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Found 102 results

  1. I know their are mods and such, but I really like her concept of being agricultural, I know there's already Wormwood who's a greenthumb, but she's probably better around animals or something and gets a tab based on it. Like being able to milk beefalo, or making butter without the need to kill butterflies, who knows- What you guys think?
  2. Hello everybody, I need some help with modding my first character. I'm new to modding and I looked up some courses but now I have problems with the game's mechanics and the commands it uses. My character is supposed to swim and get bonuses when wet. I tried to look through WX's scripts with his lightning strike bonuses, but it didn't help at all, and I thought of using the hounds' swimming mechanics for the other part, will it break the game or something if I do?
  3. With all these characters reworks,i was thinking what could be done with Webber. I love playing him and he is definely not a bad character but i have a feeling that something is missing on him. I came up, based on Wurt ability of marsh turfs, with the idea of crafting webbed turfs(like the ones in spider nests but actually turfs) They would slow down enemies, just like the ones from spider nests, but not players (except on PVP mode) Crafting: first, something from refine tab made of four silks(this item also could be burned in a firepit as a fuel) Then, one board + this item = one webbed turf I don't know if that's is broken but i really would love to see this in the game Edit: Ok maybe that would be very situational so i trough of this: You can put this item made with 4 silks in a turf and he becames webbed, with effects similar to spider dens but this webbed turf will have it's original effect too so a cobblestone turf, per example, will have speed boost for players AND the speed downside for enemies
  4. Shank 2 reverse character speedrun!!

    I poked around through some of the game's files, and managed to find a way to play as Corina in Shank's stages, and Shank in Corina's single stage (Still wish we'd gotten more stages with her, maybe if there's ever a sequel? KLEI?) As far as I'm aware, this hasn't been done at all, much less so as a speedrun. And with that in mind, I'm proud to be able to present the first ever Reverse Character Speedrun! I'll note right off the bat that this run is pretty rough, I've been away from speedrunning for a lot of years, and this run was only very basically routed yesterday morning. For a first run, however, I think it's a very good demonstration! (In the efforts of routing this brand new category, I even learned a couple mechanics that I never knew existed before! This game just keeps on giving, I love it!) I would love to hear y'alls' thoughts on the run, and of course if there's something you want explained (I know there's some tricks and glitches y'all probably aren't familiar with), I'd be more than happy to explain it to you! But either way, I hope y'all have fun watchin'!
  5. Kodi

    Version 2.0

    68 downloads

    Based off of Dragon Wolf Leo's Extended Sample Character Kodi for all (DLC)Stats: Health: 150 Hunger: 130 Sanity: 130 Damage increased by 10% Speed is 5% higher. The character has a custom voice. Creates a magic sword, deals 65 damage, slows the character when the sword is in the hands. Restores health at a rate of 5 units per hit, and lowers the sanity of -20 per minute. Kodi don't like night, at night the sanity decreases 10% faster. Has a passive health regeneration of 1 unit in 30 seconds. The transformation of the character is added, you can activate by pressing the button (G). When the character is in shadow form, he has increased speed, increased damage, increased food consumption. Transformation takes away (-15) sanity and (-15) hunger, but when you return to normal, it adds (+5) sanity. Good you game Modification in (Steam) Special thanks to (Scrumch) for helping me troubleshoot issues.
  6. Hello, people. I've been working on a floating character that can go over water and other terrain, and it's coming along great! My only problem is that whenever my character mounts the plank (or abandons ship), the game crashes because my character lacks the "drownable" component. So, my question is: How do I go about removing the ability to walk the plank? My character doesn't even need boats, really. They can still use them, but they don't move with them. xD There's no need to use the plank, but it's a game-breaking bug, so I need it removed. Any and all help with this would be most appreciated!
  7. Version 1.0.0

