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Found 77 results

  1. Hey devs, I have a new mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1755351523 It's running fine as long as there are no Caves - and I don't know why. My mod includes a custom container which is defined this way: local compostpileparams = { widget = { slotpos = { Vector3(0,32+4,0), Vector3(-(32+4), -(32+4),0), Vector3((32+4), -(32+4),0), Vector3(-(32+4), -(64+32+8+4),0), Vector3((32+4), -(64+32+8+4),0) }, animbank = "ui_compostpile1c6x3", animbuild = "ui_compostpile1c6x3", pos = Vector3(200, 0, 0), side_align_tip = 100, buttoninfo = { text = "Fill", position = Vector3(0, -170, 0), } }, acceptsstacks = false, type = "cooker", } function compostpileparams.itemtestfn(container, item, slot) return composting.IsCompostIngredient(item.prefab) and not container.inst:HasTag("burnt") end function compostpileparams.widget.buttoninfo.fn(inst) if inst.components.container ~= nil then BufferedAction(inst.components.container.opener, inst, ACTIONS.COMPOST):Do() elseif inst.replica.container ~= nil and not inst.replica.container:IsBusy() then SendRPCToServer(RPC.DoWidgetButtonAction, ACTIONS.COMPOST.code, inst, ACTIONS.COMPOST.mod_name) end end -- "can 'Fill' be clicked?" function compostpileparams.widget.buttoninfo.validfn(inst) local num = 0 for k,v in pairs (inst.components.container.slots) do num = num + 1 end return inst.replica.container ~= nil and num > 2 end inst:AddComponent("container") inst.components.container:WidgetSetup("compostpile", compostpileparams) inst.components.container.onopenfn = onopen inst.components.container.onclosefn = onclose I also tried using inst.components.container:WidgetSetup("cookpot") which doesn't change a thing... When clicking the container, I receive the following stacktrace: [00:11:35]: [string "scripts/widgets/containerwidget.lua"]:29: attempt to index local 'widget' (a nil value) LUA ERROR stack traceback: scripts/widgets/containerwidget.lua:29 in (method) Open (Lua) <24-143> self = callbacks = table: 6C6BE580 slotsperrow = 3 inst = 101081 - (valid:true) focus = false children = table: 6C6BE3F0 focus_flow_args = table: 6C6BE4E0 focus_target = false isopen = false owner = 100182 - wickerbottom (valid:true) open = false can_fade_alpha = true inv = table: 6C6BE670 parent = name = Container bgimage = Image - : focus_flow = table: 6C6BE3A0 enabled = true bganim = UIAnim shown = true container = 100113 - compostpile (valid:true) doer = 100182 - wickerbottom (valid:true) widget = nil scripts/screens/playerhud.lua:262 in (upvalue) OpenContainerWidget (Lua) <259-264> self = fireover = FireOver sandover = SandOver beefbloodover = BeefBloodOver parent = screenroot overlayroot = overlays sailing_alpha = 0 handlers = table: 80C97630 mindcontrolover = UIAnim enabled = true under_root = under_root eventannouncer = EventAnnouncer name = HUD flareover = FlareOver focus_flow = table: 80C97338 bloodover = BloodOver storm_root = storm_root over_root = over_root callbacks = table: 80C96DC0 popupstats_root = popupstats_root sanddustover = UIAnim inst = 100184 - (valid:true) focus = true children = table: 80C97018 heatover = HeatOver focus_flow_args = table: 80C97360 focus_target = false vig = UIAnim controls = Controls owner = 100182 - wickerbottom (valid:true) clouds = UIAnim can_fade_alpha = true iceover = IceOver fumeover = FumeOver is_screen = true storm_overlays = storm_overlays shown = true gogglesover = GogglesOver sailing_vig = UIAnim root = root container = 100113 - compostpile (valid:true) side = false containerwidget = Container scripts/screens/playerhud.lua:272 in (method) OpenContainer (Lua) <266-274> self = fireover = FireOver sandover = SandOver beefbloodover = BeefBloodOver parent = screenroot overlayroot = overlays sailing_alpha = 0 handlers = table: 80C97630 mindcontrolover = UIAnim enabled = true under_root = under_root eventannouncer = EventAnnouncer name = HUD flareover = FlareOver focus_flow = table: 80C97338 bloodover = BloodOver storm_root = storm_root over_root = over_root callbacks = table: 80C96DC0 popupstats_root = popupstats_root sanddustover = UIAnim inst = 100184 - (valid:true) focus = true children = table: 80C97018 heatover = HeatOver focus_flow_args = table: 80C97360 focus_target = false vig = UIAnim controls = Controls owner = 100182 - wickerbottom (valid:true) clouds = UIAnim can_fade_alpha = true iceover = IceOver fumeover = FumeOver is_screen = true storm_overlays = storm_overlays shown = true gogglesover = GogglesOver sailing_vig = UIAnim root = root container = 100113 - compostpile (valid:true) side = false scripts/components/container_replica.lua:290 in (method) Open (Lua) <276-297> self = ondetachclassified = function - scripts/components/container_replica.lua:106 acceptsstacks = true _numslots = 0 _isopen = false issidewidget = false _cannotbeopened = net_bool (3D9C6D08) classified = 101080 - container_classified (valid:true) inst = 100113 - compostpile (valid:true) doer = 100182 - wickerbottom (valid:true) scripts/components/container_replica.lua:95 in (field) fn (Lua) <87-101> inst = 100113 - compostpile (valid:true) self = ondetachclassified = function - scripts/components/container_replica.lu [00:11:35]: [string "scripts/widgets/containerwidget.lua"]:29: attempt to index local 'widget' (a nil value) LUA ERROR stack traceback: scripts/widgets/containerwidget.lua:29 in (method) Open (Lua) <24-143> scripts/screens/playerhud.lua:262 in (upvalue) OpenContainerWidget (Lua) <259-264> scripts/screens/playerhud.lua:272 in (method) OpenContainer (Lua) <266-274> scripts/components/container_replica.lua:290 in (method) Open (Lua) <276-297> scripts/components/container_replica.lua:95 in (field) fn (Lua) <87-101> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:178 in () ? (Lua) <157-236> I tried to understand the container:WidgetSetup routines (same with container_replica) but I cannot see how this may be a problem with Caves... Maybe it's because of the multi-server setup... Can someone help me? Thanks in advance compsting-together.zip
