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Posts posted by Instant-Noodles
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16 hours ago, minespatch said:@Instant-Noodles Mind checking this out?
Portrait Frames were actually updated over two beta patches - 511686 & 512083, but they were only mentioned in the patch notes of the later. In total, art for 18 different portrait frames were changed.
For the images below, the new art is on the right while the original art is on the left.
Full Portrait Changes
Updated in Patch 511686 - 14 portrait frames
SpoilerRusty Anchor Chain Portrait
Spectacular Stationary Wayfinder Portrait
The Amazing Sideshow Portrait
Sugarwood Tree Portrait
Equestrienne Headdress Portrait
Wrought Iron Portrait
Altar of Gnaw Portrait
Crystalline Ice Box Portrait
Lamp Post Portrait
Mushroom Portrait
The Magnificent Rainometer Portrait
World's Greatest Big Top Tent Portrait
Amazing Ringmaster Hat Portrait
Thermal Strength Measurer Portrait
Updated in Patch 512083 - 4 portrait frames
SpoilerBeast of Hunger Portrait
Pointed Fence Portrait
Luxurious Stage Portrait
Resplendent Curtain Portrait
Preview Portrait Changes
Updated in Patch 511686 - 12 portrait frames
SpoilerSpectacular Stationary Wayfinder Portrait
The Amazing Sideshow Portrait
Sugarwood Tree Portrait
Equestrienne Headdress Portrait
Wrought Iron Portrait
Crystalline Ice Box Portrait
Lamp Post Portrait
Mushroom Portrait
The Magnificent Rainometer Portrait
World's Greatest Big Top Tent Portrait
Amazing Ringmaster Hat Portrait
Thermal Strength Measurer Portrait
Updated in Patch 512083 - 4 portrait frames
SpoilerBeast of Hunger Portrait
Pointed Fence Portrait
Luxurious Stage Portrait
Resplendent Curtain Portrait
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Main Menu Animation (Note: Large File)
Queen of Moon Quay
Powder Monkey
Prime Mate
SpoilerMonkey Hut
Moon Quay Pirate Banner
SpoilerMoon Quay Beach Turf
SpoilerCrustashine
SpoilerMonkey Bar
Polly Roger
SpoilerPirate's Bandana
SpoilerCaptain's Tricorn
SpoilerPolly Roger's Hat
SpoilerCutless
SpoilerBattle Paddle
SpoilerAccursed Trinket
SpoilerWonkey
SpoilerBlack Flag
SpoilerPirate Map
SpoilerX
SpoilerUnnatural Portal
Broken Machinery
SpoilerOcean Trawler / Kit
Cannon / Cannon Kit
SpoilerCannonball
Nautopilot
Nautopilot Beacon
SpoilerRudder / Kit
SpoilerKelp Bumper
SpoilerShell Bumper
SpoilerGrass Raft
Pirate Sloop
Dock Kit
SpoilerDock Piling / Kit
SpoilerBanana Bush
SpoilerBanana Shake
SpoilerPalmcone Tree / Stump / Sprout / Sapling
Palmcone Scale
SpoilerMonkeytails
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Crow Kid (New Animations)
Light Catcher / Kit
SpoilerMini Tower Drop / Kit
Midsummer Night Light / Kit (New) *Originals can be found in last year's post here
SpoilerCawnival Statuette / Mystery Box (New) *Originals can be found in last year's post here
SpoilerBirdhouse Ball Drop / Kit
Nest Defender / Kit / Button / Target / Projectile
Cuckoo Spinwheel / Kit
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On 4/30/2022 at 5:16 AM, Mr.Rickzzs said:I am willing to translate this app into Chinese hoping that more people can benefit from this. Can you share the source code so that I can do this easier? Otherwise I have to translate all the string that have been formatted.
Thanks for offering to provide a Chinese translation. However, the checklist has accumulated some cruft over the years and, in its current form, not very suited to support a language toggle. Perhaps if I ever rewrite the checklist, translations for other languages could be integrated then. But, for now, the checklist will only support English. If you're still interested in the current code, you can view it here: https://dst-skins-checklist.firebaseapp.com/download.
