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Found 220 results

  1. Version 1.2

    98,695 downloads

    (Wilson's House) Wilson now has his very own Mud Hut.The hound attacks have slowed and Wilson has made the choice to use the resources around him to build himself well a Mud Hut. Working just like the Tent, but has many uses (500) The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf. (Wilson's House With Light) Sometime Wilson doesn't sleep much, and if warm out works at night cooking, crafting and so on. The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf. The hut now has a two way fireplace good for cooking and light.Smoke has been added also. The torch has been removed.
  2. Version 1.2

    2,384 downloads

    Sorry for my bad english, maybe you can know it, i am turkish. And that mod add turkish language pack for don't starve. I'm still working on the mod, i have to finish it but i need a assistant for finish it by fastway.
  3. Advanced Farming

    Version 1.1

    30,011 downloads

    The Advanced Farm is an agricultural breakthrough! -RoG compatible. -Advanced Farm offers wither protection. -Advanced Farm offers a faster growth rate. -Advanced Farm allows crop growth in cold winter conditions,although slower. -Advanced Farm has a cool transparent effect,like a green house. -Advanced Farm can be crafted under the FOOD TAB. Recipe = Alchemy Engine 4 boards, 8 poop, 6 silk and 1 rope. Have fun, comments and suggestions are welcome.
  4. No Flower Picking!

    Version

    546 downloads

    I made this for my own personal use but then I thought maybe other people might like it too so here it is. If you like then use it, if not don't. If you're like me, and I know I am, then you usually hold the spacebar down while your character works through a patch of grass, twigs or even trees, picking chopping or what have you. And sometimes you'll find your character automatically picking flowers in the process, which may not be something you want them to do. Well, this mod allows you to disable flower picking with either the keyboard, mouse or even both! For example, you can disable flower picking with the keyboard and still pick them manually with your mouse! Or vice versa! Or neither! No longer do you have to watch flower petals slowly rot in your inventory or worry about your bees not making honey due to your ham-fisted, haphazardous flower picking. Recent Changes: -Updated to include the picking of evil flowers.
  5. Version 1.4

    34,489 downloads

    Howdy! AmaLee here to present to you a playable character mod for Don't Starve and Don't Starve Together; Maxwell's assistant, Charlie! (If you're not sure who Charlie is, may I perhaps persuade you to take a look at the William Carter Puzzles?) This description is for all the basic stuff. I'll provide a few more tidbits on the forum thread you can find here. Currently, I have her uploaded to Steam Workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=395417557&tscn=1424403116 (DS) http://steamcommunity.com/sharedfiles/filedetails/?id=395420686 (DST) How this mod was possible: Charlie was made with the Extended Sample Character Mod provided by Dleowolf! TheDanaAddams' tutorial was also a big help in some of the scripting processes that need to be done to get her perks to work. The text for her name in her big portrait for DST was graciously given by Jeff Agala over on tumblr, which may be found here! Thanks to The Noon Fish and Dryicefox for helping me out with her ghost and sounds! Basic information on the mod: Charlie's character design was based on the designs seen in 8th William Carter Puzzle. Currently, she has two different "perks": her sanity is drained at a higher rate (x1.25) and her damage updates depending on the time of day. Currently, the rates are as follows: Day: x1 Dusk: x1.5 Night: x2 This should apply to all equippable weapons, as well as disarmed damage. Sound Charlie has custom sounds available (meaning she gets her own voice!) in Don't Starve AND Don't Starve Together! Unfortunately, there is a problem with Steam Workshop where custom character mods with custom sound won't get added into the mod lists of players who are subscribed to said mod. So! Charlie with custom sound will only be available here. Please make sure when playing DST that all of your party has the same version of the mod! Sorry for the inconvenience! (Note: This character will be differentiated from the custom-soundless one as "Charlie (Sound)") Thank you for checking out my mod! May all of your adventures be gruesome, and if you have any suggestions, please visit the thread linked above!
  6. Where's My Beefalo?

