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  1. Issue was resolved by update 349444 which rolled back the pipe optimizations that most likely caused it.
  2. Please find attached a save game for a client side crash. It occurs very quickly after unpausing. I assume it has to do with the pipes being build near the medical area, because when those are cancelled, the crash does not occur.
  3. I can confirm this. This is especially problematic when facing a water source that has both types of water in it. Setting up a loop with a liquid filter works, but it runs at a much lower speed and seems to lose liquids in the process. A water filter should let clean liquid pass through without modifying it or using up its cleaning agent.