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Don't Starve


Don't Starve Together

Found 289 results

  1. Version 1.1

    348 downloads

    A long time ago, there's a mod called mrpoke20xx mobs, now this mod is reborn as don't starve: weird world of wilson! There's 6 creatures, 3 structures and 1 item in this mod now! FUNGUS: They come in 3 colors, each one spawn from their houses, and they love gross(item). PUPPETEER: Master of the puppets, this creature is awaiting for your arrival in his mansion, prepare for battle! PUPPET: Wooden living puppets that are controlled by a mysterious force, if you can only know how to make them... maybe their master know how... MIMIC: Dreadful creature that sneaks their prey (you) by using mimicry of a berry bush, watch out! GROSS: Made with manure and rot, this thing works as fuel, as ferilizer and somehow, fungus love this. FUNGUS HOUSE: Structures that spawn in heavy forests, jungles (shipwrecked) and caves, each one houses 4 fungus of their respective color. that's all for now people! more creatures coming soon!
  2. Version 1.1

    30165 downloads

    The Advanced Farm is an agricultural breakthrough! -RoG compatible. -Advanced Farm offers wither protection. -Advanced Farm offers a faster growth rate. -Advanced Farm allows crop growth in cold winter conditions,although slower. -Advanced Farm has a cool transparent effect,like a green house. -Advanced Farm can be crafted under the FOOD TAB. Recipe = Alchemy Engine 4 boards, 8 poop, 6 silk and 1 rope. Have fun, comments and suggestions are welcome.
  3. Version 1.0

    195 downloads

    Never tested with base game, might crash or simply give RoG changes to adventure mode. This makes Adventure mode Light's out, simply. You can and will spawn with no light in some scenarios. It's recommended to spawn yourself a single torch in your first world for it to be a fair fight. Have fun, and post here once you complete it! Wes is worth 3 points, everyone else 2, and maxwell 1. HOW TO INSTALL : Simply unpack in Programfiles/Steam/Steamapps/common/don't_starve/mods PS : Seeking someone to make an icon, prettyplz.
  4. 550 downloads

    I made this for my own personal use but then I thought maybe other people might like it too so here it is. If you like then use it, if not don't. If you're like me, and I know I am, then you usually hold the spacebar down while your character works through a patch of grass, twigs or even trees, picking chopping or what have you. And sometimes you'll find your character automatically picking flowers in the process, which may not be something you want them to do. Well, this mod allows you to disable flower picking with either the keyboard, mouse or even both! For example, you can disable flower picking with the keyboard and still pick them manually with your mouse! Or vice versa! Or neither! No longer do you have to watch flower petals slowly rot in your inventory or worry about your bees not making honey due to your ham-fisted, haphazardous flower picking. Recent Changes: -Updated to include the picking of evil flowers.
  5. Version v0.3

    2155 downloads

    Walmond the realistic werewolf just so happens to be my seconded character mod and like with bellatrix the realistic vampire i plan to follow the cliché exactly with a few minor tweaks here and there Things this mod should have KEY ​Green implemented Red Not implemented Yellow kinda implemented powers/perks likes to be alone (gains sanity when he is not around pigmen,bunnymen) has a tortured past (when insane he is haunted by his past) loves the moon (gains sanity when there is a moon, larger moon larger sanity gain, o and the whole werewolf thing is going on there as well) Custom Sounds Werewolf form art completion 28% stats health 140 sanity 90 hunger 210
  6. Version 1.5