EDIT (06/02/2022): Today's Midsummer Cawnival / Klei Fest update added 11 new skins to the game. The checklist has been updated to Version 1.12.4. Here is Wes doing his idle with the new Cawnival Shrub Hat (Bush Hat) and Midsummer Frest (Summer Frest) skins:
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Animations of the leaked skins from this update:
The Experiment WX-78 with Electrified Lantern (+ Character Portrait / Quote)
SpoilerExperimentation Apparatus
Experimental Energy Siphon
Brambleberry Wardrobe
Silver Tuna Tin (Upcoming Twitch Drop)
SpoilerAnd the new WX-78 Circuit from yesterday's beta update:
Processing Circuit
SpoilerEDIT:
23 minutes ago, ALCRD said:25 minutes ago, Instant-Noodles said:Note: This animation is an APNG, so it may not animate in all browsers.
It doesn't animate outside the browser either.
What do i need to see it animated?
Ah, it seems the forum strips animations out of attached PNG files. So, I'll have to upload that image elsewhere then embed it instead. I've updated the spoiler tag above. It should animate in Chromium based browsers now.
I posted an APNG (instead of a GIF) because GIFs have a 256 color limit. If you exceed that, then dithering during quantization will cause artifacts. In this case, you lose the radial lighting from the lantern in the GIF. Here is the GIF version for comparison:
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WX-78 Idle Animation
Bio Scanalyzer
Bio Data
SpoilerWX-78 Circuits (Dronemaster Circuit / Refrigerant Circuit / Thermal Circuit / Illumination Circuit / Hardy Circuit / Hardy Circuit 2.0 / Gastroexpansion Circuit / Super-Processing Circuit / Acceleration Circuit / Acceleration Circuit 2.0 / Chorusbox Circuit / Optoelectronic Circuit / Electrification Circuit)
SpoilerCircuit Extractor
SpoilerWX-78 Main Menu Animation (Note: Large File)
EDIT: I missed the WX-78's Upgrade and Downgrade animations earlier. So, here they are:
WX-78 Upgrade Animation (Normal / On Beefalo)WX-78 Downgrade Animation (Normal / On Beefalo)
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Varglet
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2 hours ago, ScottHansen said:- Late hound waves have some groups of hounds condensed into Varglets, smaller cousin to the Varg.
This is how Varglet spawning works. During a hound wave, every player on the server will be assigned a number of spawns. This number is first determined by the number of days a player has survived on the server:
Days Survived | Spawns -------------------------- < 10 | 1 < 25 | 2-4 < 50 | 3-6 < 100 | 4-7 >= 100 | 6-10 * Caveat: If a player just joined a server, such that the warnings for an incoming hound wave have already passed or if they survived for shorter than the minimum delay between hound waves, then that player will be assigned 0 spawns.
When a hound wave occurs, players are allocated into groups. If a player is within 20 game units of another player (1 wall = 1 game unit), then they'll be part of the same group. The total spawns in a group is simply the sum of all spawns for each player in the group.
Group Spawns = Sum of Player Spawns (from that Group)
However, if the group size is greater than 1, then the number of spawns for that group is reduced to:
Group Spawns (rounded down to nearest integer) = Group Spawns ^ (1 / (0.95+0.05*Group Size))
If the number of spawns for a group is reduced to less than the number of players in that group, then the spawns for the group becomes:
Group Spawns = Group Size
The spawns for a group is further reduced if there are one or more Wes in the group. Recall that one of Wes's "perks" is he attracts more hounds, which actually means that he can "steal" some spawns from other players.
Group Spawns = Group Spawns - Group Size Extra Spawns (for Wes) = Extra Spawns + Group Size
The Group Spawns are then reassigned back to each player in the group (skewed towards Wes who has double the weight of distribution compared to other characters). The game then distributes the Extra Spawns to any Wes-es on the server (not just the Wes from the group where he "stole" spawns).
Now that the number of spawns is determined for each player, the game decides on what to spawn (Varglet, Hound, or Red/Blue Hound) to attack each group. The chance of a Varglet spawning is:
Remaining Spawns | Chance of (for a Player) | Varglet ------------------------------ >= 8 | 70% = 7 | 30% = 6 | 15% = 5 | 5% < 5 | 0%
Each time a Varglet is spawned, the number of remaining spawns for a player is reduced by 5. Otherwise, a hound is spawned (the criteria/chances for spawning a red/blue vs a normal hound is the same as before) and the number of remaining spawns is reduced by 1.
