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Don't Starve

Don't Starve Together

Found 289 results

  1. 1472 downloads

    For those who don't know: In nature, when a bee colony grows too large, or when the hive has two queen bees that won't fight to the death, the colony will divide in half and half of the bees will accompany the leaving queen to form a new hive some place nearby. What that means to this mod: When a hive grows old enough, it's bees will work together to form a new beehive somewhere close by. That's pretty much it. In a nutshell, this makes honeycomb a renewable resource. Recent Changes: -Killer Bee Hives can now also divide, optional, off by default. -Bee Boxes can now also create beehives, optional, off by default.
  2. Version 2.0


    This mod adds Bigby Wolf to the game, from the comic series fables and the game The Wolf Among Us. He runs a bit faster than others, and gets angry when scummy monsters attack him. He also has bad relations with pigs. SPOILER: WARNING: This mod contains profane language. Use at your own risk. Copyright Cameran Neumann, 2015.
  3. Version 1.6


    Features: I hate dropping packs for armor and a personal backpack slot does not seem quite right to me. This mod lets you carry backpacks, piggybacks, insulated packs, and Krampus sacks in any inventory slot. Airing on the side of hardcore now by default Packs cannot be placed inside other packs, chest, or the Teleportato in Adventure Mode. This can be changed easily by going to the <Don't starve folder>modsPackInInventorymodmain.lua Just change false to true for the thing you want: ------config--------local packs_in_packs = false --set to true so you can put bags inside of other bags.local packs_in_chests = false --set to true so you can put bags inside of chests, this covers regular, pandora, skull, and minotaur as well.local packs_in_Teleportato = false --set to true so you can put bags inside the Teleportato in Adventure Mode.local packs_in_chester = false --set to true to allow Chester to hold bags.-------------------- PIC With all the option set to true: Discuss: Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am. You can talk to me about the mod, tell me how much you like it, or just say hi below. Also ratings do make me happy, especially the 5 star variety. Old Older versions / Change log: v1.2: add customization for placing packs inside other packs, chest and the Teleportato in Adventure Mode. v1.1 [Powers update]: made to work for powers update, given all the powers mod menu thingys. Pack In Inventory v1.0 [ROCK / Cave / LIVE update]: first release. Boring Legal Stuff: Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated. As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets. It sure has been a lot of fun! This work is licensed under a Creative Commons Attribution 3.0 Unported License. To Install: Just go to steamsteamappscommondont_starvemods and place the folder located in the .zip archive Start Don't Starve and go to the "Mods" menu and enable this mod. Support My Mods: If you would like to help me out, follow this like link wait for 10 seconds and click the "Skip ad" at the top right of the page.
  4. 32958 downloads

    -The Storm Cellar is a massive storage hole with 80 slots -The Storm Cellar is craftable under the Structures Tab -WARNING DO NOT USE SHIFT CLICK you may lost your items.Some people do some don't.Use at your own risk. -Recipe = 20 cut stone,20 wood flooring and 1 gold shovel -Note: For those that think this is unbalanced -9 Chest with 81 slots = 108 logs -1 Storm Cellar with 80 slots = 80 logs ,60 rocks ,4 twigs and 1 gold nugget -So the verdict is in, for convenience you must pay more -Besides all that BS, it's cool!
  5. Version 2.0


    2.0 Changes: - new version of wall gates without recolor, they glow gold when you mouse over them - configuration options you can pick normal (default) or recolored version - you can pick recipe for wall gates, you can pick gears or electrical doodad (switched for more gold when RoG not enabled) or just gold for very cheap wall gates - you can open and close wooden and hay wall gate while holding a torch Different kind of walls, you can open and close them so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls. You can build Wall Gates using alchemy engine. To build one you need: 1 wall segment, 2 gold nuggets and gears Wall Gates now drops gears when you hammer them. Build one Wall Gate and then repair it with it repair material (wall segments, stone, wood, cut grass) to get it higher. Now you can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them. If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other wall gates, as shown on screenshots.
  6. 1145 downloads

    Woodie no longer transforms into a werebeaver during full moons. He will still transform when he chops down too many trees but that's it, that's all this mod does. It's just another five-minute, request-fulfilling mod. I have no idea if this has been done before and I really don't care.
  7. Version 1.2.1


    Changes wormholes icons on mini map to colored icons. Every pair of worlmholes get its color icons after you use one of the wormhole. Can support up to 22 pairs of wormholes. Can support up to 8 pairs of Bermuda Triangles. If you had previous version of the mod installed: -disable and delete the mod -run and save game without the mod -enable new version of the mod
  8. 1245 downloads

