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Found 289 results

  1. Version 1.6

    1952 downloads

    I would like to introduce Neuron Industries latest invention, the Know-it-all-atron! Let it provide you with valuable information about your surroundings so you don't have to! Let me share some of the wonderful features of the Know-it-all-atron: Features: Thank you for considering crafting the fabulous Know-it-all-atron, first keep in mind the recipe: That's 3 gold, 2 gun powder, and 1 gear. Now to access the Know-it-all-atron data base by wearing it on your back like so: It is a bit heavy though, so don't be trying to out run monsters with it on your back. And you will Notices that it's niffy control panel will open up on the right hand of the screen: Now that you know how to use it, lets take a look at its features: Sanity Rate- It measures you sanity by scanning your brain and definite not irradiating you, it will than tell you the current rate in sanity per minute your sanity is going up or down. Example: Naughtiness - It keeps track of the the naughty things you have been up to, and before sharing it with the government and Google AdSense, it tells you your naughtiness level and the naughty threshold that will summon a Krampus if reached and the amount of time in seconds until your naughty level drops by one. Example: Beard Level- By analyzing your manly pheromones it will determine information about your current beardieness, how long you've been growing it, when it will grow more, and how much you will get for it if shaved. Example: Temperature - Feeling cold, or over heated? Well your just in luck, because the Know-it-all-atron can tell you just how much you are being killed by the environment.. If (body temperature < 5 degrees (10 for RoG)) you start to get the icy screen and if (body temperature < 0 degrees) you start to take 1.25 damage each second, read more about Freezing. Example: You can also put the Know-it-all-atron on the ground and interface with by right clicking, useful so seeing the affect of being fully clothed has on your temperature, the panel is slightly to the left to accommodate backpacks. Season- Witness as it has the power of divination and can tell you the number of days left in the current season, the outside temperature, and the phase of the moon even if it is day or in a cave. Precipitation- Rain is serious business, and the Know-it-all-atron always takes care of business. If you are in the overworld the basic information given is: How long it is until rain or snow will start or stop and, "Moisture atmo_moisture(moisture_floor/moisture_limit)" When it is not raining atmo_moisture will go up and when it reaches the moisture_limit it will start to rain and moisture_floor will change, if it is raining then atmo_moisture will go down and when it reaches moisture_floor rain stops and moisture_limit will change. If it is raining (or snowing) this information is also given: ", precip rate precip_rate" which means how hard it is raining and is useful for the next information. If the condition for lightning are right (which usually means if it is raining) then this information is also given: ", lightning nextlightningtime" Which is how much time in seconds until the next lightning strike When nextlightningtime reaches zero in a normal type of world: If precip_rate > 0.75 then lightning will strike near you if precip_rate > 0.5 then you will hear thunder and see a flash if precip_rate < 0.5 then you will hear the faint sound of thunder. Example: If you are in a cave you will get the time until the next quake in seconds, how much debris will drop and how long the quake will last. Example: Hound Attack- Built in urine sensors will detect how far away the next swarm of hounds will show up. Giants - Giants, majestic and mysterious, they don't show up with any guarantee, rather they have a chance of making themselves known and the Know-it-all will attempt to track their movements, normally you will just see this: Example: But if one attempts to become active, it will tell you how many days before it might show up, and if one becomes present somewhere in the world, asking the Know-it-all-atron will alert you to it's presents: Threats- Finally underground if you click the threats button, it will tell you information about the activity of the worms, it should also detect any other threats like them should they be implemented in the game or by a mod. example: If for some reason the information you are requesting is not valid at the time, like asking about hound attacks in a cave or beard level if not Wilson or Webber, you will get a message telling you as much. Example: Notes: Any reference to about of "days" means in game but seconds and minutes are in real time but may or may not be actual seconds and minutes but I am like 616% sure they are. For Magic Horn users: The Hound Horn does initiate a regular Hound attack therefore it will reset the next time until a Hound attack. The Krampus Horn does involves committing a very naughty act therefore it will reset your Naughtiness. The Deerclops Horn does NOT initiate a regular Deerclops attack so using it will NOT change when the next Deerclops attack happens. Though two Deerclops can still never be in a world at the same time. For Rain Manipulator + Quakeometer users: Hitting the Rainometer makes it start raining without changing the humidity in anyway so if your atmo_moisture is low then a low moisture_floor is chosen but that means it will not rain particularly long or hard.(insert joke here). If you are in a cave the Quakeometer functionality works from 500 seconds until the next quake being all the way in the yellow and 0 being all the way in the blue, and hitting it with a hammer (which by default is equivalent to detonating a single Gun Powder) will reduce that time by 200 seconds.Discuss: Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am. You can talk to me about the mod, tell me how much you like it, or just say hi, below. Also ratings do make me happy, especially the 5 star variety. Acknowledgements: My first iteration of this mod was originally inspired by Mini tools. Thanks to tehMugwump, WrathOf, chromiumboy and anyone else that helps create it, I could do none of this with out you. The Worms feature was first suggest by ioioto Boring Legal Stuff: Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated. As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets. It sure has been a lot of fun! http://i.creativecommons.org/l/by/3.0/88x31.png This work is licensed under a Creative Commons Attribution 3.0 Unported License. To Install: Just go to steamsteamappscommondont_starvemods and place the folder located in the .zip archive Start Don't Starve and go to the "Mods" menu and enable this mod. Support My Mods: If you would like to help me out, follow this adf.ly like link wait for 10 seconds and click the "Skip ad" at the top right of the page.
  2. Version 1.0.3