    1,387 downloads

    This is the download page for Domo's Don't Starve Character Creator tool. It is a plugin for Adobe Flash, and requires that you have Adobe Extension Manager installed. Instructions on its use can be found here. Enjoy!
  8. I've been trying to make a character who speaks in emojis (as in the Don't Starve Together emojis), but I haven't been able to do it. Example: changing the description of an evergreen to :fire: (the fire emoji). I thought I could replace the character's speech font with the "emoji" font, but I when the character talks, nothing appears over their head at all, even after I changed "It's all piney" to ":fire:". If anyone knows a way to do this, please let me know.
  9. I need help for makin time based code something like player's max health 50 if in 1 sec it becomes 55 then a music should play i cant figure out time codes and i need help for it
  10. Since Klei has been adding new characters to the game, I'm seriously considering them adding a Rock Lobster Character. For one, their name could be Walstromite which is the name of a rock of course. Their drawbacks could included decreased effects from food, but the ability to eat rocks sorta along the lines of Wartox and Wormwoods negatives. More rare rocks like gems and gold should give more hunger and could even give special bonuses to health and sanity depending on the mineral consumed. Klei could even go so far as to make a rockpot for specifically mineral based meals made from different arrangements of rocks and gems that only Walstromite and access. To make them more interesting and like their lobster friends, they should also have the ability to temporarily hide in their shell. This would be followed by a brief cool down to prevent abuse. When in hiding they should have at least a 70% damage absorption and no more than 90% for more balancing. Additionally this character should have substantial health perhaps even upwards of 250 hp. Furthermore, they should receive a heavily nerfed - but not totally gone - negative sanity drain in the dark as Rock lobsters live in caves. To balance their positives this character should definitely move noticeably slower to fit more as a tank type of character. Please tell me if this idea seems valid and give suggestions for improvement. I really think a character like Walstromite fits well in the constant.
  11. Hi, I want help to create a character project that works in this way; when enters the game, spawns 2 characters, that one responds to some commands (W, A, S, D, LCtrl, F, Space, and defaults), and other, to another commands (customizable buttons, such Arrows and Numbers, that can bind a controller with 3rd party softwares). The objective is to play with 2 characters in same PC, same screen, same application. Some details/mechanics: > The screen decreases the zoom when players get far to another, up to a limit X, and reaching the limit, cant go further. [I have no idea of how to do it, if any mod does this, please, tell me. Some mods deals with zoom, so, I think that is possible to do it] > To craft, the character can press a button to identify who will craft, putting him in a "craft mode"; using mouse/keybindings/navigation to craft, will craft for the character in craft mode. Doing the same command will get off the craft mode. If other player do the command, will remove the first player of the craft mode (the last player in craft mode will craft). [If someone know how I can bind who is the crafter, tell me] > If possible, the characters will not share prototyped recipes (if one craft a Boards, the other don't unlock this recipe). > Every character have their Attributes (150 Health, 150 Hunger, 200 Sanity), inventory slots, equip slots. Sanity auras will affect only the character in the range (monsters, evil flowers, etc). The inventory and attributes HUDs can be hided/showed with a command. [separated attributes is easy, but the HUDs looks really hard] > The characters will share the craft HUD, minimap and map. [Except for the crafter, looks that here dont have problem...] > If one dies, will decrease sanity of the other like normal ghost, and can be ressurected by the other character, [I think that here need do nothing] For now, I dont want give any special powers; the main challenge will do the template character itself, so, attribute values, combat modifier, sanity drain/regen, custom crafts, and any custom personal hability isn't important at moment (and 2 players playing together with their own attributes alread is a special power, and cant go too far to another, alread is a drawback). Also, I'm not thinking about compatibility with other mods, because for me, with my knowledge, this mod is nearly impossible to do, and thinking in codes to work with others mods, is really impossible. If someone have any question about a mechanic or some possible problem, post here, and I will update the details/mechanics to solve the incompatibility. And who wants help me (and please, do it! Just do it!), just tell me a mod that do something like that I want to do, pieces or suggestion of codes, etc. Or PM me to help in programming. I have no idea of how I can start this character (after get the template). And, if you think: "Why you want this?" I want do this because I'm introducing my girlfriend to play games, and she don't have a computer. Don't Starve is a good and fun game to play together in coop mode. Also, she isn't used to play games, or computer, so in this way I can help she, keeping a close distance in game and out game. I think that others players will enjoy this mod too, playing in same PC with other person to learn to play, or just for fun. (Klei/Experienced Modders, would be great if another player could control Abigail, Maxwell Shadows, Bernie, follower Pigs/Catcoons/Spiders/etc, Critters, Pets, etc, or a new character idea )