Of note, the chances of spawning a Varglet is identical to the chance of spawning a Varg from yesterday's patch (though Varglets now replace Vargs in hound waves). However, the frequency of hound waves was changed (as noted in the patch notes in the first post).
Varglets are simply a Varg that's been scaled down to 75% of its size. But, it has lower health (600 vs 1800 for a Varg), moves faster (8 speed vs 5.5 for a Varg), and can have a maximum of 3 hounds spawned (vs no maximum for a Varg).
EDIT:
50 minutes ago, PeiperPires said:1 hour ago, ArubaroBeefalo said:i always though vargs have a limit on hounds spawned at once
I think they meant how many hounds they can spawn. The varg can keep howling after their hounds are dead, while the varglet can only call 3 hounds and is done
That's exactly what I meant. I worded that sentence poorly. I've amended it above to be clearer.
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1 hour ago, Szczuku said:Can someone datamine the tips and 'lore nuggets' from the game? Don't really have time to review them but I sure am going to suggest some new ones, so I don't want to repeat what might already be in the game
LOADING_SCREEN_SURVIVAL_TIPS = { --TEST_TIP1 = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.", TIP_DIRT_PILE = "\"I stumbled upon a rather suspicious mound of dirt... perhaps it was left by a creature of some sort? This may require further investigation...\" -W", TIP_SCIENCE_MACHINE = "\"I find myself returning more and more frequently to my magnificent science machine, busying myself with prototyping new tools to aid in our survival. After all, I must do something to keep myself sane in this strange place...\" -W", TIP_SANITY = "\"I fear I may no longer be able to trust my own eyes. I've been catching glimpses of strange shadowy forms at the edges of my vision with increasing frequency... surely they can't really be there?\" -W", TIP_DARKNESS = "\"They say the Shadow Queen herself comes at night to snatch up anyone foolish enough to wander in the dark...\" -W", TIP_CAVES = "\"I finally worked up the courage to explore the underground caverns. To my surprise, I found there was ample light provided by a most curious glowing plant that seems to grow naturally throughout the cave system. I've harvested some bulbs for further study.\" -W", TIP_PIG_AND_MONSTERS = "\"The Pig men seem to harbor a deep dislike for the Constant's more monstrous denizens, attacking them on sight. While I personally can't blame them, it does pose a bit of a problem for some of my compatriots...\" -W", TIP_TREEGUARD = "\"Could've sworn I saw one of the trees movin' when I was out choppin' firewood... must've been a trick of the light.\" -W", TIP_RUN_AWAY = "\"It turns out that Koalephants are a bit hardier than I expected. I (quite sensibly) decided to take a... strategic retreat until I'm better prepared.\" -W", TIP_CHARCOAL = "\"You know what they say, you can't get charcoal without burning down a few trees!\" -W", TIP_HEAT = "\"Blast this heat! Where's a nice, chilled drink when you need it?\" -M", TIP_WETNESS = "\"The rain is proving to be a greater hindrance than I first anticipated. As if being soaked to the bone isn't dreadful enough, my tools keep slipping from my hands when I try to make use of them!\" -W", TIP_COMPASS = "\"I experimented with making a rudimentary compass and discovered that this place does in fact seem to have a magnetic North. Curiously, it also pointed out the positions of my fellow camp mates who, as it turned out, had already crafted similar compasses of their own.\" -W", TIP_FLARE = "\"A flare was sent up from the forest last night. I know I should have set out immediately to help, but... well... I suppose I hesitated too long by the comforting glow of my campfire, and before I knew it the flare had faded from view. I do hope whoever it was is alright...\" -W", TIP_GARDENEERHAT = "\"I've finally perfected my design for an ingenious (if I do say so myself) device that stores important garden-based knowledge. Certain naysayers might point out that it looks like nothing more than an overturned flowerpot worn on the head... some people simply don't have an eye for science.\" -W", TIP_COOKBOOK = "\"Once I've perfected a recipe, I find it helpful to write it down. Luckily, I've been able to cobble together a rough cookbook for just such a thing out of some spare pieces of parchment. Now my mind is free to worry about more immediate things...