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About LaggingSavant

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  1. Sick duplicant sneezing in transport tube

    YES! Looks like they accurately simulated the pressure differential caused by sneezing inside of a pneumatic tube. I had a theory that sneezing inside those tubes would cause the air flow to stop temporarily.
  2. World Seed Crash

    Using World Seeds for Maximum 32 bit integer -1 , -2, -3 2,147,483,646; 2,147,483,645; 2,147,483,644 crashes the world generation algorithm. Output log Exception Seeds are [2147483646/2147483646/2147483646/2147483646] ERROR: Value is too small. at System.Math.Abs (Int32 value) [0x0000b] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Math.cs:74 at System.Random..ctor (Int32 Seed) [0x00013] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Random.cs:62 at SeededRandom..ctor (Int32 seed) [0x00017] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\worldgen\SeededRandom.cs:10 at VoronoiTree.Tree.SetSeed (Int32 seed) [0x00003] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\worldgen\Voronoi\VoronoiTree.cs:48 at VoronoiTree.Tree..ctor (VoronoiTree.Site site, VoronoiTree.Tree parent, Int32 seed) [0x00025] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\worldgen\Voronoi\VoronoiTree.cs:32 at VoronoiTree.Tree.AddSite (VoronoiTree.Site site, NodeType type) [0x0001f] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\worldgen\Voronoi\VoronoiTree.cs:97 at ProcGen.WorldLayout.GenerateOverworld (Boolean usePD) [0x0030f] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\worldgen\WorldLayout.cs:166 at ProcGenGame.WorldGen.GenerateLayout (ProcGenGame.OfflineCallbackFunction updateProgressFn) [0x000d4] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\worldgen\WorldGen.cs:759 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:96) Output:LogError(String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:163) Output:LogError(Object[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:46) WorldGenLogger:LogException(String, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\worldgen\WorldGenLogger.cs:6) ProcGenGame.WorldGen:GenerateLayout(OfflineCallbackFunction) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\worldgen\WorldGen.cs:767) ProcGenGame.WorldGen:GenerateWorldData() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\worldgen\WorldGen.cs:932) ProcGenGame.WorldGen:GenerateOffline() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\worldgen\WorldGen.cs:303)
  3. Game Update 210794 Markup Visible in post

    I am using Google Chrome.
  4. Entire release post appears to be escaped and all HTML tags are visible in content.
  5. Out of curiosity I routed about 20,000 kg of 150.0f-180.0f + water (from a geyser) into a cold area. Even though the ice is submerged in hot water, there is very little heat transference between the 2 substances. I'd expect the water to cool and ice to melt.
  6. Wolframite shows water text

    Wolframite gives a description claiming to be drinkable water.
  7. Stress won't go down!

    Looking at the other issues the dupes are are going through. They look like they are up all night and hungry. I get stuck in an endless loop in my current game if I am running low on oxygen and keep them up all night running around then they spend their whole day on the massage table. They get up every now and then to go break the community Algae destressor device. They just all love bashing on that thing. No sooner do i fix it then someone runs off the massage table and breaks it again. See what you have to do is make like 20 algae things and let them go to town. That'll get stress down.
  8. FMOD logging

    Each time I start the game over it is automatically deleted and then recreated. Attached is the latest one in the folder. 1.8gb this round, I zipped the big one. also attached a brand new one. On closer inspection of the file [LOG] SystemI::createSoundInternal : filename = : mode 02000202 ... [LOG] SystemI::createSoundInternal : No name found in file, use filename. fmod.log
  9. The contaminated water splash animation is splashing on the source instead of the target cell.
  10. Cooling below absolute zero causes a crash.

    So i have this theory, the dupes have invented both the anti-matter bomb and time travel. In our reality 0 kelvin means that atoms have stopped moving and we are unable to record any vibration of the atom. Now in the game you can use thermal regulators to reduce the temperature by 10 degrees (or so) per step, a.k.a it dampens the vibration of the atoms passing through it. At the moment that an atom stops moving at 0 kelvin and passes through the thermal regulator there is a brief moment in time when the first atom reaches this state of negative kelvin. This atom reverses it's vibration and becomes anti matter. Anti-matter is hyper attracted to particles that were once the same as it (i.e. The Unity of Opposites) and crashes into the nearest particle causing a massive explosion. This massive explosion ruptures time. The worst thing that can happen though is when the Kelvin 0 anti-matter event effect resolves only a few seconds before time is reversed by the thermal generator making it virtually impossible to shut the system down.
  11. FMOD logging

    version. 207683
  12. Dupe eaten by alien

    HAHA! NOM NOM NOM... Sorry. I feel for your loss. Even though this is pretty funny. If you kill the monster, your dupe might pop out if he didn't die from starvation. I had the same bug happen when one of my guys was picking up a corpse on the ground to transport it to a tombstone, then the dupe picked up another guy who was walking along and sucked him up. Dragging him and the corpse to the tombstone.
  13. FMOD logging

    The FMOD debug log is enabled and is creating a very very large file. It is at about 600 MB. I can't tell if this is for the 40 hours i played or just my long session last night (about 7 hours) . Can this be disabled?
  14. Food Masher uses way to much water

    exactly! ... Every time I look at the liquid I have to convert mentally into 2.2 lbs, then think of the mass at sea level weight, then convert that to something I know. gallons. *boggle* What would be better though is if they just say forget it and invent their own fluid, heat and weight units. Or liters is good.
  15. Dupes and the Lavoratory

    NM... see this was reported already and is known.