    Version 1.3

    103,229 downloads

    Now compatible with DLC! Playing DS for a pretty good amount of time today.I've decided that i need a direct path to my Beefalo. Adds minimap icon for the Beefalo. Requested and added icons for Mandrakes Mushrooms Chester's Eye_Bone Volt Goat Rocky the Rock Lobster Carrots Flint Rabbit Holes Don't like some icons Locate Where's My Beefalo\modmain.lua and open with notepad or what have you, then do this.Place 2 dashes in front of the AddMinimapAtlas you don't want to show.Save and close,thats it DONE! Example = --AddMinimapAtlas("minimap/babybeefalo.xml") AddMinimapAtlas("minimap/beefalo.xml") Special thanks to Rupture from klei forums for a cleaner more compatible code!
  7. Throwable Rocks

    Version

    2,390 downloads

    Brought back from the dead,one of my ol favorites -Note: I have fixed the rock images to work better with this mod -Able to throw as fast as you can click -TUNING = Program Files (x86)\Steam\SteamApps\common\dont_starve\mods\workshop-214997929 -TUNING.ROCK_DAMAGE = 50 -This mod is to fun.Only down side is the mod makes ya want to throw a damn rock at everything that moves! And yes the rocks must crumble.Would be way OP if they didn't.OP enough as is. Original author Reinert Original author's description Allows you to throw rocks, Hit dem b@stards! Ever wanted to smash a rabbit in the face with a rock, well with this mod you can O.o I thought it appropriate to make such mod, given the new update is all about rocks. Features -Makes rocks throwable and crumble upon impact. -No homing feature, you have to aim now(kinda'ish) -Kill a Treeguard with 50 rocks.
  8. Dawnbreak

    Version v20

    12,053 downloads

    Changes the day-night cycle so that after night comes dawn, then a new day. It also adds a golden butterfly that can appear during dawn. This mod is available on the Steam Workshop! Downloading it from there means it automatically updates when I release new versions. What it does How to install
  9. Version WhereTheresWilsonBRv1

    11,875 downloads

    TRADUÇÃO DISPONÍVEL NO FÓRUM: Querer é Poder... Sobreviver! (Where There's Wilson...) TRADUÇÃO DISPONÍVEL NA OFICINA STEAM: Reign of Giants This Portuguese Translation is Always in Progress. Hello, I'm Marcos Bolton (a.k.a Salsa) and I'm a professional translator. Here's the file for the Portuguese-BR (WiP) translation. It's finished, now I need the brazilian community to test it and review the quality of the work. Due to piracy issues, the available version here at the forums is previous to the latest patch of the base game. If you're looking for the most recent version you can download it via Steam Workshop. Olá, meu nome é Marcos Bolton (ou Salsa). Aqui está o arquivo para a tradução em português do jogo Don't Starve. A tradução está jogável mas as vezes pode estar incompleta (favor checar a porcentagem). Devido a pirataria, a versão disponível no fórum é sempre da penúltima atualização do jogo base. Se você quer a versão mais atual da tradução precisa ser através de inscrição na Oficina Steam. Lembrete: Se você vai demonstrar o jogo usando a minha tradução no seu canal do YouTube, Twitch.TV, Ustream, etc. Por favor, lembre-se de deixar na descrição os créditos da tradução ou mesmo mencioná-la no vídeo. Meus canais são www.youtube.com/salsatheone e www.twitch.tv/salsatheone). Obrigado. For more on the progress and updates go to the main topic: Para mais informações visite o link do fórum: Fale sobre o mod Aqui/Discuss this mod here
  10. Version 2.5

