dahl

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Everything posted by dahl

  1. Hmm... Thank you dearly for such a good and helpful answers! I'll try to do my best.
  2. Hello! I seek for function that would work like DropTarget() in DST that allow to force entity to drop its target if you want. I've tried three ways like > SetTarget(nil) > GiveUp() and setting fields of combat component itself but none of them has the same effect. Is there any way in vanilla to force mobs to lose their targets for awhile? Force them to attack each other? It seems that it is not that easy like it possible in dst. Any help would be great!
  3. Does anyone know what could help?
  4. Hello there! As I know there is no thread just for a random but of course related to "Don't Starve" arts. So, I'll publish some my Don't Starve arts, sketches and character concepts as they arrive. If you don't know where you can publish your arts a-a-and also do not want to create a new thread for whatever other reason — You can post it here. I also will glad to see YOUR arts in this thread. Even if this is not your picture or art but you want to share it with someone — just attach the link to author when you will publish it here. Enjoy! Link to my art blog
  5. Random art thread

    Awww, I like dark souls and bloodborne concept arts. It was a very vague idea for the character design — I imagined a mechanics that could be implemented with evil flowers in the game. Maybe if she will water flowers they will become an evil flowers? Oh, and if she will water them again they get a new stage — evil flower-mines that could be exploded with poison effects! Perfect, these thoughts need to be written. Link to my art blog
  6. some art :D

    Thank you all for idea.
  7. some art :D

    Oh gods, I thought this thread for a random art.
  8. some art :D

    C-can I leave this here? Maybe mod or something like that will be soon, idk. Just character design.
  9. Extended Sample Character

    Ehh.... did soneone face the problem with front hair sprite in this mod? I wrote a bug report some time ago, but I think that a problem may be also in mod. Can anyone help?
  10. I'm trying to create character-mod. So, i found that in "fear"-animation (sanity <=10) hairfront sprite doesn't attached to head. Of course, i bet y're wondering — standart characters has no front hair as different sprite, but why not? It is also founded in standart RoG (and SW). In the uploaded image: 1 - headfront_0 sprite 2 - headbase sprite red points - how shifted sprite location when character triggered by "fear" View full bug
  11. I'm trying to create character-mod. So, i found that in "fear"-animation (sanity <=10) hairfront sprite doesn't attached to head. Of course, i bet y're wondering — standart characters has no front hair as different sprite, but why not? It is also founded in standart RoG (and SW). In the uploaded image: 1 - headfront_0 sprite 2 - headbase sprite red points - how shifted sprite location when character triggered by "fear"
  12. Extended Sample Character

    Somewhere exist ths sample character mod which contains standart characters with normal sprite proportions? This mod is great, but when I started to create my own sprites I face a problem with proportions of an images, pivots, and same in creating the headbase_hat sprite because where is no line to cut. Thanks in advance!
  13. As I know, pivots in .scml-file have a two dimensions. How, to change a default pivots in parts as hairpigtails? Please, explain.