\" -W", TIP_NEWRECIPES = "\"Recipes are useful, but a true chef knows the importance of experimenting with new ingredients and flavors, and this world certainly provides an abundance of unusual things to choose from.\" -W", TIP_REPLANTING = "\"The bushes I replanted by the camp are looking sickly... I suspect they'll require some extra care before they can produce any berries again.\" -W", TIP_NAUGHTINESS = "\"We shouldn't hurt things that don't hurt us. If we're mean, bad old Mr. Krampus will come...\" -W", TIP_BERRYLURE = "\"Last time I baited my hook with berries I caught more fish than I could carry, but when I tried today? Barely a nibble! Guess the berry trick only works on some of 'em.\" -W", TIP_OCEANEXPLORATION = "\"What strange new islands and creatures might I encounter if I journey out to sea? I shudder to think... but curiosity has a tendency to get the better of me...\" -W", TIP_REVIVE = "\"We nearly lost one of our number today. In a mad daze I created... something... that managed to pull our friend back to the land of the living, but... whatever it was, I fear I cannot rightfully say it was within the realm of science...\" -W", TIP_COBBLEDROAD = "\"Today I was surprised to come upon a cobbled road - how did this hallmark of civilization come to be in this untamed wilderness?\" -W", }, LOADING_SCREEN_LORE_TIPS = { --TEST_TIP2 = "The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog. The quick brown fox jumps over the lazy dog.", TIP_TIME = "Time moves differently in the Constant. Instead of a monotonous forward march, seconds and eternities seem to throw caution to the wind and do-si-do backwards and forwards as they please.", TIP_WILSON_UNI = "Wilson chose the path of an independent Gentleman Scientist after finding the university environment to be too stifling for a man of his ambitions. (The enormous bill the university sent him to pay for repairs to the chemistry lab had absolutely nothing to do with this.)", TIP_WINONA_CHARLIE = "Growing up, Winona always looked out for her younger sister. Even now, she can't help but feel that one day she'll be able to reach out into the darkness and pull Charlie back.", TIP_MAXWELL_SURVIVORS = "Once the King of the Nightmare Throne, Maxwell now finds himself surviving alongside the very people he once tormented. Needless to say, it makes for a bit of an... awkward atmosphere.", TIP_MAXWELL_PAST = "Maxwell (née William Carter) was once nothing more than a humble stage magician, until the discovery of a mysterious tome changed the course of his life forever.", TIP_DARKNESS_CHARLIE = "In the Constant, the darkness has a name. Have you met Charlie yet?", TIP_WARNING = "\"Nothing here is what it seems. If you're reading this, keep an eye on the rabbits, don't trust the statues, and don't mistake that thing hanging in the night sky for the moon...\" -W", TIP_WOODIE = "Even with all the steps Woodie has taken to control his were-curse, there's little that can be done on nights when the moon is at its fullest.", TIP_WILLOW = "Nothing brings Willow more comfort than snuggling her faithful teddy bear Bernie, and committing a playful bit of arson.", TIP_WICKERBOTTOM = "Wickerbottom is of the firm belief that the pen is mightier than the sword. Words hold great power when used correctly.", TIP_WENDY = "Nothing could ever come between Wendy and her twin sister Abigail. Some bonds transcend even death.", TIP_WEBBER = "Once upon a time, a little boy was swallowed up whole by a big hungry spider. Now they share everything; a body, a mind, and the name Webber.", TIP_WALTER = "Walter's time in the Pinetree Pioneers has made him more prepared than most for surviving in the wilderness. Unfortunately, this is undermined somewhat by his blind fascination with monsters.", }, LOADING_SCREEN_CONTROL_TIPS = { TIP_HOLD_INSPECT = "Hold {inspect} to inspect the world around you.", TIP_HOLD_ACTION = "Hold {action} to automatically pick up nearby items and perform actions. Just make sure you're holding the right tool for the job!", TIP_ROTATE_CAMERA = "Press {rotateleft} & {rotateright} to rotate your view of the world.", TIP_SHOW_MAP = "Press {map} to take a quick glance at your map.", TIP_PLAYER_STATUS = "Keep tabs on your fellow Survivors by pressing