    9,588 downloads

    This is a small remake of Wilton, The Undead by debugman18. I have only altered stats, portrait and main items of this mod. Wilton is brittle, spooky, fast, hits weak, doesn't starve, has little sanity his rotting brain left him with, carries a Bone-A-Rang and will reincarnate from other skeletons in the world. General: - HP: 70 - Sanity: 40 - Hunger: Doesn't exist. - Insomniac (It's to help Wilton be balanced when it comes to his huge Sanity regeneration). - Can eat any and all foods but won't recieve the benefits and penalties to Health or Sanity when done so (Dark Petals have their own special effect which reduces sanity. Plus they are EVIL). - Has a 25% speed increase (because bones are practically weightless so speed is not impaired by wind or mass). - Has Wendy's damage multiplier (meaning he will do as much damage as Wendy). - Has Maxwell's Sanity regeneration multiplier (Dapperness). - Has a Bone-a-Rang (I increased the damage done by the Bone-A-Ring to 20 (damage is affected by Wendy's damage multiplier) so simple NPC's like birds will fall in two hits). - Can reincarnate from a nearest Skeleton in the generated world. But that in turn switches to the next day's morning. - Can dig up a Skeleton from a Grave Mound (very rarely). - Immune to Overheating and Freezing. Bugs/Issues: - Wilton will say the Gravestone Epitaph lines normally like every other character instead of using his own. - Wilton's reincarnation mechanic isn't very Adventure Mode friendly. Credits to: debugman18, KiddyCorky, Nycidian, Malacath and many others.
  11. Version 1.1.4

    6,470 downloads

    Introduction Don't Starve FR, premier site communautaire français, est fière de vous présenter sa traduction intégrale du jeu en français. Auteurs : TOuistiti59 (auteur d'origine) John2022 (amélioration de certains textes, traduction du patch The Stuff of Nightmares) Sam Player 2.0 (ajout des nouvelles traductions et quelques corrections) Avancée de la traduction : 90% Les nouvelles recettes, objets et créatures ont été traduits. Seules les nouveaux commentaires des personnages n'ont pas été encore traduits. Logiciel requis : Vous devez avoir Winzip ou Winrar. Installation 1. Télécharger le patch FR. 2. Double cliquez sur le fichier téléchargé et cliquez sur Extraire : 3. Copiez/collez ce chemin d'extraction : Windows XP : Program Files/Steam/SteamApps/common/dont_starve/mods Windows Vista / 7 : Program Files (x86)Steam/SteamApps/common/dont_starve/mods 4. Lancez le jeu, cliquez sur le bouton Mods. 5. Cliquez sur le rectangle nommé : "Patch FR" : 6. La croix rouge est remplacée par une encoche verte. Cliquez sur OK. 6. Un message apparaît, cliquez sur "Je comprends".
  12. Tamamo

    Version 1.3

    6,213 downloads

    !!! Code revamped edition!!! 1.2 -The Transformation Key can be configured to whatever Key you want it to be! (Hover over the mod in the mod list) -The Tamamo Invisible Ghost Glitched has been fixed accordingly -The code has been changed to be much cleaner! Touch fluffy tail? Y/N? http://strawpoll.me/3746587 No= Yes= One of the Four Heavenly Knights has come to don't starve together! Its TAMAMO! QUEEN OF THE KITSUNES! Yes, I did decide to bring over a character where there is lots of Why? Because shes cute AF. THATS THE REASON WHY. Tamamo is one of the Six Ancestors who specializes in Earth magic! Shes cute, fluffly, and has her own speech! What more can you want? Anyway, I'm not really into giving big description of characters. No one likes seeing a wall of text so heres the jist: Normal Form -Is relatively weak -Does not absorb much damage -Has decent insulation agaisnt the cold -Normal Walk/Run Speed -Is 1.5 Hungrier than usual Ball Form(Default Transformation is Z!) -150/150/150 Health/Sanity/Hunger -Is now more weaker -Is even more slower -Absorbs 80% damage(Can be stacked with armor) -Has higher-than-average insulation agaisnt the cold -Hunger rate is on par with default don't starve characters General Info -Can kill all small prey easily(Rabbits,Birds,Turkey, Etc...) -Gains sanity slightly faster than others -Can eat monstermeat without repercussions -Can eat spoiled meat without repercussions ALL ART IS DONE BY SILHH PLEASE GIVE HER THANKS FOR MAKING THIS ADORABLE THING! Like all my other characters, Suggestions and feedback and heavily welcomed! Problems -Try not to change into Ball form while in Ghost form. Makes you invisible. I'll see what I can do. Upcoming -Ball perks (I still don't know how to make this work) -Nerfs, the ability to kill innocent creatures gives her a bit of a head curve. -General nerfs, she needs nerfs.
  13. Action Queue

