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Klei Bug Tracker

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Everything posted by bzgzd

  1. You had dupes with 50 athletics or was there "level 50" below their name in jobs/vitals/... tables? I think it just displays level 50 while duplicant is in exosuit.
  2. I did video on preview branch but it is same on live branch. On this video left liquid pump should be working 100% but is not. Also both gas pumps should be pumping 100% time. Closing valve (closing one way) would make pumps going 100%.
  3. Before looking at details of magma or other elements it is needed to show details of some duplicant. It will then display those last 2 lines from dupe also on magma for example.
  4. I tested it with athletics 0 on longer ladder and there is some small difference and plastic is still a bit faster. I am not sure but there might be athletics cap at 26 (or 33 with +7 from trait).
  5. I did quick test using lvl 26 runners and seems like fire-pole is a bit faster. (tooltip still says +75% speed) I never used plastic ladders before, but to me it seems that they are at same speed now as normal ladder. (which is probably not as it should be) Edit: there is some small difference visible on long ladders - test with athletics 0:
  6. Clicking on clock sensor often (but not always) set "Activation Duration" to last used or displayed value so it is hard (or impossible) to check clock settings. Setting multiple clock sensors is a bit frustrating...
  7. Are you sure? Are you saying that gases mix vertically now? Are we understanding gas lock differently? I can't say I can reproduce that. Do you have any pic/vid/save/code to show that's the case? I think you somehow misquoted it, I didn't wrote that. Tubes are good for perfect air lock. I already posted video of it yesterday. Also I think gas locks work same as before.
  8. I think those tubes are more like stackable 1x1 building and not background. You can't use them behind other buildings. To me it seems like a pretty good (100%) air lock after several cycles. (when they fix that constant power drain)
  9. Are you sure about that? Holds vacuum for some time already...
  10. How to use that transit thing? In my debug mode test it looks like power bridge and seems to do nothing with tubes...
  11. I also think it is a bug... they look like they should consume power only when being charged.
  12. I know. I posted it at same time as your post so didn't see your image... don't know why your rightmost access was not working.
  13. Connect like this: But they use a lot energy... also when not used.
  14. Death trap! But that is interesting one-way path without using door permissions. Nikola can go to Bubbles, but Bubbles can't go to Nikola. He can be saved by building ladder left from your ladder just above that brain machine.
  15. When duplicants are in exosuit and walk down through 2 tiles step their helmet is a bit off like on this picture:
  16. Probably same crash that I got several times today: NullReferenceException [09:34:49.963] [1] [ INFO ] No def! NullReferenceException: Object reference not set to an instance of an object at PlanScreen.OnRecipeElementsFullySelected () [0x0007c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\PlanScreen.cs:950 at Util.Signal (System.Action action) [0x00009] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:795 at ProductInfoScreen.onMenuMaterialChanged () [0x00039] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\ProductInfoScreen.cs:356 at (wrapper delegate-invoke) MaterialSelector/SelectMaterialActions:invoke_void__this__ () at MaterialSelector.OnSelectMaterial (.KToggle toggle, .Recipe recipe) [0x0005d] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\MaterialSelector.cs:165 at MaterialSelector+<RefreshToggleContents>c__AnonStorey0.<>m__1 () [0x00018] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\MaterialSelector.cs:216 at Util.Signal (System.Action action) [0x00009] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:795 at KToggle.Click () [0x000ba] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\ui\KToggle.cs:77 at KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x0003b] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\ui\KToggle.cs:119 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  17. Material on the floor or in storage behind doors with controlled access is considered unreachable when "boss" dupe has no access. In this case Catalina is first dupe and even other 2 have access through that door material behind is not in top-right list and bottom left menu is completely disabled and none is going to build that sandstone ladder. When moving one of dupes with access behind door material is added to top-right list and bottom left menu enabled, however selecting build command does not offer any material to choose from.