing pens for mobile, and my devices are so old I don't think there compatible. So all I have is a mouse. And MS paint. And a mouse is IMPOSSIBLY HARD to draw with. And MS paint is the biggest mistake that humankind ever made. So I had a stupid idea that might just save me. I am very good with a pen and paper, so I thought I would scan a drawing with all the stuff on it, scan it, and convert it to whatever the hell DST uses. I thought that this would look nice and fit in with the animation style, but I'm not so sure about it. And then there's the programming. Please give me advice.
  6. This is a mod for Don't Starve Together: The mod is currently in Alpha stage and is being worked on around the clock CHARACTERS Jerry - The Generic Australian John - The Doctor (Coming Soon) JERRY Health: 200 Hunger: 100 Sanity: 300 Starts with Bush hat Starts with Boomerang JOHN Health: 75 Hunger 250 Sanity 250 Starts with Healing Salve x 5 Starts with Telltale Heart x 2
  7. Hey there. I've recently tried my hand at modding Don't Starve Together. My understanding of LUA is basic at the moment, but I'm hoping to develop my own character mod. Warwick, the Goat Herder "It could be worse." Abilities - Can handle animals - Warwick can periodically collect electric milk from goats via brushing - Starts with a brush - Can endure the heat - He's used to hot temperatures and will take longer to overheat. - Has bad luck with weather - Warrick has a chance to cause lightning strikes when his sanity is low - He hates rain and loses sanity more quickly in wet weather Base Stats 175 Health - Being alone for so long has made him tough. 200 Hunger - An average amount of hunger for a man his size. 150 Sanity - He's not adjusting well to all of the supernatural things he's seeing, and thus has lower maximum sanity. Short biography Warwick is a hermit who lived in the Northern Territory of Australia. Due to some unfortunate events in his past, he chose to live away from other people. He's learned how to scavenge off the land and has no problem with handling animals. He managed to tame feral goats when he was in the outback and developed a taste for goat milk. He came across a strange door when he was out traveling. His curiosity got the better of him and he took a step inside. When he came to, he found himself in a strange world where other people were trapped just like him. Since he's well experienced with survival, he feels obligated to share his experience and make sure everyone makes it out alive. What's done Dialogue (see attachment) Adding brushable component to Volt Goats Starting with a brush What needs to be done Character art Make it so that brushing goats is only available for Warwick Heat resistance Lightning strikes on low sanity Make it so that volt goats don't run from Warwick when he approaches them I would love to hear any feedback or ideas you have for the mod. speech_warwick.lua
  8. Hi there! So I've been working on my mod for a while now and have most of the art done so I decided to test it. It shows up in the mod select screen but NOT in the character select screen. It is enabled. I have included my mod in this post so that maybe someone super kind and generous could help me with this? Solas.rar
  9. Version 1.1


    Presenting to you the villian of the game Drawn to Life! (You don't need to know that game to understand the mod.) Wilfre found himself inside the universe of Don't Starve. But his arts and crafts are as dark and ominous as the world that tries to defeat him. Utilize your wits, your sense of survivability and your trusty Book of Life to prevent yourself from starving! Use the Book of Life to summon minions! Explore the worlds you play in to discover more minions! Very small chance of being mildly affected by nightmare fuel to the point of having a shadow stat and badge and a shadow form including combat buffs and insanity penalty and all that jazz, you'll figure it out. This mod requires Tomes of Knowledge to function! Got any questions? Ask away! Wilfre sprites by the wonderful Ysulyan Shadow Wilfre sprites by HalfAShark Code and concept by Mobbstar The original character "Wilfre" belongs to 5th Cell Games. Cheers, guys! Initial content:
  10. Version 1.2


    Wisspher! The Misplaced One! "No one can beat such a powerful being like me..." Health and Hunger : 200 Sanity : 100 *Decayed Mind, He doesn't feel dapper. *A high strength requires a stable conditions. *Cannot wear any armor except his helmet. *A very picky eater, has problems to sleep. *Has some forbidden stuff. Code, Concept, In game Texture done by myself! Art done by Mf99k! such a great artist! Code help and support by FelixTheJudge! an amazing coder and modder! What does content this mod (more than an character) *Custom Speech! *All characters has unique examinations on Wisspher and his items *Basic Version *Colors!? *Decayed Mind, He doesn't feel dapper. -His sanity is just 100 -Monsters aren't so scary for him, insanity aura is 0.4 -Dapper items gives less sanity, dapperness is 0.8 *A high strength requires a stable conditions. -His combat multiplier and hunger scales with sanity when your sanity is low, you will be more weak and the hunger loss will be less. When your sanity is high, you deal more than Wigfrid and Wolfgang at min mightyness but your hunger rate will be high too, not much, calm down, he isn't going to starve! -Has natural armor like Wigfrid, same resistance. -Is more slower than an average character. *Cannot wear any armor except his helmet. -A real drawback is he refuses wear any armor except it's own helmet. *A very picky eater, has problems to sleep. -This perks are similar to Wickerbottom but worst. Any spoiled foodstuff will recover nothing -Cannot sleep. *Has some forbidden stuff. -Talking about forbidden! He has a some own items for use, he is the only one who can craft them, but anyone can use it! Don't worry! -He refuses eat Green Mushrooms and Glommer's Goop. This is because if you just eat 2 of them he will be easily insane and that is a no no no! Items. Combat Sword. Yeah, let's kill all of them! No one will be alive after craft this magnificent weapon! Has 100 uses, Deals 40.8 of damage ,Doesn't requires research stations! Crafted with 1 Rope, 4 Flints and 2 Twigs Marble Sword. This is a fancy one, since marble is not renewable on servers without caves, they have good durability and high damage Has 250 uses, Deals 55 of damage, Requires research station level 1! Crafted with 1 Rope, 6 Marbles and 3 Twigs Otherworldly Sword. Yo! You know you can make great stuff with moon rocks!? Thats pretty neat! You can craft a sword made with moon rocks! Has a great durability but a mediocre damage, but, can cast a meteor! A gentle meteor who doesn't destroys your entire base! Has 400 uses, Deals 34 of damage, Requires a magic station level 1! 25% chances of spawn a small meteor who deals 25.5 of damage! Crafted with 1 Living Log, 6 Moon Rock Nuggets and 3 Flints Combat Helmet! Wisspher's essential equipment! This resistant helmet will help you in combat, has high pain reduction! Has 2350 hit points, absorbs 0.90 of damage! Doesn't require research station! Crafted with 3 Papyrus, 8 Rocks and 2 Gold Nugget Nightmare Staff A powerful staff! A staff with 10 uses, consumes 20 of sanity each use. Spawns Shadows explosions! Crafted with 10 Nightmare Fuels, 4 Living Logs and 1 Purple Gem Stunlock Amulet. Since Wisspher cannot hold any armor, why not use the nightmares to fight against your enemies!? Amulet with 25 max Nightmare Stunlocker Crafted with 6 Nightmare Fuels, 4 Gold Nuggets and 1 Purple Gem Configuration Options! Basic Mode / Bored Mode! This mode is from the people who doesn't want so many items. So, If you don't like a lot of weird items, you'll only be able to craft the most essential ones. Change Reckless to Misplaced! This is so dumb but I'll do, I don't care, previously. Wisspher looked more like a Misplaced character. Since I changed all of his look, He's more Reckless now! But you will be able to change the title from "The Reckless One" to "The Misplaced One" Last Thing, Colors. Yeah, this is dumb too! You'll be able to change it's clothes colors! You have 3 flavours, from the normal red, to a misplaced blue or a purple madman!