    Version 1.1.3

    5,071 downloads

    Tired picking grass by clicking on one tuft at a time? Tired of holding the space bar for no end chopping wood whenever you want to build some wooden flooring for your base? Then this mod is for you! This mod allows you to queue a sequence of actions by holding SHIFT and dragging the mouse, forming a selection box enclosing all your targets. This allows you to automate the process of picking, harvesting, chopping, digging, shaving Beefalo and many more repetitive tasks, by simply selecting all your targets and then sitting back (offensive actions such as attacking are not performed, to avoid... accidents). To use this mod, hold SHIFT, press a mouse button and drag the selection box, releasing the mouse button when you're done selecting. You may use either the left or right mouse buttons: only the actions normally performed by that button are executed in each case (excluding some actions, like attacking, as mentioned before). If you simply click an entity while SHIFT is held, that entity will be toggled from the selection (included if it weren't, removed if it were). To cancel a series of tasks, simply click anywhere on the ground or press any movement key (but managing your inventory will not cancel the queue). When you perform a selection, the queued actions are those of the tool you have equipped, if any, as well as "inherent" ones which do not depend on tools (such as picking grass). If you have a selected item (as is done for razors, when shaving Beefalo), only the actions corresponding to this item will be performed, granting you a finer grained selection of what should be performed. When using a right click selection, no objects will be picked up from the ground. Left click selection will also not pick up tooth traps, armed bee mines and untriggered (rabbit) traps.
  14. Kaji character mod

    Version 1.1

    2,681 downloads

    Fear core: -Equip it and “attack” enemies with it to scare them away for 5 seconds. Angered neutral enemies will become passive again after running away. (including boss monsters) -“feeds” off of their fear to regain 7 health. -costs 15 sanity, and has a 20 second cooldown. -cannot be removed from inventory, but remains in your inventory if you die and respawn. -cannot be used on smaller innocent creatures like rabbits and birds because kajis such a softie. Panic roar: -activates automatically when health goes below 30 -scares off all monsters on screen for 8 seconds, also un-agros’ them. (hound packs will run away and won’t come back) -disables all non-mobile enemies for 8 seconds (tentacles and eye plants) -invincibility while roaring -cannot be activated again until you return to good health (must be above 110 hp and 75 sanity) Chubby and higher metabolism: -Gets hungry 15% faster because of his infrequent use of his core. Or something like that. Don’t quote me on that one. -This makes him chubby, and he has a natural insulation value of + 45. (slightly less than the lowest tier winter clothing) Good with maps: -Is a cartographer, and has a larger map view radius. (note: this feature still has some bugs. The extra map revealed is hidden once saving and re-opening. If it bothers you, you can disable map vision in the mod config menu.) Terrified of water: -quickly loses sanity near ponds and oceans. -cannot use, or equip, fishing poles. -And a few other fun easter eggs. Compatible with regular Don’t starve and RoG! (but not DST) The character Kaji belongs to Venoshade, and this mod was made with their permission.
  15. Version v1.2