    This mod allows you to slowly regain sanity while you stand next to flowers and potted ferns. Also included are different ways for each character to gain and lose sanity, each special and unique to only that character! Willow: In addition to her already slowly regenerating sanity while standing near fires, she also gains a small boost of sanity every time something catches fire. At a first glance, this may not seem very beneficial but since fires are so willing to spread, this can very easily create a chain reaction that will take you to your max sanity in a very short amount of time, at the cost of burning valuable resources. However, she does not like ashes and she will very quickly lose sanity if she stands near them. Wolfgang: It's no surprise that Wolfgang loves food. I mean, who doesn't? So standing near any food related structures, such as crock pots, farms, or even refrigerators will make him happy and he will slowly regain sanity. However, destroying said structures will strike terror into his heart and lower his sanity. Wendy: Wendy and Abigail have a very strong bond that even death can't stand in between. So things like Abigail's Flower, tombstones and even graves will make Wendy happy and feel like she's not alone anymore, thus raising her sanity. However, the death of her sister's ghost will cause great sorrow and sanity loss. WX-78: WX-78 loves technology so, much like Wolfgang, just hanging around beloved structures and objects, such as Science Machines, Lightening Rods or even toy robots are enough to make him happy and will slowly regenerate his sanity. However, also much like Wolfgang, it pains him to destroy those structures and will lower his sanity. Wickerbottom: Wickerbottom gets two new book recipes, one to completely refill your sanity over time and one to completely deplete it. The sanity refilling book regenerates roughly 150 points of sanity a second for 15 seconds and the sanity depleting book instantly sets your sanity pool to 0. Both books only have two uses each so use them wisely. Woodie: If it's not obvious by now, Woodie suffers from ornithophobia; a fear of birds. So just hanging around them or their feathers will quickly drain his sanity. Also because of his hatred for birds, it makes Woodie feel better to see birds brought to justice. Whether it's trapping them, putting them in cages or even killing them, Woodie will gain sanity boosts from watching them pay for their crimes! Whatever those crimes may be. Lite version: The character mods have been removed so the only thing the Lite version does is give sanity auras to flowers and potted ferns. Changes: -Flowers now grow when it rains. This can be disabled at the top of modmain.lua -Finally got around to rewriting Willow's perks. Burning things should now work much more effectively and consistently. -Wickerbottom's sanity regenerating book now heals over time instead of just instantly maxing it out. It lasts for 15 seconds and regenerates roughly 150 points of sanity a second. While under it's effect, you can tactfully face all sanity draining threats without suffering any of the penalties. -Fire Hounds now boost Willow's sanity. -Added Lite version. -Potted Ferns now produce sanity auras, higher than flower auras. If you have any issues, suggestions or comments, please feel free to leave them.
  9. 7875 downloads

    For anyone who doesn't know: Wood ashes are very good for your garden and almost all plants can benefit from them. In addition to ashes enriching your soil with the valuable nutrients your plants use to grow big and strong, they're also very good for detouring pests like snails, aphids and cutworms. Coincidentally, the nutritional value plants receive from ashes is the reason the rainforests have been decreasing over the years. The local farmers burn them down to enrich the soil for the next growing season. It's not aerosol sprays or car exhaust, no matter what your teacher told you. But as with everything gardening related, always make sure your plants are compatible with the product in question before you apply it. What that means to this mod: This mod allows you to use ashes as a fertilizer. Click it on anything that needs to be fertilized, the same as you would for manure, rot or guano. Ashfarms have also been added. They grow crops slightly faster than improved farms but need to be fertilized way more often and are instantly destroyed by rain. This took so long to implement because I had to wait for the Six Feet Under update, which fixes many bugs with the ashfarms. Changes: -I want to say I updated it to be compatible with RoG but RoG is now stable enough to support ashfarms on it's own without needing me to change anything.(That's why I didn't bother updating it when RoG was still new.) -Fixed crashes related to specific hud sizes. Thanks to HaZ_MiDNighT for helping me troubleshoot this. -Added ashfarms by request. It doesn't function as requested but I'm the one running the show here. -Fine tuned fertilizer values. -Made wetgoop and fish, both fresh and cooked, valid fertilizers as requested. If you have any issues, suggestions or comments, please feel free to leave them.
  10. Version 1.5