    202 downloads

    This sample mod provides a file, savable_infinity.lua, which when modimport'ed allows storing correctly the following numerical values as savedata: Plus and minus infinity (i.e., math.huge and -math.huge); NaN (Not a Number, i.e., the result of invalid arithmetical operations, such as 0/0). The game's save system is patched transparently, so other than modimport'ing savable_infinity.lua no other steps need to be taken: simply feel free to store the above values in savedata. The patching of the game's DataDumper function uses the fact that Don't Starve's savedata is simply Lua code to store these values as arithmetical expressions: plus infinity is saved as 1/0, negative infinity as -1/0 and NaN as 0/0. The method used for the patching is more hackish than I would like (making heavy use of Lua's debug library), but it is the cleanest method of doing so I could think of, other than simply overriding vanilla's dumper.lua. The rest of the mode code, beyond savable_infinity.lua, is just a test suite to see the added functionality in action. The file savable_infinity.lua is modimport'ed in modworldgenmain.lua, so that all savedata is stored correctly (but it can safely be modimport'ed in modmain.lua instead, if worldgen savedata is not a concern). In modmain.lua, the global variable ENCODE_SAVES is set to false, causing save files to be stored as plain Lua instead of zip compressed Lua, allowing visual inspection of the saves' contents. Furthermore, modmain.lua adds the included infinitysavetest component to the world entity: this component simply returns the mentioned values in its OnSave method and checks the validity of the loaded savedata in its OnLoad method, which prints the following to log.txt: ../mods/SavableInfinity/scripts/components/infinitysavetest.lua(17,1) Running InfinitySaveTest:OnLoad() for [100013 - cave] ../mods/SavableInfinity/scripts/components/infinitysavetest.lua(28,1) Testing savedata entry 'positive infinity'... PASSED ../mods/SavableInfinity/scripts/components/infinitysavetest.lua(28,1) Testing savedata entry 'negative infinity'... PASSED ../mods/SavableInfinity/scripts/components/infinitysavetest.lua(28,1) Testing savedata entry 'NaN'... PASSED ../mods/SavableInfinity/scripts/components/infinitysavetest.lua(30,1) Ran InfinitySaveTest:OnLoad()
  3. Version 2.8