    2,703 downloads

    This mod adds a Development Tool - It have been crated by Klei, to help with testing Don't Starve and RoG DLC. File "devtool.lua" can be found in vanilla game, in prefabs folder. This mod adds a remade version of it, that makes it possible to use in-game, along with couple of features. Devtool: - can be used as weapon (range: 20, about half of a screen; damage: 10000) - can be used as axe, pick, shovel, hammer and net; every action is instant - creates large light spot around a holder, or around lying spot - provides health, hunger and sanity insta-regeneration - provides heat in Winter and (if RoG is enabled) act as cooler in Summer - act as Walking Cane, adding speed multiplier (about 2 times faster than normal) - has built-in prototyper, so you can prototype stuff anywhere and anytime - if you want to build anything, provides necessary resources - act as blinkstaff (you can teleport to a chosen spot) - almost every feature is configurable in mod configuration screen I'm uploading it here as a mod, because it really helps testing mods. It doesn't have a crafting recipe (obviously), so, Here as a console command that you have to type in console to get it: c_give("devtool") This mod is meant to be OP, because I made it to help testing mods... Consider that before posting a comment... Have fun with testing mods
  16. Covenant of Souls [Beta]

    Version Beta 1.40

    6,983 downloads

    This mod completely changes how you fight combats in Don't Starve, by replacing them with RPG inspired turn based encounters! So slay monsters, gain experience, and find a way to escape the world in which Maxwell has trapped you! You're going to need some help though, so be sure to search far and wide for the soul gems of long dead heroes. The spirits of these ancient warriors, trapped within their crystalline prisons, will lend you power and extraordinary skills in combat. Equipping different soul gems will change how you approach a fight. Maxwell's minions have also captured some of your closest friends. Free them, and they will join you in your quest to escape! This mod has been a real labour of love, undertaken on and off over the period of a whole year. I'd like to really thank some people that help me make this mod a reality: @Vivalavie and @UltimaZix for lending their lovely art to the mod, which has jazzed up its appearance to no end, and @Mobbstar and @ImDaMisterL for the many hours they spent helping me catch many nasty bugs Thanks guys! Please note, that this mod currently only works for vanilla Don't Starve; RoG is not supported. It is recommended that this mod is played without any other mods running as the changes to the base mechanics of game are extensive and compatibility can not be assured. A new game must also be started for this mod to take effect. Additionally, this mod is in beta! There may still be some bugs lurking around. If you can send me a detailed report on any bugs encountered, that would be awesome. But for now, enjoy! ----------------------------------------------------------------- A quick explanation of the mod's configuration options - Difficulty: Changes the difficulty of the mod by altering the strength of monsters and their ability to make intelligent decisions in combat. - Regenerating health: the player regenerates health over time (100 HP per game day) - Hardcore mode: when on, if you are defeated in battle, the game is lost and the save file deleted. When off, if defeated, the game is reloaded from the last save point. - Random encounters: the time of day that random encounters can occur. - Encounter frequency: how often random encounters occur.
  17. Path Lights

    Version

    5,180 downloads

    Base and RoG compatible. The Path Lights come on at dusk and turn off at dawn. The color of the lights can be changed in mod config. Color choices = Blue Red Green White The recipe can be changed in mod config. Recipe = Easy = 1 Rock, 3 Twigs, 1 firefly, and 1 Rope. Normal = 2 Rock, 3 Twigs, 1 firefly, and 1 Rope. Hard = 2 Rocks, 3 Twigs, 1 firefly, and 2 Rope. Have fun, as always comments and sugestions are welcome! If you like the mod, give it a thumbs up.
  18. MemSpikeFix

    Version 0.6

    11,667 downloads

    Fixes the memory spike which happens when large mods are enabled, which happens due to all mod assets being loaded to RAM regardless of them being used or not. Most notably, this fixes the crash that may happen when large mods are enabled, due to the total RAM usage exceeding the available RAM (this is most notable in the Windows version of Don't Starve, since it is limited to using at most 2GB of RAM). This crash may present itself with one of the following errors (printed to log.txt): Error processing render buffer command GenerateMapor ERROR: HWTexture::DeserializeTexture failed on MinimapBG. glGetError returned 0x505or out of memorybut may also happen silently, with the game simply crashing with no meaningful information printed to log.txt. As a side effect, this fix also prevents the large slowdown in the game's startup time caused by having large mods enabled.
  19. Useful Flooring

