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About Reagle

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  1. If we do keep the pigtails, can we not make them straight? I understand that I'm being very pushy with this, but I feel like more scraggly, odd pigtails would fit the game a tad better. I don't know- something about the greasy sleek pigtails look unnerves me But let's go with what you guys like the most.
  2. I've been thinking about Wyatt a TON, and I really love this design. However, as much as I love the ponytail, I don't feel like it would suit the game, as well as it would be an annoyance to animate. Mind if I just go over a quick (crappily drawn) redesign to situate him more with the 1900s-1920s theme... So when I saw your picture, I was in love with the idea of a sorta lazy lone wolf character, so I imagine Wyatt would be a bit of a wanderer. So Wyatt would have a sort of different backpack setup that would be equipable in the hand slot (a semi-easy to make stickbag w/ 10 slots) that would encourage a sort of nomadic playthrough (Downside to this is that Wyatt wouldn't be able to use a backpack). Wyatt would have a tad faster walk speed, but would go a bit insane if he stayed in the same area for long. (Not sure how that would work :/ ) Finally, his lil hat would be the thing that keeps him 'classy' i.e. raises his sanity slightly. It would take up the head slot, and have infinite durability; however, if you took it out of the head slot, the durability (and Wyatt's sanity) would fall drastically, making sure that players don't just swap back and forth between Gibby and something else. Also, the hat's name is Gibby because a gibus named Gibby. Not sure if it's going to be a Lucy or just something Wyatt pretends to talk to from time to time. Reminder, early phase of design. Speak up if you disagree And HUGE THANK YOU to Scoobie for the idea.
  3. Hey, DST modding community! I'm Reagle, a sorta-new member to the DS + DST fan train, as well as a writer who desperately needs a new project. So, if you need someone to write tons of quotes for your new character or items, comment! Before you do, here are a couple of things I think I should say before we team up: 1. No profanity. Don't Starve, while heavy and dark at times, is overall a classy and funny game. If I ever saw Wicker drop the F-Bomb, something would definitely seem off. However, simple words that refer to something else are allowed, such as damn and Hell. We're in the 1900s people, let's keep that in mind. 2. Original ideas only. While I love all ideas and ingenuity, characters made in other media belong in other media. 3. Be open to new ideas. Restricting yourself is no way to go. The reverse is true as well- be willing to put your foot down when you want to keep the idea of a character intact. 4. Be serious about the Mod. I'd rather not work like crazy and then see that you aren't really interested getting it off the ground. But above all, the statements above are really guidelines you should keep in mind, don't let them stop you from contacting me. I really want to help you! My E-Mail is . Thanks for reading this!
  4. I REALLY WANT TO HELP WITH QUOTING! I would absolutely LOVE to work with coming up with new ideas and character perks as well. I need something to focus on this summer, and Quoting would be an awesome thing I could obsess over. And the ancient Giant- maybe a clockworks/thucelite hammer god that looks simutaniously dapper (This way, he may be named Hammer of the Pain-Gents, almost as if Maxwell altered him early on) and has small minions like the pawns- I really really like the idea of clockwork pawns, but what if they looked less like spiders so webber players wouldn't get confused and sorta had a bounce-looking animation (think of the haunted dummy from undertale)? idk I just love the clockwork pieces. sorry they look like butt plugs atm Maybe be able to upgrade structures to make them safer? Only needs 75% of materials to craft things? This whole idea makes me very very excited. Once again, I would love to do quotes at the very least.
  5. WEBBER BECAME CUTER And also he loves fishsticks, but spooder does not