  12. Greetings, everyone. I have been playing don't starve together for almost 3 years and I really love this game. I started to make my own mods 2 month ago and already have 2 mods done. But now I think that I want to make something unique, smth that no one ever do before me. I want to create NEW TYPE of character. As a gamer I always like big tanky chars, who might be slow but have a lot of hp and dmg. No I don't want to simply change speed and damage mults. I want to make my character move, act and plays differente compare to regular type character. That means a lot of new animations and artwork. My questions are. How to create an animation for each particullar event/action (chopping, mining, walking etc), how to create a new build for character (makes body parts pngs bigger or even add new body parts) and how to bind all this animation to keyboard. I'm really looking forward for making smth new for my beloved game, actually I'm thinking about working at Klei as soon as I will have enough skills and experience. Thanks for your attention
  13. This is something that's been on my mind for a while now and maybe it can be implemented in the future. So, you know how characters have their own exclusive emotes? Well how about alternative skins/outfits? For example, Sue could have her original alpha(?) outfit design as a skin: And maybe Hazard could have his trooper disguise/toxic outfit: This is just an idea. Edit: I just remembered, if Brainstorm ever gets added as a playable character, she could have a Poizone skin:
  14. As the face of the Don't Starve games,Wilson is a bit lack luster. The only reason to play him is if your new,as most players tend to play more interesting characters. Is this a bad thing? No not at all. Wilson's purpose is to be noob friendly. However I think there is more we can add,while not getting rid of his purpose. He will not be getting any weaknesses as Wilson is meant to be appealing to newbies who don't fully understand the games mechanics. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Advantages I would like to add 2 things to Wilson,to maybe push his relevancy just a tad. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Engineering Science Wilson can now create blueprints to share with his companions Wilson can create blueprints by having a feather pencil in hand while the item and 1 papyrus are next to each other on the ground. This works similar to labeling mini signs. Wilson will get a sanity modifier of +3.33/min for 6 minutes after creating a blueprint (this effect does not stack) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Scientific knowledge Wilson has immediate access to all science machine recipes. This is a perk exclusive to Wickerbottom at the moment,but this perk makes no sense to not have on Wilson as he is a scientist --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- That's all I have for Wilson,as I don't think he needs to be changed too much.
  15. So I have this thing I sorta started thinking on which I'm planning on doing but I don't know much where to go other than possibly not very good options. The idea is to make a button like shift, or any other key that when pressed would increase said character's speed. The only way I can think at the moment is with "GLOBAL.TheInput:AddKeyDownHandler(GLOBAL.KEY_J, function()" but I don't know if that is the best way to go around. Does anyone have any idea how to do that? I really appreciate the help Thanks for reading!
  16. I have seen a lot of people which are still new to modding having troubles with the basic character perks, therefore I decided to create a simple tutorial showing you how to create some basic perks for your character. So if you're having trouble and are working on a mod for DS, RoG, or SW (or... all) then hopefully this could help you out at least a little bit! I know that I'm not the best modder out there, and that there can be few different ways to achieve some of these things in this tutorial, but I'm gonna focus mainly on the ways that I learned how to do them. ---------------------------------------------------------------------------------------------------------------- IMPORTANT DST mods differ in their codding from the DS, RoG, and SW. So sadly this tutorial might not help you if you're working on a DST mod. ---------------------------------------------------------------------------------------------------------------- So most of you probably are already using a basic character template, which provides you with a basic modmain.lua file, same as a starter character prefab file which already has the basic list of assets, and character stats for you to manipulate. But just in case you don't have them, then here's where you can get them: Extended Sample Character << Click In this tutorial I'll show you how to: - Set/Change your characters Health, Sanity, and hunger. - Increase/Decrease/Turn off night and dusk sanity drain or reverse it. - Increase/Decrease/Turn off moisture sanity drain or reverse it. - Set a HP/Sanity/Hunger regen/damage over time. - Set a HP/Sanity/Hunger regen/damage during specified time of the day. - Set a HP/Sanity/Hunger regen/damage during specified season. - Set a HP/Sanity/Hunger regen/damage from rain or while being in caves. - Set a health/sanity/hunger regern/damage from temperature. - Set a health/sanity/hunger regern/damage from moisture. - Set a sanity/health/hunger loss/gain from attacking creatures. - Set a sanity/health/hunger loss/gain from killing creatures. - Set a Sanity regern/damage by equipping an item. - Erase/Increase/Decrease an existing sanity regen/damage on an item. - Add a sanity aura heal/damage to an item/creature. -------------------------- - Change your character's basic defense/attack power/speed. - Change defense/power/speed based on the time of the day. - Change defense/power/speed based on season. - Change defense/power/speed based on rain or caves. - Change defense/power/speed based on temperature. - Change defense/power/speed based on