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Found 289 results

  1. Version 1.2


    Get ready to play one of the most destructive characters in Don't Starve to date! Craft tons of custom explosives, from hand grenades, to remote detonating explosives, to suicidal bomb vests! Blast, pop, and ka-boom your way through the toughest of enemies the wilderness has to offer! However due to your characters old age, and long years spent in mining tunnels, his body and mind are very fragile, it's always best to take on any potential threat from a safe distance. This is my very first character mod, and it wouldn't be what it is without the amazing coding done by mobbstar! It's not 100% complete yet, but all the features this mod has to offer are all present. My to do list: - finish custom dialogue - add custom voice sounds Hope you have fun discovering all of Weldon's unique craftables, and please be sure to let me know how you like the character!
  2. Mouse's Craftables



    Cheaper Cobblestone Turf: Craftable Beard Hair: Craftable Berry Bushes: Craftable Butterflies: Craftable Manure: Craftable Merman House: Craftable Tentacle Spike: Cheaper Blow Darts: Cheaper Sewing Kit: Craftable Marble: Longer Lasting Jerky: If you have any issues, suggestions or comments, please feel free to leave a comment. NOTE: These are all separate mods because some people, including me, like some parts of a mod but not the other parts. So this is for ease of use to allow you, the user, to pick and choose which craft recipes you want without needing to manually edit any files. UPDATE: I also created an all-in-one version of this mod so you don't need install and enable each individual mod. Thread
  3. Bigby Wolf mod

    Version 2.0


    This mod adds Bigby Wolf to the game, from the comic series fables and the game The Wolf Among Us. He runs a bit faster than others, and gets angry when scummy monsters attack him. He also has bad relations with pigs. SPOILER: WARNING: This mod contains profane language. Use at your own risk. Copyright Cameran Neumann, 2015.
  4. Version 1.1


    "Work keeps you warm, but makes you peckish." This mod considers strong physical activity such as mining or chopping trees and increases your body temperature when doing so. However, this comes at an increased calories burn rate. You can tune the exact values in-game. As suggested by _Sips[1] (warning: swear words)
  5. Version 1.0


    This is a speech template compatible with DS (with or without RoG) and DST. Remember to rename the file! You can set the speech file using: STRINGS.CHARACTERS.CHARNAME = require "speech_charname" Pro Tip: You can "comment" specific lines "out" by putting -- before them. You can also comment several lines out by putting --[[ before and ]] after them. I assembled this in less that 15 minutes, so it's likely there's some redundant strings left (as in, the same key being set twice). Don't blame me, should that be the case, I just copied Wilson's file from Together and ran a simple script over it to empty the quotations.
  6. Seasonal Farming

    Version 1.0


    Are you sad that your farms only works half of the year? I made this little mod to solve this! Farms now work all year long and will give vegetables depending on the season. The mod modify four things concerning farms : Low temperature will slow farm growth by 25% instead of stopping it from working Crops no longer wither (maybe I should see if there is a way to make fertilizer counter the Withering) Vegetables now depends on the season Birdcage only give one specialized seed and one or two normal seeds (before it gave one or two specialized and zero or one normal). this is to promote season vegetables! List of vegetables per season : This is my first mod so the code could use some cleaning and there is no pictures but whatever it works. Hope you enjoy it
  7. Melon on a Stick

    Version 1.0


    A Melon on a Stick! This mod will add a Melon on a Stick to your game! It is crafted with a stick and a watermelon at an alchemy engine. You can't attack with it, it won't protect you from the rain and it doesn't serve any purpose whatsoever but BRO, you've got a MELON on a STICK! Created for the almighty Melonlord T4T3RGR3N4D3R http://forums.kleientertainment.com/topic/55743-melon-on-a-stick I used this tutorial: http://forums.kleientertainment.com/topic/29427-tutorial-creating-a-handslot-equippable-item-from-scratch/ Version 1.0
  8. Craftable Pig

    Version 1.0


    This mod allows you to create your pig(man), lol. Why not? SECTION: Magic CRAFTING: Mosquito Sack x3 Spider Gland x1 Pig Skin x1 In Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=514797131 Hf :3
  9. Version


