hallelujah

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About hallelujah

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  1. Hello, I run on build 4788137 First thank you for the amazing game! Game save is joinedFortress Cycle 1416.sav I am doing a rather simple oil boiler to get petroleum using magma from the volcano. When magma, or igneous rock is ~ 1700ºC until ~1100ºC the heat exchange between the diamond glass walls and the boiling chamber works great.However I noticed that heat exchange significantly drops when temperature of the the formed igneous rock tiles are inside [1000ºC, 1100ºC] Then heat exchange just works great after the temperature drops under 1000ºC I will try to reproduce in sandbox mode if possible and try to add more information. Regards Fortress Cycle 1416.sav
  2. I have the exact same thing here too. Everytime I save and quit, the days counter gets reset. I found a probably bugged place in the code: it seems to be in DLC0002/scripts/gamelogic.lua I think this is responsible of this strange behaviour (function is PopulateWorld) elseif catch_up > 0 and GetClock().numcycles == 0 then -- When a new world is generated we set its clock to the other world -- for cosmetic/bragging reasons (although it will affect the hounds) local catch_up_round = math.floor(catch_up / TUNING.TOTAL_DAY_TIME) GetClock().numcycles = catch_up_round Everytime the game is loaded the GetClock().numcycles gets reset based on this difference catch_up = player_age - world_age If I am not mistaken, this difference will never change when you jump in a new world (or volcano, caves) I hope this helps Cheers