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Don't Starve Together

Found 176 results

  1. I made my friend his persona for DST the other day and was trying to think of perks I could give him. ————— First.... Is it possible to make a trail of ink as he walks? (after 10 steps/trail splotches the 1st one vanishes upon the 11th appearing, so there are only ever 10 splotches on screen maximum) I would like it so that any enemy entity that crosses through the ink trail will be slowed down for a set amount of time. (which i think may be possible with the locomotive script, or maybe the script for the spider-web floors that slow down the player...?) Naturally this perk would not work in the rain though, so if it’s raining, then no trail. is any of this possible? and if so... where would I put the “Ink Texture” that the trail would consist of? ————— Second... I was wondering if it was possible to make the character do “Ink Damage” to enemies. What I mean is... if this character damages an enemy, that enemy would be *SLIGHTLY* slowed down. This perk would also not work if it is raining. ————— Thanks for the help! I hope to make this work!
  2. I was making a custom character mod for DST following the steps on this link http://dont-starve.surge.sh/ Everything was going fine until i got to the "Compiling Art" topic, I did everything he said and when I opened the game to test the mod the game crashed everytime i clicked on "Host Game" or "Mods", I dont have any other mods for DST so I know the problem comes from the one I'm making, I didn't wanna start making the mod all over again knowing that the same thing could happen and I really wanted to play with my mod. here is the game log: [00:00:00]: System Memory: Memory Load: 50% Available Physical Memory: 4025m/8154m Available Page File: 3704m/9434m Available Virtual Memory: 3946m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 31m Quota Peak Page Pool Usage: 264k Quota Page Pool Usage: 262k Quota Peak Non Paged Pool Usage:19k Quota Non Paged Pool Usage: 19k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 305472 [00:00:00]: Current time: Sun Feb 17 17:34:42 2019 [00:00:00]: Don't Starve Together: 305472 WIN32_STEAM [00:00:00]: Build Date: 3753 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 3503077 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (892) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:02]: ProfileIndex:5.17 [00:00:02]: [Connect] PendingConnection::Reset(true) [00:00:02]: Platform: 1 [00:00:02]: THREAD - started 'Ping Job Thread' (9656) [00:00:02]: Network tick rate: U=15(2), D=0 [00:00:02]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:02]: WindowsFirewall - Application already authorized [00:00:02]: THREAD - started 'StreamInput' (1380) [00:00:02]: loaded ping_cache [00:00:02]: Offline user ID: OU_76561198225107968 [00:00:02]: SteamID: 76561198225107968 [00:00:02]: Failed to communicate with routing cluster 'ggru'. [00:00:02]: Failed to communicate with routing cluster 'ghel'. [00:00:02]: HardwareStats: OS name Microsoft Windows 10 Home Single Language version 10.0.17134 architecture 64 bits platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz manufacturer GenuineIntel clockSpeed 2601 RAM megsOfRam 8192 GPU name NVIDIA GeForce GT 640M driverDate 20170501000000.000000-000 megsOfRam 1024 refreshRate 59 videoModeDescription 1366 x 768 x 4294967296 cores driverVersion 22.21.13.8205 [00:00:02]: cGame::InitializeOnMainThread [00:00:02]: WindowManager::Initialize [00:00:02]: CreateWindow: Requesting 1366,768 - 5/6/5 - -1/-1/-1 - 0 [00:00:02]: Failed to communicate with routing cluster 'iad'. [00:00:02]: CreateEGLContext: 12 configs found [00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:02]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:02]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:02]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:02]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:02]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:02]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:02]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:02]: WindowManager::SetFullscreen(0, 1366, 768, 60) [00:00:02]: GLInfo [00:00:02]: ~~~~~~ [00:00:02]: GL_VENDOR: Google Inc. [00:00:02]: GL_RENDERER: ANGLE (NVIDIA GeForce GT 640M) [00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:02]: THREAD - started 'WindowsInputManager' (6700) [00:00:02]: OpenGL extensions (19, 19): [00:00:02]: GL_ANGLE_depth_texture [00:00:02]: GL_ANGLE_framebuffer_blit [00:00:02]: GL_ANGLE_framebuffer_multisample [00:00:02]: GL_ANGLE_instanced_arrays [00:00:02]: GL_ANGLE_pack_reverse_row_order [00:00:02]: GL_ANGLE_texture_compression_dxt3 [00:00:02]: GL_ANGLE_texture_compression_dxt5 [00:00:02]: GL_ANGLE_texture_usage [00:00:02]: GL_ANGLE_translated_shader_source [00:00:02]: GL_EXT_read_format_bgra [00:00:02]: GL_EXT_robustness [00:00:02]: GL_EXT_texture_compression_dxt1 [00:00:02]: GL_EXT_texture_format_BGRA8888 [00:00:02]: GL_EXT_texture_storage [00:00:02]: GL_OES_get_program_binary [00:00:02]: GL_OES_packed_depth_stencil [00:00:02]: GL_OES_rgb8_rgba8 [00:00:02]: GL_OES_standard_derivatives [00:00:02]: GL_OES_texture_npot [00:00:02]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:02]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:02]: GL_MAX_VARYING_VECTORS = 10 [00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:02]: 4 compressed texture formats [00:00:02]: texture format 0x83f0 [00:00:02]: texture format 0x83f1 [00:00:02]: texture format 0x83f2 [00:00:02]: texture format 0x83f3 [00:00:03]: Communications with routing cluster 'iad' established. [00:00:04]: Ping measurement completed [00:00:04]: Ping location: gru=46+4,scl=171+17/98+4,lim=189+18/128+4,iad=138+13,atl=149+14,ord=159+15/152+13,okc=166+16,lax=204+20/193+14,sea=207+20/201+13,lhr=242+24/210+13,fra=233+23/228+13,sgp=373+37/376+28 [00:00:04]: Renderer initialize: Okay [00:00:05]: AnimManager initialize: Okay [00:00:05]: Buffers initialize: Okay [00:00:05]: cDontStarveGame::DoGameSpecificInitialize() [00:00:05]: GameSpecific initialize: Okay [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:05]: ModIndex: Beginning normal load sequence. [00:00:06]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:08]: LOADING LUA SUCCESS [00:00:08]: PlayerDeaths loaded morgue 6252 [00:00:08]: PlayerHistory loaded player_history (v2) len:6628 [00:00:08]: ServerPreferences loaded server_preferences 2 [00:00:08]: bloom_enabled true [00:00:08]: loaded saveindex [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Klump load on boot started. [00:00:08]: Klump files loaded: 0 [00:00:10]: Load FE [00:00:10]: Load FE: done [00:00:10]: THREAD - started 'FilesExistAsyncThread' (12040) [00:00:10]: FilesExistAsyncThread started (20447 files)... [00:00:10]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:10]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:10]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:10]: [MOTD] Downloading info [00:00:10]: SimLuaProxy::QueryServer() [00:00:10]: ModIndex: Load sequence finished successfully. [00:00:10]: Reset() returning [00:00:13]: [MOTD] Downloading image for box1 [00:00:15]: [Steam] Auth Session Ticket requested... [00:00:16]: [Steam] Got Auth Session Ticket [00:00:16]: [MOTD] Done Loading. [00:00:17]: [200] Account Communication Success (3) [00:00:17]: Logging in as KU_qaTCHkft [00:00:18]: There is no active event to get the status of. [00:00:18]: loaded inventory_cache_prod [00:00:18]: loaded inventory_cache_prod [00:00:20]: Getting top mod details... [00:00:21]: unexpected end of data If someone knows how to fix this please help me!
  3. Version 1.0.7

