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About rodsandaxes

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  1. I just got one of these from something buried under a copper rock. Water was flowing down on it, causing it to erode, which I think might explain my issue. The rock eventually disappeared but the block was still stuck with the symbol for the buried item, and dupes could still climb on it (it had rocks from other layers on top of it) but it was stuck at 99%.
  2. I lost the remaining 200,000 Kg in 4 cycles. I only had a single oxygen machine (which was only working 1/5 of the time), and a supercomputer running. The values for conversion between grammes and kilogrammes must be incorrect. I suspect that kilogrammes of water (600 Kg/s) are being sucked into an oxygen machine rather than grammes (600 g/s). Even after you change Kg to L, and g to mL, it would probably be wise to check the code and make sure that the values are being calculated correctly. I should have had 33 actual hours of water available at these usage rates where I only had about 33 minutes. Considering how important liquids and liquid management is to this game, I should say that these are important bugs to fix.
  3. Water vanishes when trying to move it from one source to another. I tried to divert H2O from the left area of the screen to the lower reservoir on the right, but the water levels never rose and 200,000 Kg [sic] was lost.
  4. This bug report was never addressed, and others have started posting about it. I have been testing it with both visual queues (the squares to fill up the reservoirs/cisterns), and the actual liquid value (Kgs -- you can see my other posts to get them to change that value to L). I think we will have to keep posting about it until someone notices.
  5. Now this guy is confusing kilogrammes with gallons. I suppose we can start using the Greek congius next as another archaic measurement! Please change liquids measurements from Kg to L. You know -- for science!
  6. Liquids are measured by volume, not by weight. The game has liquids listed as Kilogrammes (Kg) rather than Litres (L). Their value also vanishes when digging to divert one water supply to another (as mentioned in several other posts).
  7. These photos show the effect quite well. Absolutely no water was taken out by any Dupes.
  8. I posted a report on this a few days ago. I have been testing it extensively. The water disappears.
  9. I had a room mate in college that was the same way. No matter how many times that kid took a shower, he was still a stinky filthy mess. Great guy.
  10. It seems to me that they are stuck/glitched with the climb animation because Olive should be able to walk on that square.
  11. I hope you chose the latter (*name* loves), as the former is not grammatically correct. As a verb, you cannot possess love. Grammatical irony is fun.
  12. I had some dupes digging out copper under water. One of them was on a square which should have caused him to fall 2x squares once he dug it, but instead he fell 5x squares and clipped through 2x squares of rock and was "stuck." My dupes heroically tried to dig him out, but he drowned (suffocated) before they could get at his body.
  13. I tested this bug, too. It will happen when you are deconstructing a ladder. The dupes are on the ladder, but they will either "fall" into and get clipped into a square one above the next ladder square. The only way I have been able to move them has been to deconstruct each ladder square beneath them to cause them to drop. It seems as if they are trapped between the animation/ability to stand on the top of a ladder (the square above the ladder), and the need to hold onto the ladder.
  14. I have been digging to build water reservoirs by tunneling under existing water pockets, and diverting the flow to one central supply. While the animation for flowing water seems to be working correctly, the values for volume are lost in transit. This means that a considerable supply of water, which should flood a large area, does little more than add a few drops when it reaches its destination.