    Version 1.0

    6,156 downloads

    Wood and Carpet Flooring have always been useless. Now Carpets insulate, protecting you in winter and Wood Floors halve sanity loss at night.
  20. Rakky the Kangarcoon

    Version DS1.4.2/DST1.5.1

    6,658 downloads

    This mod adds Rakky as a playable character for base Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together. He has custom dialogue and a custom voice. Version 1.4.2 is for Don't Starve Version 1.5.1 is for Don't Starve Together Stats: - Hunger: 200 - Health: 150 - Sanity: 200 Rakky is an adventurous kangarcoon that is good with boomerangs. He is able to catch boomerangs automatically. He can also craft his own special boomerangs. Rakky's Boomerangs: Adventurang Recipe: Hound's Tooth x2, Log x3 Durability: 100 Rakky's basic boomerang. Does spear damage and last much longer than a regular boomerang. Featherang Requires Science Machine Recipe: Stinger x4, Crimson Feather x4, Jet Feather x4 Durability: 150 Faster than a regular boomerang. Carrotrang Requires Alchemy Engine Recipe: Carrot x4, Rope, Honey x4 Perish Time: 10 Days This boomerang has a perishing time instead of a durability. Slumberang Requires Prestihatitor Recipe: Azure Feather x4, Silk x4, Gold Nugget x2 Durability: 50 Makes targets fall asleep. Batarang Requires Shadow Manipulator Recipe (DS/RoG): Batwing x4, Living Log x2, Tentacle Spots Recipe (SW): Monster Jerky x4, Living Log x2, Snakeskin x2 Durability: 150 Absorbs health from targets. Catastrorang Requires Ancient Altar (DS/RoG); Requires Shadow Manipulator (SW) Recipe (DS/RoG): Thulecite Medalion, Walrus Tusk x2, Nightmare Fuel x4 Recipe (SW): Hound's Tooth x4, Purple Gem, Nightmare Fuel x4 Durability: 300 (DS/RoG); 150 (SW) Indicates when a hound or giant attack is about to happen. It is strongest in times of danger. Shipwrecked Boomerangs Flowerang Requires Science Machine Recipe: Bamboo x2, Petals x5, Palm Leaf x2 Perish Time: 4.5 Days Gives minor sanity increase, water resistance, and summer insulation. Brainerang Requires Alchemy Engine Recipe: Brainy Matter, Seashell x10, Electrical Doodad x3 Durability: 75 Hits multiple times automatically. --------------------- Rakky is part raccoon and prefers food stale for some reason. Fresh food is now considered unripe. Unripe food has stale food effects on hunger (66%) and health (33%), and spoiled food effects on sanity (-10 if sanity value > 0). Stale food has a 1.2x multiplier on hunger and 1.5x multiplier on health. --------------------- Rakky is too focused on adventure, so he is unobservant to incoming threats. Rakky will not get a warning of hounds, giants, krampus, or Charlie. --------------------- Tips: As Rakky, you'll likely will have prepare food ahead of time. Since Rakky doesn't gain sanity from eating unripe food, keeping sane could be a challenge. Sleeping becomes useful for recovering sanity if you have lots of food. Berries and vegetables spoil faster if cooked. Meats spoil faster when raw, though meats other than fish damage sanity when eaten raw. Raw fish is very useful (especially in Shipwrecked) since it spoils fast and is safe to eat. Additionally, food spoils faster when placed on the ground, though you would have to watch out for other mobs taking it.
  21. Version 1.4.1