moisture. -------------------------- - Set your character's heat and cold resistance. - Increase/Decrease the HP damage when freezing/overheating. - Make your character fragile/resistant/immune to heat/cold. - Make your character immune to fire. - Turn your character into a monster or make it "not scary to prey". - Make the spiders/merm ignore your character (if unbothered). -------------------------- - Set/Change what your character can/can't eat. - Change the amount of sanity/health/hunger that a specified food gives. - Create a custom food type/group for your character. - Make an non-eatable item eatable to your character. --------------------------- - Give your character starting inventory items. - Make your character always start with a certain custom item (even in adventure mode). - Give your character a night vision/glow. - Unlock recipes for your character. - Change existing recipes. - Give your character custom recipes for existing items. - Remove the sanity gain/loss from picking flowers. - Mute your character. - Make your character unable to trigger spiders when walking on their webs. (All of the sections are in the same order as in the list above) BTW, I know that you'll see me repeat the same things many times in this tutorial, but that's just because I made it for people to be able to head right away to the section that they care to learn, without needing to read the whole thing. So I'm sorry if you'll find that annoying. Anyways, let's start! ========================================================================= Health / Sanity / Hunger ========================================================================= --=====BASIC=====-- -- Set/Change the character's basic stats -- -- Increase/Decrease/Turn off night & dusk sanity drain or reverse it -- -- Increase/Decrease/Turn off moisture sanity drain or reverse it -- --=====REGEN/DAMAGE BASED ON TIME OR SEASON=====-- -- Set a HP/Sanity/Hunger regen/damage over time -- -- Set a HP/Sanity/Hunger regen/damage during specified time of the day -- -- Set a HP/Sanity/Hunger regen/damage during specified season -- --=====REGEN/DAMAGE BASED ON LOCATION OR RAIN=====-- -- Set a HP/Sanity/Hunger regen/damage from rain or while being in caves -- --=====REGEN/DAMAGE BASED ON TEMPERATURE OR MOISTURE=====-- -- Set a health/sanity/hunger regern/damage from temperature -- -- Set a health/sanity/hunger regern/damage from moisture -- --=====REGEN/DAMAGE BASED ON KILL OR ATTACK=====-- -- Set a sanity/health/hunger loss/gain from attacking creatures -- -- Set a sanity/health/hunger loss/gain from killing creatures -- --=====REGEN/DAMAGE BASED ON ITEMS OR CREATURES=====-- -- Set a sanity regern/damage by equipping an item -- -- Erase/Increase/Decrease an existing sanity regen/damage on an item -- -- Add a sanity aura heal/damage to an item/creature -- ========================================================================= Defense / Attack power / Speed ========================================================================= --=====BASIC=====-- -- Change your character's basic defense/attack power/speed -- --=====INCREASE/DECREASE BASED ON TIME OR SEASON=====-- -- Change defense/power/speed based on the time of the day -- -- Change defense/power/speed based on season -- --=====INCREASE/DECREASE BASED ON LOCATION OR RAIN=====-- -- Change defense/power/speed based on rain or caves -- --=====INCREASE/DECREASE BASED ON TEMPERATURE OR MOISTURE=====-- -- Change defense/power/speed based on temperature -- -- Change defense/power/speed based on moisture -- ========================================================================= Sensibility / Numbness / Characteristics ========================================================================= --=====BASIC=====-- -- Set your character's heat and cold resistance -- -- Increase/Decrease the HP damage when freezing/overheating -- --=====FRAGILE / IMMUNE=====-- -- Make your character fragile/resistant/immune to heat/cold -- -- Make your character immune to fire -- -- Turn your character into a monster or make it "not scary to prey" -- -- Make the spiders/merm ignore your character (if unbothered) -- ========================================================================= Food ========================================================================= --=====BASIC=====-- -- Set/Change what your character can/can't eat -- -- Change the amount of sanity/health/hunger that a specified food gives -- --=====CUSTOM=====-- -- Create a custom food type/group for your character -- -- Make an non-eatable item eatable to your character -- ========================================================================= Starter inventory / Night vision / Recipes / Other ========================================================================= --=====ITEMS=====-- -- Give your character starting inventory items -- -- Make your character always start with a certain custom item (even in adventure mode) -- --=====CHARACTER=====-- -- Give your character a night vision/glow -- --=====RECIPES=====-- -- Unlock recipes for your character -- -- Change existing recipes -- --=====CUSTOM=====-- -- Give your character custom recipes for existing items -- --=====OTHER=====-- -- Remove the sanity gain/loss from picking flowers -- -- Mute your character -- -- Make your character unable to trigger spiders when walking on their webs -- ========================================================================= And that would be the end of this tutorial. It took me 5 days to compose all this, so I really hope that at least some of you might find it helpful. However, if any of this parts/sections confused you, then please feel free to ask me whatever it is that you didn't understand, and I'll try to explain it differently to hopefully help you out. Also: Please, do not ask any questions that have nothing to do with this tutorial (nor anything it shows) in here. (Just trying to avoid unnecessary mess) ^^;
  17. Popuko DST

