Shosuko

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Everything posted by Shosuko

  1. So great - until now we assumed wes being called "a mistake" was because he was a mistake, not that he came to the constant by mistake. Clearly Maxwell / someone was trying to rope in that other magician that Wes knocked out of the way. Good guy wes <3
  2. I'm glad they give the opportunity to get them again. I've received almost every time exclusive skin since DST launched and I love seeing other people get them now. Good on Klei for making things accessible! Not everyone logs every day, or watches twitter like a hawk to get these things, doesn't mean they shouldn't be able to enjoy them.
  3. My first game online with DST I picked Willow and burned down everything I could.
  4. Yeah, because - exactly as I said - she will die otherwise. Unsummoning her before she takes lethal damage or giving her a pot to last her through the fight coincides with my comments exactly. If you unsummon her, same as if she died, you are left with 75% damage modifier. 20s up with 150% damage and 7s down with 75% damage is much less impressive compared to Wolfgang... AGAIN NOT SAYING WENDY ISN'T OP but lets not pretend she is OP boss destroyer lol There is a reason she isn't taking over speed runs and full game clears lolol I never said she didn't do anything useful. I said she doesn't tank bosses well, and even for a weak boss like deerclops she needs a health potion to survive the fight. Other bosses will kill here even with heal pot active. Most of them - even single target bosses - require you tank the boss as they'll still hit her if you dodge. idk if you're just assuming I'm on some OmG wEnDy BaLaNcEd hype train or if my posts are confusing you because they aren't, but you feel you still gotta argue Wendy is the most OP thing no matter what anyone else says.
  5. So that part where I said she wouldn't live long without a potion inspired you to share a video where she indeed does not live long without a potion.... ? also Exactly what I said... and yeah as I said.... idkw you're responding to me here.
  6. Dragonfly is an easy one because Dfly will rarely redirect her hits to Abigail. Moosegoose will almost always hit Abigail if she does not hit a player. I believe other monsters are similar, its not just aoe vs single target. Abigail is not a great tank against bosses either. If you do the firepit facetank deerclops you need to give Abi a big heal pot or she will not survive long. She cannot be used against Bearger at all, no matter what potion. Large hound waves during the day can get through her too. I don't really use Wendy to fight bosses so I only know the basic ones but I'm sure other bosses have similar issues with targeting and damage output. Not to say Wendy / Abi isn't OP, they do a LOT, but its less boss clears. Besides Wolfgang is the only one who can solo stun dfly, even Wendy with Abi can't do that. Although for best results you bring them both lol Wolf with Abi is pretty OP, just add Warly dishes for lulz on top.
  7. This is kinda part of why nerfs are needed though. If every monster scales up based on Wolfgang + Warly buff + whatever else, what do the other characters do? There must be some semblance of balance before you can fairly push the limits of what a character can do. As I said I think just capping people to their biggest buff should help a lot, in this way Wolfgang can still be 100% damage boost out the gate giving him the early advantage, but once players can stock up on Warly dishes most characters can come close without him jumping up again. Also it could open up design space for other types of bonuses since they wouldn't need to balance around the edge case of "what if a player took ALL of them, how do we challenge that?"
  8. Wow, that sounds like a great deal. I'm gonna have to look that up. thx ~ I've been wanting to use anenemys since they came out but hadn't found any good ways to use them yet. voltgoat horns are a pain to farm it would be lovely to get that automated lol
  9. Do I need to show you chests of stonfruits and bundlewraps full of meats, salt boxes and fridges full of rotting food to prove this to you? lol Every hound wave, boss, frog rain, ect is just more and more meat. Disease is gone too so its easy to have a field of berries, stonefruits, and kelps where ever you need. Food is the least problem in the game after the first season. I've heard potatoes are super easy to farm too, but I haven't gotten into the farming stuff yet to know myself.
  10. idk, probably less useful than putting one under each bishop, but its only 1 anenemy to put under guardian. Even if you go early and he isn't ko yet he could still be weakened making it faster. As long as there is a good supply of anenemys I say why not? How many do you need for volt goat farming? I think you get like 30 per server? maybe more?