the {playerstatus} key.", TIP_ENDLESS_MODE = "When creating a new world, switch the Game Mode to Endless to allow you and your friends to revive themselves at the Florid Postern.", TIP_DISABLE_TIPS = "Is your mind already bursting with secret knowledge? You can turn off Loading Tips anytime in the Options menu.", TIP_ROLLBACK = "Server hosts can roll back one day or regenerate the world by accessing the Server Commands menu in the Pause Screen.", TIP_DICEVOTE = "Access the Server Commands menu from the Pause Screen to start votes or roll a dice.", TIP_WORLDGEN = "Meddle with World Gen settings in the Options menu to shape a world to your liking.", TIP_VIGNETTES = "Customize your loading screens in the Vignette section of the Curio Cabinet if you're looking for a little change of scenery.", -- This tip needed for non-binded controls fallback tip string TIP_BIND_CONTROLS = "Play with Controls Settings in the Options Menu to fit your control needs.", }, LOADING_SCREEN_CONTROL_TIPS_CONSOLE = { --TIP_CONSOLE = "This is a console tip!", }, LOADING_SCREEN_CONTROL_TIPS_NOT_CONSOLE = { TIP_FORCE_ATTACK = "Hold {modifier} + {attack} to attack anything that looks at you sideways, even friends.", TIP_ATTACK = "Hold {attack} to attack enemies.", TIP_HOLD_MOUSE = "Hold down {primary} to automatically harvest nearby items or attack, whatever suits your fancy!", TIP_HALF_STACK = "Hold {modifier} and {primary} on stacks of items in your inventory to quickly grab half the stack.", TIP_DROP_ITEMS = "Hold {modifier} and {secondary} to quick drop items from your inventory.", TIP_INSPECT_SELF = "Press {inspectself} to take a look at which item and character skins you are using.", TIP_CHAT = "Press {chat} to talk to other players. If you wish to speak privately, press {whisper} to whisper to someone.", TIP_INVENTORY_SLOTS = "Press {inv_0}-{inv_9} to quickly use items carried in your main inventory.", --TIP_EMOTES = "Show how you really feel! Emotes and dances can be done in the text chat.", },
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Kitcoon (Deciduous / Desert / Forest / Grass / Marsh / Moon / Rocky / Savanna / Year of the Catcoon)
SpoilerKitcoon Poop
SpoilerTicoon
SpoilerKit Teaser / Kit Teaser Kit
SpoilerGobbler Wobbler / Gobbler Wobbler Kit
SpoilerKit Collar
SpoilerWind-up Mouse Toy
SpoilerKitcoon Nursery / Kitcoon Nursery Kit
SpoilerYear of the Catcoon Red Pouch
SpoilerCatcoon Shrine
SpoilerYear of the Catcoon Main Menu Animation (Note: Large File)
Kitcoon Figure (Marble / Moonglass / Stone)
Catcoon Figure (Marble / Moonglass / Stone)
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Today's Winter's Feast and Wolfgang Character Refresh update added 45 new skins to the game. The checklist has been updated to Version 1.11.15.
As with past Winter's Feasts, 6 Event-rarity skins from the Winter collection can be used during the duration of the event. Likewise, Winter's Feast Chests are also now replacing common drops. Of note, is that the old Winter's Feast Lantern has been upgraded to Timeless rarity while a new Loyal rarity version of the skin was added to the Klei Rewards website.
Moreover, since Wolfgang is now refreshed, all of his original Guest of Honor, Survivor, Triumphant, and Roseate skins have been heirloomed (with the exception of his Guest of Honor "Riding Boots"). Weave-able versions of these skins have been added in their stead.
The Merrymaker (Willson / Willow / Wickerbottom / Wormwood / Wurt / Wanda)
The Strongman (Wolfgang) with Elephant Pack
EDIT (12/16/2021): The second update today heirloomed the missing Guest of Honor "Riding Boots". The patch added 1 new skin (the weave-able replacement). The checklist (now Version 1.11.16) and the matcher have been updated.
EDIT #2 (12/17/2021): Today's patch removed Wilson's Holly Beard as a Snowfall Ensemble requirement. The checklist has been updated to Version 1.11.17.
EDIT #3 (01/27/2022): Today's Year of the Catcoon update added 22 new skins to the game. As with past Lunar New Year events, 4 event-rarity skins from the Lunar Collection can be equipped during the event's duration. Two old login loyal rarity rewards (Festive Saddle & Lovely Chest) also became Timeless rarity with this update. Loyal-rarity versions of these skins can now be redeemed using Klei Points (1200 points each). The checklist has been updated to Version 1.11.18.