  2. So, after downloading both games I quickly realized that something wasn't right. The inventory and the crafting tab looked fine, but everything in the world looked blurry. There vere weird black lines at the top of the screen and the text in the inventory was very small. Turning the battery saving mode on and off, changing the hud size or reinstalling the game didn't fix this issue. Phone model : Samsung Galaxy A6 Android version : 9 Manufacturer : Samsung Electronics
  3. After the last update (341693) I notice that you can drown for no reason. (this part may contain a bonus bug) First time I drowned I was going thru a bridge (jumping from boat to boat) while mounted in a non-domesticaded beefalo (yep, that is still possible for non-domesticaded beefs), and after 3-4 boats, my characters doenst reach the next boat and fall between, leaving all inventory (except the backpack) on the ocean and insta-killing the beefalo. After that several drownings happened while trying to get the items back because when you click to grab it, the characters falls back at sea again. (I had to leave behing Lucy the Axe, beefalo horn and the beefalo fur). On the first time I tought it was because of the beefalo, but the times after the first drown I wasnt mounted on anything... And you can also drown while walking parallel close to the edge (dismounted). I havent see this happen before the update sorry for bad english, non-native speaker here
  4. Are you guys still getting the random glitch where you can't craft or do anything besides walk around, and are forced to save and reload the world because of it? (Also, the ocean wave effects appear on the land when this happens.)
  5. Did a test with rot, manure, guano, and compost wrap with applied horticulture. Manure and guano lasted 3 uses, rot and compost lasted more. All items involved were spawned in. What went wrong?
  6. I just found you can now fall into water! Like if you walk into what used to be a wall due to the water, you can now fall in and get washed up like you do when jumping off the plank. I'm pretty sure its not a bug- Im personally not a fan Update: Its a bug, as it isn't working again. Has anybody else experienced this?
  7. I don’t know what this means, but it’s preventing me from loading my world. Anybody know how to help?
  8. Hi, I started yesterday a new world in Hamlet with Wilba, i got to day 14 or so and I wanted to play more today. As expected, I play some days, I got to day 18 if i remember correctly, I bought myself a nice home, I used the console to spawn some oincs and decorated my house. S'all good 'till now. While I was inside my house, minding my business, I tried to place some Hay Walls inside, just to hammer them after so that I could get rid of that bulb appearing every time I was near an alchemy engine. Well, a second after I placed these hay walls inside, my character just dissapeard. A few seconds after, the hud disappeared aswell and right after that the screen turned black and I died, gaining the exp. In that play I had active the following mods: Minimap HUD, Combined Status, Max Stacks, Health Info, Display Food Values and Extra Slots. I suspect that there is a bug placing walls inside a house. I attached the log file down there. I hope it helps in solving this bug. log.txt
  9. The new boat Klei included in DST surely has many odd features. Not sure if they are going to be patched or not, but for now it's fun to meddle with them. I experienced many things with boats and came up with list that you folks would be interested to know if you don't know them yet. Feel free to comment other facts about boats which are not included in this video. Enjoy!
  10. Platform MAC Steam Mac Do you use mods? YES Version Number 337090 Issue title Missing hats, Can't create hat Steps to reproduce *The steps needed to reproduce the bug* Describe your issue The character keeps saying "i can't do that" and can't find the prefab through c_spawn or c_give console commands
  11. Hello, I'm playing Hamlet and encountered a really annoying bug several times. I play with a 360 controller, and when Gnats come around my head, I can no longer enter buildings, and it's very hard to pick up items. This is caused by the player selected item being gnats no matter what since it's the closest item, thus making it impossible to interact with item a bit farther such as building, which have a collision box. It's surprising that this bug made it past beta, since it basically makes you useless until the evening when gnats go away. While I'm at it, there's also a controller bug in DST, where we can't throw things. This makes it impossible to throw a boat kit, so it's impossible to sail in the return of them beta when playing with a controller.
