-
Content Count
121 -
Joined
-
Last visited
Community Reputation
25 ExcellentAbout BillTheCipher
-
Rank
Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Enable-
Hello! Quick question about inst.Transform:SetScale() Does is completely overwrites given run/walkspeed? I use the SetScale coding in most of my character mods with a 1.1x or a 1.2x scaling (because Extented Sample's models are quite small). I have a hard time making my characters have normal Wilson speed with this coding. It seems like it ignores inst.components.locomotor.walkspeed and inst.components.locomotor.runspeed. Help my poor soul Thanks in advance!
-
Hello there! In advance: I'm super grateful for every information piece, even for the tiniest ones. I don't expect finished codings, pointing me to the right direction fully fills my needs (though, I don't mind some polished codings if it's on the tip of your tongue). Thanks for every selfless, nameless hero The questions: 1) [Solved] How can I make a custom tool into a multitool (alias function as an axe, pickaxe, hammer and as a weapon)? Solution: 2) [Solved] How can I change how much swings does it takes to chop down a tree by a custom axe? I would like this earlier said multitool to be able to chop/mine/demolish things with only one swing. Solution: 3) [Solved] The custom tool only leaves your inventory on 0% durability if you add the following line, right? (I don't want my tool to leave my inventory) Solution: I was right. 4) How can I add a durability-restore item to my custom tool? I would like to make gems restore said tool's durability to 100%. 5) I would like my tool to change it's texture when it's on 0%. How can I achieve this? Thanks in advance! Have a wonderful day!
-
Hey there! I would like to add my character some abilities when she reaches certain Naughtiness-levels. My quesion is: How can I reference to these values in codings? I've looked around in the Krampus lua file, but I didn't found anything about it. Bonus question: Is this meter resets when a Krampus spawns, or is it grows to infinity? Thanks in advance!
-
Have a great day, reader! I would like to ask for a little help about the following situation: I found this coding about custom night vision for Don't Starve singleplayer: My question is: If there's a way, how can this coding be transformed to be DST compatible, and to make it fit into a custom hat's prefab file (so the wearer gains the vision)? I'm incredibly grateful for any tiny help
-
Hi there! Is it possible to make a character do an in-game emote on a certain action? Specifically, I would like him to do an angry emote whenever he gets hit. I'm a bit afraid that he might get stunlocked by bees or other similar small creatures though. Is there a elegant way to implement such thing? Thanks in advance!