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    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

Profitz

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Everything posted by Profitz

  1. [Game Update] - 210794

    Won’t argue about clean to polluted conversion never test it directly probably was fooled by visual representation seen when liquids come in contact but on second I don’t agree if you put some small amount of polluted water into the enclosed room with cleen oxygen you will see that amount of p.water decreases with each pocket of p.oxygen it creates.
  2. [Game Update] - 210794

    As I see it: Geyser spawns clean water -> clean water become polluted because of contact with large body of polluted water geyser submerged in -> then polluted water converts its mass to polluted oxygen -> water pressure on geyser tile drops -> back to step one. Tried to recreate what’s on your screenshot - you right, its weird
  3. [Game Update] - 210794

    Looks like that liquid to gas conversion do not affected by pressure is intended. At least on current stage.
  4. [Game Update] - 210794

    It was to good to be feature...
  5. CO consumption value on a tooltip and info pane constantly increasing until you load. Tooltip shows some consumption rate (sometimes unrealistic) but actual amount of CO stays the same. It does not consume CO just pressurize it into corners. Edit: Double-checked. It was a tooltip bug. Terrarium actually consumes CO but the number so small (~170g/cycle) that it hard to see the difference then there is large amount of CO in a tile.
  6. Welcome to beta branch of pre-early access alpha build…
  7. Sound like fog of war. When you reveal map with backspace it show tiles but not entities.
  8. Probably temporary solution for hatch population drowning after first game load bug. Because it’s not fixed yet.
  9. Briar seed unplantable

    Try to click on “briar seed” in the resource list and if the game focus on its location and seed exists check for any pathfindg problem between seed location and vase if game cant show you location then its just UI bug there is no seed. Same here.
  10. Raw Metal Resources at 0

    Probably pathfinding problem (closed doors, fallen sand, water reservoirs, e.t.c). Make sure your dupes can reach this storage compactor. If there is no route for your dupes to resource game interface and building menus don’t take them into account.
  11. Food item priority.

    Duplicants eat cooking ingredients while finished meals available in the same storage. In addition, it would be great if they eat items with shortest time before spoil first. Ceterum censeo bugs involving loss of resources mass like pumps, plumbing, water going downhill by steps, airlock doors in a row and so on should be attended with priority as affecting fundamental aspects of the game.
  12. Food item priority.

    Sadly, it didn’t work as supposed. I have this problem with both Ration Boxes and Fridges. I don’t know about any other containers eligible for food. I didn’t see duplicants eating ingredients which already stored inside cooking stations, If that’s what you mean. It looks like that priority only affect witch container will be used for storage, but not affect which one will be used to take food from. So only workaround I find is to put your fridges in dead-end and use closest to entrance fridge for the end meals and next one for ingredients. But at this point I stop wasting water on food preparation and feed my dupes with raw meal lice so I don’t play a lot with this setup.
  13. There is no problem with deconstruction. Usually I don’t change layer just choosing deconstruction tool and select particular type of plumbing\wires. The problem is that I dont get resources back after successful deconstruction. They are stuck inside tile.
  14. When deconstructing plumbing\wire, build inside constructed tile, the only way to get back material is to deconstruct this tile too. Ceterum censeo bugs involving loss of resources mass like pumps, plumbing, water going downhill by steps, airlock doors in a row and so on should be attended with priority as affecting fundamental aspects of the game.
  15. Pufts and Hatches Not Spawning?

    Puffs and hatches spawned in limited amount during world generation. There is no in-game way to spawn some additional creatures as far as I know. Puffs spawn in small numbers in outer biomes so you rarely can see one from the start you have to search for them. But you hutches probably dead due to a bag – drowned after your first game load. Hatches die during first cycle.
  16. Clear the water in the pipe

    Another masterpiece of my proofing tools
  17. Clear the water in the pipe

    Personally I consider it a bug and reported it before. The problem is that water in pipes stop as soon as you disconnected source node even if it still has a valid path to destination nodes. Workaround is – disable pump first -> let all the water in pipes reach destination -> deconstruct unwanted fragment.
  18. Looped Ledge Bug

    There is problem with pathfinding in\under water in current version. Probably it. Check “show navigation” tool in dupe info pane. It will show which areas they considering accessible. Sometimes you can manually save dupes stuck like this by sanding them with “move to” to the edge of their accessible area and from there they can move on their own.
  19. "Steel Door" object blocking tile

    I saw this bug few times. In my case, it was related to adjusted airlock. Workaround was to deconstruct door and the build it again by rotating it 2 more times before placement.
  20. Probably intended, but lead to situations where player have to disable source and wait while all bits reach their destinations before deconstructing unwanted building\pipe fragments or resources will stuck in pipes. It will be more convenient if this bits will continue moving while destination node “pumping”.
  21. Some clean-water mini biomes has hatch buried beneath lowest water tiles, this hatches dies (drowned) in a few first moment of the game and replaced with buried object – meat. Edit: Missed one important step – hatches start drowning only after first game load. So you have a chance to save them – you have to dig into the pool and build one tile underwater right above them. Ceterum censeo bugs involving loss of resources mass like pumps, plumbing, water going downhill by steps, airlock doors in a row and so on should be attended with priority as affecting fundamental aspects of the game.
  22. Game doesn't save resources

    Unpause and let game run for a few seconds - you get all back.
  23. Get it. Thanks Report can be closed I guess.
  24. When duplicant get skill increase the tooltip show wrong number. Sometimes tooltip guess it right, but most of the time number is wrong. Both ways. Ceterum censeo bugs involving loss of resources mass like pumps, plumbing, water going downhill by steps, airlock doors in a row and so on should be attended with priority as affecting fundamental aspects of the game.