    -12 slot freezer -Deep freeze all you food cooked or raw! -This item doesn't effect the icebox. -Freezer is craftable under the FOOD TAB. -Recipe 10 cut stone 3 gear 3 blue gem -Food last as long as you want it to,see configure mod options. -Based on fridge time, options range from default fridge spoilage to 25%, 50%, 75% more delayed spoilage. -Even 0 spoilage if that's what you want. -Emits cool blue light when open. -Now with minimap icon of it's own
  11. Version 1.1


    Prevents clock disappearing from UI in caves and ruins. Compatibilty: Works with - Status Plus - Always On Status - Dawnbreak - Season clock. - Enable compatibility option in mod config. (Only right from dayclock position in caves and slightly obstructs Minimap HUD. Not going to fix those ones) Conflicts with - insert your mod here
  12. Version 1.3


    Sick of waiting for hound attacks for getting more hound teeth? No longer! With this simple mod, some monsters drop teeth very similiar to hound teeth, which can be used for all the same things. Note that this doesn't affect very common monsters such as spiders (those barely hurt when biting), but a lot of cave creatures. Compatible with everything As suggested by Gotheran.
  13. Version 1.1


    Fear core: -Equip it and “attack” enemies with it to scare them away for 5 seconds. Angered neutral enemies will become passive again after running away. (including boss monsters) -“feeds” off of their fear to regain 7 health. -costs 15 sanity, and has a 20 second cooldown. -cannot be removed from inventory, but remains in your inventory if you die and respawn. -cannot be used on smaller innocent creatures like rabbits and birds because kajis such a softie. Panic roar: -activates automatically when health goes below 30 -scares off all monsters on screen for 8 seconds, also un-agros’ them. (hound packs will run away and won’t come back) -disables all non-mobile enemies for 8 seconds (tentacles and eye plants) -invincibility while roaring -cannot be activated again until you return to good health (must be above 110 hp and 75 sanity) Chubby and higher metabolism: -Gets hungry 15% faster because of his infrequent use of his core. Or something like that. Don’t quote me on that one. -This makes him chubby, and he has a natural insulation value of + 45. (slightly less than the lowest tier winter clothing) Good with maps: -Is a cartographer, and has a larger map view radius. (note: this feature still has some bugs. The extra map revealed is hidden once saving and re-opening. If it bothers you, you can disable map vision in the mod config menu.) Terrified of water: -quickly loses sanity near ponds and oceans. -cannot use, or equip, fishing poles. -And a few other fun easter eggs. Compatible with regular Don’t starve and RoG! (but not DST) The character Kaji belongs to Venoshade, and this mod was made with their permission.
  14. Version 1.1.4


    Introduction Don't Starve FR, premier site communautaire français, est fière de vous présenter sa traduction intégrale du jeu en français. Auteurs : TOuistiti59 (auteur d'origine) John2022 (amélioration de certains textes, traduction du patch The Stuff of Nightmares) Sam Player 2.0 (ajout des nouvelles traductions et quelques corrections) Avancée de la traduction : 90% Les nouvelles recettes, objets et créatures ont été traduits. Seules les nouveaux commentaires des personnages n'ont pas été encore traduits. Logiciel requis : Vous devez avoir Winzip ou Winrar. Installation 1. Télécharger le patch FR. 2. Double cliquez sur le fichier téléchargé et cliquez sur Extraire : 3. Copiez/collez ce chemin d'extraction : Windows XP : Program Files/Steam/SteamApps/common/dont_starve/mods Windows Vista / 7 : Program Files (x86)Steam/SteamApps/common/dont_starve/mods 4. Lancez le jeu, cliquez sur le bouton Mods. 5. Cliquez sur le rectangle nommé : "Patch FR" : 6. La croix rouge est remplacée par une encoche verte. Cliquez sur OK. 6. Un message apparaît, cliquez sur "Je comprends".
  15. 1976 downloads

    Spiders will let (only) Webber go inside and sleep under their den. NOTE: THIS MAY AFFECT THE BALANCE OF THE GAME.
  16. Version 1.3


