sparky4

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  1. Wattage Sensor AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA /me goes nuts i asked for this and they finally added it! aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  2. turns out to be all the mods i had sigh time to go exploring and seeing which one is causing the glitch
  3. colonizing asteroid freezes the game after the achievement is unlocked. comrades^-^||||.sav
  4. When I load the save file the game just freezes. Loading the file worked earlier today. Then an update came along and happened. Then when I try to load the same file, It fails to do so and just freezes. comrades^-^||~~||.sav
  5. The rockets are ridiculously buggy. especially if you load a save file twice with the rocket in space. entire chunks if not most of the rocket (except the command module is completely gone. this is seriously like the most annoying bug! LOOK AT THIS THE COMMAND MODULE IS LANDING ONTOP OF THE ROCKET ^%&*(^oy$%T lol it wastes fuel and gives no cargo back the conveyor system have graphical glitches. from time to time. the automation wire tends to hook up on power plug. there is some horrid animation bugs on the duplicants and the critters where they stay in place (like constructing in place after the thing is build). for the critters like puft. they excrete waste and stay idle (not sure if this is fixed yet). here is my save file. it's an old cosmic upgrade, so i used debug mode to add things to it. like voles and fossil and plants. i don't use exploits. that is all the bugs i know off the top of my head. comrades^-^||~-@.sav comrades^-^||~-@.sav
  6. THE ROCKETS ARE SUPER BUGGY! FADS feroi76$#@%&^(*)U#gfewlokjm keep it up! the game is amazing!
  7. I can confirm this the game works on 32 bit kernel computers but not 64 bit
  8. I can confirm it is not fixed. i have the same issue too
  9. this happens when i try to connect to any gorge server
  10. Master: [00:00:10]: [string "scripts/components/hunger.lua"]:2: module 'util/sourcemodifierlist' not found: Master: no file 'scripts/util/sourcemodifierlist.lua' (checked with custom loader) Master: no file 'scriptlibs/util/sourcemodifierlist.lua' (checked with custom loader) Master: no file 'scripts/util/sourcemodifierlist.lua' (checked with custom loader) Master: no field package.preload['util/sourcemodifierlist'] Master: no file 'scripts\util/sourcemodifierlist.lua' Master: no file 'scriptlibs\util/sourcemodifierlist.lua' Master: no file 'scripts/util/sourcemodifierlist.lua' Master: LUA ERROR stack traceback: Master: =[C]:-1 in (global) require (C) <-1--1> Master: scripts/components/hunger.lua:2 in () ? (main) <0-0> Master: =[C]:-1 in (global) require (C) <-1--1> Master: scripts/entityscript.lua:52 in (upvalue) LoadComponent (Lua) <50-58> Master: name = hunger Master: scripts/entityscript.lua:515 in (method) AddComponent (Lua) <509-531> Master: self (valid:true) = Master: DynamicShadow = DynamicShadow (0x13155868) Master: Transform = Transform (0x13155650) Master: inlimbo = false Master: actionreplica = table: 0x13155af8 Master: event_listening = table: 0x1316ce98 Master: actioncomponents = table: 0x131554e8 Master: sounds = table: 0xb5a0968 Master: lower_components_shadow = table: 0x131554c0 Master: entity = Entity (0x131553d0) Master: AnimState = AnimState (0x131557d8) Master: Network = Network (0x13155820) Master: Physics = Physics (0x13155f28) Master: SoundEmitter = SoundEmitter (0x13155850) Master: pendingtasks = table: 0x13171180 Master: worldstatewatching = table: 0x1316cf50 Master: spawntime = 4.2000002190471 Master: event_listeners = table: 0x1316cd18 Master: replica = table: 0x13155510 Master: GUID = 100037 Master: components = table: 0x13155498 Master: persists = true Master: name = hunger Master: lower_name = hunger Master: scripts/prefabs/beefalo.lua:642 in (field) fn (Lua) <524-717> Master: inst = 100037 - (valid:true) Master: scripts/mainfunctions.lua:146 in () ? (Lua) <135-177> Master: name = beefalo Master: prefab = Prefab beefalo - Master: =[C]:-1 in (method) SpawnPrefab (C) <-1--1> Master: scripts/mainfunctions.lua:191 in (global) SpawnPrefab (Lua) <188-193> Master: name = beefalo Master: skin = nil Master: skin_id = nil Master: creator = nil Master: scripts/mainfunctions.lua:197 in (global) SpawnSaveRecord (Lua) <195-233> Master: saved = table: 0xd393ab0 Master: newents = table: 0x13155330 Master: scripts/gamelogic.lua:419 in (upvalue) PopulateWorld (Lua) <253-454> Master: savedata = table: 0xc0e35e8 Master: profile = table: 0xd470010 Master: world = 100032 - world (valid:true) Master: tuning_override = table: 0x131685a8 Master: newents = table: 0x13155330 Master: prefab = beefalo Master: ents = table: 0xd0d5408 Master: prefab = beefalo Master: k = 1 Master: v = table: 0xd393ab0 Master: scripts/gamelogic.lua:671 in (upvalue) DoInitGame (Lua) <554-757> Master: savedata = table: 0xc0e35e8 Master: profile = table: 0xd470010 Master: was_file_load = false Master: Master: [00:00:10]: [string "scripts/components/hunger.lua"]:2: module 'util/sourcemodifierlist' not found: Master: no file 'scripts/util/sourcemodifierlist.lua' (checked with custom loader) Master: no file 'scriptlibs/util/sourcemodifierlist.lua' (checked with custom loader) Master: no file 'scripts/util/sourcemodifierlist.lua' (checked with custom loader) Master: no field package.preload['util/sourcemodifierlist'] Master: no file 'scripts\util/sourcemodifierlist.lua' Master: no file 'scriptlibs\util/sourcemodifierlist.lua' Master: no file 'scripts/util/sourcemodifierlist.lua' Master: LUA ERROR stack traceback: Master: =[C]:-1 in (global) require (C) <-1--1> Master: scripts/components/hunger.lua:2 in () ? (main) <0-0> Master: =[C]:-1 in (global) require (C) <-1--1> Master: scripts/entityscript.lua:52 in (upvalue) LoadComponent (Lua) <50-58> Master: scripts/entityscript.lua:515 in (method) AddComponent (Lua) <509-531> Master: scripts/prefabs/beefalo.lua:642 in (field) fn (Lua) <524-717> Master: scripts/mainfunctions.lua:146 in () ? (Lua) <135-177> Master: =[C]:-1 in (method) SpawnPrefab (C) <-1--1> Master: scripts/mainfunctions.lua:191 in (global) SpawnPrefab (Lua) <188-193> Master: scripts/mainfunctions.lua:197 in (global) SpawnSaveRecord (Lua) <195-233> Master: scripts/gamelogic.lua:419 in (upvalue) PopulateWorld (Lua) <253-454> Master: scripts/gamelogic.lua:671 in (upvalue) DoInitGame (Lua) <554-757> Master: Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED Master: [00:00:10]: SpawnSaveRecord [nil, beefalo] FAILED Master: [00:00:10]: CURL ERROR: <url> malformed no mods.... none at all the server terminates itself... I suspect the usual culprit upper cased names of files... sigh
  11. incorrect file name of scripts/util/SourceModifierList.lua as a lower case equivalent this breaks dedicated server due to case sensitivity ln -s sourcemodifierlist.lua SourceModifierList.lua is my work around ^^;
  12. Dedicated server with master and cave slave setup they do not link and the graphical end stuff tends to corrupt them I know the graphical front end is not reccommened now for this but i cannot undo this corruption... this is a continuous issue i have with my server and there is no info online on how to fix it
  13. Teleporting on a dedicated server will cause the game to lock up very badly
  14. LAG LAG Lag LAG death!! DEATH!! something tells me there is a major issue with networking in dst and server work The servers appear to be doing a bunch of work ... and not tend to the packet jobs fat server fat client model? I recommenced a thin server fat client model
  15. Palm trees are rather glitchy... cutting them down sometimes leave the tree up instead of the stump they can spawn in the ocean as shown in the picture
  16. this is a case sensitivity issue.... so i just did... ln -s SGstungray.lua SGStungray.lua because it tried to called the other file name I got it to work~ just fine now ^^ thanks~ Thank you also for the patch update!! please note this case sensitivity issue. also i would LOVE to see this DLC in DST soon ^^/
  17. I love Don't Starve's Ship Wrecked DLC but this damn missing file is crashing the game so frequently http://images.akamai.steamusercontent.com/ugc/316744920740216054/F4D45758C2FD0E2F25BF03BB8B462E84F3837AC8/ sooo frustrating!!!