    1347 downloads

    This mod allows you to play as Dr. Ivo Robotnik from the AoSTH show. COMPATIBLE WITH RoG DLC COMPATIBLE WITH ALWAYS ON STATUS. Has custom speech file! Yey~! Custom Maxwell Intro! http://steamcommunity.com/sharedfiles/filedetails/?id=262019311&searchtext= ^ Steam Workshop Version right there Stats: HP: 120 Hunger: 200 Sanity: 250 Takes a passive 10% less damage Hits 25% weaker Has a science bonus of 1. Moves 20% slower --Fun stuff here CAN CRAFT SCRATCH AND GROUNDER. They fight for you. Scratch's stats: 300 HP Kiting mechanism Does 30 dmg per hit. Drops a blueprint on death to craft another one. Grounder's stats: 500 HP Tanking Mechanism Does 10 dmg per hit, but hits fast. Drops blueprint on death to craft another. Can craft Super Robotnik Potion! It turns you into Super Robotnik for 2 mins! -Changes Build -Increases size -You now do 1.5x more damage then Wilson -HP increased to 210 -Lose sanity very fast -Run much faster -Absorption tuned to make it so you absorb 70% of dmg passively. After 2 minutes, all these reset to normal. Crafted with 5 thulecite, 3 nightmare fuel, and a purple gem. Update 5/24: Updated to API 6 Tweaked a couple of strings to add more pingas. Update 5/25 Changed bigportrait art. Many thanks to PipClank (Dino) for the art! EXPECT MORE UPDATES TO THIS. -Dan P.S Many thanks to Mr. Tiddles (NIk Mik) for my dumb coding questions
  7. Version 1.0

    6204 downloads

    Wood and Carpet Flooring have always been useless. Now Carpets insulate, protecting you in winter and Wood Floors halve sanity loss at night.
  8. Version Beta 0.6.3

    2284 downloads

    If you like it, you can subscribe in Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=594374110 Doom modification for Don't Starve. Features: - Shotgun with ammo - Plasma gun with ammo - Chainsaw - Small and big medkits - Explosive barrel - Soul sphere and Megasphere - Lamp and candles - Special sounds Available in future: - More guns, items and structures - Friendly and enemy NPC - Character - Porting for DST Hf
  9. 2399 downloads

    Brought back from the dead,one of my ol favorites -Note: I have fixed the rock images to work better with this mod -Able to throw as fast as you can click -TUNING = Program Files (x86)\Steam\SteamApps\common\dont_starve\mods\workshop-214997929 -TUNING.ROCK_DAMAGE = 50 -This mod is to fun.Only down side is the mod makes ya want to throw a damn rock at everything that moves! And yes the rocks must crumble.Would be way OP if they didn't.OP enough as is. Original author Reinert Original author's description Allows you to throw rocks, Hit dem b@stards! Ever wanted to smash a rabbit in the face with a rock, well with this mod you can O.o I thought it appropriate to make such mod, given the new update is all about rocks. Features -Makes rocks throwable and crumble upon impact. -No homing feature, you have to aim now(kinda'ish) -Kill a Treeguard with 50 rocks.
  10. Version v20

    12087 downloads

    Changes the day-night cycle so that after night comes dawn, then a new day. It also adds a golden butterfly that can appear during dawn. This mod is available on the Steam Workshop! Downloading it from there means it automatically updates when I release new versions. What it does How to install
  11. Version v1.0

    816 downloads

    Use charcoal to built(planting) a retail stall(Don't use a stack.Just take one).Each value of three gold.Taking gold on the items to buy them.30 seconds to show the 5 kinds of goods in a cycle.If you don't want them with a hammer smashed. This mod is from 《YINING Don't Starve Practical Modified Skills》&Thanks for the Founder! Have fun guys!
  12. Version v.0.9

    1062 downloads

    this is the version for indonesian ppl. time to turn this stuff into our,.
  13. Version v0.1

    2008 downloads

    As you all know i am picky when it comes to making a mod, so generally they are good quality and with star butterfly this is no exception i plan to make star as best as i can that includes art wise soon i will make a custom build and animation assets towards this mod but for now just the basics Stats: health: 200 hunger: 115 sanity: 90 The to do list Add - mewberty form Add - Star's Wand Add - Spellbook Create - Custom animation and build assets
  14. Version v1.0

    2120 downloads

    Now you can fly with Goku's JinDoWin. Press Z to fly and Press again to the ground Use W A S D to control,don't keep pressing only need press one time. This mod is from 《YINING Don't Starve Practical Modified Skills》&Thanks for the Founder! Have fun guys! Warning: Don't let it work with the mod "The spider mounts"!
  15. Version Beta