    Base and RoG compatible It's a shelter with the added benefit of resurrection. On death you will resurrect back to the shelter. When resurrected the shelter will be destroyed. Not 100% rain proof. Not 100% shaded. But the little shelter will help out! Recipe tab Structures. There are three options for the recipe Easy = 5 logs, 4 pig skins and 4 rope, No Machine required. Normal = 4 Beard Hair, 2 Nightmare Fuel and 10 logs, use a Science Machine to prototype. Hard = 1 Life Giving Amulet, 5 Nightmare Fuel and 10 Boards, use an Alchemy Engine to prototype. Use config mod to change the recipe. Works with existing saved game as well as new. Directions ------------------------------------------- 1 Start the game and slect mods. 2 Highlight the mod you want to change the setting in. 3 If the mod you have highlighted has options,a new button will appear under the decription. Version 1.1 update Added recipe options in configure mod. Version 1.2 update Added resurrection animations Version 1.3 update Added a variety of recipes as for all the suggestions. Have fun! As always comments and suggestions are welcome. If you like the mod give it a thumbs up.
  17. 719 downloads

    This mod adds two new mushrooms, the Super Mushroom and the Mini Mushroom. The Super Mushroom will make you larger, while the Mini Mushroom will make you small. While under the effect of either, health, damage and movement speed all scale in relation to the eater. The effect lasts for about 20 seconds. Eating more of the same kind of mushroom increases the duration of the effect. Eating mushrooms of the opposite type will reduce the time, or it will reverse the eater's size, depending on much time is left. Both mushrooms have a chance of randomly appearing in certain situations. To name a few, one may appear while you're chopping down trees, picking flowers, digging up grass or even just walking around. They have a perish time of 30 days. They provide no hunger or sanity benefits. Technically, they provide no direct health benefits either but the act of growing larger increases your health. NOTE: In the caves, they count as a vegetable but every where else, they're a meat. I know it doesn't make any sense but I had to make it that way so spiders, hounds and such will eat any laying around(in case you're wondering why anyone would want a Mini Mushroom). But I made them a vegetable in the caves so Bunnymen won't attack you for having them in your inventory. I'm aware this isn't totally balanced and I don't care. I made it so everyone's world of Don't Starve will be a little more fun and magical. Recent Changes: -Fixed a crash related to caves. If you have any issues, suggestions or comments, please feel free to leave them.
  18. Version 1.9.6


    This mod is also on the Steam Workshop Steam Version (Single Player) or Steam Version (Multiplayer) Meet Drok Drok is a simple minded caveman. Drok loves a good meal, he eats everything but he prefers meat over anything. Drok is also quite afraid of monster and evil things. He thinks they are connected with evil spirits. When the time passes, Drok will grow a head full of hair. This is helpful to keep him warm in the winter, but Drok can't stay in the blazing sun in the summer with a full head of hair so he prefers to shave it in the hot summer months. The longer Drok's hair is, the stronger he feels. Since Drok is a caveman and he always had to struggle to survive he became strong, so his attacks are quite powerful but then again, he feels stronger with longer hair. His survival skills allow him to create a useful weapon: the Throwing Spear. Drok likes to draw on rocks, we call them cave paintings. Meet Wigstan As you start your adventure with Drok, you will receive a Roundish Stone. Drok can use some berries, ashes and a normal stone to create some red dye. With this red dye and the roundish stone Drok will be able to paint a face on the stone, thus Wigstan is born. Wigstan has two stages, excluding the roundish stone. The further you upgrade Wigstan the more Drok will like Wigstan, increasing Drok's sanity when he is close. Features Drok has a large stomach. Drok grows hair that keeps him warm and makes him feel stronger, but overheat him faster in summers. Drok doesn't have a big brain (low sanity). Drok can create cave paintings. Drok can craft a throwing spear to use for hunting and fighting. Drok doesn't lose sanity inside caves when he is in dark places. Drok has completely customized speech, including Reign of Giants DLC. Where to find the items? Red Dye - Refine Tab Wigstan - Refine Tab Throwing Spear - Fight Tab Cave Paintings - Structures Tab Winter Fur - Dress Tab Remember that some items need to be crafted at a science machine or an alchemy engine. I hope you enjoy playing as Drok
  19. Version 4.3