    Behold Wladislaus the Undying ! He is a mighty vampire who has been tricked by Maxwell. His stats are : 125 Health 200 Sanity 150 Hunger Now, to the special abilities : He is more comfortable at night than at dight, so he will gain sanity when it's dark, and lose some in daylight. He gets hot very quickly because of his fragile skin. He needs blood to fill his hunger, so he is carnivore, and can eat monster meat. He can tame bats to help him fight or chop trees. When his life drops below 35, he transforms into a big bat, dropping his inventory. Being in bat form, he is granted nightvision, and is immune to sanity/wetness/hunger/health, but bloodlust comes in. The bloodlust will drain in time, and can only be filled by killing things, or eating meat on the ground, or living insects. If the bloodlust meter is filled , he will fall asleep and wake up as a vampire the next morning.The more things you will have killed while in bat form, the more stats you will have when you wake up. If you fail and the bloodlust meter drops down to 0, it's game over for you! When in batform, pigs will also attack on sight (and spiders will remain calm). Install : Download the "wladislaus.zip" file. Extract it to your "[...]/Steam/SteamApps/common/dont_starve/mods/" folder -or- Workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=515817535 I hope you enjoy it, please tell me if you think it is not balanced and which stats i should change. I may add some more to the character in time, but I'm not sure how/when yet. Here is what could be available in the future : Bugs to be fixed yet: -Character gets kinda off the ground when resurrected and gets quickly unplayable when moving. It is not fixed per say but it is playable, with running speed issues. To remove those, go in/exit a cave. -Screen edges like heat, ice or blood don't disappear because of entering bat form. Thanks to everyone who has helped me to get this character done and to the many resources available on the forums here !
  10. Wignatz

    Version 1.0


    Features Wignatz the mouse, a sneaky new character drawn from the classic Krazy Kat comic strip who specializes in deception and hit-and-run A custom crafting menu with weapons, wearables, structures, and items for subterfuge Loathsome new creatures Events that only happen in certain seasons, lunar phases, weather or time of day A “very special” crockpot recipe The ability to befriend splumonkeys, who share Wignatz’ zest for throwing stuff at people they don’t like Wignatz is modeled after the Ignatz character from George Herriman’s strange, lyrical comic strip Krazy Kat. Puny and weak in combat, Wignatz must hurl his deadly brick from a safe distance and use his speed to dodge blows. He can craft devious items to distract, confuse, and hide from adversaries. Drawing inspiration from Krazy Kat, Wignatz is themed around the desert and the American Southwest. If he makes his home near a desert, Wignatz is rewarded by easy access to the ingredients he needs for his unique recipes, and new creatures and encounters. Events that only happen under special time and weather conditions reward him for venturing from the safety of his campfire. Hints No spoilers, just a few tidbits to point you in the right direction and tempt your curiosity: A fetish will show you the way to go. Wignatz has just one new crockpot recipe (hint: he’s a mouse, and the key ingredient is milk), but it’s very unusual. The results depend not only on the ingredients, but timing. And sometimes they’re valuable for other things besides eating. Pay attention to ambient sounds. If you hear something unfamiliar, it’s usually a sign that there’s something special going on. When you encounter something unfamiliar, examine it. Sometimes you’ll receive a clue. Play with items. See what happens when you use, drop, or ignite them, let perishables spoil, etc. Credits and acknowledgements I borrowed code from “auto catch” by seronis for Wignatz’s brick. Images for Wignatz and some items were adapted from old Krazy Kat strips (strips before 1923 are in the public domain). Audio samples were taken mostly from FreeSound.org and used under various versions of the Creative Commons License, or by permission of the author. Particulars are in credits.txt.
  11. Paul DST

    Version 1.1.1


    Paul is a gamer who somehow got lost in the dangerous world of Don't Starve Together. Has 150 Health, 200 Hunger, and 200 Sanity. Wears a jacket that keeps him a bit warmer in the Winter. Rain makes him relaxed so his sanity goes up. Doesn't get hungry easily so he can last longer without food. Doesn't like to attack things so he won't do much damage. This is the version of my Don't Starve mod that is for Don't Starve Together. This mod was made so me and my friends could play as me in DST, but I want anyone to be able to enjoy it so here it is. Here's the link to the regular Don't Starve version of this mod: http://forums.kleientertainment.com/files/file/1029-paul-the-unofficial-dont-starve-character-mod/ I made this mod with a LOT of help from the Extended Sample Character Template and so I just think I should give it credit here.
  12. Version 1.1