  11. Wow this thread really shot off like a rocket... A few things. 1) Wendy being OP does not mean Wolfgang is not OP. That isn't how logic works. Unfortunately that IS how threads get derailed. No, Wendy wasn't on the original list but yes, she can certainly be added and it wouldn't change anything else in the thread. Stop acting like mentioning Wendy is some "SEE WOLFGANG NOT OP" gatcha b/c they can and are both pretty op. If you want to suggest balance things for Wendy or Wolfgang go ahead. Quit acting like "OMG BUT WENDY" means ppl have no right to discuss Wolfgang lol. We can easily discuss them both, and NEITHER being OP justifies the other being OP, quit trying to compare them. 2) Quit exaggerating things. Tagging Abigail as a "free infinite light source" is pretty far out there. Yes you can use her as a light source in a pinch, no she won't be your only light source, and trying to use her as one is pretty limiting... Similarly while Abi is great at dealing with large numbers of mobs she is not invulnerable. Its less about how many mobs she is fighting but more for how long. If a frog rain or hound wave lasts a while she takes a lot more damage, she also takes double damage from boss type monsters, and if she does die she is at 1 health and back to 150 max health... so pretty worthless... If she dies mid fight you're either completing with 75% damage mod or aborting the fight. Yes she is strong, but lets not get carried away with wild theories about just how OP she is. 3) Wolfgang getting food is not a downside. The game literally shoves food in your face after the first season and Wolfgang fighting things naturally produces this food. Even if all you had to do was stand still for a minute it would be a bigger penalty than Wolfgang needing to eat. Especially considering his speed buff and combat kit there is really no argument that getting food is somehow a chore for him... 4) My suggestion to simply prevent multipliers from stacking as a way to maintain Wolfgang's power while preventing edge cases where he shoots up to 6x multipliers holds with Wendy too. Wendy gets a multiplier from Abigail that can be stacked with Wolfgang, Warly foods, and more. Stop the multipliers from stacking and the edge cases disappear... Without the edge cases I don't think anyone is that OP at the moment.
  12. Yeah but most of the game isn't racing to farm 1000 spiders, just killing a few dozen is enough and Wolfgang does that too. He can 1 shot spiders and frogs, 2 shot hounds, werepigs and bunnymen are also very easy. Its not like he ONLY does double damage to bosses lol While Abi can AOE in order to do real work she needs potions which requires Wendy to go on a side quest meanwhile Wolfgang only needs food, which the game practically shoves down your throat after first winter lol. As I said you can definitely say Wendy / Abi is OP just as you can say Wolfgang is OP. Wendy doesn't change the problems Wolfgang poses to the game, but she also doesn't monopolize the top end, honestly there isn't must "need" for the things Abi does, but there is a need for what Wolfgang does. Before Wendy's rework I would have said Wolfgang needed a nerf but at this point with other damage buff I think just cutting the stacking effect for damage / speed would be enough.
  13. She can handle a lot of hounds, but probably needs a heal potion or preferably a vengeance potion to do it well. The weakness of Abigail is that she doesn't deal much damage during the day. There is a potion to fix that BUT then you can't use a heal / vengeance potion so its still suboptimal. She mostly excels at killing low damage swarm enemies. Anything hound or higher and she needs potions or dies. Against most bosses she really suffers because bosses deal double damage to non-player mobs. She dies in about 4 hits from Deerclops and 3 from Bearger. Its not as simple as "aoe bad single target good" though as some bosses that are single target will wiff if you dodge the attack but others you need to actually tank the hit or it will just redirect to her. I think only dfly will actually miss both of you if you dodge. Wendy is definitely top tier and with that level of power I don't ask for nerfs directly to Woflgang but just to damage / speed multiplier stacking. It gives Wolfgang his niche but other people can compensate with other materials. Wendy doesn't really surpass Wolfgang, but I could see them as meeting. The thing about Woflgang is he deals double damage where it matters - nonstop against bosses. Abigail is good against some bosses, but only some. While killing a thousand spiders is great its not the biggest deal. A bunnyman or rocklobster farm can do just as well. And that's kinda the bar I think is reasonable to set for dst. Its okay for strongman to be the strongest, but when the multipliers stack its just ridiculous. If we stop damage / speed multiplier stacking then we allow the playing field to become more leveled while still allowing some players to excel AND we open up design space for more options for damage and speed multipliers since we don't have to worry about what happens when we use them all at once.
  14. Great idea!! I can probably think of some ways to use this... Definitely not like tooth traps, but a whole 'nother way to cheese the game I love it XD thx
  15. I tried working with anenemys but they were kinda difficult... They have a place radius that keeps them from being put too close to each other or other obstacles, and there is a kinda delay that prevent them from taking on hounds. Has anyone had more success with these? They sound like they should be more useful then they are, but I'm not always the best at putting these things together.