  11. Good evening everyone, I am working on a modded character which is heavily based on Wilson's art (it is in quite an early stage.) I cannot use Spriter to create the character for various reasons, but I have the majority of it working without. However, the hair is presenting an interesting (and rather annoying) visual bug. You see, I have made his hair round as if it were neatly groomed, and it is working except for the fact that the game is rendering white pencil marks where Wilson's hair used to form its "W" shape. I have attached the texture file in .png form as well as a screenshot of the bug. Any idea as to what may be causing this? Thank you for your time.
  12. Version 1.1.2


    A Demon Girl Character of Punklike Attitudes, Strength of mind and body, and a bottomless hunger that could swallow the world. She's hooved. She's fast. She's furious. Stats: Health: 333 Hunger: 74 Sanity: 666 (work in progress.) Original Artwork by ME, however i did use a mod template
  13. I want my char have 20% resistance against heat status and cold status (I mean, have 20% resistance until take damage from cold and heat, or their temperature takes 20% more time to up or down, etc). My full idea is, in times to times, change this value: sometimes get 20% resistance, sometimes get -20% resistance. I try read other mods and search in forum, but I get confused. I find this codes: inst.components.temperature.inherentinsulation = 100 -- How much insulation from cold, default is 0 inst.components.temperature.inherentsummerinsulation = 100 -- How much insulation from heat, default is 0 But I have no idea of how it work or how much it affect. So, can someone help me in this? (and if possible, explain or give a good link to understand how to work with temperatures) (sorry for my bad english)
  14. Hi I'm new to the modding scene and I seem to have a problem with a custom character I'm trying to make. Basically I can enable the mod and start up a game right? The custom speech I made for the character works, and everything else works except for the actual character itself. I followed this when making the mod: [Tutorial] Using Extended Sample Character Template by Dleowolf Anyway when I was making the sprite everything looked fine until I got in game and saw that my character still looked like the sample character even though I edited everything. I'm going to post a zip of my mod so if anyone is willing to help can poke around and see what is wrong, thank you, once again I'm terribly new to all of this so help would be appreciated. peter.rar
  15. I'm still porting character in DST, and it's almost complete.Still, i have troubles with animations of custom items.Recently, they just didn't have their custom animations, but now arm and weapon dissapears on attack and appears again, when attack is finished. just like here, but that method didn't help me at all.. So, i'll be very glad to read your suggestions.I could send you zip with character, if you were interested a bit.
  16. Okay, so, I've been playing Don't Starve for a while, and I've seen two characters who'd I'd like to see in the game in some way. Sadly, I am no modder or artist, so I cannot make them. However, I have the ability to share my ideas. 1) Salad Fingers (Warning: Quite disturbing at some points. If you are easily disturbed, you may not want to watch it.) May not be the most common thing, but I'd imagine Salad Fingers would be a health character, and would have a high sanity drain, I'm not entirely sure. But I feel like he would have certain starting items, like his puppets. The puppets may help his Sanity stay up, as they are all he can talk to. I have no major ideas, but I'd find it interesting to see him in the game. 2) Wallace A character originally intended for the game but scrapped. Correct me if I'm wrong, but I have not seen a playable version of him anywhere. Wortox, Wilton and Winnie are already added as mods, but where's Wallace? I'd be interested to see what could be done with him. Again, I don't mean to force anyone, I'm just posting this to see if anyone is interested in taking on the task.
