ADM

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Everything posted by ADM

  1. I remind having that map bug quite often and the first steps aren't required sometimes, it happened that I just get that on a new created world without cave or death antecedents.
  2. I got some game crash at some point when I was walking around with a Beefalo Bell under my cursor and wasn't sure what happened exactly, so I looked and it seems to be whenever I hover some entities, just like underground moles :
  3. Erm... is it just me, or people are just looking to speedrun to page 700 with low efforts memes / out of topic stuff ?
  4. Ha, so that's why cave entrances were so... quiet. I barely noticed.
  5. This just cannot be fair for everyone sadly while I wish it was, but because there is no drop enabled on someone's channel doesn't necessarily have to put an end to someone streaming career or just for that game if you, your family and loyal viewers enjoy that content. Plus, if you look at what @JoeW have just said, maybe it means you'll get back in the list for another time so don't loose hope.
  6. Think I should show it there too, so it's finally here, Cherry Trees have been upgraded after 4 years of being quite unfitting in the game art style, it's now much dapper and pleasing to come across them !

    We worked on that for a bunch of time now with @Notecja on assets and Claire as always for sketching to make the tree season interactive, kinda like deciduous trees but some seasons even have multiple stages. :)

    (autumn)

    1.png

    (winter)

    1.png

    (spring early and late)

    1.png

    (summer)

    1.png

    1. Show previous comments  2 more
    2. minespatch

      minespatch

      The new designs have a natural look to them. The flower petals have a paper-fan like quality.

    3. Slagger

      Slagger

      IMO evergreens looks really ugly in this biome. I never used your mod but as I see from winter and spring pics, it looks out of style.

    4. ADM

      ADM

      I'm looking to do some worldgen improvements before the 1.6 update so I'll keep that in mind, just need to make the biome background filled with enough natural structures and not just spamming one type of tree. :)

  7. You have option to disable the shaders they have so it's okay, and I don't remind having a clearly noticeable FPS drop even on locations with tons of shaders on like gold nuggets after mass trading with Pig King, looks like it's fairly harmless. But on topic, yeah, the more option we have the better.
  8. Thing is, the Celestial Altars are directly pumping the fuel from the moon ground to put it into objects (moon shard), unlike Nightmare fuel as the ruin altars aren't plug to anything apparently and so players have to insert the fuel manually within the objects (thulecite, gems) to get it to work. So gathering the moon juice would not do a lot of changes. Well, that's how I picture it at least.
  9. I drop this out of nowhere but, hey, wouldn't this be some sort of portal to a new world, and more precisely, to the moon ? The Celestial Orb (which I believe is not a random decision, the moon is a sphere too) is inside of it, over a pad that quite seems to be pushing some energy toward the orb, which is itself surrounded by an aura, so maybe to suggest there's an atmosphere around and not just empty space. I don't immediately see other things you could do with a pad but step on it and see what happen. I would not be surprised if we also have to carry the mysterious energy at the center to activate it btw. So are we getting a new world ? That sound like a possibility to me but feel free to comment on your other speculations about that... thing.
  10. I just make sure my ruins will be as big as they can from edited world gen, there's mods to do it so I would recommand you to not try risky gambles with default ruins generation or worldgen in general especially if you plan to play for a long time, better to have near all the odds on your side so you can have fun. Since I've been doing that I never got bad ruins, well except that one time they were completely empty but that's another story (and yet I don't think this bug is fixed cause I got something similar with archives recently)
  11. I sadly have no sympathy for the fighter type when it comes to characters like Wigfrid and Wolfgang, I'm not interested into bigger damages or armor, what would actually interest me is characters that have unique fight moves, that's what I wished Klei would dig in for Wigfrid rework. I'd be interested into somebody like Walter that can use a Slingshot more than someone that hits harder or tank more with sanity interactions in-between because characters build only around stat-affecting perks (hello, Wolfgang) are bland imo.
  12. I'm really annoyed of sketch loots on boss, sculptures are nice but after the first one it's just filling your inventory, so if tree guards (that I cannot consider a boss just because they have an "epic" tag, it means nothing much) drop a damn sketch every time you kill one, I'll be kinda mad. I know it's not the main topic but I see a lot of players looking for sculptures of all "epic" mobs, it's a bit saddening.
  13. Yes please, it's been a long time since the last emotes and there's so many of them missing imo.
  14. wirly_enjoyer.mp4 Nothing's stronger than friendship.
  15. It's because being under a tree protect slightly against weather, so rain and heat for summer, your character is supposed to mention something about this when you walk by it (when it's raining/too hot), but there's a cooldown during which you won't repeat it, so, it was both useful and esthetic to display (by darkening the character) that you're under a shelter while your character don't mention it. Well at least I hope that was the answer you were looking for.
  16. It looks pretty normal to me, but the game itself is always subject to have different brightness and colouring because of seasons, sanity level and probably some other settings I don't know about. But so far you probably just need to pick some flowers and eat some cooked green caps, maybe it will help ^^
  17. I'm very glad Wormhole skins is a thing now cause it "proves" the dev team desire to add skins for world structure, and that's a good start. When the extra Victorian Belongings arrived recently and seen the promo image with all the icons on it, I was like : "Yo, Moon Stone skin !!" I mean, yeah okay... probably more than the half of players immediately noticed it was for the Eyebralla and are probably glad but I really like the use of the Moon Stone as the heart of my base most of the time, I though the lil dot was a hole so it really looked fitting for the Moon Stone, just a silly illusion for Moon Base enjoyers. So uhm, yeah, Clean Sweeper accessible belongings is really something I look forward for. Especially if that can be fitting with other existing skins to build around it more than something a little to much unique that doesn't match other designs. Like I would really like to build bases with the roseate theme but it's character skins and some items like the rose spear, what about roseate fences and such things... anyway I'm getting out of topic. Skins are gud.
  18. haunt_blue.gifimage0.gifdeath.gif

    1. Show previous comments  1 more
    2. ADM

      ADM

      Yeah they do be similar in some ways xD

      I swear I've seen blue haunt the block, trust me

    3. minespatch

      minespatch

      What kind of game?

    4. ADM

      ADM

      A 1v1 Brawl game basically, two players fight as ghosts and each of them have a block that is neutral by default, it is possible to grab, throw or haunt it and the goal is either to crush the player with a block or use a laser ability that is gained while haunting the block and you aim in the cursor direction, but it has a mana cost that is regenerated while you are on ghost form by picking power-up around the stage, the blocks themselves can also be used as walls against lasers.

  19. anims_lift.gif.1b20270950a175013bc1e9ee857cde11.giftaunt_haha.gif.2e4232720634ad2d34281a849015a838.gifNo context. Guess what it's for.

    (ignore the MC cube, it's temp :distracted:)