  16. There is a term for that - its called being OP. When you're so good at everything that using it just makes the game easier without justification, its called OP.
  17. You're trying to reframe the argument as if to say Wolfgang were an "easy mode" character, except that isn't the case. An easy mode character would be someone who covered a player's weaknesses such as Willow helping players who maybe can't always make a torch before first night, or Wilson who provides a beard to help if you haven't prepared for first winter. These are "easy mode" because they cover a new player's weakness. Wolfgang is basically the opposite of this. He takes your skill at the game and literally doubles the profits from the skill. In the hands of a noob he is pretty trash, in the hands of the moderately skilled he appears a god, in the hands of a skilled player he IS a god. Have you fought AFW with 4 ppl? Yeah, its not balanced for that... I would concede that Toad and CK are balanced around multiple players but not because of their hitpoint values, rather because they give 1 player so much to do that its hard to keep up without some extremely powerful gear / super setup. Klaus, Dfly, Bqueen, AFW ect are definitely NOT based around how many people are stacking up in the fight because they don't hold up in the multiplayer game very well... These bosses are laughably easy with a group, and only slightly less laughably easy as Wolfgang with buffs. Whether something is optional or not does not change that hp values are picked based on how effectively players can deal with them. We don't see a 1000 hp threat because 1000 hp isn't much of a problem. But think about how much less of a problem that would be for Wolfgang then Wilson? Any time Klei wants to introduce a boss they simply *must* make it powerful even against Wolfgang or else people will completely trivialize their new release since many high visibility players will 100% take Wolfgang into that fight. Edgy Rick isn't the source of the "holy trinity" declaration. For a LONG time people have recognized that these characters have an inherent strength that warps the world around them. Even in DS Wolfgang was known to be super OP. Edgy Rick isn't professing the problematic effects these characters bring to the game, he is the Pope of "its op so do this and only this if you don't you're dumb" and the hate he gets is only a reflection of his own attitude. ------------------------------------------------------------------------------------------- As for the topic - I think Wicker isn't much of a problem. I like her play style and think some tweaks to her book abilities and costs can address the problems she has now. WX problem is being super OP in a niche situation while being basically worthless outside of these select cases. I've long been a proponent of dumping the "eat gears get passive values" in favor of crafts that provide actual benefits / abilities. Stuff like robot hands that give a punch attack possibly with knock back, or a body equip that provides both backpack slots AND armor. Maybe other augments like how Wurt gets her king bonus WX could craft specific passive bonus options and switch between them. For Wolfgang lets be honest - it isn't just his damage multiplier, its his whole kit which is super efficient at everything. The OP talks about how Wolfgang is a pick & switch character, but lets be real - when don't you want the mobility? At every point in the game Wolfgang has a speed bonus that helps him explore, travel, kite ect superior to every other character. Other characters can get a cane, but so can Wolfgang! Which is the real problem with Wolfgang, he gets it all. He gets double damage AND damage dishes and every other modification the game comes with. The impact of his damage bonus on a boss fight isn't so simple either. He uses half the the dark swords, half the armor, and shortcuts a lot of boss mechanics. Every time a new boss is released by Klei people flock to youtube to see how a boss works and how they can fight it and the first and most important instruction they get is a resounding "pick Wolfgang." What to do about it? I think Toro's rework would be a good way to go. I like that. I think cutting damage and speed multipliers to give you only the strongest one available at any time would have a good impact. This way other characters can at least play catch up rather than Wolfgang getting everything inherent in his kit +++ everything else too.
  18. I'm not frustrated, but this here is patently false: They absolutely do NOT give a similar feeling. The only thing they have in common is that they are both followers, and that's basically where they end. I don't know how horribly you are utilizing them to consider them even remotely similar. Abigail is a damage source and only sometimes a tank. Bernie is a tank, never a damage source. If you're getting the same results you're going to have to prove it. I posted a video above showing how different they are, as 5x Bernies die to a hound wave while Abigail clears them without breaking a sweat lol If your response to a hound wave, or needing to farm spiders is to drop bernie on the ground and stand there dance emoting I'll believe you lolol Otherwise don't try to argue that she plays like Wendy.