    2351 downloads

    There are many New immigrants around firepits in daytime.In the evening they will leave.They attack the monster,in their place is safe. You can give them meat, vegetables and gem each item can be sold for 2 gold. If you attack the new immigrants, other people nearby will hit you. New immigrants will automatic speaking, listen to them what they say. Throughout the map building stone bonfire and other building, make many towns, the world no longer lonely . New immigrants showed lighter icons on the mini map (represents hope), by looking at the map, can understand the situation of each town population. If you have any questions let me know them!Thank you! This mod is from 《YINING Don't Starve Practical Modified Skills》&Thanks for the Founder! Have fun guys!
  16. Version v1.6

    3803 downloads

    First Thanks to Cheerio, for his creature guide, Thanks to Heavenfall, for know about recipes loot (Summon mod), And finally, Thank you very much Mobbstar for helping me to fix crashes Hello World, Before reading, sorry for my english, I'm french It is my first mod, I'm not pro in lua scripting. So, for the Dragonfly's fans (and for Fairy Tail fans ^^), I've made this summonable pet, called Natsu, The Fiery Dragon ! You can summon it with a Shadow Manipulator, in the light Tab, using 7 cooked meat, 2 red gems and 5 nightmarefuel. He'll follow and protect yourself with his flame (The environnement will not burn ^^) He have 2000 HP, 75 AttK and can be feed with ashes to restore his health by 200 points. Since the 1.6, he sleeps all the night and stay where he is sleeping if he is staying. If he is following, he'll also sleep all the night but if you go away, he will follow you (from far away). You can also see his location in the minimap if you lost him ^^. Chester and Glommer are now invincible and faster When you summon Natsu, he'll stay. Just rightclick him for following and rightclik him again for staying ! You can kill him, he will fight back but the player's damage are turned to 0. Don't hit him with any kind of fire (firestaff or firedart) or he will burn you If you hit him in a fight and then he doesn't follow you, you can freeze him for fix this.(This also work with any other bug ) ---Known Issue--- N/A ---Future Update--- Make it compatibe for DS Base without Reign of Giant DLC Enjoy
  17. Version 1.1

    1355 downloads

    This mod changes the way that Earthquakes drop items. Earthquakes in the Caves will drop the regular items, but marble will drop slightly more often and there is a very small chance of getting a purple gem. In the Ruins, there is a very low chance that "non-renewable" gems will drop. The chances of finding these gems is slightly better than tumble-weeds (~0.5% chance per earthquake), but you'll have to deal with the dangerous denizens of the Ruins to get them! Also, Slurtles and Rock Lobsters will eat these gems if they find them, so good luck! [Note: For practical purposes, this mod has negligible impact on game balance.]
  18. Version 1.1.3

    5246 downloads

    Tired picking grass by clicking on one tuft at a time? Tired of holding the space bar for no end chopping wood whenever you want to build some wooden flooring for your base? Then this mod is for you! This mod allows you to queue a sequence of actions by holding SHIFT and dragging the mouse, forming a selection box enclosing all your targets. This allows you to automate the process of picking, harvesting, chopping, digging, shaving Beefalo and many more repetitive tasks, by simply selecting all your targets and then sitting back (offensive actions such as attacking are not performed, to avoid... accidents). To use this mod, hold SHIFT, press a mouse button and drag the selection box, releasing the mouse button when you're done selecting. You may use either the left or right mouse buttons: only the actions normally performed by that button are executed in each case (excluding some actions, like attacking, as mentioned before). If you simply click an entity while SHIFT is held, that entity will be toggled from the selection (included if it weren't, removed if it were). To cancel a series of tasks, simply click anywhere on the ground or press any movement key (but managing your inventory will not cancel the queue). When you perform a selection, the queued actions are those of the tool you have equipped, if any, as well as "inherent" ones which do not depend on tools (such as picking grass). If you have a selected item (as is done for razors, when shaving Beefalo), only the actions corresponding to this item will be performed, granting you a finer grained selection of what should be performed. When using a right click selection, no objects will be picked up from the ground. Left click selection will also not pick up tooth traps, armed bee mines and untriggered (rabbit) traps.
  19. Version 0.6.2.2

