Clifford W.

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Everything posted by Clifford W.

  1. I've updated the mod it lowers or changes the music when you are in combat/busy i will also update and fix the night music in neyt one
  2. @AllFunNGamez something like this https://steamcommunity.com/sharedfiles/filedetails/?id=1744381037 ? i have to update it soonish cause its a bit outdated
  3. Who'mst summon me https://steamcommunity.com/sharedfiles/filedetails/?id=1386797248
  4. Sir you are being rude beyond anything. Could you take actions @JoeW please ? I apologize for the ping
  5. It should be long enough to be satisfying like 1-2 minutes Not something that would take a lot of space
  6. @ADM I know you have new music producer and i do believe youre happy with him anyways back to the point. It's really about how everyone wants it like cause some people might complain then the way it is there could be several options and i dont know if you agree with me the sound releated stuff should be moved to new Audio tab just like Graphics has its own tab. You could have options to make it how long you wanted or if you wanted it to loop and how periodically would it play It's so much code and so many options we could have but it would have to be so everyone can make it the way they want it and would love it.
  7. The idea of the ambient music would be two options A volume slider like the others called Ambient Music Volume and option to either toggle it on or off The music would play at random times or you could change how periodically would it play with the music changing depending on season or the situation if you were in caves near boss or near ruins but would change to the classic Working/Combat/Farming music if the certain action would be done. Dynamic Music would be amazing we cannot have studio quality tier music cause we all know how much space that takes and Klei cannot really do that they have to save space but it would be nice addition to have such thing in DST like feature brought from ONI but made with DST-ish soundtrack. I'm pretty sure Vince de VĂ©ra would love to have more music in the soundtrack. I wish it was easy to write the music but its not it really depends on how would it be implemented then the music tracks would scale with that it's best for the devs take notes from our suggestion and tailor the Ambient Music into the game everyone would be satisfied with.
  8. The mod developer mentioned it does not include newer tracks and that its before RoT
  9. ONI has dynamic music which changes if you open overlay it fades the important instruments and keeps the one that can be heard most. Same could be done with DST but it would change depending if you were close to enemy/shadow or depending on which season it is. It would be cool addition and would surely fill Don't Starve's Soundtrack What do you think @ADM about this
  10. If you want to disable the camera angle while Walter is telling stories or you are the one telling them. Do following Open your "Documents/Klei/DoNotStarveTogether/youridnumber" Open client.ini Put campfirestorycamera = false in [MISC] category To re-enable it simply change false to true or completely remove the line Thanks to Scott Hansen for sharing this info. Alternatively you can use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2412159732 Untill it gets officialy added to the game it will stay up
  11. It should be rather dynamic changing depending on situation like if you got closer to boss the music would get tenser but thats alot of work for that Game really lacks it the only time you hear music is Combat/Working/Farming ambient music would give it more feel especially if it were dynamic but thats really matter of time when they add such thing. The game just feels a bit meh without it
  12. I'd imagine like seasonal ambient music or when you are in caves/ruins That's alot of writing music but it could be could be worth it
  13. I don't think that's possible without composing new music it's a nice suggestion for the game though. You could make suggestion here Maybe the devs will consider adding it as option.
  14. That's odd to happen though both are Klei games. I thought Klei is okay with it. Perhaps Joe or Jan can help with this. What kind of consistent music you talking about though
  15. I found a bug where if you are picking grass it becomes withered glass and if you turn on flingomatic while same would happen for the grass you'd pick up and turn on flingomatic all the grass will disappear and turn as if it turned from withered to non withered but cut https://www.twitch.tv/longshot_plays/clip/BillowingDifficultDogeOMGScoots-dvCeYfNlVgB8LLmE
  16. Well twitch updates fast so no wonder this happened. I hope this can get moved on ASAP Peter!
  17. Well thats unfortunate I kinda expected this to happen cause the drops tend to update at around 10 AM PST
  18. Well Timeless and Loyal items ain't visible unless you own them. and i find Timeless most rare even though the rarest are Proof of Purchase items. Timeless is awarded if the item is unobtainable and you own it then it will be Loyal untill the the time it gets re-released again in which case it will turn into Timeless unless it's an Emote as Peter mentioned.
  19. The beefalo hat skin is Winter collection and Saltbox Shaker is Fools collection and no one knows if it will comeback.
  20. I'm not big fan of the funko pop figures mainly cause the skin codes they include with it give people opportunity to sell the skins on Steam Market for unecessary prices which i do not like. if Klei sold the Funko Pop skins in the DST Store seperately if user does not want the figurine then it would be nice otherwise i'm not fan of the current system Redeem'n'Sell for bigger price.
  21. The engine DST uses is actually rewritten DS code and DS is a 2013 game. So both games are abit dated but they are still good games. No one knows what will be with the game in future only time will tell.
  22. You should put this to bug post @JoeW could you move this ?
  23. From all the games i played i haven't gotten such thing. Must be a mod thing or something