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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.


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About ptar124

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  1. This is the point I'm trying to make. It's awkward when rooks are the only normal mob that outright denies Abigail from existing. It's not an issue killing rooks without Abigail either, as I said before. It's just dumb that Abigail isn't able to contribute at all. Am I going to die to this? Absolutely not. In single player DS, rooks have 300 health. You can easily kill it before any one rook gets 2 or more charges into Abigail. I also use rook damage to my advantage to ram down bishops and knights, but Abigail being included in that sounds at least a little bit odd.
  2. Thank you for the timely reply! If it's not too much to ask, can you reply to this thread once you find out what's going on?
  3. For those who are not familiar, certain mobs will deal extra damage to other mobs. Most of said enemies are bosses, which will usually deal 2-3 times the damage it does to players. This works as intended most of the time, as a way to discourage players from cheesing a boss fight entirely with an army of pigmen and spiders (Moose/Goose dying to frog rain doesn't feel like it should be a thing, but I won't get into that here). The problem here is that Abigail and Bernie(?) also takes said increased damage, which is fine for bosses (you wouldn't want to use her on a boss anyway), but excruciating for one mob in particular; Rooks. Let me elaborate: Most Bosses, including Seasonal Bosses (not too problematic): Most bosses do 2 times the damage to mobs. For example, Deerclops will do 75 damage to you, and 150 damage to Abigail Bearger will do 100 damage to you, and 200 to Abigail Since vanilla, (and by extension DST's beta) this puts her in 3 to 4-shot territory for bosses (not counting Abigail's passive regen), which while I don't necessarily like much, is reasonable. Given that you can now recall her anyway, you can always just call her back before fighting a boss; this isn't a big deal, just a minor inconvenience and I'm fine putting up with it. Treeguards (worth mentioning, but also not really a problem) Evergreen Treeguards are one of the few exceptions where a mob deals 3 times their base damage to other mobs. At the highest tier, a Treeguard does a little more than 60 damage to you, and a little less than 190 damage to Abigail, which puts them somewhere between Deerclops and Bearger in terms of their damage to mobs, minus the lack of AoE. I think I understand where this is coming from, since they can't deal with swarms the same way other bosses can. Again, Abigail doesn't really contribute much to boss fights anyway, and you can just call her back, so not a big deal, just an inconvenience. I would love for her to stay alive a bit longer to contribute what DPS she can to end the fight a few seconds quicker, though. Rooks (the biggest, most indefensible problem) I said that Treeguards are a rare exception that deals 3 times its base damage. But have anybody heard of 4 times? Me neither. I've heard, however of 4.44 times, or 444%, which belongs to none other than the rook. At its base, the rook deals 45 damage to you, and 200 damage to mobs, including Abigail. The same mechanic that enables every ruins rusher/gear hunter to kill bishops and knights more quickly just made ruins exploring as Wendy about as good as ruins rushing as Wes (minus monkeys). Unlike bosses which has a need to not be cheesed, clockworks are mobs like any other, and other clockwork types also don't have an absurd damage multiplier like the rook's. The 200 damage does sound familiar, doesn't it now? Earlier I said Bearger deals the same amount of damage to her. Now why on Earth should Abigail be fighting 900hp mini-Beargers in chess biomes on the surface, and much worse, in the ruins where Wendy runs into them every 20 seconds. (why clockworks have 3 times the health they did for solo as opposed to 2 times like most other monsters is also not something I want to complain about here) This isn't a matter of "Abigail died and I have nothing to protect me", it's a matter of "Abigail is so fragile she can't meaningfully contribute to a trivial clockwork fight without fading out of existence". Ideas: Proposal 1: Treat damage against Abigail as equal to damage against players. Proposal 2: Reduce mob-specific damage done by rooks. Let's admit it, 200 is just too much against any kind of mob, Abigail or not.