    117 downloads

    STEAM VERSION : https://steamcommunity.com/sharedfiles/filedetails/?id=510301435 Mystery boy Health : 5 > 3 Sanity : 5 > 3 Hunger : 5 > 3 No nerf No life <33 ( this boi getting dunked on so hard ) His Passive Ability : + Run very Fast. ( สับตีนเเตก ) + Has Level System that make you stronger. + Veggies is good for you. + If you wear glasses, it will make you look a little smarter. + A Normal Boi. - Afraid of Darkness. - He is very Useless at the beginning of the game. - Hungry very fast. - Has nothing special. Update 7/2/2561 : Known some issue in this current version : If you play as Client or With CAVE is enabled , When you transformed some of animations will missing. ( I'll fix it later. ) - Now Catz form have 2 Tier and Requires Level to Unlock. - 1 Tier : Unlock at Lv : 250 ( has 0.05 % to Trigger 1 Tier. ) - 2 Tier : Need 1 Tier and Lv 350 + to Unlock. ( Has 0.10 % to trigger 2 Tier.) Beast Mode 1 Tier ability : + Can Jump + Aoe Attack + Damage Base on Player's Lv. + Sweet Gentle Kitty. ========================================================== Press B to Jump / Pounce ( Can cross over the land , but can get little Bugs. ) Beast Mode 2 Tier ability : + IS AGGRO POTATO. + VERY Rude. ====================== Developer Key included : <<< You can use if you get bugs. ( They can Config.) Press B to Jump / Pounce ( Can cross over the land , but can get little Bugs. ) Press X to Ground Pounding ( Beware The Spike of Lag. ) Press R to Roar ( Make Them Faint. ) Press F to Force Attack Press DOWN ARROW to Force Sleep Press RIGHT ARROW to Force Wake =================================== BONUS FACT <3 : In this form you can use some Emoji. ( If you got Invisible Animations that's mean I'm not add it yet.) Stay Boy : Dance : HE LOVE TO GET BRUSHED AND PAT PAT . <3 + You can use Brush Item to get some Fur Tuft or Thick Fur. + = OR ========================================== Update 31/12/2561 : == CAVE SUPPORT < Beta > == * Fix some bugs. * Fixed : Crash when Transforming ( With Cave ) . - NERF him more <3 + More Feature coming soon. + I may add Frost someday. Update 1/9/2561 : - Remodel his Normal Form. - Fix some bugs. Update 31/8/2561 : -Nerf him so badly. *Base stats change to : 5 *Default Damage Change to : 2 *Crit Damage change to : 0.2 % Happy Survival Thank you to DarkXero, Ultroman and YakumoYukari for helping me . Thank you to Ricky Weng for helping and telling me where's the bug . My DA : http://yoyonobi123.deviantart.com/ My Klei Forums : http://forums.kleientertainment.com/user/691696-yagenius/ My FB : https://www.facebook.com/Yayayah.MeawSockPha <<< I usually Online here IB to me if you have errors. --------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------- FAQ : Q : How can I change to the Panda , Bear thing or etc ? A : Just " EAT " Food in " MEAT " type [ LIKE Monster Meat ] or Q : Woah!!! I GET A ERR-!! A : STOP JUST STOP AND SEND ME YOUR LOG PLEASE. It's so annoying when I read those comments. Just go to Documents\ klei\donotstarve\log.txt or Print your Screen where you get bug and send it to me on FB Or DA. ======================================================================================= + Bonus + I recommended you to reach his Lv:200+, before go to dungeo-- i mean Cave. Or Have a ton of meats to triggers his beast form. Lv. 1 - 199 = Feeder Lv. 250 + = Carry Lv. 350 + = God Like :: PROS & CONS :: VEGGIES + It's very useful at the beginning of the game. + Easy to find.( Except you set your world to find harder ) + Use to lower his Ultra instinct. ( Change him back to hoomane from ) - Very low EXP. ( .1 - .5 EXP ) - Give you a little bit full. ( he has a huge hunger rate ) - Late game almost Useless. - I hate Veggies. MEATS + Very High EXP. ( .3 - 2.5 EXP. ) + Use to raise his Ultra instinct. + Very Delicious and High protien. - Raw meat give you more EXP but make your Sanity go down very fast. - Hard to find if you not strong enough or you don't have any friends. - Very Danger at the begin of the game. ( Because he has VERY LOW STATUS. If you eat meat at the very beginning of the game and doesn't have any flower around you, You will dies very fast. ) * Meat and Egg will give you around : 0.5 - 2.5 EXP * Fish will give you around : 1.5 - 2.5 EXP * Veggie , Seed , Fruits will give you around : 0.5 - 2 EXP * Some of Cooked Food will give you around : 0.5 - 2.5 EXP If you want to know more about FOOD that he can eat to lvl up go here :
  4. Hello. Is there any way to make a character-specific item? I have added a healing item to my mod character and I want it to be usable only by my character. If any other players need healing, they have to get closer to my mod character and healed by him. The item itself does not spoil. What I'd like the item to be is it can be picked up by other players, but they are unable to use the item and it will soon be spoiled (I'm guessing the spoiling action can be added using inst:AddComponent("perishable")?) However, if that's very complicated to achieve (for a beginner like me), is there a way that can make other players be unable to pick up this item? Thanks.
  5. Hello! If you are reading this and want to help, thank you! Basically I have made a custom character with the DST extended character template, however i do not know how to code the perks i want. The perks are gain higher damage, speed, and health the lower sanity you are. And the other perk i need help with is that the character gains more stats from sleeping, but uses less hunger. Thank you for helping!
  6. Is it possible to create a sprite with different arm lower? I want to create character who have only one arm lower cuff on one hand. Wigfrid have this but on two nands. Maybe anyone know how to do this or this impossible? Thank you for helping!