    With the latest update you can now configure the mod so Wolly can accept only fish OR fruits and vegetables (seeds included). This mod tweaks Wolly's drops, adding all gems, blueprints, beard, rope etc. Here are the chances of what it will trade(in %): {chance = 20, "rope"}, {chance = 5, "purplegem"}, {chance = 5, "bluegem"}, {chance = 5, "redgem"}, {chance = 2, "orangegem"}, {chance = 2, "yellowgem"}, {chance = 2, "greengem"}, {chance = 30, "seeds"}, {chance = 33, "feather_robin"}, {chance = 5, "beardhair"}, {chance = 5, "blueprint"}, {chance = 30, "goldnugget"}, Steam Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=496243669 Thanks Mobbstar!
  13. Log Storage Mod

    Version 1.3


    New storage for your logs. Especially thanks Mobbstar for help. You cannot store any items, only logs. Has 5 slots for 5 stacks Version: 1.3 Recipe: 1 boards Need Science Machine demonstration http://steamcommunity.com/sharedfiles/filedetails/?id=477723360 in Workshop
  14. Mannequin Mod

    Version 1.1


    This decorative mod adds two types of mannequin in game: for hats and for armor. Thanks Mobbstar for help in LUA. Recipe: 3 log + 1 rope Need an alchemy machine If someone has ideas about the way how to unite this two mannequins in one, I'll be interested in it in Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=479408229
  15. Version 4.2.0 (Dank edition)


    [iNCOMPLETE MOD] NOTE: CURRENTLY, THIS MOD IS ONLY COMPATIBLE WITH REIGN OF GIANTS. A REGULAR DON'T STARVE VERSION WILL BE CREATED AFTER THE MOD'S COMPLETION. Adds Wunt, the extraterrestrial, as a playable character. Wunt is an alien who, while frail in bodily aspects, makes up for it in his knowledge of alien creations. Wunt's most defining aspect is his ability to construct upgradable turrets that do his fighting for him, whereas other characters only have access to the houndius shootius. As with all aliens, Wunt can be incredibly dank at times, so anticipate the rare dank outburst of memery. Stats: Health: 100 Hunger: 150 Sanity: 420 Perks: *More brains than brawn: -Wunt has lower base health than most other characters (tied for 2nd lowest with 0-upgrade WX-78) -Wunt has a *0.75 damage modifier (this is the same as Wendy's) -Wunt has ridiculously high base sanity (the highest in the game, at 420) *Can create alien constructs: -Wunt has the ability to build structures unique to himself. These mostly consist of turrets with various effects and tiers up to 4. Effects include dealing damage, setting things on fire, freezing, summoning lightning, and so on based on turret. [uNFINISHED] (Currently, only a few turrets are implemented; they have no animations besides idle, and they use the houndius shootius projectile visual). [Effete Turret 1.0]: A fragile, low tier turret; nearly useless on its own, but can be upgraded into more effective versions. Crafted from 3 boards, 2 gears, and 4 gold. This turret has 75 health and fires projectiles that deal 15 damage once every 3 seconds. [Efulging Turret 2.0]: A more durable turret made from an Effete Turret 1.0, 2 marble, and 10 light bulbs. This turret has 175 health and fires projectiles that deal 25 damage once every 3 seconds. [Mindminer 2000]: A machine that extracts the brain fluids of rabbits, moleworms, and birds in a manner similar to drying racks, producing brain juice that restores 30 sanity, 10 hunger, and 3 health, after one day. These cost 2 gears, 2 cut stone, and 2 electrical doodads to build. *Equipped with alien weaponry: -Wunt starts with a Mindcutter V. 4.2 in his inventory. This is a ranged weapon that creates projectiles dealing damage equal to 25% of Wunt's current sanity. The Mindcutter does not have ammo, but is instead fueled by Wunt's sanity, draining him of 15 sanity per use. For balance reasons, the mindcutter has a slightly lower attackspeed than other weapons. (I may have gone a bit overboard with the nerfs, might increase its range or increase its attackspeed if it turns out to be too weak). To do: -Finish writing Wunt's speech lines. -Finish implementing all turrets. -Make actual animations. -Create big selectscreen portrait. -Update sound effects.
  16. Version


