June12

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About June12

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  1. Yes, I tried disabling all other mods every time.. Luxury Hammer.zip
  2. PrefabFiles = { "luxuryhammer" } Assets = { Asset("ATLAS", "images/inventoryimages/luxuryhammer.xml"), Asset("IMAGE", "images/inventoryimages/luxuryhammer.tex" ), Asset("ANIM", "anim/luxuryhammer.zip"), Asset("ANIM", "anim/swap_luxuryhammer.zip"), } local Ingredient = GLOBAL.Ingredient local Recipe = GLOBAL.Recipe local RECIPETABS = GLOBAL.RECIPETABS local STRINGS = GLOBAL.STRINGS local TECH = GLOBAL.TECH local tech_luxuryhammer = TECH.SCIENCE_TWO local cooldowntime = 9 local starttime = 3 local endtime = 12 TUNING.LUXURYHAMMER_DAMAGE = 10 --Configuration if GetModConfigData("language") == "EN" then GLOBAL.STRINGS.NAMES.LUXURYHAMMER = "Luxury hammer" GLOBAL.STRINGS.RECIPE_DESC.LUXURYHAMMER = "no description" elseif GetModConfigData("language") == "A" then GLOBAL.STRINGS.NAMES.LUXURYHAMMER = "B" GLOBAL.STRINGS.RECIPE_DESC.LUXURYHAMMER = "C" end if GetModConfigData("durability") == "1" then TUNING.LUXURYHAMMER_USES = 133 elseif GetModConfigData("durability") == "2" then TUNING.LUXURYHAMMER_USES = 2*133 elseif GetModConfigData("durability") == "3" then TUNING.LUXURYHAMMER_USES = 3*133 elseif GetModConfigData("durability") == "4" then TUNING.LUXURYHAMMER_USES = 4*133 end local luxuryhammer = GLOBAL.Recipe("luxuryhammer", { Ingredient("twigs",4), Ingredient("goldnugget",3), Ingredient("cutgrass",6) }, RECIPETABS.TOOLS, tech_luxuryhammer ) luxuryhammer.atlas = "images/inventoryimages/luxuryhammer.xml"