Here are previews of Fairy Glom (Glommer skin) & Frog Prince Hutch (Hutch skin):
EDIT #4 (03/19/2022): Updated the checklist (now Version 1.12.0) to support Steam inventory syncing for very large DST collections (up to 10,000 skins). Thanks to @KainMorgen for pointing out that some people now have Steam inventories exceeding 4,000 skins (which was the max sync size the checklist previously supported).
EDIT #5 (03/24/2022): Today's March QoL Update added 26 new skins to the game. Nine old login rewards (Ancient Ornamental Wall, Ancient Stone Wall, Cawnival Endtable/Stagehand, Crab King Sail, Ice Fishing Rod, Monstrous Lantern, Paper Lantern, Roseate Sail, Rusted Scythe) were upgraded from Loyal rarity to Timeless rarity. New loyal-rarity versions of these skins can now be redeemed using 1200 Klei Points. The checklist has been updated to Version 1.12.1.
Here are previews of the Gothic Alchemical Kiln (Alchemy Engine) and Gothic Scientific Instrument (Science Machine) skins:
EDIT (04/28/2022): Today's WX-78 Character Refresh added 19 new skins to the game. As per usual with Character Refreshes, WX-78's original Guest of Honor, Survivor, Triumphant, and Roseate skins have been heirloomed with new non-tradeable versions replacing them. The checklist has been updated to Version 1.12.2. Likewise, the matcher has also been updated.
Here is the new The Experiment WX-78 holding the Electrified Lantern while doing WX-78's new unique idle animation.
EDIT (04/28/2022): A second update added 5 additional skins to the game. The Steam Early Access (Bottomless Pit) & WeGame Launch Event skins (Carved Stone Torch & Stone Kiln) have now been upgraded to Timeless quality. Loyal quality replacements of these skins can now be redeemed on the Klei Rewards website for 1200 points each. The checklist has been updated to Version 1.12.3.
Here is The Experiment WX-78 doing his upgrade animation with the Carved Stone Torch:
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Magnificent Adornment (Celestial Champion / Eye of Terror / Wagstaff)
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Eye Of Terror
Egg Of Terror
SpoilerRetinazor
Spazmatism
Friendly Peeper
SpoilerEye Mask
SpoilerShield of Terror
SpoilerWortox with Eye Mask & Shield of Terror
SpoilerFrozen Banana Daiquiri / Bunny Stew / Milky Whites
SpoilerTerrarium
SpoilerConspicuous Chest
SpoilerEye Of Terror Figure
SpoilerTwins of Terror Figure
SpoilerTerraria Main Menu Animation (Note: Large File)
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On 10/22/2021 at 1:37 AM, Iconer said:Hi, thank you for updating the Tradable Duplicate Skins Matcher .
Unfortunately, something is wrong now, some of the skins are listed as tradable when they are not. For example the foolish flute shouldn't be there.
And one other thing - I have over 2000 skins. I know you already fixed that problem for the Checklist. I suggest you add an "Add more" button under each textarea which would display an additional area for the second part.
But no need to hurry with this. Just for the tool to be perfectThanks for catching that! I've just updated the matcher again to fix that bug. Also, the matcher will now prompt you for a 2nd JSON if you exceed 2000 skins in either Inventory A or B.
EDIT (10/26/2021): The patch yesterday changed the name of 2 skins, as well as added 1 new skin (a variant of the Trick or Treat Chest at Elegant rarity). Original Trick or Treat Chests had their rarities changed from Elegant to Heirloom Elegant and are now marketable/tradable.
Also notable, Trick or Treat Chests will no longer drop from Daily or Weekly drops. As of yesterday's patch, Elegant Trick or Treat Chests can only be obtained from the Hallowed Nights 2021 login bonus (if you haven't received it already) while Heirloom Elegant Trick or Treat Chests are now obtained from the Trade Inn.
The checklist has been updated to Version 1.11.12. Likewise, the matcher has also been updated to reflect the above.
EDIT (11/18/2021): Today's An Eye for an Eye update (Terraria crossover) added in 36 new skins. Hallowed Nights 2021 also ended with this patch. The checklist has been updated to Version 1.11.13 to reflect these changes.