  7. I won't go through the whole process I'm only gonna point out problems and fixes I found on the forum. I will also add links to the threads I found solutions on at the end. I don't know if they work with RoG or vanilla. It's meant for DST. Tutorial made by the original creator as well as the video provided by one of the followers can be found here: Now, onto the problem's and how I fixed the issues. Here's the list of what I will discuss: Character is too small (ECT is made for a small cat character) .zip files in anim folder don't have new character's name after compiling My character isn't a cat, proportions are similiar to Wilson's, what to do? Face/Hair/Body parts in the wrong position in-game Modicon doesn't autocompile into .tex and .xml file (your character's icon doesn't appear as mod in-game) Golden name doesn't appear 1. Character being too small This fix allows you to make the character bigger as well as the other way. Open your mod's folder. For example I'll use my directory, character's name is mongman. In there, go to scripts -> prefabs and open yourcharactername.lua with Notepad++. What we're looking for in there, is this chunk of text below. As you can see, I already added the code. Paste it directly under health/hunger/sanity. 1.3 is a decent, most Wilson-like size. You can of course change it as you like. Save the document, run your autocompiler and test it in-game. inst.Transform:SetScale(1.4, 1.4, 1.4) 2. .zip files in anim folder don't have new character's name after compiling Now this is fairly simple. Make sure ALL of the esctemplate.png/lua/folders are renamed to your character's name. Remember, don't use caps. This happens when you don't change the name of folders found in /exported. 3. My character isn't a cat, proportions are similiar to Wilson's, what to do? I was really bummed when I saw all of the .png's were of a cat. There might be a better way to find Wilson's sprites, but I simply downloaded them from Cheerio's thread: https://forums.kleientertainment.com/forums/topic/37002-easy-character-art-tutorial/?page=0&tab=comments#comment-491446 You can extract it to your desktop and drag the files you want to work on into your mod's folder. 4. Face/Hair/Body parts in the wrong position in-game That one gave me a few headscratches. But it's not that hard to fix. You will need to re-open your DST a few times, so be ready for that. Go to exported -> yourcharactername and open .scml in spriter after autocompiling. I recommend positioning everything as you want to see in-game, saving file (even though they tell you not to) and then focusing on pivots. Pivot is a red dot that appears when you left click on a certain part, for example hair. Assuming your png files are centered (drawing is centered inside the .png file), and that if you copy all of your elements into one .png, they match with size, the only problem that could appear should be position of certain element. Open your game, snip the character from front/side/back and put it up somewhere on the screen, so you can have a look on what's wrong. My character had his face and hair a bit off: Here, you need to remember WHERE is the piece off. Right, up, down, left? In here, his face is too far RIGHT and too far UP, it's important. In your spriter, to position the f.e. face, you need to drag the red dot OPPOSITE of WHERE YOU WANT IT TO BE. If my character's face was RIGHT/UP, that's how I move the red dot so the face moves LEFT/DOWN. Right click on the dot after you're done and overwrite defeault pivot. Check in-game, repeat if needed. There might be a situation where only ONE piece of f.e. face moves. Sadly, I don't know other way than manually overwriting defeault pivots on all of the elements. You don't have to click on the character anymore, just go to your right, where folders are and copy x and y of the fixed pivot, double left click on the element's preview and change them. 5. Modicon doesn't autocompile into .tex and .xml file (your character's icon doesn't appear as mod in-game) Delete modicon.tex and modicon.xml Open TEXCreator.exe from your tools folder (link to download is provided in ECT tutorial) Add modicon.png from your mod's folder Insert Output Directory, same as modicon.png Convert it Create new .XML file (or copy any of the .xml found in mod's folder then delete scripts inside if you have no idea how) Paste this code and change ICON.tex to modicon.tex, save it <Atlas><Texture filename="ICON.tex" /><Elements><Element name="ICON.tex" u1="0.001953125" u2="0.998046875" v1="0.001953125" v2="0.998046875" /></Elements></Atlas> Open modinfo.lua with Notepad++ and find those lines, then insert the code: icon_atlas = "modicon.xml" icon = "modicon.tex" Next time you will want to edit your modicon.png, you will have to repeat all the steps above. 6. Golden name doesn't appear I don't have to add much here, what you need to do is written in images/notes (updated v1.2.4). Added it in here, in case someone is as dumb as me and doesn't see notes left by the creator. Helpful tips: Make sure 5 times you renamed every folder/file to your characters name Follow every step from tutorial slowly Check in-game if everything works after you change anything/save anything, you'll thank me later If you checked, and it works fine, MAKE A COPY OF THE MOD FOLDER, save it somewhere on the desktop (you might want to use it when something goes wrong) Make some tea and relax, you can do it! ♥ Links: https://forums.kleientertainment.com/forums/topic/32567-changing-a-characters-size/ https://forums.kleientertainment.com/forums/topic/87327-how-to-make-the-name_character-appear-on-select-screen/ https://forums.kleientertainment.com/forums/topic/74527-how-to-rearrange-mod-body-parts/ https://forums.kleientertainment.com/forums/topic/57800-how-to-add-mod-icon/
  8. hello! I recently downloaded ktools so that I could decompile the characters sprite files. when I try to open the program, a black command box opens for a split second and then closes again. can anyone help me with this? I have also tried mattstools, and the files just don't show up when opened. any help or advice is appreciated! -Brenn
  9. Hello! I need a bit of help with the front hair on my character. While I was working on a DST modded character I ran into a bit of a snag, the front hair was normal till I moved and the eyes popped in-front of it, same happens with most other actions. I'm assuming its being caused by the poor programming of the template character i'm using (I'm pretty sure you know which one its the most common one used) but I was wondering if I could get some assistance with this problem, I can post a .zip of my character if needed. Cheers.
  10. Version 3.4