    4319 downloads

    As you may have guessed this is a character mod and my first mod -=_____________________________________=- Information Bellatrix is a Vampire Character and i plan to follow the Cliché exactly with burning in sunlight to blood lust -=_____________________________________=- Character Information When introduced to the character you start at dusk that way you will not burn strait away Bellatrix does burn in sunlight but can see when there is little light ​so naturally she has night vision but not all the time on a new moon she looses her night vision ability -- she can move faster during the night all stats get a boost at night even more so on a new moon -- gains hunger by Attacking Living Enemy's or eating meat (monster meat included) (so for example no hunger will be rewarded for attacking a beehive) -- bats will protect her and attack whatever she's attacking, they tend not to follow you around so there not a follower -- you will not freeze for you are already dead -- -=_____________________________________=- Items List Grim Cloak Nightmare Blood -- refills your hunger and health at a high sanity cost -=_________________________________=- Things i need to do! Fine tune Intro fine tune stat changes Add Vampire Hunting Pig-men that seek you out randomly and in caves it would be bunny-men Add Vampire like weapons that you craft and use (thanks to Biomexcwb) i could not figure out steam so there is no longer a steam link for some reason my mod did not appear in the mods page if someone subscribe to it. (i will figure it out at sometime)
  20. Version v1.2

    2714 downloads

    This mod adds a Development Tool - It have been crated by Klei, to help with testing Don't Starve and RoG DLC. File "devtool.lua" can be found in vanilla game, in prefabs folder. This mod adds a remade version of it, that makes it possible to use in-game, along with couple of features. Devtool: - can be used as weapon (range: 20, about half of a screen; damage: 10000) - can be used as axe, pick, shovel, hammer and net; every action is instant - creates large light spot around a holder, or around lying spot - provides health, hunger and sanity insta-regeneration - provides heat in Winter and (if RoG is enabled) act as cooler in Summer - act as Walking Cane, adding speed multiplier (about 2 times faster than normal) - has built-in prototyper, so you can prototype stuff anywhere and anytime - if you want to build anything, provides necessary resources - act as blinkstaff (you can teleport to a chosen spot) - almost every feature is configurable in mod configuration screen I'm uploading it here as a mod, because it really helps testing mods. It doesn't have a crafting recipe (obviously), so, Here as a console command that you have to type in console to get it: c_give("devtool") This mod is meant to be OP, because I made it to help testing mods... Consider that before posting a comment... Have fun with testing mods
  21. 5219 downloads

    Base and RoG compatible. The Path Lights come on at dusk and turn off at dawn. The color of the lights can be changed in mod config. Color choices = Blue Red Green White The recipe can be changed in mod config. Recipe = Easy = 1 Rock, 3 Twigs, 1 firefly, and 1 Rope. Normal = 2 Rock, 3 Twigs, 1 firefly, and 1 Rope. Hard = 2 Rocks, 3 Twigs, 1 firefly, and 2 Rope. Have fun, as always comments and sugestions are welcome! If you like the mod, give it a thumbs up.
  22. Version DS1.4.2/DST1.5.1