Here is a preview of some of the new skins - Walter (Merchant Hat, Merchant Coat, Merchant Pants, Merchant Boots, and Spectre Paintbrush), Wanda (Last Prisms, Terraprisma, and Voidbag), and Wortox (Shadow Helmet, Shadow Scalemail, and Lightsbane):
EDIT (11/24/2021): Today's patch changed the name of "Meat Bulb" to match its prefab name of "Lureplant". The checklist has been updated to Version 1.11.14.
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Today's Quality of Life update added 36 new skins to the game. Hallowed Nights also began once again. As per usual, 18 Event rarity skins from the Costume Collection (up from 12 from previous years) can be worn during the event. These skins are automatically checked as owned in the checklist during the event. The checklist has been updated to Version 1.11.10.
Here are the 6 newly added Costume Collection skins - No-Eyed Deertox Costume (Wortox), Wormander Costume (Wormwood - 4 blooming stages), Warrat Costume (Warly), Wurtstool Costume (Wurt - 2 power states), Buzzy Boy Costume (Walter), and Wandashop Costume (Wanda - 3 age forms):
On 9/22/2021 at 2:38 AM, Iconer said:Hi, I want to ask about a small issue in the 'Tradable Duplicate Skins Matcher'. If I have got a specific item in my inventory and then I buy the same again. Then it is listed twice in the matcher. If i look into my inventory, there is a difference, the old one is tradable, the new one will be tradable after 2 days. I think they should be displayed only once.
Anyway, both the checklist and the matcher are great tools and I like to use them.
Sorry, didn't see your message until now. Appreciate the report. I've just pushed out a fix for this, as well as updated the Tradable Duplicate Skins Matcher with the new tradable heirloom skins from today's update.
EDIT #1 (10/21/2021):
4 hours ago, Dr.Medic said:i think you forgot the buffed wurt version wich has MISERY toadstoll colors
Oops, you're right. Thanks. I've just added it above.
EDIT #2 (10/21/2021): The second patch today changed the names of 30 skins that were introduced earlier in the day. The checklist has been updated to Version 1.11.11 to reflect the changes.
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Wanda (Death / Young / Old)
Wanda Unique Idle Animation
SpoilerClockmaker's Tools
SpoilerTime Pieces
SpoilerAgeless Watch
SpoilerAlarming Clock (+ Wanda Animation)
SpoilerBackstep Watch (+ Wanda Animation)
SpoilerBacktrek Watch (+ Wanda Animation)
SpoilerRift Watch (+ Wanda Animation) / Time Rift
SpoilerSecond Chance Watch (+ Wanda Animation)
SpoilerWanda Portraits & Quotes
SpoilerMain Menu Animations (Note: Large Files)
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Grass Gator
Sea Strider
SpoilerStrider Switcherdoodle
SpoilerSea Strider Nest
Mossy Vine
Sweetish Fish
SpoilerKnobbly Trees
Knobbly Nut
SpoilerAbove-Average Tree Trunk / Great Tree Trunk
Great Tree Root
SpoilerCanopy / Vines
Tree Jam
SpoilerFig
SpoilerBait (Fig)
SpoilerCrock Pot Foods (Figatoni / Figkabab / Fig-Stuffed Trunk / Figgy Frogwich)
SpoilerMain Menu Animation (Note: Large File)
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9
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Webber Unique Idle
SpoilerNurse Spider
SpoilerWebby Whistle + Webber
SpoilerShoo Box + Webber
SpoilerHealing Glop
SpoilerSwitcherdoodle (Dangler / Nurse / Cave / Shatter / Spitter / Warrior)
SpoilerDen Decorating Set
SpoilerDecorated Spider Den
Webber Main Menu Animation
Webber Summer Cawnival Main Menu Animation
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Corvus Goodfeather
Crow Kid
SpoilerChirpy Scarf
SpoilerChirpy Cloak
SpoilerChirpy Capelet
SpoilerCawnival Tree / Sapling
Midsummer Night Light / Kit
SpoilerMiniature Tree / Kit
SpoilerCawnival Statuette / Mystery Box
SpoilerHubbub for Grub / Kit / Hungry Crow / Grub
Egg Scramble / Kit / Scrambling Egg
Eggs in a Basket / Kit / Egg Basket
Mini Ferris Wheel / Kit
SpoilerMini Swing Carousel / Kit
SpoilerMini Pendulum Ride / Kit
SpoilerPrize Tickets
SpoilerPrize Booth / Kit
Confetti Cannon / Kit
SpoilerGlitter Cannon / Kit
SpoilerStreamer Cannon / Kit
SpoilerCorny Slush
SpoilerSeed Clusters
SpoilerCawnival Token
SpoilerMidsummer Cawnival Main Menu Animation (Note: Large File)
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Today's final update for Return of Them added in 6 new skins to the game. The checklist has been updated to Version 1.11.5. Here is the new Woolly Chester skin in its normal, shadow, and snow forms:
On 5/5/2021 at 3:49 AM, myxal said:Anyone else having issues in Chrome v90? (Haven't used the checklist in ~a month, TBH).