    Version 1.1.2

    31 downloads

    Here she is! Popuko from the new series Pop Bob Team Epic! Are you ready to dance the Eisai Haramasukoi with her? Stats: Health: 175 Sanity: 60 Hunger: 150 Hits harder than the average, because she is popuko and f*** you (deals 25% more damage than Wilson) All her dancing training makes her a bit faster! She loves to hit monsters, so she gains a bit of sanity each time she hits something. Beef or chicken? She starts with some beef and some chicken, thats it. Ah, yes, she also starts with a hammer so she can end your life in 30 minutes from now. She has custom voice lines from the anime! Popuko gains sanity each time a player near her gets hit, they deserved it. 1.1.1 - New Perk! Now Popuko gains sanity each time a player near her gets hit! (The same amount she gains if she hits something) I wanted to explore this for a while, and thanks to klei's forum (specially ShinyMoogle, thanks a lot) Popuko It's better than ever! Future plans: Make Pipimi (maybe?) Any idea to make Popuko better? Tell me! This is my first mod so, I hope you like it! If you like this mod, don't forget to give it a thumbs up! It really helps. And now 帰りなさい! You can download it from Steam Workshop Here: https://steamcommunity.com/sharedfiles/filedetails/?id=1342814716
  18. I won't go through the whole process I'm only gonna point out problems and fixes I found on the forum. I will also add links to the threads I found solutions on at the end. I don't know if they work with RoG or vanilla. It's meant for DST. Tutorial made by the original creator as well as the video provided by one of the followers can be found here: Now, onto the problem's and how I fixed the issues. Here's the list of what I will discuss: Character is too small (ECT is made for a small cat character) .zip files in anim folder don't have new character's name after compiling My character isn't a cat, proportions are similiar to Wilson's, what to do? Face/Hair/Body parts in the wrong position in-game Modicon doesn't autocompile into .tex and .xml file (your character's icon doesn't appear as mod in-game) Golden name doesn't appear 1. Character being too small This fix allows you to make the character bigger as well as the other way. Open your mod's folder. For example I'll use my directory, character's name is mongman. In there, go to scripts -> prefabs and open yourcharactername.lua with Notepad++. What we're looking for in there, is this chunk of text below. As you can see, I already added the code. Paste it directly under health/hunger/sanity. 1.3 is a decent, most Wilson-like size. You can of course change it as you like. Save the document, run your autocompiler and test it in-game. inst.Transform:SetScale(1.4, 1.4, 1.4) 2. .zip files in anim folder don't have new character's name after compiling Now this is fairly simple. Make sure ALL of the esctemplate.png/lua/folders are renamed to your character's name. Remember, don't use caps. This happens when you don't change the name of folders found in /exported. 3. My character isn't a cat, proportions are similiar to Wilson's, what to do? I was really bummed when I saw all of the .png's were of a cat. There might be a better way to find Wilson's sprites, but I simply downloaded them from Cheerio's thread: https://forums.kleientertainment.com/forums/topic/37002-easy-character-art-tutorial/?page=0&tab=comments#comment-491446 You can extract it to your desktop and drag the files you want to work on into your mod's folder. 