  19. Who cares if she is focused around fire? She has a lighter, she's fire immune, and talks about burning everything down. What more do you want? An entire rework where she's secretly a firemage? lol hard pass. Make a mod if that's what you want, it seems totally out of character for this childish delinquent with a lighter lol Not even close to the same: Totally different, and totally useful in different ways. There is nearly ZERO overlap between Willow and Wendy gameplay.
  20. That is absolutely NOT true. Bernie deals a moderate amount of damage per hit but his attack rate is VERY slow and he often recasts his "aggro tantrum" during which he doesn't attack at all, together rendering his damage negligible. The only creature he is actually suited to deal damage to are shadow creatures because they usually teleport when they're hit mitigating his atrocious attack speed, but even then I don't rely on his damage because I can get in 2-3 hits during the shadow creature's attack animation meaning his ability to tank is still his primary benefit even against the only creature type in the game he is suited to act as a damage dealer against. There is *no* case where I consider Bernie's damage at all during any fight. Mass producing Bernie does nothing to increase damage since only a full size Bernie deals any damage at all and there can only be 1 full size Bernie per Willow. Even if you had a team of Willow so that you had 4 full size Bernie their damage would still be eclipsed by the 4 Willows attacking with axes... Bernie deals 50 damage per hit, single target, and attacks every 2 seconds. A single character with a hambat is attacking each second for 59 damage and can exploit damage multipliers to far exceed this amount. Abigail doesn't deal as much damage as a player but she deals in full AOE around her at a per second rate dealing as much as 40 damage per hit at night. Against 4 enemies Abi is dealing an effective dps of 100 per second in evening and 160 at night with zero assistance from Wendy. There is no comparison in damage capability between Abigail and Bernie. Seriously - comparing them is like comparing Wolfgang to Warly "because they both have access to damage multipliers" lol Why would having a character who is both useful and entertaining in both solo and multiplayer play be a reason Willow would need a rework? Isn't the goal of the reworks to ensure that characters are interesting and useful in both solo and multiplayer worlds...?
  21. I'm always surprised when I hear people say Willow with Bernie plays like Wendy with Abi... They play VERY differently lol. Abi can solo crowds of monsters with no action from Wendy at all. When you are attacking whatever she is fighting you need to control aggro and although Abi can get pretty big she isn't the best tank... and if she falls she's at low health and low max health. Meanwhile Bernie auto-tanks most monsters in the game but YOU gotta do the damage to kill them, however he is built for tanking so he has a massive health pool and can be instantly repaired to full. You can even have multiple ready to go so there is very little downtime when 1 bernie falls. The unique ability to aggro / tank / damage shadow creatures is also very unique to Bernie. imo there is little comparison between these two, and when people compare them I wonder if they play them both or just think "these both have followers => same thing" Anyway - I really like Willow how she is now. She's been my top fav for the entirety of DS with only Wes coming close. 3rd spot is a pretty big drop tbh lol I don't think she needs a rework at all. I think she is useful and interesting enough to play as a main character in both solo and multiplayer games. I do remember the original dangers she had of spontaneously lighting a fire when she was insane, but I never thought this was a psychic fire power, more that she'd light a fire with matches or something when she felt nervous and you couldn't do anything about it except raise her sanity back up. I never felt like she had magical powers, just an affinity for the flame and a rebellious / destructive attitude. I'm ambivalent about having an infinite fuel lighter. The light radius upgrade sounds interesting, as does refueling it. However they aren't things I would even rate as QOL improvements as much as unnecessary changes... <_< I wouldn't turn them down, but I would rather Klei developed other aspects of the game instead XD Your idea for multiple types of fire sounds nice but rather than giving them to Willow I'd say we should get a new fire staff. The firestaff has long been a noob trap, causing many accidental base burnings and having only a few use cases. Introducing a shadow fire staff, maybe with some new corrupted iridescent gem, which caused a fire that did increased fire damage to the target and surroundings yet did not spread or destroy loot could be useful. Willow and anyone using a scalemail could enjoy this. Maybe even get an ancient crafted scalemail.v2 that lights this dark fire in retaliation instead.
  22. I'm about to play some WX so I put together a new outfit for him XD I like the pic I snapped, it makes him look kinda angry
  23. Some new outfits for my favorite characters <3 <3 <3 I call this one "Wes Winter Cammo" just hoping he can survive by blending in as a snowcapped tree XD And then an ultra cuddly Willow and Winona for maximum holiday cheer <3