    Wyvard the Cold-blooded Cavalier "A fiery passion burneth within me!" Hunger: 150 | Health: 150 | Sanity: 120 Steam Workshop (DS version) Steam Workshop (DST version) * Can sacrifice hunger for heat. (Press R) * Sensitive to the cold. * Follows a code of chivalry. Wyvard is a challenging RoG character with many abilities revolving around temperature. He was originally a middle-aged man with a quixotic complex, but was transformed into a monster by Maxwell and banished to his world. Because of his transformation, he suffers from low sanity and a high sensitivity to temperature. Unlike other characters, Wyvard will take freezing and overheating damage at higher temperatures. By pressing R, Wyvard can toggle his Dragon Fire ability. This will heat him up and produce light at the cost of quadrupling his hunger rate. The radius of Wyvard's light will increase with his temperature and while overheating, he will produce as much light as a torch. Wyvard's temperature can have benefits or drawbacks depending on how hot or cold he is. At low temperatures Wyvard takes 25% more damage, moves 25% slower and deals 25% less damage. The inverse is also true; if Wyvard is nearly overheating he will take 25% less damage, move 25% faster and deal 25% more damage. But be warned, wearing winter gear is less effective for Wyvard! During fights, Wyvard follows a strict code of chivalry. If he attacks a creature that is passive, sleeping, burning or frozen he will suffer a sanity penalty of 5. On the other hand, Wyvard suffers half the sanity penalty for being near monsters and gains a small sanity bonus for every aggressive creature killed. His code of chivalry does not apply to non-sentient structures, shadow creatures or the powerful giants. Scripting: Seiai Beta Testing: Ysulyan Everything Else: DragonDePlatino
  17. HailStorm

    Version 0.1


    Adds hailstorms to the game. Every time rain starts there is small chance it will turn into hailstorm. Hailstorm falling from the sky will: -dmg player, unless you avoid falling objects -add wetnes to the player -put out fires -shake of crops from farms, -shake of grass, twigs and berry bushes
  18. Version 0.2


    Walrus Campfire Song Walrus Camps spawn on random locations when winter starts. Traces of abandoned camps are removed when summer starts. You can configure number of camps that will spawn from 1 to 6, on default 3 camps will spawn on winter start. For best results disable Walrus Camps in world generation screen, or you will have the game generated Walrus Camps + the number of random Walrus Camps on your first winter. Will add a preset that replaces Walrus Camps, with something else, during world generation at some point in the future.
  19. Tweaks

    Version 0.1


    Various tweaks to the game. Works only for RoG DLC. Pumpkin Lantern lasts for 3.5 days, can't be attacked, or destroyed, has 50% chance to drop fireflies after rotting. Added durability to the cane. It lasts 30 days and can be fixed with Walrus Tusk (restores 20 days). Stingers are burnable now and have small fuel value, can be burn in fire pits and such. Ice Staff recipe changed to: 2 x nightmare fuel, spear, blue gem. Friendly Nightmare Chess Pieces from ruins no longer attack Chester. Guardian Horn food type changed to generic. Slurtle Slime is now mole bait, if mole get it it will explode, the same rule like with gunpowder.
  20. Version 1.0


    It's a character mod for Woodoo, the witch doctor. His stats are: Health: 150 Hunger: 150 Sanity: 120 (Like Willow) And he does 0.8x damage -He's got friends on the other side (When his sanity drops below 60 he turns into his insane mode, and has 1.2x dmg, and doesn't need a science machine) -Grows a glorious moustache (Gives some insulation, and when shaved - beard hair) -Brings his own hat (He starts with his Voodoo Hat which lowers his sanity, and gives a little bit of insulation) -Has a custom minimap icon, and it changes when he goes insane -His Voodoo Hat has a minimap icon -Custom speech files -Wolfgang's sounds -Vanilla (Woodoo_Vanilla.zip), RoG (Woodoo_RoG.zip) and DST (Woodoo_DST.zip) compatible. -I've tried to balance him out as much as possible, if you people don't think he's balanced enough, tell me, and give me suggestions on how should I do it (eg. lower his health, hunger...) -I've been working hard on making Woodoo fit in with the game, and I've busted my balls with the art. If you don't like it, or you think it doesn't fit in that well, report it to me, and tell me what could I have done differently. -Report any graphical glitches, please, they will be fixed. To do list: -I want to make the profile picture look nicer -Make custom sound files -Make graphics for when struck by lightning
  21. Version 1.0