4. Face/Hair/Body parts in the wrong position in-game That one gave me a few headscratches. But it's not that hard to fix. You will need to re-open your DST a few times, so be ready for that. Go to exported -> yourcharactername and open .scml in spriter after autocompiling. I recommend positioning everything as you want to see in-game, saving file (even though they tell you not to) and then focusing on pivots. Pivot is a red dot that appears when you left click on a certain part, for example hair. Assuming your png files are centered (drawing is centered inside the .png file), and that if you copy all of your elements into one .png, they match with size, the only problem that could appear should be position of certain element. Open your game, snip the character from front/side/back and put it up somewhere on the screen, so you can have a look on what's wrong. My character had his face and hair a bit off: Here, you need to remember WHERE is the piece off. Right, up, down, left? In here, his face is too far RIGHT and too far UP, it's important. In your spriter, to position the f.e. face, you need to drag the red dot OPPOSITE of WHERE YOU WANT IT TO BE. If my character's face was RIGHT/UP, that's how I move the red dot so the face moves LEFT/DOWN. Right click on the dot after you're done and overwrite defeault pivot. Check in-game, repeat if needed. There might be a situation where only ONE piece of f.e. face moves. Sadly, I don't know other way than manually overwriting defeault pivots on all of the elements. You don't have to click on the character anymore, just go to your right, where folders are and copy x and y of the fixed pivot, double left click on the element's preview and change them. 5. Modicon doesn't autocompile into .tex and .xml file (your character's icon doesn't appear as mod in-game) Delete modicon.tex and modicon.xml Open TEXCreator.exe from your tools folder (link to download is provided in ECT tutorial) Add modicon.png from your mod's folder Insert Output Directory, same as modicon.png Convert it Create new .XML file (or copy any of the .xml found in mod's folder then delete scripts inside if you have no idea how) Paste this code and change ICON.tex to modicon.tex, save it <Atlas><Texture filename="ICON.tex" /><Elements><Element name="ICON.tex" u1="0.001953125" u2="0.998046875" v1="0.001953125" v2="0.998046875" /></Elements></Atlas> Open modinfo.lua with Notepad++ and find those lines, then insert the code: icon_atlas = "modicon.xml" icon = "modicon.tex" Next time you will want to edit your modicon.png, you will have to repeat all the steps above. 6. Golden name doesn't appear I don't have to add much here, what you need to do is written in images/notes (updated v1.2.4). Added it in here, in case someone is as dumb as me and doesn't see notes left by the creator. Helpful tips: Make sure 5 times you renamed every folder/file to your characters name Follow every step from tutorial slowly Check in-game if everything works after you change anything/save anything, you'll thank me later If you checked, and it works fine, MAKE A COPY OF THE MOD FOLDER, save it somewhere on the desktop (you might want to use it when something goes wrong) Make some tea and relax, you can do it! ♥ Links: https://forums.kleientertainment.com/forums/topic/32567-changing-a-characters-size/ https://forums.kleientertainment.com/forums/topic/87327-how-to-make-the-name_character-appear-on-select-screen/ https://forums.kleientertainment.com/forums/topic/74527-how-to-rearrange-mod-body-parts/ https://forums.kleientertainment.com/forums/topic/57800-how-to-add-mod-icon/
  19. So yeah, here's my friend's OC, Niarraha in the Don't Starve Style. I changed her design a little so that it matched the 1920's clothing style of Don't starve and also because a wedding dress fits with the character's backstory quite well and suggests how they might have ended up in the Constant. My friendo absolutely loved this and is an awesome, friendly, kind person, so show her some love on instagram @NiaTheElf
  20. Ethan, The Hot Head

    Version 2.1.5

    144 downloads

    This is a character mod my friend, Stormish, and I have created. The character has his own meter called Anger. When the character performs certain action incorrectly, he'll snap. Credits to: Stormish (He did most of code and some of the art), Me (I did almost all the art, some of the code). You can find the Steam Workshop version here: https://steamcommunity.com/sharedfiles/filedetails/?id=1414159393
  21. Version 1.2.0

