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    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

TheRedGnome

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About TheRedGnome

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  1. Missing.Strings.UI

    So the same thing was happening to me last night when I got home from work and decided I would play a little. At this point, I think I have mine mostly resolved though. To help with video recordings and audio normalization, I use something called Virtual Audio Cable to create more than one audio input/output. Using Virtual Audio Cable, I have 4 virutal audio devices. 3 of those are setup for 48000 kHz frequencies while the 4th is setup for 41000 kHz frequencies. This is a hold-over from when I was using my Logitech G930's that are limited to just 41000 kHz. For some reason, I had accidentally selected my "Line 4" (the 41000 kHz cable) prior to opening the game. As soon as I switched the device back to one of my 48000 kHz devices, everything worked like normal. I tried switching back and forth between game loads and this was indeed causing the issue, with nothing else being changed on my system. Is it possible that there's something going wrong in Unity when you have a 41000 kHz frequency device selected and it's trying to initialize the audio?