    445 downloads

    Features: Hitting the Rainometer with a hammer will cause it to go from not raining to raining and vice versa. The Rainometer will still break after 4 hits and give you back half of the materials so the math works out to: 4 rain toggles = 1 Boards, 1 GoldNugget, 1 Rope. You can change the number of uses just see Configurations below ProTips: rain can be used to boost farm grow speeds and it makes mushrooms regrow, but they do need 10-20 ingame hours of rain before they start to regrow. The more you make it rain the less it will rain for. Toggles snow as well but takes a few more seconds for snow to stop falling. The Rainometer can now measure the time until the next earthquake inside of a cave. Hitting the Rainometer with a hammer inside of a cave will cause it make quakes come sooner, by default this effect is equal to that of gunpowder's ability to do the same. You can change this See Configurations below The rain and quake manipulation features can be turned off if all you want is the Quakeometer, just see Configurations below Configurations: ----Config-----local quakeIncrease = 200 --this changes how much hitting the rainometer in a cave decreases the time until the next quake, 200 is equal to that of the effect of gunpowder and 1000 will always cause a quake. It can also be set to a negitive number to increase the amount of time until the next quake.local RainAndQuakeManipulation = true --if false the rainometer will act normal when hammered e.g. not toggle rain or decrease time till quake.local Custom_Uses = 4 --Sets the amount of toggles you get before it will break-------------- Discuss: Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am. But, no I will not make a winter toggling mod. You can talk to me about the mod, tell me how much you like it, or just say hi below. Also ratings do make me happy, especially the 5 star variety. Old Changlog: V2.3 [Hunger update]: Improved code. V2.2 [Powers update]: made to work for powers update, given all the powers mod menu thingys. V2.1: made to work for ROCK update. v2.0: New version with Quakeometer and Quake manipulation features add. v1.1: Fix bug that reset uses on log out, added sound effect. Old older versions: Dropbox link Boring Legal Stuff: Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated. As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets. It sure has been a lot of fun! This work is licensed under a Creative Commons Attribution 3.0 Unported License. To Install: Just go to steamsteamappscommondont_starvemods and place the folder located in the .zip archive Start Don't Starve and go to the "Mods" menu and enable this mod. Support My Mods: If you would like to help me out, follow this adf.ly like link wait for 10 seconds and click the "Skip ad" at the top right of the page.
  4. Version 1.0

    2495 downloads

    THIS MOD IS AN ORIGINAL CREATION OF tehMugwump HE DESERVES ALL THE CREDIT original mod trhead: http://forums.kleientertainment.com/files/file/216-infinite-clothes/ description: this mod is an uptaded version of the "infinite clothes" mod so that people can play it in reign of giants, it makes most of the clothes of dont starve have infinite durability. items that are affected: beefalo hat spider hat top hat tam o shanter rain hat moggles rabbit earmuff winter hat straw hat cat cap fashion melon feather hat garland ice cube breezy vest dapper vest puffy vest rain coat hibearnation vest eyebrella floral shirt summer frest credits: really big thanks to tehMugwump for letting me uptade this mod and to -=|JFH|=-Destroyer47 for making the request.
  5. Version 1.0

    175 downloads

    Are you tired of those stupid viking rock lobsters that just shield everytime you do damage to them? If the answer is yes then this is the mod for you. Just download this mod and all those viking rock lobsters will stop using their shields and fight like a man. Remember to let me know any bugs that you encounter using this mod.
  6. Version 0.9

