orlyx

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Posts posted by orlyx


  1. @Ultroman 

    I have multiple attempts to fix this bug but i still dont know why there is problem with inventoryitem script in dst.

    Dst log:

    Spoiler

    Dont starve Log

    
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	Registering prefabs	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/qrchucks	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	    qrchucks	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/qrchucks_none	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	    qrchucks_none	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t0	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t0	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t01	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t01	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t02	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t02	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t03	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t03	
    [00:03:02]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t04	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t04	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t05	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t05	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t10	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t10	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t11	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t11	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t12	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t12	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t13	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t13	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t14	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t14	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t15	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t15	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t20	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t20	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t21	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t21	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t22	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t22	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t23	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t23	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t24	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t24	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering prefab file: prefabs/sw_t25	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	    sw_t25	
    [00:03:03]: Mod: workshop-1802254303 (Qrchuck Remastered)	  Registering default mod prefab	
    [00:03:03]: Could not preload undefined prefab (maxwell_book_fx)
    [00:03:03]: Could not preload undefined prefab (maxwell_book_fx)
    [00:03:03]: Could not preload undefined prefab (maxwell_book_fx)
    [00:03:04]: 	LOAD BE	
    [00:03:17]: 	LOAD BE: done	
    [00:03:17]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
    [00:03:17]: MiniMapComponent::AddAtlas( ../mods/workshop-1802254303/images/map_icons/qrchucks.xml )
    [00:03:17]: MiniMapComponent::AddAtlas( ../mods/workshop-1802254303/images/inventoryimages/sw_t0.xml )
    [00:03:17]: Loading 16 new character(s)	
    [00:03:18]: Total 16 character(s) loaded	
    [00:03:18]: Loading Nav Grid	
    [00:03:18]: World generated on version 358771, using seed: 1565516056	
    [00:03:18]: Reconstructing topology	
    [00:03:18]: 	...Sorting points	
    [00:03:18]: 	...Sorting edges	
    [00:03:18]: 	...Connecting nodes	
    [00:03:18]: 	...Validating connections	
    [00:03:18]: 	...Housekeeping	
    [00:03:18]: 	...Done!	
    [00:03:18]: ModIndex: Load sequence finished successfully.	
    [00:03:18]: Reset() returning
    [00:03:21]: Attempting to send resume request
    [00:03:21]: ReceiveResumeNotification
    [00:03:21]: Deleting user: session/23F7170A8669C629/A7N6023I05PU/0000000001
    [00:03:28]: Could not find anim build FROMNUM
    [00:03:28]: Could not find anim build FROMNUM
    [00:03:28]: Movement prediction enabled	
    [00:03:28]: Could not find anim [anim] in bank [sanity2]
    [00:03:28]: [string "scripts/components/inventoryitem.lua"]:10: attempt to index field 'inventoryitem' (a nil value)
    LUA ERROR stack traceback:
    scripts/components/inventoryitem.lua:10 in (field) ? (Lua) <9-11>
       self =
          inst = 102379 -  (valid:true)
          _ = table: 4E0774E0
       owner = nil
    scripts/class.lua:30 in () ? (Lua) <23-32>
       t = table: 4E0773C8
       k = owner
       v = nil
       p = table: 4E0779E0
       old = nil
    scripts/components/inventoryitem.lua:45 in (field) _ctor (Lua) <42-71>
       self =
          inst = 102379 -  (valid:true)
          _ = table: 4E0774E0
       inst = 102379 -  (valid:true)
    scripts/class.lua:181 in (local) cmp (Lua) <171-184>
       class_tbl = table: 369A0C20
       arg = nil
       obj = table: 4E0773C8
    scripts/entityscript.lua:533 in (method) AddComponent (Lua) <522-544>
       self (valid:true) =
          GUID = 102379
          Transform = Transform (35D07950)
          inlimbo = false
          actionreplica = table: 3699F3E8
          event_listening = table: 3699F848
          actioncomponents = table: 3699F668
          lower_components_shadow = table: 3699F640
          entity = Entity (3FDD5030)
          AnimState = AnimState (35D07610)
          Network = Network (35D07730)
          Physics = Physics (35D07910)
          MiniMapEntity = MiniMapEntity (35D076D0)
          event_listeners = table: 3699F7D0
          spawntime = 6.6333336792886
          replica = table: 3699F690
          SoundEmitter = SoundEmitter (35D07650)
          components = table: 3699F528
          persists = true
       name = inventoryitem
       lower_name = inventoryitem
       cmp = table: 369A0C20
    ../mods/workshop-1802254303/scripts/prefabs/sw_t0.lua:30 in (field) fn (Lua) <12-43>
       colour = Sim (0D32FC60)
       inst = 102379 -  (valid:true)
       trans = Transform (35D07950)
       anim = AnimState (35D07610)
    scripts/mainfunctions.lua:258 in () ? (Lua) <247-289>
       name = sw_t0
       prefab = Prefab sw_t0 - 
    
    [00:03:28]: [string "scripts/components/inventoryitem.lua"]:10: attempt to index field 'inventoryitem' (a nil value)
    LUA ERROR stack traceback:
        scripts/components/inventoryitem.lua:10 in (field) ? (Lua) <9-11>
        scripts/class.lua:30 in () ? (Lua) <23-32>
        scripts/components/inventoryitem.lua:45 in (field) _ctor (Lua) <42-71>
        scripts/class.lua:181 in (local) cmp (Lua) <171-184>
        scripts/entityscript.lua:533 in (method) AddComponent (Lua) <522-544>
        ../mods/workshop-1802254303/scripts/prefabs/sw_t0.lua:30 in (field) fn (Lua) <12-43>
        scripts/mainfunctions.lua:258 in () ? (Lua) <247-289>
    	

    QrchuckRemastered.rar

    Its just 10 more items I added 


  2. I have new textures for my character 2nd form but i dont know how to do a changing textures in the game where can i put codes and the rest. I want to do warrior, when he will have less that 50sanity then will transform into a god warrior with boosted damage and speed. Sombody have a example of a transforming char? Or a tutorial? Ty 


  3. I dont have dont starve but im creative and i wanna make mod. I have everything what i need but not have dont starve mod tools. I found old tools on forum but autocompiler dont work. Well my question is can i download dont starve mod tools without game on steam?

    Edit:(i dont wanna buy game becouse in next year i go study and i will dont have time for games)