    8410 downloads

    WARNING: This mod has a flashing cloak, if you have had a history of seizures DO NOT download this mod. You have been warned. This character is based on the indie game: "Dust: An Elysian Tail". This mod was done in my spare time so give me the errors (via screenshot) and ill see what I can do. Meet Dust the hero from falana after the events of his story (little spoilers), he wants to go back home to falana. As dust you must survive the don't starve universe if you ever wants to return home. Most of Dust's quotes will have some reference to his experiences at falana and discover that food isn't preserved. During the beginning of the game he's incredibly vulnerable and won't last long in fights, so avoid conflict until proper armor is available. Dust comes with custom sound from Abadis forest and Sorrowing Meadows sound track from the game itself. Stats: Health: 100 Hunger: 100 Sanity: 100 Perks: Fearless: Dust has never feared any foe big or small, and the same applies here. No sanity loss being next to most enemies. Dust is comfortable with the darkness, sanity drain at 75% Assassin: Dust's secret makes him an assassin class that rely's on hit and run. 33% extra damage on most weapons. Most Assassins were never meant to tank damage and rely on speed and the element of surprise. Explains the low health. Robes of the mithrarin: Dust's robes keep him from freezing in the winter. Unfortunately his robes are flammable, 50% extra damage from fire. Items: Dust's Satget- Provides a small sanity recovery rate and covers most of dust's face just like ingame. The Blade of Ahrah- The legendary Blade has joined Dust in his journey, Ahrah was created by the moonbloods to be unbreakable but without augments falls behind the dark sword's damage. Crafting: The Blade of Ahrah augmented- Upgrade ahrah to match the power of the dark sword. By adding a large amount of gold to ahrah dust's speed is decreased by 10%. The robes of the mithrarin- Craft Dust's final tier armor that goes underneath his clothes just like in game. It provides a large amount of insulation that makes it a poor choice to use in the summer. The ring of sight- provides an unlimited fuel source like a lantern. The teleportation stone- similar to the teleport staff this stone doesn't cause lightning that leaves a burn on your world, not cause rain, doesn't drain sanity, and teleports directly to save points. The pendant of wisdom- A fragile defensive necklace that heals the wearer 2 health per 120 seconds, this pendant can also be combined with the robes to double its durability and raise its protection, making dust tankable. The battlemaster's pendant- A useful necklace that increases dust's damage output to 2x the damage instead of 1.33x and can be combined with the robes. Flameless/Cirelian light: Acts as a portable lantern giving light when dropped, makes nights more pleasant than staring at a campfire. Theres no difference between the two besides your preference of looks and materials to make them. Save point: Directs teleportation stones to it and resurrects dust when haunted/activated. Dust's house: cut content no further information needed. Magma mantle: Designed to withstand high temperatures and be fire resistant, this armor will reduce dust's flammability to 50% and keeps you cool in the summers. Blue mushroom: Heals poison in shipwrecked, works as a non perishable food item for other game types. Dustdst.rar is DST version Dustds.rar is DS/DSROG version Also checkout Mindmaster's mod: http://steamcommunity.com/sharedfiles/filedetails/?id=424715104&searchtext= All rights reserved to Dean Dodrill on this character, rights reserved to HyperDuck SoundWorks for dust's speech, credit to Deo Dragon Wolf leo for the template, credit to sw1tchbl4de for the artwork and credit to cheerio for the hat template. Sw1tchbl4de's DA: sw1tchbl4de.deviantart.com/
  11. So yeah, here's my friend's OC, Niarraha in the Don't Starve Style. I changed her design a little so that it matched the 1920's clothing style of Don't starve and also because a wedding dress fits with the character's backstory quite well and suggests how they might have ended up in the Constant. My friendo absolutely loved this and is an awesome, friendly, kind person, so show her some love on instagram @NiaTheElf
  12. Version 1.2.0