    2112 downloads

    Experimental RoG patch, not fully tested, new probably unbalanced features, how many bugs can you find? Features: This Mod lets you recharge amulets and staffs with nightmare fuel. Right now the math is it takes 6 nightmare fuel to fully charge all gem items, this means the more uses that item has the more it gets from nightmare fuel. Now by default Gem items do not break when they reach zero they just become unusable until recharged, can be configured off to work like normal, see Configurations. Adds Philosopher's Stone which is crafted at a repaired Ancient Pseudoscience Station, it can "absorb" most items and convert them to power for gem items. Most absorbable items by default give it 1% and it can be filled to a max of 100%. Blue, Red, and Yellow gems, golden nuggets, living logs, any meat, stackable creatures like butterflys and bees and nightmare fuel are worth 17% to the Philosopher's Stone therefore about enough for one charge give or take the item. Purple, Green, and Orange gems, thulecite, and a non-stackable living creature like bird, rabbit, ect. are worth 34% points to the Philosopher's Stone therefore about enough for two charges. Using the P. Stone on living creatures is naughty, watch out for Krampus. For every point absorbed you drain a point of sanity. can be configured off. low, medium, and high Absorb values can still be Configured, see Configurations. To check item values ingame just, drop the item on the ground, hold the P. Stone over it and left click. Example Used like nightmare fuel to charge gem items it gives the percentage it has to the item it is charging, for example: A fire staff at 50% will require 15% from the P. Stone to go to 65% You can always top off a gem item if it need less then a sixth it's max to reach 100% but otherwise it needs to be charged in increments of a sixth its max so red staff needs 15%, green amulet needs 20% and blue amulet needs 17% Also did I mention that the P. Stone is a sentient being that can talk and is kinda a jerk? No? Good, I wanted it to be a surprise. *New* We are branching out to the whole world of TECHNOLOGY! The Morning Star and Weather Pain will now work like staffs do, but instead of recharging them with that dirty magic stuff you just have to give it a fresh new battery in the form of an Electrical Doodad. Configurations: Open up modmain.lua from the RechargeableGems folder here are the default configurations: ----Config-----local very_dapper_blue_amulet_baseDS = false --For base Don't Starve only, gives the blue amulet the dapperness equivalent of being Maxwell.local very_dapper_blue_amulet_RoG = false --For Realm of Giantslocal No_Deplete = true --if true Gem items are not destroyed when they reach zero they are just unusable until recharged. if false gem items act as they normally wouldlocal Science_Staffs = true --if true the Morning Star and Weather Pain can be repaired with Electrical Doodads.TUNING.PHILOSOPHERS_STONE_lose_sanity = true --if true you lose a point of sanity for every point absorbed by the philosophers stone.local blacklist = {"balloons_empty","philosophers_stone","transistor"} --put item prefab names here for items that the philosophers stone that should not be able to absorbed.TUNING.PHILOSOPHERS_STONE_ABSORB_LOWGAIN = 1 --percent philosophers stone goes up by when absorbing itemsTUNING.PHILOSOPHERS_STONE_ABSORB_MIDGAIN = 17 --Primary raw gems, nightmare fuel, gold, meat, and living logs.TUNING.PHILOSOPHERS_STONE_ABSORB_HIGHGAIN = 34 --Secondary raw gems, thulecite, and living creatures.--------------- Discuss: Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am. You can talk to me about the mod, tell me how much you like it, or just say hi below. Also ratings do make me happy, especially the 5 star variety. Acknowledgements: This mod was loosely inspired by John2022. Boring Legal Stuff: Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated. As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets. It sure has been a lot of fun! This work is licensed under a Creative Commons Attribution 3.0 Unported License. To Install: Just go to steamsteamappscommondont_starvemods and place the folder located in the .zip archive Start Don't Starve and go to the "Mods" menu and enable this mod. Support My Mods: If you would like to help me out, follow this adf.ly like link wait for 10 seconds and click the "Skip ad" at the top right of the page.
  7. Version 1.0

    418 downloads

    Are you tired of having to be paraniod all the time in winter because you know that deerclops demolition incorporated will come to wreck your s##t? Well if the answer to this question is yes then this is the mod for you . Just download this mod and deerclops will lose his demolition permit and therefore will not be able to destroy your base or any other buildings, at least not without going to jail and we know deerclops doesnt want to go to jail. Remember to let me know any bugs that you might encounter using this mod.
  8. Version v1.0

    792 downloads

    Add a grenade You can throw them It will be accompanied by the huge sound explosion 200 damage This mod is very simple so don't need to introduce more Have fun!
  9. Version v1.0

    2110 downloads

    Now you can make a bear prototype body, calling it with the right mouse button on the ground. It is strong, good frighter. Use left mouse button on bear can let it stop ,press again to keep it following. meat get 200 health to it. If you don't want the bear, kill it with ctrl, it will not fight back. 2000 health 100 damage If you have any questions let me know them!Thank you! Warning" Don't use it with webber because it will hit him.I'll contact to the founder to fix this bug! 2014.04.20 Updated fixed crashing. If you click him with left key he will stay there and sleeping. Thanks for "crakoom Buying The Dark Helm" tell me to updating. This idea is from 《YINING Don't Starve Practical Modified Skills》&Thanks for the Founder! Have fun guys!
  10. 547 downloads

    Basically this little mod tweak the "Lots" option in the custom generated world for example Beefalo can spawn only in savanna , Tallbird nest can spawn only in rockyland, reeds can only spawn in marsh "it put the right things in the right biomes" VERSION 1.0 -Berry bushes can not generate in desert and savanna. -Beefalos generate only in savanna. -Reeds can generate only in marsh . -Hollow stumps can only generate in dedicious forest. -Tallbird nests can only generate in rockyland. VERSION 1.1 -Beehive and Wasphive can not generate in savanna and desert. -HOMELESS bees can not generate anymore. -ALL trees can not generate in savanna and marsh. -Marsh bush can generate only in marsh -HOMELESS merms generate only in marsh -Pond can not generate in savanna forest dedicious forest and desert -Mini glacier can only generate in rocky biome (pengulls mini glacier still generate in any biome) -Hound mound can only generate in desert -Cactus can only generate in desert -Volt goat can only generate in desert -Buzzard can only generate in desert and rocky biome -Walrus camp can not generate in savanna forest marsh desert and dedicious forest Forum Thread http://forums.kleientertainment.com/topic/35531-rog-mod-better-lots/
  11. 3657 downloads

