Magothys

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About Magothys

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  1. The current rollback mechanics only create singular restore points at the very start of a day. We just had a griefer show up at a base on an official dedicated server who deliberately waited until just before dawn to light the base on fire. Luckily the base happened to have an ice staff and several flingomatics but some damage had been done that could not be reversed since the rollback would not go far enough back to reverse the damage done. Similarly I've had situations where I have to repeat the entire day's actions because a rollback occured at the end of the day (this is less of an issue but since I'm posting this anyway I'll mention it). Having a singular restore point does not provide enough versatility to deal with griefers efficiently. I would recommend the following: 1. Add a restore point at the middle of the day, and retain all restore points up to the start of the previous day. Do not go further back than this to avoid abuse. 2. Have two options to roll back by a half day or full day, which can access the earlier restore points.
  2. Dupes Deadlocked Sweeping in No Oxygen

    I recreated the effect on a new save file, since the old one does not exist anymore. In this case the dupes are trying to move the meal lice to the lower chest, but still run into the same problem. Emismib.sav
  3. Summary: Dupes waste time picking up items and dropping again in same place due to current mechanics. I was attempting to relocate my food storage to the next floor via a ladder to make room for a polluted water treatment area. This involved massive amounts of meal lice which I was keeping sterilized in C02. The dupes performed the animation to pick up each individual meal lice until they stopped to get air, at which point they dropped all of the meal lice down the ladder where it was at the beginning. Rinse and repeat. This could easily be solved if dupes retained items when performing the override tasks like running for air/food/bathroom/bed.
  4. I made a post in this topic, but apparently that doesn't bring the topic back to the front page and I suspect it won't get noticed since it was already marked as fixed, so I'm going to make a new topic to report that this isn't completely fixed. I just encountered this bug today under different circumstances. I was burning down a leafless birch tree in late autumn and wasn't offscreen. The fire stopped at the exact same time the tree changed a level. I think it has something to do with the burned tree effect getting overridden by the animation for changing stages.
  5. Posting to report that this bug is not fixed, at least completely. I was burning down a leafless birch tree in late autumn when this same bug happened to me, and wasn't even offscreen. The fire stopped at the exact same time the tree changed a level. Reading this bug, I think it has something to do with the burned tree effect getting overridden by the animation for changing stages.