    218 downloads

    Finally finished! I'm proud to present my latest mod in the making; Dolly the Doughnut Lady! The character itself belongs to me, and wasn't originally made for Don't Starve. Health: 130 Hunger: 230 Sanity: 200 Hunger depletes 70% its normal speed. Only does 75% of average damage. Loses more sanity from rain than average. I'm a lot more proud of how this one came out, because technically it's an update. Tell me what you think! And enjoy~
  13. Version 1.6.8

    505 downloads

    (October, 20, 2016) Dont Darken Together Version: 1.6.8 Special thanks to rezecib, DrGrammar, Lumisteria, Indie-ana Jones/Mario384, ekoneko9, and Tiniflake. Also I give credit to Farxodor, which had files stolen from rezecib to make his MOD (Good going, mate). all gamers previously mentioned contributed on inspiring me to make my MOD. ----------------------------------------READ THIS---------------------------------------- Special thanks to SuperDavid from Klei Forums for supervising me during the making of this MOD. ----------------------------------------READ THIS---------------------------------------- Hi, [h1]Darkaisa[/h1] here: Some official game updates have caused a disparity between characters PVP balance and in my opinion when Klei Entertainment releases an update nerfing or buffing a character in Don't Starve Together they execute with an overextension. A lot of details about some characters nerf or buffs were not welcome by the mayority of the gaming community, but I personally like every character's overall theme, so I took some steps to change these overextensions. I am interested in making the game more enjoyable by revising every character's attributes. I hope this MOD eventually becomes the player's "game retreat" instead of losing interest in the game by frustration, grindin, lack of friends, going to play another game, etc. I will try to keep working every character as I go, by updating this MOD on a frequent basis "At least once a year... Joking!". http://steamcommunity.com/sharedfiles/filedetails/?id=778204671 http://forums.kleientertainment.com/files/file/1596-dont-darken-together/ [h1]Important Goals[/h1] Make the game more fun for players by adding increased survivavility and diversity for every character, in a global scale, to make the game more enjoyable Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. Changelog: Version: 1.6.8 - Item stack has been doubled for almost all items - Update compatibility fix Version: 1.6.7 - Hot Fix Version: 1.6.6 - Hot Fix - Tumbleweeds have a chance of providing better items - Stalagmites have a chance of dropping gems - Wendy's sister (Abigail) is not stupid anymore. Her sister ghost will actually be useful and will follow the player instead of stay fighting the enemy when Wendy retreats. This will prevent unwanted deaths. Version: 1.6.5 - Bug Fixes - Shadows drain sanity, effectively canceling Maxwell's sanity regeneration over time if abilities are used beyond moderate potential - up to a noticeable sanity drain at maximun potential. Version: 1.6.0 - Added an expensive refining recipe for gears for all characters (You know, sometimes they're REALLY hard to find) - Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. - Abigail will be smarter and should resist stronger attacks compensating her slow speed. - Maxwell total sanity penalties are reduced to make the player interested in other sanity and health sources to compensate for the sanity drain when using magic. Version: 1.5.92 - Adjusted shadow characters ingredients to prevent infinite shadow spawns Version: 1.5.91 - Bug Fixes Version: 1.5.90 - Updated MOD main goals, extended and organized the MOD road-map - Upgraded Codex versions allow you to use stronger magic: Codex Umbra II, and Codez Umbra III respectively - Codex Umbra II allows crafting of Nightmare fuel at the cost of some sanity and health, and create the shadow warrior - Codex Umbra III allows the creation of the expensive shadow knight - Shadow Duelists come in three tiers, with increasing cost and strength: Shadow Duelist = The crappy defender. They only serve as a distraction to escape danger Shadow Warrior = You can rely on them to protect you from monsters and aid you in combat against small enemies Shadow Knight = The expensive trusty companion to aid you in real combat, like PVP combat or bosses Version: 1.5.82 -Bug Fixes Version: 1.5.81 -Bug Fixes - Maxwell's "DARK MAGIC" creates a more diverse set of disadvantages to compensate for balance, in other words - a more diverse set of disadvantages for Maxwell instead of the current focus of fragility and battle inefficiency. Version: 1.5.8 -Added MOD support on Steam discussions and Klei Entertainment Forum Version: 1.5.6 -Fixed Maxwell's exaggerated sanity drain in some situations Version: 1.5.5 -Fixed the MOD not allowing the player to start a server Version: 1.5.4 -Fixed the game crash bug when using the MOD Version: 1.4.1 - Upgraded the synergy bonus of character abilities to encourage players to work together - Maxwell had a slight ammount of health increased Version: 1.3.4 - Fixed error that caused crash upon trying to host a game Version: 1.3.3 [h1]Stat Changes[/h1] Maxwell now has 100 health (from 75) Sanity regeneration now 10/min (from 6.67/min) Maxwell loses his sanity regeneration while wet Maxwell loses sanity regeneration per shadow beyond the first shadow Maxwell's dark magic negates some beneficial resources, so he receives only 75% of from food and healing items [h1]Shadows[/h1] Shadows no longer require weapons or tools, only requires nightmare fuel, and enough sanity. Shadows can be given hats v1.3.2 - Added purple gems to codex upgrade cost v1.3.1 - Fixed a bug with shadows wearing eyebrellas v1.3 - Shadows may be given hats - Health of higher level shadow warriors reduced, exchanged for damage reduction - Shadow damage reduction is overridden by helmet damage reduction v1.2.1 - Compatibility with latest beta release, should be backwards compatible with the base game. v1.2 - Added configuration - Reduced shadow sanity drain slightly - Reduced healing from items - Reduced file size significantly - Swapped weapon of shadow solider and knight (I guess this makes more sense, since the dark sword is technically stronger) v1.1 - Added third tier codex and duellist. - Added images. ---Don't Starve and Don't Starve Together are trademarked and are the properties of Klei Entertainment--- Dont Darken Together.rar
  14. Version 1.2.0