  17. Good morning/day/evening, sir/madam! I'm currently making a character for DST, all artwork is done, but now I need some help with coding, more specifically: Heat and cold damage. I wanted to make that my character takes the double heat damage per second and lower heat tolerance, but no cold damage what so ever. As when the temperature drops below some point, character gaining speed and damage boost, his hunger rate is draining faster. Item. And here I have no idea what so ever even on the file hierarchy. I want to make an amulet that will be neglecting sanity drain from night (dusk one still should be there) and full darkness. (additionally if you can, give me some tutorials on character specific item creation, like how to make it what so ever I will be grateful) Thanks for the help beforehand P.S Sorry if something wasn't clear, or for my terrible grammar, English isn't native language for me. Though I will totally understand the answers, if you have questions to ask go ahead I'll try to reply ASAP. fawkes.lua
  18. so I finally solved my worst nemesis Glitch So while editing my character "sprite" or lets just say face and then launch steam. The changes I made to the character was not updated into the game. The reason why this happened in the first place is that 1 or multiple .png (images of your character) has been corrupted. I call it corrupted because I don't know how else to explain it. It worked before but suddenly now it doesn't. And when you open that corrupted file into photoshop or paint or w.e editing program you have it'll say this .png is not supported for that software. Does anyone know a short cut on figuring out which file is corrupted? Because it took me 2 and half hours of copying each individual body part into a new esctemplate folder until eventually I found the corrupted file. (basicly I was thinking I saved the image wrong so I tried re-saving all my .png as a .png)
  19. Hello, I have been working on a pair of character mods for Don't Starve Together with sanity perks when near one another. I had no problem programming the sanity aura perk when nearby one another, but I also want to program it so when one of the characters is equipped with a specific item, it gives off an insanity aura for the other one. I added this line of code to both of the mod characters' character prefabs, but what should I do for the insanity aura when the other is equipped with a certain item. Basically, the premise is that one of the characters is terrified of knives, and their partner has a custom item knife. So seeing their partner equipped with this custom knife should lower their sanity (medium loss). inst:AddComponent("sanityaura") inst.components.sanityaura.aurafn = function(inst, observer) if observer.prefab == "characterprefab" then return TUNING.SANITYAURA_TINY end end For anyone willing to help, it's much appreciated!
  20. I don't know, if someone needs it today, but some time ago people asked to make mod for DS:Together .As i like this char very much, i did it. Still some abilities work not so properly..(i'm working on it) So i dunno if i can actually upload him.
  21. -I would like to have my character say only a set few phrases, like Wilton or Wilbur, but I don't know the scripts, or where to put them. -And, uh, this is kind of a weird question, but is it possible to make my character drop every tool they try to equip? Like when someone tries to pick up Lucy the Axe? They don't have arms, and it would be weird to have floating tools. I was planning on making them dependent on other players, if you're curious.
  22. Hello, everyone! It's me again. I am currently doing mod, which will add in your game some characters from Guilty Gear. So, I have a problem. Look at this big hat... Is there any solution to this strange mapping? Upd: Here, in Spriter, this is how Sol is supposed to look
  23. Ladies and Gentlemen, I would like to learn if it is possible to swap voices between characters in DST and how to do that in the least painful fashion. I want to hear Willow's voice, for instance, and a character uses Wilson's soundset. Is it feasible at all? Thanks in advance for any advice.
  24. Version 1.0.0


    Steam Adress : All Artwork by Mahdwolfe. This mod can be found on DS version here. (Upcoming link) Be charmed by this less-negative characters, because we like to play and have fun They are the Korrigan Twins, Ada&Hadabra! Choose your gender and play! They are good scavenger : They know how to quickly gather resources and run much faster than normal. They possess a great knowledge in Nature. Thus, they can craft their own potions, which allow them to be more powerful than they seem. There are 13 potions to craft in totality, each one tweaking different parametres and mechanics of the game. A configurable option is at the player discretion, leaving them with the choice of the light potion color. The Korrigan loves mushroom; They've learn to build their own mushroom farm to supply their need of mushrooms when it comes to craft the potions. Some of them prefer them big, really big! You can build a bigger farm with bigger mushrooms! A configurable option is at the player discretion, leaving them with the choice of the spawning method. (***The Mushroom Farm can be used as a standalone mod, along with the great Mandrake Tree.