    1,515 downloads

    Always check the changelog.txt. This is not the full release, things will change. This is WIP mod, so make sure to follow the mod to get a notification when an update is released. This mod adds a personal variation of the unimplemented/altered character - Winnie. Details: 175 HP 120 Hunger 100 Sanity Rabbits, penguins don't run away from her, and restore a bit of sanity when near her. But killing them drains sanity by 15. She is a vegetarian. But she can eat leafy meat. Custom speech lines. Compatible with the base game Credit for animation and sound goes to Klei Entertainment. Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=320915614 Note: I am open to suggestions regarding anything, even some speech lines, those still need to be addressed. If any issue should arise, please pm me or leave a comment and I'll get back to you. Plans: Revisit strings More killing penalties Pro Tip: Penguins won't hide their eggs when playing as Winnie.
  22. Version V1.0.1

    1,938 downloads

    Dell Conagher, The Engineer from TF2, has stumbled into the world of Don't Starve! Get the mod at: http://steamcommunit...s/?id=385214831 RoG and normal game compatible. Should be compatible with other mods. Traits: *Spawns with a wrench (This is a weapon that deals identical damage to a tentacle spike, has no durability) *Spawns with four gears, because he's an engineer. *Lower health and hunger, for balance. I plan to add a a lot more to this! Please message me ideas you want to see or anything like that. Current ideas: *Engineer hard hat - Works like a football helmet *Sentry - Deals damage to enemy threats. Things that still need to be done: *Some tweaks to the art files *Pretty much all of the voice lines. *New things! Thanks for checking out this mod. Tell me any bugs you may encounter, and I will get around to fixing them.
  23. Weird World of Wilson

    Version 1.1

    348 downloads

    A long time ago, there's a mod called mrpoke20xx mobs, now this mod is reborn as don't starve: weird world of wilson! There's 6 creatures, 3 structures and 1 item in this mod now! FUNGUS: They come in 3 colors, each one spawn from their houses, and they love gross(item). PUPPETEER: Master of the puppets, this creature is awaiting for your arrival in his mansion, prepare for battle! PUPPET: Wooden living puppets that are controlled by a mysterious force, if you can only know how to make them... maybe their master know how... MIMIC: Dreadful creature that sneaks their prey (you) by using mimicry of a berry bush, watch out! GROSS: Made with manure and rot, this thing works as fuel, as ferilizer and somehow, fungus love this. FUNGUS HOUSE: Structures that spawn in heavy forests, jungles (shipwrecked) and caves, each one houses 4 fungus of their respective color. that's all for now people! more creatures coming soon!
  24. Tomes of Knowledge

    Version 2.3

    4,346 downloads

    This mod introduces guide books to the world of Don't Starve, which is focusing on mod support though. Those guides can spawn at the starting point of a world, somewhere along a road, or by custom means (starting inventory, event, setpiece, etc.) The books have text or images with or without headers spread across a virtually unlimited amount of pages. To navigate that many pages, there's the option to make a Table of Contents (index page). Using this mod helps you understand the core principles of the game and bigger mods, such as Industrial Resolution (where the idea originates from)! But why stop there? This mod is perfectly capable of making interactively expanding guides, and the Table of Contents also serves as spellbook! Your RAM is the limit! If you want to make a tome of knowledge for your own mod, check out the readme.txt in the main folder! The six base tomes will help you troubleshooting, and I will too if it's necessary. Have a nice day!
  25. Beefalo Milk and Cheese

    Version 0.0

    5,947 downloads

    All them coding was made by _Q_ You can now milk beefalos which requires a beefalo hat to wear, without beefalo hat beefalos gonna kick you. You have a chance to get headbutted by a beefalo while milking it even if wearing a beefalo hat. You can only milk beefalos when baby beefalos are around. You get raw milk from milking beefalos that has to be cooked in crock pot to get the more edible fresh milk. Fresh milk rots into cheese after around a week has passed.