    382 downloads

    Introducing Whisper the Bunny character mod for Don't Starve Together! Whisper is a happy go lucky bunny ready for adventure! Stats Whisper has 150 health, hunger, and sanity. Burrow Whispers unique ability allows her to burrow underground by pressing 'B'. This key is configurable as well. While burrowing Whisper loses enemy aggro and moves 50% faster. She can also pick up items off the ground and pick plants as well. Burrow has an initial cost of 10 hunger and her hunger will drain 2x faster. Fragile Whisper is vulnerable to incoming damage. She takes 25% more damage so be careful. Vegetarian Whisper is a vegetarian, along with this she has a fondness for carrots. Eating carrots will grant her a small hunger bonus. She gains 6 additional hunger if the carrots are fresh, 4 if they're stale, and 2 if they're spoiled. Friendly Whisper is quite friendly and not very threatening, because of this she doesn't scare away creatures if she gets close by. Also any allies she makes on her journey will stay with her for a longer period of time. If you have any questions, comments, or issues please comment below or PM me. I hope you enjoy this mod as much as I do. If you prefer to subscribe through Steam you can use the link below. http://steamcommunity.com/sharedfiles/filedetails/?id=1162946891&searchtext= Thank you and hope you have fun, Red
  15. This is a forum I am making since I have wanted to design my own "OC" for the game.Now I don't RP nor do I really write fan-fiction I still wanted to try and design a character for the game (I don't intend on making her playable as a mod) The character is still in the very early concepts and will probably have constant changes. I encourage fellow artists /designers/anyone to give input as to improvements I could make or just feedback in general. I will be adding my own bits of lore. This is all purely fake and was designed by me so please do not correct me by saying its "wrong or not how it works" My art style does not match the same look as the actual characters. Do not steal or edit my designs. So the fist bit of info you need to know is about the item I designed called the Codex Lux. I like the idea of there always being an opposite force. And what better to fight shadow then light itself. Light itself (just like shadow) in not a "good" or "bad" force. However the ancient beings or "them" that reside withing the book are very corrupting. Both forces rely on a Host. (ie. Maxwell) Without a host the power has no conduit. The Codex Lux has a damaged cover perhaps due to conflicts in the past. The Codex Lux was discovered at an ancient dig site. It found its host when one of the Archaeologists began to read the text inside. Now that that is out of the way, lets get to the character: Basic Info: Name: Wraith ( Likely an alias) Profession: Archaeologist Stats/ Attributes: Base Health: 100 Base Hunger:150 Base Sanity: 150 Movement speed and Attack increased 5% during daylight Movement speed and Attack decreased 10% during nighttime Attacks twice as fast but does significantly less damage per hit. Passive that gives higher chance of dropping fossils. Inability to use shadow items Pickaxes last longer Specalty Items/ Recipes: Starting items Codex Lux, pickaxe When close to Codex can craft: Light Retriver at cost of -50% overall hunger. Light Harvester at cost of -40% Hunger Light Retreiver: Brings items on the ground (does not include "heavy" or "special" (ie. marble sculptures, eye bone) within range to player (If player inventory full drops items next to player) Items are retrieved 1 at a time. 1 HP Aggros nearby creatures. AI does not allow it to dodge enemy attacks. Walks slower while holding item. Light Harvester: 1 HP Harvests nearby resources (not trees, rocks) item falls next to resource. And at the moment that is about all I have. XD Hopefully you enjoyed my brainstorming and the small concept sketch XD
  16. Version 0.0.1

    694 downloads

    Basara character from Anime: shinmai maou no testament Stats: 200-Hp 150-Hunger 120-Sanity 1.3x-Damage Perks: - Start with Demon sword Demon Sword: Perks: - Deal 80 damage - Infinity Uses Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1261613146
  17. Version 1.2.4