    For Don't Starve Together. All of my mods in one. Includes 5 new characters and 16 new craftables! Mod can be configured according to your own needs. Sounds made by: Default is voiced by a guitar, Danka by flute, Barczak by accordion, Mala Mi by harmonica, Tula by pipe, and Animsparrow by... dubstep? ---:CHARACTERS:--- ---:ITEMS:--- Cracked Skull: * requires a Prestihatitator, 1 Tooth + 1 Bone Shard + 1 Nightmare fuel to create; * gives x1.6 move speed, but decreases sanity. Knight's Helmet: * Requires Alchemy Engine - 2 Steel Wool + 1 Hammer + 1 Crow Feather to create; * has 1000 durability, blocks 90% of incoming damage. Wooden Mace: * can be created without any Machine, requires 2 Logs + 2 Twigs to create; * has Spear's damage but only 35 uses; * can be used as campfire fuel. Summer Bandana: * requires a Science Machine and 2 Papyrus to create (so Wickerbottom can create it at the start, making her a top-tier character when joining a server during summer); * gives medium protection from overheating; * can be used as campfire fuel. Staff of Growth: * Requires 1 Purple Gem, 1 Spear, 1 Lureplant Bulb and Shadow Manipulator to create; * Has 4 uses; * Makes plants like grass, twigs, berries regrow and progresses the life cycle of trees and farms. The Cactus Bat: * Requires 4 Cactus Meat, 2 Twigs, 4 Stingers and an Alchemy Engine to create; * Deals 68 damage; * Spoils in 6 days (spoilage affects its damage); * Using it takes 2 hp; * Can be used as hammer. The Spiky Helm: * Requires 8 Birchnuts, 2 Log, 1 Rope and a Science Machine to create; * Blocks 50% of incoming damage; * Has 330 durability; * Damages the opponent for 6 hp when hit. The Mosquito Suit: * Requires 4 Mosquitoes + 2 Rope and a Science Machine to create; * Has 400 durability and gives 60% damage reduction; * If you're damaged then every 5 seconds armor will lose 1% of its durability, drain 2 hunger and restores 2 hp to wearer. The Frying Pan: * Craftable with 3 Charcoal + 1 Steel Wool + 2 Twigs using Science Machine; * Deals 42.5 damage (Battle Spear's damage) and has 320 uses; * Has a really annoying hitsound. The Baron's Suit * Craftable with 2 Hound's Teeth + 12 Silk + 6 Gold Nuggets using an Alchemy Engine; * Lasts 5 days, recovers sanity very fast and gives tiny insulation in winter. The Fly Swatter * Craftable with 2 Twigs + 2 Silk using a Science Machine; * Has 20 uses, deals 15 damage, and deals 100 damage to flying insects like bees, mosquitoes and Glommer. The Dark Axe * Craftable with 1 Axe + 2 Nightmare Fuel using a Shadow Manipulator; * Chops trees x2.5 faster; * Has 8% chance to drop a Living Log when chopping down a tree. The Dark Pickaxe * Craftable with 1 Pickaxe + 2 Nightmare Fuel using a Shadow Manipulator; * Mines x2.5 faster. The Bright Necklace * Craftable with 6 Lightbulbs + 2 Silk without any research lab; * Gives a small light aura; * Spoils in 2 days. The Golden Helmet * Craftable with 4 Gold Nuggets + 1 Cut Stone + 4 Red Feathers using Alchemy Engine; * Reduces damage taken by 70% percent, absorbs up to 450 damage. * Amplifies damage dealt by 25%. The Sharp Sword * Craftable with 2 Gold Nuggets + 1 Red Gem + 3 Flint using Alchemy Engine; * Deals 51 damage, has 110 uses.
  20. Version 1.4


    Jason Voorhees (Friday the 13th) 350 HP 250 Hunger (burns slow) 50 Sanity -Hits hard. Really hard. -Has his iconic machete, it can also cut down trees. -Low sanity but isn't fazed too easily. -Custom sound. -Slow. Legal gubbins: Jason Voorhees and Friday the 13th were created by Victor Miller, and owned by New Line Cinema (I think). Don't Starve and related characters and concepts belong to Klei Entertainment.
  21. Version v1.01