    6668 downloads

    This mod adds Rakky as a playable character for base Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together. He has custom dialogue and a custom voice. Version 1.4.2 is for Don't Starve Version 1.5.1 is for Don't Starve Together Stats: - Hunger: 200 - Health: 150 - Sanity: 200 Rakky is an adventurous kangarcoon that is good with boomerangs. He is able to catch boomerangs automatically. He can also craft his own special boomerangs. Rakky's Boomerangs: Adventurang Recipe: Hound's Tooth x2, Log x3 Durability: 100 Rakky's basic boomerang. Does spear damage and last much longer than a regular boomerang. Featherang Requires Science Machine Recipe: Stinger x4, Crimson Feather x4, Jet Feather x4 Durability: 150 Faster than a regular boomerang. Carrotrang Requires Alchemy Engine Recipe: Carrot x4, Rope, Honey x4 Perish Time: 10 Days This boomerang has a perishing time instead of a durability. Slumberang Requires Prestihatitor Recipe: Azure Feather x4, Silk x4, Gold Nugget x2 Durability: 50 Makes targets fall asleep. Batarang Requires Shadow Manipulator Recipe (DS/RoG): Batwing x4, Living Log x2, Tentacle Spots Recipe (SW): Monster Jerky x4, Living Log x2, Snakeskin x2 Durability: 150 Absorbs health from targets. Catastrorang Requires Ancient Altar (DS/RoG); Requires Shadow Manipulator (SW) Recipe (DS/RoG): Thulecite Medalion, Walrus Tusk x2, Nightmare Fuel x4 Recipe (SW): Hound's Tooth x4, Purple Gem, Nightmare Fuel x4 Durability: 300 (DS/RoG); 150 (SW) Indicates when a hound or giant attack is about to happen. It is strongest in times of danger. Shipwrecked Boomerangs Flowerang Requires Science Machine Recipe: Bamboo x2, Petals x5, Palm Leaf x2 Perish Time: 4.5 Days Gives minor sanity increase, water resistance, and summer insulation. Brainerang Requires Alchemy Engine Recipe: Brainy Matter, Seashell x10, Electrical Doodad x3 Durability: 75 Hits multiple times automatically. --------------------- Rakky is part raccoon and prefers food stale for some reason. Fresh food is now considered unripe. Unripe food has stale food effects on hunger (66%) and health (33%), and spoiled food effects on sanity (-10 if sanity value > 0). Stale food has a 1.2x multiplier on hunger and 1.5x multiplier on health. --------------------- Rakky is too focused on adventure, so he is unobservant to incoming threats. Rakky will not get a warning of hounds, giants, krampus, or Charlie. --------------------- Tips: As Rakky, you'll likely will have prepare food ahead of time. Since Rakky doesn't gain sanity from eating unripe food, keeping sane could be a challenge. Sleeping becomes useful for recovering sanity if you have lots of food. Berries and vegetables spoil faster if cooked. Meats spoil faster when raw, though meats other than fish damage sanity when eaten raw. Raw fish is very useful (especially in Shipwrecked) since it spoils fast and is safe to eat. Additionally, food spoils faster when placed on the ground, though you would have to watch out for other mobs taking it.
  23. Version 1.4.1

    1521 downloads

    Always check the changelog.txt. This is not the full release, things will change. This is WIP mod, so make sure to follow the mod to get a notification when an update is released. This mod adds a personal variation of the unimplemented/altered character - Winnie. Details: 175 HP 120 Hunger 100 Sanity Rabbits, penguins don't run away from her, and restore a bit of sanity when near her. But killing them drains sanity by 15. She is a vegetarian. But she can eat leafy meat. Custom speech lines. Compatible with the base game Credit for animation and sound goes to Klei Entertainment. Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=320915614 Note: I am open to suggestions regarding anything, even some speech lines, those still need to be addressed. If any issue should arise, please pm me or leave a comment and I'll get back to you. Plans: Revisit strings More killing penalties Pro Tip: Penguins won't hide their eggs when playing as Winnie.
  24. Version V1.0.1

    1942 downloads

    Dell Conagher, The Engineer from TF2, has stumbled into the world of Don't Starve! Get the mod at: http://steamcommunit...s/?id=385214831 RoG and normal game compatible. Should be compatible with other mods. Traits: *Spawns with a wrench (This is a weapon that deals identical damage to a tentacle spike, has no durability) *Spawns with four gears, because he's an engineer. *Lower health and hunger, for balance. I plan to add a a lot more to this! Please message me ideas you want to see or anything like that. Current ideas: *Engineer hard hat - Works like a football helmet *Sentry - Deals damage to enemy threats. Things that still need to be done: *Some tweaks to the art files *Pretty much all of the voice lines. *New things! Thanks for checking out this mod. Tell me any bugs you may encounter, and I will get around to fixing them.
  25. Version 2.3

    4366 downloads

    This mod introduces guide books to the world of Don't Starve, which is focusing on mod support though. Those guides can spawn at the starting point of a world, somewhere along a road, or by custom means (starting inventory, event, setpiece, etc.) The books have text or images with or without headers spread across a virtually unlimited amount of pages. To navigate that many pages, there's the option to make a Table of Contents (index page). Using this mod helps you understand the core principles of the game and bigger mods, such as Industrial Resolution (where the idea originates from)! But why stop there? This mod is perfectly capable of making interactively expanding guides, and the Table of Contents also serves as spellbook! Your RAM is the limit! If you want to make a tome of knowledge for your own mod, check out the readme.txt in the main folder! The six base tomes will help you troubleshooting, and I will too if it's necessary. Have a nice day!