    Courage the Cowardly Dog! Abandoned when he was a pup, raised my Murielle and Eustace Bagge on a small country house in a town called NoWhere. His adventures have made him tough, however he goes insane rather quickly, being that he is afraid of everything! Stats: Health: 300 Hunger:150 Sanity:100 To Do List! 1. Add other qualities to Courage dealing with sanity gain and drain 2. Add Murielle follower and Eustace events 3.upgrade artwork A big thanks the folks at Klei, the forum guru's and of course John R, Dilworth for creating courage in the first place! Thanks everyone!
  22. Dleowolf's Dusk Disc

    Version 3.0


    This mysterious disc plays uneasy, but fitting music. The mysterious part is: It changes with the season. Now there are four individual discs for the specific seasons too! Music by Dragon Wolf Leo a.k.a. Dleowolf
  23. Version DS1.3.3/DST1.4


    "I've saved a friend from death, but at what cost? I can no longer be with him without endangering his life." This mod adds Nedelya as a playable character for Reign of Giants, Shipwrecked, and Don't Starve Together. She has custom dialogue and a custom voice. Version 1.3 for Don't Starve Reign of Giants and Shipwrecked. Version 1.4 for Don't Starve Together. STATS - Hunger: 150 - Health: 200 - Sanity: 200 DAMAGE MULTIPLIERS Nedelya - Normal/Cold: 0.75 - Warm: 1.25 - Hot: 2 Conductor Blade - Normal: 0.8x spear damage (x0.75 normal damage multiplier) - Warm: 2x spear damage (x1.25 warm damage multiplier) - Hot: 3x spear damage (x2 hot damage multiplier) - Cold: 4x spear damage (x0.75 normal damage multiplier) Nedelya is a wolf inflicted with a condition called "fireblood". She has an increased temperature (50 degrees higher), and can overheat in spring, summer, and autumn. This also prevents her from freezing in the winter. Heat and cold sources affect Nedelya 50% more, and also insulation slows down Nedelya's temperature rate 50% longer. Additionally, she can cool down by expelling the fires from her body. This is done by either attacking with her fist or Conductor Blade, setting the target on fire. Also, being attacked while not wearing armor will work. Rain is also helpful. Rain lowers Nedelya's temperature, and also gives summer insulation. She also doesn't lose sanity from wetness. In Shipwrecked, the temperature rate has been slowed when sailing the seas. Boosting on waves will also decrease Nedelya's temperature. Wind will also lower her temperature. Nedelya's damage multiplier changes with heat. She is strongest when she is hot. The Conductor Blade is Nedelya's special weapon, which also gets stronger when hotter. When warm or hot, the blade provides light. It also sets the target on fire, which immediately cools Nedelya down. It also gets stronger when cold, which freezes its target. This time I've given the character an actual story of how she ended up in the world of Don't Starve. ---------------------------------------------- TIPS - If starting in spring, summer, or autumn, it's a good idea to craft a straw hat and pretty parasol as soon as possible. - Players have extra summer insulation at dusk and night, and also extra insulation in caves. This is a normal Don't Starve mechanic. - More tips on dealing with overheating: http://dont-starve-game.wikia.com/wiki/Overheating
  24. MrPoke20XX Mobs

    Version 1.1


    Currently has 4 mobs, 3 structures and 1 item: Fungus: Neutral creatures that live in houses, come in 3 colors (red, blue and green) they are berfriended with gross. Berry Bush? IT'S A TRAP! Gross: Made with 1 manure and 1 spoiled food in science machine, fungus love this. Fungus House: Fungus spawn from this, each color of house spawn each type of fungus respectively. Buildable with 1 board, 1 cut stone and 4 mushrooms at the science machine.
  25. Version 0.9.6