    Karas and I worked together to make this mod that adds Mama Volt Goats to your worlds at the beginning of the game. Mama Volt Goats will be shown as pink goats.This is done to show us the Mama Volt Goat from the normal Volt Goats.The Mama will spawn\have baby like the Beefalo.They start of as babies and have 4 stages of growth.It takes days for the babies to become fully grown.Mama Volt Goats only can give birth.Choose wisley when killing goats if you plan to farm.The mama goats do breed year around,so this is a good source of food and horns.Mama Volt Goats only can be fed.Give mama some food to lead her home to the farm. For this mod to work ,you must start a new world! Or DebugSpawn "mother_goat" As of this release there are 10 Mama Goats spawned into the world at worldgen.When Mama is discovered,she will give birth to one baby.The baby will follow his mama till fully grown.At this point when you see her the next time she will spawn\have baby again.Mama can only have one baby with her at any time. Have fun! We have!
  12. Version 1.3.2

    1192 downloads

    The mod formerly known as "simplex testing". Its goal is to aid in mod testing (being aimed at modders), focusing on being extensible through custom code to suit a particular purpose. To add custom code, place it in a file inside submodules/ and add that file's name (minus the ".lua" extension) to the Submodules.Include call in modmain.lua. Such code will have access to the variable imports performed in imports.lua and the conveniences defined in conveniences.lua, alongside the usual mod environment capabilities. The default submodules do (at least) the following: Enable debug keys. Add a new row of buttons to error screens, with a button for reloading the game state (like the previous mod) and another one for going straight to the main menu (without any saving). Run consolecommands.lua and export a few additional console utilities, listed below. Export an utility function called regen_level(), which regens the current level (erasing it). The additional console functions are: This mod will be listed as outdated in the Steam version. This is necessary to keep compatibility with standalone.
  13. Version 1.0

    337 downloads

    they were all dead... the final code that put an end to the ninja powers was an exclamation mark to everything that had led to this point. i release my finger from the keys of my keyboard and it was all over..... i was a hero, an enigmatic phantom who lurked in the shadows waiting for the party to end..... waiting for their return so that i might be of use again. but nothing happened the ninjas never came.... i grew older and i meet my love "alice" for once in my life i was happy. life was good the sun setting on a sweet summer day, a house in the best neighborhood of the united states, a beautiful wife and a sweet baby, the american dream came true for me, but then............. twilight crawled across the sky with some strange smell, a smell that i knew, a smell that i fought, it was them....... when i oppened the door i saw the biggest shadow that i have ever seen in my life, and in front of it my family laying dead, then like a thunder from thor i was blinded, and then he was gone. but who was that powerful to do that kind of technique? if the 11 ninja chiefs were dead. i tried to make some sense of it and then i remembered...... kanna, namakura, tsurugi, hari, yoroi, kanazuchi, bita, kanzashi, nokogiri, hakari and mekki they were the 11 ninja chiefs of the ninja world but there was a 12 chief mentioned in old legends. JYUU also known as the traitor or Moose in english, he was the more weak of the chiefs and he was mocked for it, and for that he sweared that he would have his revenge, but then i killed his enemies leaving him with no purpose and for that he hated me. we fought bravely but in the end i defeated him and now i lend my power to the people. if you DOWNLOAD this mod the Moose will never make your weapon fall to the ground again and you will be free. remember to let me know any kind of bugs that you encounter while using this mod.
  14. Version 1.0

    324 downloads

    so after destroying the ninja frog base i discovered some documents that gave me the location of the ninja frogs master, but who was he? it seemed that the master of the ninja frogs was no more than BEARGER THE SUPER MEGA POWERFUL NINJA WHO CAN THROW YOUR WEAPONS INTO THE GROUND WITH JUST ONE SWIPE. he was too powerful maybe to OP to defeat him, i could have just gave up but i said NOPE im going to make you lose your powers B##CH. and here it is, the grand finale of my investigation and extermination of ninja creatures in the dont starve universe. just download this mod and the great NINJA BEARGER will lose its power so that he can never throw your weapons in to the ground again in his life. remember to report any bugs you encounter while using this mod and comment your opinions. and remember ninjas are more awesome than pirates even if they are your enemy.
  15. Version 1.0

