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    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

PVD

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Everything posted by PVD

  1. Finally, looks like I took care about it. 20 cycles and no game crash (got about 30 game crashes before). So, I more than sure that problem is in that zero seed.
  2. I guess that is fine, try to freeze oxygen and then evaporate it and see what happens, that's normal because oxylite like liquid oxygen evaporate at "high" temperature (but ignoring liquid form, looks like it is some chemical reaction or so... I need to ask my scientists...).
  3. Superheated gas pockets

    What do you know about heat...
  4. Looks like it nows works like all circuit status, so if you total voltage will be more then any piece of wire can accept, then any piece of wire can be broken (If i not wrong, even those one which not connected, for example if you connect high voltage and low voltage and which is going to nowhere). And yes would like it to be changed, so you can place big wire in the center and small on the sides, like the tree.
  5. If you have some deconstruction which is unreachable, game will not show that it is uncharitable.
  6. The problem is that if dupe is doing something and you will give him task, he will ignore you, confirmed on generators, watch video. dupe_priority_ignore.avi
  7. So, you can have -100C air in +100C pipe and neither pipe or air temperature will be changed (game shows then air temperature changes, but when air will be moved temperature is reset). Here I gave made some example, air temp will be cooled down, but then instantly raised, also pipes does not heat: abyss_pipe_conduct.sav pipe_conduct_bug.avi
  8. P.s. it also makes player to design better base, so I guess it's a part of game play.
  9. Some animations, like jumping is not affected by athletics, so it does not matter which athletics you have, it will be always at fixed speed.
  10. The problem is that, in order to set storage filters you need to have materials, that's fine, but what if I want to create storage before having material? Simple example: I build food storage and want Meal Lice to be there, but I always produce Liceloaf and don't have Meal Lice, so in order to set that storage I must wait until my crops grow, then dupes harvest it and only after that I can set that storage, insanity. I like you "spoiler system", so player dont see materials he don't achieved yet, but I think in need to be improved, I think you need to show not materials which player has, but which he already had. Also, interesing "feature" as filter is set, but you don't see it:
  11. You can not set filter of not available material, even if you had it. At least for food.
  12. With the same priority it should work like it is working now, first finish current job, then go for another.
  13. It does not matter what temperature gas or liquid is, they don't interact. Here is +1200 °C hydrogen and +50 °C water:
  14. You can change termo switch setting and will be applied instantly, it does not need to be toggled by dupes.
  15. Coal generator bugs

    That is easy to check, build it in vacuum and activate... Ok, I have checked it, yes, it does not produce dioxide. coal_gen.avi
  16. Sometimes it has strange buggy sprite.
  17. What do you mean? In order to select material I have to click on material tab, or it will be selected automatically. Oh I only now found that material is written near cursor
  18. Sometimes, molten water displayed incorrectly, which really confusing. Here is example, 200 grams of polluted water: But it is displayed like there is 1000 kg.