dahl

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Everything posted by dahl

  1. Hello everyone! I'm happy to present my new mod here. Have you ever wondered why Wigfrid called the Performance Artist while she can only perform single role? Now you can change her identities just by swapping her hats! Currently, this mod supports three possible ways for Wigfrid to perform. I've tried to make it interesting to play changing the roles and keep the balance. No hat Health: 170 Hunger: 130 Sanity: 130 Hunger rate: Wilson At 10% stronger than Wilson and takes 5% less damage Life is not so tasty for her if she doesn't play a role (-2 hunger while eating without hats or +2 to hunger and sanity with them) Battle Helm Wigfrid start to perform the Valkyrie play: Health: 200 Hunger: 130 Sanity: 130 Hunger rate: Wilson * 1.25 Can eat only meat at this performance. Get additional 5% to attack power and 10% to damage absorbtion. When Wigfrid is attacking someone she get additional attack damage and damage absorbtion compared to her current health, but remember that if you will get away from path of Allfather Odin by wearing additional armor your damage increase will be halfed and absorbtion won't change at all. Maximum (corresponding to settings) will be reached at 20 hp. If Wigfrid will face EPIC mob, she will get more heath and sanity points per hit (up to 1). But be afraid of crowds! 4 or more enemies can make her to lose focus and even reset all buffs! She also taunts enemies nearby. Garland Wigfrid start to perform the Volva play: Health: 140 Hunger: 130 Sanity: 130 Hunger rate: Wilson * 0.75 Can eat only veggies at this performance. Does not scare neutral animals at all (but they all will run away if you kill one nearby anyway) Reflects 50% of taken damage every 3 seconds but not more than 100. If Wigfrid get hit by an enemy, she will make them to lose interest in her and near players. It makes easier to run away from hostile creatures, neutral ones will lose interest in a single hit. No arm can go up on her with garland. I would be happy to read your feedback anywhere, guys.
  2. Hello everyone! I've published my first mod here: Link Features: Can now be refueled by Transistors or by attacking charged Lightning Goat Can now be turned on/off even on ground If you throw Morning Star away it will be turned on and give you light in your darkest hour. Turn it off to pick up Morning Star again. Can now catch the lightnings like the lightning rod and if you are lucky enough you will get large empowerment for a few minutes Every transistor refuel your Morning Star +18% of durability per use and turns it on. If you leave Morning Star on the ground it might catch the lightning and become Charged for 6 minutes with increased damage. It is 25% chance that your Morning Star disappear after receiving the lightning strike. Too much energy. To make it easier to unequip it's only possible to change the state of the item only after half of a second since the last change.
  3. Awww, I like dark souls and bloodborne concept arts. It was a very vague idea for the character design — I imagined a mechanics that could be implemented with evil flowers in the game. Maybe if she will water flowers they will become an evil flowers? Oh, and if she will water them again they get a new stage — evil flower-mines that could be exploded with poison effects! Perfect, these thoughts need to be written. Link to my art blog
  4. Hello there! As I know there is no thread just for a random but of course related to "Don't Starve" arts. So, I'll publish some my Don't Starve arts, sketches and character concepts as they arrive. If you don't know where you can publish your arts a-a-and also do not want to create a new thread for whatever other reason — You can post it here. I also will glad to see YOUR arts in this thread. Even if this is not your picture or art but you want to share it with someone — just attach the link to author when you will publish it here. Enjoy! Link to my art blog
  5. Oh gods, I thought this thread for a random art.
  6. C-can I leave this here? Maybe mod or something like that will be soon, idk. Just character design.
  7. Ehh.... did soneone face the problem with front hair sprite in this mod? I wrote a bug report some time ago, but I think that a problem may be also in mod. Can anyone help?
  8. I'm trying to create character-mod. So, i found that in "fear"-animation (sanity <=10) hairfront sprite doesn't attached to head. Of course, i bet y're wondering — standart characters has no front hair as different sprite, but why not? It is also founded in standart RoG (and SW). In the uploaded image: 1 - headfront_0 sprite 2 - headbase sprite red points - how shifted sprite location when character triggered by "fear" View full bug
  9. I'm trying to create character-mod. So, i found that in "fear"-animation (sanity <=10) hairfront sprite doesn't attached to head. Of course, i bet y're wondering — standart characters has no front hair as different sprite, but why not? It is also founded in standart RoG (and SW). In the uploaded image: 1 - headfront_0 sprite 2 - headbase sprite red points - how shifted sprite location when character triggered by "fear"
  10. Somewhere exist ths sample character mod which contains standart characters with normal sprite proportions? This mod is great, but when I started to create my own sprites I face a problem with proportions of an images, pivots, and same in creating the headbase_hat sprite because where is no line to cut. Thanks in advance!
  11. As I know, pivots in .scml-file have a two dimensions. How, to change a default pivots in parts as hairpigtails? Please, explain.