    205 downloads

    Finally finished! I'm proud to present my latest mod in the making; Dolly the Doughnut Lady! The character itself belongs to me, and wasn't originally made for Don't Starve. Health: 130 Hunger: 230 Sanity: 200 Hunger depletes 70% its normal speed. Only does 75% of average damage. Loses more sanity from rain than average. I'm a lot more proud of how this one came out, because technically it's an update. Tell me what you think! And enjoy~
  22. Version 1.6.8

    494 downloads

    (October, 20, 2016) Dont Darken Together Version: 1.6.8 Special thanks to rezecib, DrGrammar, Lumisteria, Indie-ana Jones/Mario384, ekoneko9, and Tiniflake. Also I give credit to Farxodor, which had files stolen from rezecib to make his MOD (Good going, mate). all gamers previously mentioned contributed on inspiring me to make my MOD. ----------------------------------------READ THIS---------------------------------------- Special thanks to SuperDavid from Klei Forums for supervising me during the making of this MOD. ----------------------------------------READ THIS---------------------------------------- Hi, [h1]Darkaisa[/h1] here: Some official game updates have caused a disparity between characters PVP balance and in my opinion when Klei Entertainment releases an update nerfing or buffing a character in Don't Starve Together they execute with an overextension. A lot of details about some characters nerf or buffs were not welcome by the mayority of the gaming community, but I personally like every character's overall theme, so I took some steps to change these overextensions. I am interested in making the game more enjoyable by revising every character's attributes. I hope this MOD eventually becomes the player's "game retreat" instead of losing interest in the game by frustration, grindin, lack of friends, going to play another game, etc. I will try to keep working every character as I go, by updating this MOD on a frequent basis "At least once a year... Joking!". http://steamcommunity.com/sharedfiles/filedetails/?id=778204671 http://forums.kleientertainment.com/files/file/1596-dont-darken-together/ [h1]Important Goals[/h1] Make the game more fun for players by adding increased survivavility and diversity for every character, in a global scale, to make the game more enjoyable Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. Changelog: Version: 1.6.8 - Item stack has been doubled for almost all items - Update compatibility fix Version: 1.6.7 - Hot Fix Version: 1.6.6 - Hot Fix - Tumbleweeds have a chance of providing better items - Stalagmites have a chance of dropping gems - Wendy's sister (Abigail) is not stupid anymore. Her sister ghost will actually be useful and will follow the player instead of stay fighting the enemy when Wendy retreats. This will prevent unwanted deaths. Version: 1.6.5 - Bug Fixes - Shadows drain sanity, effectively canceling Maxwell's sanity regeneration over time if abilities are used beyond moderate potential - up to a noticeable sanity drain at maximun potential. Version: 1.6.0 - Added an expensive refining recipe for gears for all characters (You know, sometimes they're REALLY hard to find) - Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. - Abigail will be smarter and should resist stronger attacks compensating her slow speed. - Maxwell total sanity penalties are reduced to make the player interested in other sanity and health sources to compensate for the sanity drain when using magic. Version: 1.5.92 - Adjusted shadow characters ingredients to prevent infinite shadow spawns Version: 1.5.91 - Bug Fixes Version: 1.5.90 - Updated MOD main goals, extended and organized the MOD road-map - Upgraded Codex versions allow you to use stronger magic: Codex Umbra II, and Codez Umbra III respectively - Codex Umbra II allows crafting of Nightmare fuel at the cost of some sanity and health, and create the shadow warrior - Codex Umbra III allows the creation of the expensive shadow knight - Shadow Duelists come in three tiers, with increasing cost and strength: Shadow Duelist = The crappy defender. They only serve as a distraction to escape danger Shadow Warrior = You can rely on them to protect you from monsters and aid you in combat against small enemies Shadow Knight = The expensive trusty companion to aid you in real combat, like PVP combat or bosses Version: 1.5.82 -Bug Fixes Version: 1.5.81 -Bug Fixes - Maxwell's "DARK MAGIC" creates a more diverse set of disadvantages to compensate for balance, in other words - a more diverse set of disadvantages for Maxwell instead of the current focus of fragility and battle inefficiency. Version: 1.5.8 -Added MOD support on Steam discussions and Klei Entertainment Forum Version: 1.5.6 -Fixed Maxwell's exaggerated sanity drain in some situations Version: 