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About Profitz

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  1. Won’t argue about clean to polluted conversion never test it directly probably was fooled by visual representation seen when liquids come in contact but on second I don’t agree if you put some small amount of polluted water into the enclosed room with cleen oxygen you will see that amount of p.water decreases with each pocket of p.oxygen it creates.
  2. As I see it: Geyser spawns clean water -> clean water become polluted because of contact with large body of polluted water geyser submerged in -> then polluted water converts its mass to polluted oxygen -> water pressure on geyser tile drops -> back to step one. Tried to recreate what’s on your screenshot - you right, its weird
  3. Looks like that liquid to gas conversion do not affected by pressure is intended. At least on current stage.
  4. CO consumption value on a tooltip and info pane constantly increasing until you load. Tooltip shows some consumption rate (sometimes unrealistic) but actual amount of CO stays the same. It does not consume CO just pressurize it into corners. Edit: Double-checked. It was a tooltip bug. Terrarium actually consumes CO but the number so small (~170g/cycle) that it hard to see the difference then there is large amount of CO in a tile.
  5. Welcome to beta branch of pre-early access alpha build…
  6. Sound like fog of war. When you reveal map with backspace it show tiles but not entities.
  7. Probably temporary solution for hatch population drowning after first game load bug. Because it’s not fixed yet.
  8. Try to click on “briar seed” in the resource list and if the game focus on its location and seed exists check for any pathfindg problem between seed location and vase if game cant show you location then its just UI bug there is no seed. Same here.
  9. Probably pathfinding problem (closed doors, fallen sand, water reservoirs, e.t.c). Make sure your dupes can reach this storage compactor. If there is no route for your dupes to resource game interface and building menus don’t take them into account.
  10. Sadly, it didn’t work as supposed. I have this problem with both Ration Boxes and Fridges. I don’t know about any other containers eligible for food. I didn’t see duplicants eating ingredients which already stored inside cooking stations, If that’s what you mean. It looks like that priority only affect witch container will be used for storage, but not affect which one will be used to take food from. So only workaround I find is to put your fridges in dead-end and use closest to entrance fridge for the end meals and next one for ingredients. But at this point I stop wasting water on food preparation and feed my dupes with raw meal lice so I don’t play a lot with this setup.
  11. There is no problem with deconstruction. Usually I don’t change layer just choosing deconstruction tool and select particular type of plumbing\wires. The problem is that I dont get resources back after successful deconstruction. They are stuck inside tile.
  12. Puffs and hatches spawned in limited amount during world generation. There is no in-game way to spawn some additional creatures as far as I know. Puffs spawn in small numbers in outer biomes so you rarely can see one from the start you have to search for them. But you hutches probably dead due to a bag – drowned after your first game load. Hatches die during first cycle.
  13. Another masterpiece of my proofing tools