_ZachAttack_

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About _ZachAttack_

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  1. Again, still a bug. A bug tracker is for bugs, no matter how small or big or where they are.
  2. It's an alpha, so it doesn't have all the kinks worked out. This is more or less a user issue and not a bug in the game as you are combining something outside of the game (playing those other games as the same time).
  3. It is still a bug either way. When "Affect Buildings" is unchecked, it is SUPPOSED to not destroy buildings, but it does. Just because not many people will play with settings, doesn't mean a bug within them is any less important.
  4. Version: 210489(debug) For those of you who don't know how to paint resources into your world, you need to open up Word (or any typing application) and save it as debug_enable.txt and then put it in the OxygenNotIncluded_Data folder. Make sure you don't write anything in the document. Assuming you didn't change the location when you downloaded Oxygen Not Included, the directory is as follows, C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data Now to enable debug mode, press Shift+F4 to be able to build any building, even if you haven't unlocked it, and Backspace to go to the paint GUI. You can choose which element/compound to paint as well as the mass and temperature. By default, the option "Affect Buildings" is checked. I unchecked it after building a base so I could add in oxygen while I tried to figure out an oxygen production system. I went over the tiles into other rooms, as it would be less time consuming. It then replaced my tiles with oxygen.