***) Also, the twins can craft their own hunting knife under the tools tab. Indeed, the hunting knife is not claimed to be a giant killing machine, but rather to hunt little creatures such like birds and rabbits. A great way to harvest the feathers they need for their potions. This mod comes with custom sounds for the characters. Yes! A funny goblin talking voice will make your travel really unique. And uh... they also have a unique talking yellow color. Perks : *Craft their own potions & hunting knife *Fast Runner *Scavenger ***Mushroom Farm mod included in the character HUNGER : 200 SANITY : 200 HEALTH : 150 LIST OF POTIONS Hunger Potion Refresh Potion Thermal Potion Health Potion Sanity Potion Armor Potion Light Potion Speed Potion Water Potion Violence Potion Beefalo Potion Arachnid Potion Invisibility Potion *** Players choosing this mod are aware of the risk it may causes. Please, report any crash/bugs that may occur, we will find a way to fix the issue. Do not try to catch the mushroom tree spores! Just let them light the night! Again, have fun. Rate and share the character if you like it! *** Upcoming update : *Custom Speeches Mod made by D4rkh0bb1T and Mahdwolfe
  25. Version 1.6


    Intro: Maxwell, in search of new victims, has decided to bring the young Weremon Sereina in the Don't Starve universe. She is an altruistic healer that hates violence. However she is determined to survive and has several abilities, medicines and drugs to do so. All of her quotes are personnal and may contain references to various stuff. Maxwell's introductions for both Sandbox and Adventure Mode are unique as well. This version of my mod is compatible with everything: Vanilla (No DLC), Reign of Giants DLC, and Shipwrecked DLC. Stats: -> Health: 80 -> Hunger: 120 -> Sanity: 120 Pros: -> She starts with her own bag, helmet, and some medicines. -> She is hungry slower than usual. Also applies to sleeping. -> Her friends will protect her until their death... Or until she goes on a boat. -> She has a small sanity regen and a high moving speed when the sun shines. Also applies to her sailing speed. -> She emits a very small light when her sanity is high enough. -> She has an inner resistance to cold. -> She isn't hurt by marsh bushes and cacti. -> Most neutral creatures will not attack her unless provoked. Applies to guardian pigs, bunnymen (even if she is carrying meat), wildbores, and guardian wildbores. Tiger Shark will accept her near its den as well. She is a young feline after all. -> No sanity/health loss when eating fruits or vegetables, does not affect mushrooms. She will also get a small sanity regen when eating dried seaweed. Cons: -> Her base stats are very low. -> She is vegetarian. She will not eat meat, eggs or fish. But she will eat leafy meat, milk-based food, and some crockpot recipes. -> She runs slower at dusk and even slower during the night. Also affects sailing speed. -> She has a high sanity loss at dusk and night. -> She has a higer sanity loss near monsters. -> As a pacifist, her reluctance to fight drastically decreases her attack speed. -> She loses some sanity when she kills creatures that aren't bosses, monsters, or robots. -> Her fur acts like a sponge, doubling her wetness rate. -> Her English isn't very good, so she can make some mistakes when talking. She has access to the Medical tab allowing her to craft custom items that can be used on herself or followers: -> Her medical bag is an eight slot bag that slowly restores sanity when worn. The bag can float. -> Her medical helmet is durable protection. It also protects against rain a little. -> Her medical furnitures restore 80 HP on use, can be used 5 times, for a total of 400 HP restored. -> Her antidote pills will cure poison and other tropical deceases. -> Her health pills restores 20 HP. -> Her firatone pill increases her body temperature by 50. -> Her freezatone pill reduces her body temperature by 50. -> She can make a cyanide pill if she hates her life. It deals 250 damages when eaten. -> Her adrenaline injection increases moving and attacking speed for one minute. -> Her morphine injection negates damage taken during one minute. Yup, negates. 60 seconds of godlike mode. -> She can make a powerfull drug that gives hallucinations during one minute. To do: -> French translation! -> Wait for your feedbacks to fix bugs! Huge thanks to: -> NoxuTheAutomaton for the art. -> Blueberrys and JJmarco for their coding help. -> Dleowolf for their amazing Extended Sample Character Template mod. What's new in the 1.6 update: ->Sereina is finally compatible with Vanilla! -> Fixed some rare bugs happening when using shots while on a boat. -> Fixed some quotes. -> Added missing quotes. Steam page: Sereina Shipwrecked 1.6.7z