    1746 downloads

    Adds Woka the Arctic Hunter to the list of playable characters. Woka is a character that I originally thought of for Don't Starve: Shipwrecked. I had planned to make this character before Don't Starve Together was even out, but I ran into some roadblocks at the time that prevented me from making her. Now, multiplayer is here, and I figured it would be a great time to make her. I really like how she turned out. Woka comes from an undisclosed tribe of people from somewhere in the northern hemisphere. She is always wearing her thick winter parka, and never takes it off (It was her late father's coat, and she refuses to let it go). She appears to be a cold and wisened hunter on the outside, but get her excited or angry, and you'll see that she's still really just a typical child. Side note: the word "Woka" is Inuit for "Brave". ------------------------------------------ Woka's stats are as follows: Hunger: 150 Health: 150 Sanity: 200 ------------------------------------------ Here are Woka's perks: PROS: + Woka can never get cold. She is quite warm all the time. + Woka cannot be frozen by attacks that would normally freeze you solid, such as attacking Ice Hounds, getting struck by Deerclops, or being hit by an Ice Staff. + Woka is so warm, other players can sometimes JUST avoid taking damage from freezing by huddling VERY close to her. CONS: - Woka gets hot very easily, which can be a serious problem in the summer. - When Woka's temperature is above 60 degrees, she becomes exhausted from the heat, and moves 25% slower than normal. You will need to cool off to get your speed back. - Woka's coat is very warm, but the warmth is not good for food storage. Food will spoil much faster on her than any other character. ------------------------------------------ Cool stuff in this mod: + A whole new character to play as (obviously). + TONS of custom dialogue lines written just for Woka! + High-Quality character art! + Custom minimap icons, select screen portraits, and save slot portraits! + Entirely new speech sounds! ------------------------------------------ Using Woka in Don't Starve, Don't Starve:Reign of Giants, or Don't Starve:Shipwrecked: Woka was developed for use in Don't Starve Together, and that is the only form of the game she is 100% compatible with. She has not been tested for any of the single-player games. Therefore, I am only allowing her to be used in Don't Starve Together. ------------------------------------------ Author's Comments: Thank you again for your support. I have been working non-stop on this mod for the past month now, and I have poured everything I have into this mod to make it look as much like an official character as possible. I would like to thank SuperDavid on the Klei Forums for helping with Woka's overheating mechanics. I couldn't have done this without his help. I would also like to thank The Tiddler (Mr. Tiddles), and Mighty_Zero for their support while I was working on this project. ------------------------------------------ Thank you all, and have fun not starving! -Thunder Volts (AKA: Spookers the Spoo) Here is the Steam Workshop download: http://steamcommunity.com/sharedfiles/filedetails/?id=900712024
  18. So... this is a thread dedicated to drawings of friends and acquaintances alike! Here, I'll post numerous pictures I've drawn of different people. Comments, questions, and concerns are always welcome. I'm going to start with mine; this is the one that kinda kickstarted it, haha... Old: New: "I really hope this whole party thing isn't going to be a huge waste of time." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Next, I've got a picture of @DragonMage156. She's a really cool person, so I thought this'd be a neat thing to make for her. "What was that noise?!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Up next is a dude named @Chris1488, a pretty noice dude. Also, he's got a pig named after him, or so I've heard. "I've been known to be described as...cheeky." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Lastly, but certainly not least...ly..., here's @Ysulyan! He's super neat and also the king of ( ͡JA ͜ʖ ͡VE)s... ( ͡JA ͜ʖ ͡VE). ( ͡JA ͜ʖ ͡VE)( ͡JA ͜ʖ ͡VE)( ͡JA ͜ʖ ͡VE). "I'll have you know that Nature, in her indifference, makes no distinction between right and wrong." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's Aqua RC's picture, my next contender! Aqua is really cool, so I drew this for him/her (I WILL FIND OUT EVENTUALLY, MARK MY WORDS!) "D-Do I look okay?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- FINALLY, Here's Rabbit @Bebbit. I really felt bad about putting this off, so here it is! HAPPY VERY/NOT SO VERY EARLY/BELATED BIRTHDAY! "Do I need to spell it out for you?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's one more of me because... well, I dunno, I just wanted a Triumphant I guess lol "What's... happening... to... me...?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's Zeklo! He's the coolest fish I know, and let me tell ya, that's saying something. Thus, Triumphant Zeklo has arrived! "You're going to sleep... with the fishes." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- This is... something of importance, heh... "Love means nothing to a tennis player!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- ?????????? "Surviving in the wilderness won't be easy, but I'm up for the challenge!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Oh boy. Ohhhhh boy. Here we go. Here they are! The Company of Creators! "We're in this together!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- A good friend of mine as well as an old mod that needs a revamp, Thomas! "Slice 'n dice! Chop n'... welp, there goes the rhyme." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Well... that's all of 'em so far. More to come! Stay tuned, or something. xD
  19. This mod adds Daniel, The Spectromancer to the character roster! Made by CoC (Company of Creators) which are made up of the following: @Fidooop, @Dudedude, @ImDaMisterL, @Asparagus, and @Chris1488 Daniel is based off of the likeness of @Asparagus. (Big thanks to @SageOfLegend for doing Daniel's art and R63 skin's art!) Get the mod here: http://steamcommunity.com/sharedfiles/filedetails/?id=1134891274 Join the CoC Steam group: http://steamcommunity.com/groups/CompanyOfCreators Join the CoC Discord: https://discord.gg/YYD6Q77 See the whole CoC mod collection: http://steamcommunity.com/sharedfiles/filedetails/?id=884413115 This mod is also compatible with: Modded Skins: http://steamcommunity.com/sharedfiles/filedetails/?id=835602689 Mods in Menu: http://steamcommunity.com/sharedfiles/filedetails/?id=880465230 Status Announcements: http://steamcommunity.com/sharedfiles/filedetails/?id=343753877 Daniel: Items: Claimed Souls: Videos:
  20. So I managed to create a custom character using the extended character template, and it's more or less working as I want but one thing I can't figure out is bugging me. While creating his custom starting weapon, despite it functioning mechanically just fine, I wanted to add special "inspect" text to it, and a unique one for wx as well to match his usual "all caps" speak. Now the first two strings for the item name and description in the recipe tab are working in-game just fine, but the two lines of text I added for the "inspect" for all players + wx's special one just won't. The item also does not seem to function with the Food Values+Item tooltips mod properly, as it will either display no text (not even the "equip" option though it can still be equipped normally) or if I hover over another weapon or tool, or any item with stats really, the hover text will match the last item I hovered. This is after hovering over the torch, then hovering the weapon. The strings I'm using for the descriptions and inspect options in my modmain.lua are as follows: STRINGS.NAMES.SHADOWRAPIER = "Shadow Rapier" STRINGS.RECIPE_DESC.SHADOWRAPIER = "Don't poke your eye out." STRINGS.CHARACTERS.GENERIC.DESCRIBE.SHADOWRAPIER = "Dark and pointy." STRINGS.CHARACTERS.WX78.DESCRIBE.SHADOWRAPIER = "EXTREMELY POINTY. USE WITH CAUTION." I pulled these from another character mod called "Wolfe" who has a unique craftable weapon as well. Is there something wrong with these strings? (Well i mean obviously there is, but what...) or is it something in the other files such as the item's .lua file? If needed I will provide the full modmain.lua, item.lua and character.lua files. Thanks in advance!
  21. So I was working on a character mod a while ago but ran into a bit of a snag and recently am trying to finish it but I'm not sure how to solve the issue. The character has a cloak on that drapes behind their back, however the torso body part appears in front of the arms ruining the intended effect. I vaguely remember reading someone talking about making custom body parts/animations a while ago but I don't know how feasible that is. Basically I'm wondering if there is any good ways to go about this (having the cloak part behind the character completely) or if I'm out of luck. I have some concept drawings of the character if I'm not really making sense what I'm trying to do.
  22. So my character has a feature that when he eats nightmarefuel he upgrades , can someone tell me how can i add like a healthbar and make them decay over time , cause i would love to add that feature , that would balance him out
  23. I am remaking a custom character I had made in the past, I haven't tested it yet but I want to know one thing. How do I edit the animations or the placement of parts for the characters? I am completely reworking the artwork and sprites for the character and my major fear is this visual problem. I Don't know how Spriter Works And I was hoping someone had made a tutorial on creating a Custom DST character that included that aspect. Anyway, the Character I am working on is not the one in the picture it is my first character I have made, Andreas, I wanted to add more to her than a simple sanity boost during the night and figure out a way to make her sanity drain during the day. Here is a list of things I want to add to her. 1. A scythe that only she can use, it would deal a little less damage than the tentacle spike during the day, The same amount of damage at night and double the damage during the full moon. 2. I want to give her a transformation. Her transformation would trigger when her HP is low Maybe at 10% of her full health. 3. Give her a healing aura that heals .1 HP to surrounding players in a small radius. 4. Make it where she loses sanity when crowded by other players. To balance the healing aura a little more. 5. This one will most likely be more like a side mod, I want to add a new monster called the Night beast, A creature that lives in the caves. I also wanted a chance for them to emerge from the uncovered sink hole like the batalisks, 6. Give her a complete custom speech and Voice, I want her voice to be the sound of an Ocarina. I was hoping someone could help me code and put her together, her current sprites are not too good and I am re drawing them from scratch. Which is a pretty tedius process in it's self.
  24. I'm using extended char. sample and have some issues with it working: [00:00:05]: WARNING: Force-enabling mod 'The Lodger' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead. [00:00:05]: loaded modindex [00:00:05]: Error loading modinfo.lua. These fields are required: forumthread [00:00:05]: ModIndex:GetModsToLoad inserting moddir, The Lodger [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1112908191 [00:00:05]: ModIndex: Detected bad load, disabling all mods. [00:00:05]: Error loading modinfo.lua. These fields are required: forumthread [00:00:05]: ModIndex:GetModsToLoad inserting moddir, The Lodger [00:00:05]: Could not load mod_config_data/modconfiguration_The Lodger_CLIENT [00:00:05]: Loading mod: The Lodger Version:2.0 [00:00:05]: Mod: The Lodger Loading modworldgenmain.lua [00:00:05]: Mod: The Lodger Mod had no modworldgenmain.lua. Skipping. [00:00:05]: Mod: The Lodger Loading modmain.lua [00:00:07]: LOADING LUA SUCCESS [00:00:08]: PlayerDeaths could not load morgue [00:00:08]: PlayerHistory could not load player_history [00:00:08]: bloom_enabled false [00:00:08]: loaded saveindex [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:13]: Mod: The Lodger Registering prefabs [00:00:13]: Mod: The Lodger Registering prefab file: prefabs/kklodger [00:00:13]: Mod: The Lodger kklodger [00:00:13]: Mod: The Lodger Registering prefab file: prefabs/kklodger_none [00:00:13]: Mod: The Lodger kklodger_none [00:00:13]: Mod: The Lodger Registering default mod prefab Can some one help with this? The Lodger_devalph4.notrar.zip
  25. my previous issue was solved, but now I'm having another issue with the autocompiler. i wanted to remove a few body parts of the sprite, so I replaced them with the cleared versions, opened up spriter, and the changes were made. I used the autocompiler, but when I went back into the game, the sprite didn't change. anyone know what went wrong?