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Klei Bug Tracker

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Bug Comments posted by PVD

  1. 4 hours ago, Keyimin said:

    I don't understand why you need to change resolution and UI scale just to set a valve?

    And no, not everything can be canceled to the extent that valves currently operate like doors, some machines, power switches, etc. You can't cancel settings for those; you have to overwrite them by choosing a different setting (like with door settings). It's a toggle function, but it would be better to operate like a job function, which would give you priorities and the ability to cancel.

    but in that case overwriting is working as canceling, here is not (due to floating point, or maybe...)I scale UI to insert more accurate values.

  2. 6 hours ago, Keyimin said:

    In a way, you can by "resetting" the value to what you had before. So if you changed it to 10kg and go, OOPS, I want 1000g, you can just go back to that number. It won't cancel the request, but in effect, nothing will change with your valve because IIRC the latest request overwrites the first.

    Still, I think there should be a cancel option (and possibly a priority too).


    P.S. Unless I'm misunderstanding what you mean, because that wouldn't be a bug anyway, but a feature request.

    The problem, if say I want to set 10 g/s I need to change resolution and ui scale, then spend about minute, then change resolution back, wait I want to cancel, ok change resolution again, ui scale again, spend some minutes, then turn screen back. Yeah, it's definitely OK. So, if any job in this game can be canceled, why this one can not be, i drag and drop cancel tool on it and it does not work, so I guess it's is can be called a bug.

  3. Too low atmospheric pressure + low conduction gas cause it to overheat. Dude, thermal regulator should be build somewhere faraway in nowhere, as it takes heat directly from air + operation cost and puts it into itself (build it near your wheezewort and fill area with hydrogen). Or go another way and use water cooling system (drop some water on it), but keep in mind that water will be heated, and one time you will have to deal with it (you can use glitch with moping high temperature water). Have fun!

    Here is some example (this system is quite bad, don't use it :) )


  4. Looks like it nows works like all circuit status, so if you total voltage will be more then any piece of wire can accept, then any piece of wire can be broken (If i not wrong, even those one which not connected, for example if you connect high voltage and low voltage and which is going to nowhere). And yes would like it to be changed, so you can place big wire in the center and small on the sides, like the tree.

  5. 44 minutes ago, ilpoe said:

    they will finish the current task before starting something else regardless of priority, I think it is intended to be like that.

    otherwise they would get stuck in an endless loop between 2 tasks with the same priority.

    there is an argument to be made for them to prioritize player issued commands, but I feel like it works fine as is.

    FYI going in Red Alert for 1 second and turning it off will reset their current task

    With the same priority it should work like it is working now, first finish current job, then go for another.