  12. By now you should know about the instant kill bug, which allowed you to telelocate bosses on boats and wait for the boat to auto-kill them. What do you guys think about it? It's going to be patched, but have fun and do it while you still can! This thread is kind of pointless if everyone already knows about it, but I haven't seen any threads on it, so it's open for discussion here. Here's a picture of it in action from James Bucket's youtube channel:
  13. Sooo we finaly got to try the return of them beta with my friend. We both play with 360 controler and when it came to setting up the boat, we couldn't place in on the sea, as the boat was under our character's feet, so couldn't be placed here. We had to set our input mode to mouse and keyboard in oder to place the boat on the sea using the mouse. Also, maybe it was lag but my friend couldn't use the paddle on the boat, it worked like 3% of the time, why I was able to use it just fine. I was hosting the server so maybe it's linked to that.
  14. I click settings, trying to get the game to play full screen. It just closes the game like it was the "quit game"
  15. As shown in the picture below. The room was filled with 2kg hydrogen, however, after a while, the gases pressure are down, and the wheezewort body part is now vacuum? It is still surrounded by about 600g hydrogen, but the surrounding hydrogen won't move to the wheezewort occupied tile. Wheezewort in the base are all operating fine. Am I doing something wrong? Help please.
  16. Wasn't sure where to put this, as there wasn't a bug report section for the RoT BETA. And I kind of felt like putting this with the rest of the bugs in DST's section would bury it a bit quicker. When playing in a wilderness world, the plank function doesn't work, at all. Normally it takes you to the portal, but there is no portal in wilderness, so it instead drops you off on the boat you just jumped from, giving you full wetness in the process. Also, when your boat breaks and you drown, your corpse appears to just be lying there on top the water. I'd suggest having the plank drop you off at the closest area to your boat that isn't the island, as there's a lack of grass there to get started safely.
  17. I set up a checkpoint to automatically keep dupes out of this area when it is too hot, but they keep trying to path into this area to get resources, despite not being allowed in. I can set the door permissions to prevent pathing, but this automated solution doesn't work as intended.
  18. So.. let me start by introducing my magnificently amazing Bumble Spear: It can mine boulders! It can cut trees! And also it can dig roots. Great spear, ennit?! But wait! I also have a Great Willow. While your regular Willow is a pyromaniac, mine seems to manipulate electricity: ..still insane though. Well jokes aside, seems randomly Items show the skin of first used skinned weapon/item till you un-equip them entirely, then showing the skin/tool of newly equipped item. Also at times, when I go in and out of caves, my character seems to all-of-a-sudden fancy them underwear and nothing else - aka all body clothes skins visually vanish. In Winona's print-screens above it appears frontal part of her hair also vanishes randomly. In Willow's image the Tesla Coil Lantern is invisible no matter what save for the particles effect. All in all very confusing cause at some point was mushing spiders with an invisible skinned Ham Bat making it appear as I was 2-hit punching those vermins to my delighted yet still pretty confusing amusement.
  19. If you're in range of a flingomatic and willow starts a fire because she's insane, the flingomatic will extinguish the fire but you WON'T be able to build in the spot where the fire started. Can you please fix this or tell me a solution?
  20. Bernie FocusOnChild Script is crashing servers server_log.txt
  21. Hey guys my game crashed exactly when i clicked into the message " skill point earned (4)". And that actually happened twice so yeah seems likely. " crashed again the same way" // aparrently solved on latest update Fish feeder continuosly reseting its options, i wanted to feed only tropical pacus but on reload or leaving the area for a awhile it resets to let all critters eat. Dupes getting sick non stop into polluted oxygen areas even without germs and using exosuits. // aparently solved with the latest update. The Antigravity Burrow.sav
  22. If anyone can confirm I'm not alone in the situation with debug screen shot mode? Link to bug report awhile back. If you have debug mode on, please use Alt + 2, 3 or 4 (Might be slow) to take a big screenshot, it will be located in your documents in save folder under same name as base name. And please tell me (or post) if you have same jigsawed graphics.
  23. Hi, I have a bit of a problem. Unimportant stone pillars mostly are not appearing in the real game whereas on map I can see them. Also I noticed that there are some missing rocks down there and in ruins aren't many of unimportant pillars as well. I run my game on Steam and I am not using any mods.
  24. Major bug and I don't know how it is triggered: sometimes when you use left shift+left click on an item to put food on a crockpot or moving the item from your inventory to the backpack (vice versa) the item disappears (all the stacks included).
  25. Hello, the Pig King doesn't accept the belts for the mini game anymore and doesn't say anything (like that it is too dirty and you need to clean up or so). Does the mini game not work anymore or is this a bug?