1.5.5 -Fixed the MOD not allowing the player to start a server Version: 1.5.4 -Fixed the game crash bug when using the MOD Version: 1.4.1 - Upgraded the synergy bonus of character abilities to encourage players to work together - Maxwell had a slight ammount of health increased Version: 1.3.4 - Fixed error that caused crash upon trying to host a game Version: 1.3.3 [h1]Stat Changes[/h1] Maxwell now has 100 health (from 75) Sanity regeneration now 10/min (from 6.67/min) Maxwell loses his sanity regeneration while wet Maxwell loses sanity regeneration per shadow beyond the first shadow Maxwell's dark magic negates some beneficial resources, so he receives only 75% of from food and healing items [h1]Shadows[/h1] Shadows no longer require weapons or tools, only requires nightmare fuel, and enough sanity. Shadows can be given hats v1.3.2 - Added purple gems to codex upgrade cost v1.3.1 - Fixed a bug with shadows wearing eyebrellas v1.3 - Shadows may be given hats - Health of higher level shadow warriors reduced, exchanged for damage reduction - Shadow damage reduction is overridden by helmet damage reduction v1.2.1 - Compatibility with latest beta release, should be backwards compatible with the base game. v1.2 - Added configuration - Reduced shadow sanity drain slightly - Reduced healing from items - Reduced file size significantly - Swapped weapon of shadow solider and knight (I guess this makes more sense, since the dark sword is technically stronger) v1.1 - Added third tier codex and duellist. - Added images. ---Don't Starve and Don't Starve Together are trademarked and are the properties of Klei Entertainment--- Dont Darken Together.rar
  23. This is a forum I am making since I have wanted to design my own "OC" for the game.Now I don't RP nor do I really write fan-fiction I still wanted to try and design a character for the game (I don't intend on making her playable as a mod) The character is still in the very early concepts and will probably have constant changes. I encourage fellow artists /designers/anyone to give input as to improvements I could make or just feedback in general. I will be adding my own bits of lore. This is all purely fake and was designed by me so please do not correct me by saying its "wrong or not how it works" My art style does not match the same look as the actual characters. Do not steal or edit my designs. So the fist bit of info you need to know is about the item I designed called the Codex Lux. I like the idea of there always being an opposite force. And what better to fight shadow then light itself. Light itself (just like shadow) in not a "good" or "bad" force. However the ancient beings or "them" that reside withing the book are very corrupting. Both forces rely on a Host. (ie. Maxwell) Without a host the power has no conduit. The Codex Lux has a damaged cover perhaps due to conflicts in the past. The Codex Lux was discovered at an ancient dig site. It found its host when one of the Archaeologists began to read the text inside. Now that that is out of the way, lets get to the character: Basic Info: Name: Wraith ( Likely an alias) Profession: Archaeologist Stats/ Attributes: Base Health: 100 Base Hunger:150 Base Sanity: 150 Movement speed and Attack increased 5% during daylight Movement speed and Attack decreased 10% during nighttime Attacks twice as fast but does significantly less damage per hit. Passive that gives higher chance of dropping fossils. Inability to use shadow items Pickaxes last longer Specalty Items/ Recipes: Starting items Codex Lux, pickaxe When close to Codex can craft: Light Retriver at cost of -50% overall hunger. Light Harvester at cost of -40% Hunger Light Retreiver: Brings items on the ground (does not include "heavy" or "special" (ie. marble sculptures, eye bone) within range to player (If player inventory full drops items next to player) Items are retrieved 1 at a time. 1 HP Aggros nearby creatures. AI does not allow it to dodge enemy attacks. Walks slower while holding item. Light Harvester: 1 HP Harvests nearby resources (not trees, rocks) item falls next to resource. And at the moment that is about all I have. XD Hopefully you enjoyed my brainstorming and the small concept sketch XD
  24. Tomoka

    Version 1.1

    2,080 downloads

    Mod for Don't Starve Together: An awesome schoolgirl Tomoka. Characteristics: health - 100 hunger - 125 sanity - 100 her base damage is 0.8 of Wilson's She can regenerate her 'sanity' by standing near fashinable boys. Also she lose sanity at the day time. (this mod not quite stable at the moment) Be aware, her voice right now just a bunch of random japanese words sorry if you are somehow offended by it Also thanks to people behind Watamote and to the person who painted chibi Tomoko for the big portrait cause i just traced over it