    FOLLOWER BADGES Adds a follower health badge and loyalty time to the top left of the screen by default. - Round bit displays health and the rectangle is loyalty percentage. - Max displayed badges of 12 by default. I have not done much testing on this mod so please let me know if you have any problems on the comments below. CUSTOM BADGES Abigail Cave Spider Nightmare Bishop Nightmare Knight Nightmare Rook Codex Umbra (Shadow Maxwell) Dangling Depth Dweller Mandrake Spitter Pigman Bunnyman Merm Spider Rocky Catcoon Glommer (Adjusted Prefab On) Beefalo Baby Tallbird Teen Tallbird Anything else if and actually follower will have a default health meter. If there is any I've missed or you would like adding please let me know. CHESTER Chester is not included. This was out of choice but if I am wrong and you think he should be included let me know. As he has regenerating HP, self resurrects and already has an indicator in the form of the eye bone I thought it was overkill to add him as a badge. If I am wrong on this let me know and I will add an option to add him. GLOMMER CHANGE Glommer's prefab has been adjusted as would not work by default. Hopefully this is quite similar to how it should function naturally but if not please let me know. I've added a function that pings every second he is alive and checks if the player has a Glommer flower in their inventory with the tag of Glommer flower. If so it adds the follower to the the player and stops Catcoons attacking. You can turn this off in the Mod Config but he will no longer be a follower as originally it follows the flower not player. CONFIGURE MOD To get to these goto Mods from the main menu. Then hover the mouse over Follower Badges. The picture should come up and an option Configure Mod. Without letting the mouse go on another mod click on this option. Options: • Adjustable to suit your screen setup. • Change the max displayed followers. • Glommer Settings. • Abigail's Flower Charging. • Tallbird Egg Hatching. QUESTIONS Q) Will this work with Wicked and the Merms? A) Glad you asked and yes it will! Should work with all mods but any conflicts please let me know. Q) Will this scale with my HUD size? A) Yes and you will probably need to use the Configure Mod options to make it look right. Q) If I have 13 or more followers and one of my displayed 12 stops following what happens? A) It will adjust and display 12. Q) Webber gets lots of spiders at once is this normal? A) Yes that's how Webber works. Q) This isn't a question but you've missed a follower! A) Let me know which one and I'll add it. Q) Why isn't my followers health badge pulsing Green or Red? A) Only if the mod is enabled when they follow with the badge definitely pulse. Q) Will this effect my games performance? A) This mod will make Glommers ping for a task every second they are about. (Full moon only or when following) The main mod pings for a task every half second to update the display. Also for the first 12 followers it will listen for their health change and run a function to update and pulse. I've not had a problem but if you have loads of other mods pinging as well then maybe. Let me know if you do. Q) What do the Abigail's Flower and Tallbird Egg settings do. A) Change it to get remove the wait time on getting the followers. I used these in testing so thought I'd leave it in as an option. Q) Why do you always write so much in the mod description. A) I have a long train commute to work. PLANNED FUTURE UPDATES • Option to stop Pigman followers becoming Werepigs. • Option to stop Spiders attacking Chester. • Option so Follower Distance can be adjusted. • Option so Tallbird Followers don't attack Pigs. • Glommer tweaks. • Option to click on Badge to remove follower. • Spider Warrior and Mandrake Graphic Update.
  22. 4072 downloads

    This is a very tiny and very simple mod that allows logs, gold, spider glands, lureplant bulbs, manure, guano, spider eggs, living logs, boards, cut stone, rope, honeycombs and all foods to stack up to 40. Changes: -Increased maximum stack size for honeycomb. -Increased maximum stack size for all foods. -Increased maximum stack size for living logs, boards, cut stone, and rope to 40 too. -Added .tex display picture, thanks to Simplex's png-tex converter for Linux(and macs too I guess)! -Increased maximum stack size for lureplant bulbs, manure, guano, and spider eggs to 40 too. -Increased maximum stack size for gold and spider glands to 40 too. If you have any issues, suggestions or comments, please feel free to leave a comment.
  23. Version 1.11


    Shows exact health of creatures on "inspect" action. (Steam link).
  24. Version 1.2.0


    Have you ever been playing and have no idea how long it is until the next season? How many days into the current season you are? Or what season was up next? Never fear, this mod should help. Features: Adds a clock that indicate the progression through the seasons. Indicates the current season. Hovering over the clock indicates the days into the current season and days until the next season. Compatible with the "Always On Status" mod. Compatible with Reign of Giants and all season duration combinations. Convenient options for: Autumn, Winter, Spring, and Summer Clock Segment Color Hover Text Format Hover Text Font Size Season Text Font Size Enabling Clock in Caves (toggle) Default Text to Display Clock Positioning Options
  25. Version 1.3


    Now compatible with DLC! Playing DS for a pretty good amount of time today.I've decided that i need a direct path to my Beefalo. Adds minimap icon for the Beefalo. Requested and added icons for Mandrakes Mushrooms Chester's Eye_Bone Volt Goat Rocky the Rock Lobster Carrots Flint Rabbit Holes Don't like some icons Locate Where's My Beefalo\modmain.lua and open with notepad or what have you, then do this.Place 2 dashes in front of the AddMinimapAtlas you don't want to show.Save and close,thats it DONE! Example = --AddMinimapAtlas("minimap/babybeefalo.xml") AddMinimapAtlas("minimap/beefalo.xml") Special thanks to Rupture from klei forums for a cleaner more compatible code!