After pasting in the Steam inventory JSON, the page hangs and dies in a CPU-ignited fire.
@Instant-Noodles Waited 2 minutes, no result; what's weird is that my inventory size should have gone _down_ since I used the checklist last time, as I put all the common tradables on the market.
Rasterizer, eh? *glances suspiciously at Intel's GPU drivers*
JSON: inv1.json
EDIT: never mind. The page did finish rendering after ~4 minutes. I don't remember it being this slow, especially not after pasting the inventory in. :-/
Thanks for the report, but I am unable to replicate the slowdown/freeze with your json. On my machine, using Chrome v90.0.4430.93, the pasting of the json, syncing of the checklist, and updating of the page view takes about 3 to 4 seconds total.
My last change to the checklist sync function was in March 2021 when I added support for multipage json inventories. However, the code for the syncing of single json files remain unchanged. So, I'm not sure why your browser is suddenly freezing for up to 4 minutes on sync. As it's the rasterizer that's hanging for you, it could be, as you suggested, related to your Intel iGPU drivers?
EDIT (06/03/2021): Today's Midsummer Cawnival update added 9 skins to the game. The checklist has been updated to Version 1.11.6.
EDIT (06/24/2021): The Webber Character Refresh was released earlier today. Aside from Heirlooming Webber's original The Guest of Honor, Survivor, Triumphant, and Roseate skin sets, this patch also added 18 new skins to the game. The checklist has been updated to Version 1.11.7.
Here is The Farmspider Webber with the Homespun Seed Pouch and Homespun Garden Hoe equipped:
EDIT (08/13/2021): Yesterday's Waterlogged update included 42 new skins. As part of the update, Endtable skins now also grant Stagehand skins. The checklist has been updated to Version 1.11.8.
Here are the newly added The Verdant lineups:
EDIT (09/09/2021): Today's patch introduced Wanda and 21 new skins to the game. The checklist has been updated to Version 1.11.9.
Here is Base, Guest of Honor, Triumphant, and Tinkersmith Wanda in her normal, old, and young forms:
As well, here is Wanda performing her unique idle while wearing/holding the Orange Jammie Shirt, Orange Jammie Pants, Splumonkey Sack, and Rustic Troch from the new Starter Pack 2021 skins items:
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Lunar Essence Extractor
SpoilerEnlightened Crown Shard
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11
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2
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Celestial Champion
Celestial Champion Figure
SpoilerMoonblind Crow / Misshapen Bird
SpoilerMoonblind Crow
Misshapen Bird
BileMain Menu Animation (Note: Large File)
Grainy Transmission (Wagstaff)
SpoilerWagstaff
GogglesReticulating Buffer / Widget Deflubber / Grommet Scriber / Conceptual Scrubber / Calibrated Perceiver
SpoilerGlassy Rock / Geyser
Glassy Moon Dial
SpoilerEnlightened Crown
SpoilerAstroggles
SpoilerIncomplete Experiment / Nearly Completed Experiment / Lunar Siphonator
Energetic Static / Restrained Static
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[Game Update] - 513098
in [Don't Starve Together] Beta Branch
Posted
Updated Wonkey art:
Wonkey (Original - Beta Patch 511686)
Wonkey (Current - Beta Patch 513098)
With Wonkey's new art, there's a small issue with Wonkey's unique idle (up) animation now. On Layer 2, animation frames 7 through 39 uses the wrong build keyframe (it uses 1 instead of 7) for the torso symbol. So, Wonkey suddenly gains fur on their back mid way through the idle.