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Klei Bug Tracker

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Everything posted by Jessemyn

  1. Been having issues with Deerclops on various servers for some time now but could not tell if it was worth reporting or not. Each winter no matter what, there are multiple times of the Deerclops "growls" happening as if there will be a Deerclops spawn. Typically this occurs 2-3 times per winter. About 50% of the time no Deerclops spawns at all, or Deerclops that do spawn despawn when morning arrives. It is not a lost Deerclops as I have camped next to them and they simply vanish when morning comes. Then there is the "real" or permanent Deerclops spawn that occurs without any warning or "growl" what-so-ever and spawns near my base whether I am there or not. I have come back to my base to find a Deerclops waiting for me, idling next to buildings until I get close enough for him to activate. This Deerclops remains in the world and is killable. It also spawns near large clusters of pig houses, merm huts or alternative/smaller bases, if they have been discovered on the map. But does not spawn near the player or have any incoming warning sounds or character response. It should be noted that all servers used are private servers with only one player active at a time, myself. As this is very difficult for me to self-test without using moderator commands and manipulating my character around the server, I do not have all the information possible. This is also why I refrained from reporting the issue until now.
  2. I did some more testing of the previous save files and I think it might have to do with Ugly Criers getting stuck in crying loops. Perhaps the loop is caused by them "becoming" a sentient plant being according to the code? This does not explain the suffocation per say, but when I reloaded Good Ol'Chan, he did indeed cry himself to death. The loop can be broken with a manual movement command.
  3. As the subject denotes, Dupes continue to randomly suffocate in areas that are completely breathable, while corpses are "suffocating" and other dupes are starving while there is plenty of food available. Their paths are not obstructed, nor is there a warning of starvation or suffocation before death occurs. Dupes who have starved seem to be reading as plants who are not getting the correct conditions for growth. As Good Ol' Chan didn't have any irrigation or fertilizer, he perished of neglect.
  4. Bug Submission Platform Steam Do you use mods? yes Mods: Storeroom 99 Stack Items Better Abigail Combined Status Craftable Gears Dispaly Food Values Extended Map Icons Map Revealer Monster Healthbars Safe Version Number Rev. 181319 WIN32_STEAM Issue title DoyDoy disappeared from inventory upon feeding. Steps to reproduce Feed a DoyDoy in inventory during an autosave while lightning strikes. Describe your issue Happened once. Right clicked to feed a DoyDoy monster meat in my inventory just as the game autosaved and lightning struck during a storm. This caused the DoyDoy to vanish completely from my inventory. My naughtiness was not raised, nor were there any drops from the bird such as the usual feathers and meat, so I am certain I did not accidentally murder it. The DoyDoy did not appear anywhere nearby, nor on it's original island. The bird was directly in my inventory and not in a backpack or carrying device.