    331 downloads

    Are you tired of those stupid NINJA FROGS and their super mega powerful telepathic powers that make your stuff fall down whenever they slap you with their super mega powerful tongue? well if the answer to this question is yes then this is the mod for you. just download this mod and all those god damn NINJA FROGS will lose their power so that they cant make your s##t fall to the ground again in their lifes. remember to report any bugs that you might encounter and comment your experience while playing with the mod.
  16. 913 downloads

    Another one for the kids v1.2 New in v1.2 better graphics no more skirt Hunger,Health and Sanity upped to 200 v1.1 (Custom Lantern Stand) when placed on the ground Lantern doesn't need fuel good base light with on/off switch Log suit a bit better Football hat a bit better 8 day Miner hat life Cane damage same as spear Spawns with cane
  17. 530 downloads

    Automatically turns occupied pighouse lights on when near and off when far. Small mod but usefull
  18. Version 1.2

    9419 downloads

    v1.2 A decorative Tiki Totem craftable under the light tab Now with heat, cooker and sanityaura (Always On Tiki Torch) has been added to the download section per request. Thanks to Blackbowix The Gaule for help on the new texture!
  19. Version 1.0

    944 downloads

    This mod is an uptaded version of the original Madman666 Books mod Now every character in dont starve can craft and use the 5 books that were only available to wickerbottom. MOD COMPATIBLE WITH THE LATEST DONT STARVE REING OF GIANTS DLC UPTADE. Really big thanks to Madman666 for being a great inspiration for this mod since he made another version a long a time ago but never uptaded all the credit goes to him mostly. Original mod: http://forums.kleientertainment.com/files/file/66-books-mod/ Remember to report any bugs that you might find while using this mod so that i can repair it as soon as i can.
  20. 3083 downloads

    Porta-Grill is compatible with RoG -The Porta-Grill is a portable grill. -The Porta-Grill is fueled with wood,charcoal etc. -The Porta-Grill has an on\off switch to help save fuel. -The Porta-Grill has a small amount of light when switched on. -The Porta-Grill must be switched on in order to cook! -The Porta-Grill only shows fuel level when in your inventory. -The Porta-Grill has a small amount of heat when switched on. -Craftable under the FOOD TAB -Recipe = 1 Heatrock,4 Charcoal and 1 Hammer. Have fun,comments and suggestions are welcome.
  21. Version 1.3

    1118 downloads

    The Silkworm is a new eatable item found under rocks. The Silkworm can be fed to birds in a cage for silk. The Silkworm can be used as bait. The Silkworm can be used in cook pot, ingredient value = small meat Hope you enjoy!
  22. Version 1.2

    4710 downloads

    To get started craft Waldo's EyeBone.Waldo is able to pick all pickable products Waldo will not pick (FLOWERS or FARM CROPS) but he will wear a hat.He doesn't do combat and can't be hurt from it.Once the eyebone is crafted Waldo should be your friend for life.The little fellow can carry a lot of junk! To claim his spoils simply crack him over the head with a hammer hehehe Waldo's EyeBone is craftable under the (Science Tab) Tip: I found when testing that Chester's Eye_Bone is better held by Waldo. Enjoy! I've had a blast creating and testing this one!
  23. Version 1.0

    11244 downloads

    Steam Download http://steamcommunity.com/sharedfiles/filedetails/?id=188454908&tscn=1382649132 Spooky Stay the night and get your prize Craftable under the Structure Tab Or you may search the world for it IMO the best version you have to craft
  24. Version 1.0

    1010 downloads

    Love That Old Monkey! Waldo's father has passed and Wilson can't bare to part with him So he's decided to make a lantern with his skull! Craftable under the light tab 1 firefly 2 gold nuggets 1 hammer lantern fueled with fireflies or light bulb Cool new graphics! Thanks Blackbow!
  25. 3044 downloads

    Chest is fireproof Chest has 12 slots Craftable under structures tab 4 boards 1 nightmarefuel